Metro Malice (mission)
| Metro Malice | |
|---|---|
| Basic Information | |
| Name: | Metro Malice | 
| 
 File name:  | 
mvm_mannhattan_advanced2
 | 
| Developer(s): | Valve | 
| Map: | Mannhattan | 
| Mission type: | Invasion | 
| Waves: | 6 | 
| Difficulty: | Advanced | 
| Starting credits: | 800 | 
| Maximum possible credits: | 6935 | 
| Minimum respawn wave time: | 8 | 
| Maximum respawn wave time: | 16 | 
| Fixed respawn time: | No | 
| Tour: | Operation Two Cities | 
| Sentry Buster spawn time: | 0 seconds | 
| Sentry Buster respawn time: | 30 seconds | 
Metro Malice is an advanced invasion mission available on the Mannhattan map.
Contents
Waves
| Sub-wave | Class | Count | Delay(s) | Credits | |||||
|---|---|---|---|---|---|---|---|---|---|
| Wave 1 (950 Credits) | |||||||||
| 1A | Normal | 1 | 8 | 16 | 0 | 0.5 | 50 | ||
| Easy | 1 | 8 | 16 | 0 | 0.5 | 50 | |||
| 1B | Type 1  | 
Expert | — | 2 | 2 | 2 | 0 | 0 | 100 | 
Type 1  | 
Expert | 2 | 2 | 2 | 0 | 8 | 100 | ||
| 1C | |||||||||
Type 1  | 
Expert | 4 | 8 | 8 | 0 | 14 | 75 | ||
Über Medic  | 
Normal | ||||||||
Type 1  | 
Expert | 3 | 3 | 3 | 10 | 0 | 25 | ||
| 1D-1 | Hard | — | 10 | 10 | 10 | 10 | 0 | 100 | |
| 1D-2 | Type 1  | 
Expert | 1 | 2 | 2 | 20 | 17 | 50 | |
| 1E | |||||||||
Type 1  | 
Expert | 13 | 13 | 26 | 15 | 0 | 300 | ||
Über Medic  | 
Normal | ||||||||
| Support | Expert | Vision range 4000 | 2 | — | — | 30 | 100 | — | |
| Easy | Begins after 1D-1 has finished spawning Melee only  | 
2 | 2 | 20 | 15 | 8 | — | ||
| Normal | Begins after 1E has finished spawning | 4 | 4 | 30 | 3 | 0 | 100 | ||
| Wave 2 (1000 Credits) | |||||||||
| 2A-1 | Hard | 1 | 1 | 1 | 0 | 0 | 50 | ||
| Hard | 5 | 5 | 15 | 35 | 0 | 100 | |||
| 2A-2 | Normal | — | 5 | 10 | 15 | 22 | 12 | 100 | |
| 2B | Expert | — | 1 | 3 | 3 | 10 | 7 | 25 | |
| 2C | Hard | 1 | 8 | 8 | 0 | 2 | 100 | ||
| Normal | — | 1 | 6 | 12 | 0 | 1 | 75 | ||
| 2D | Hard | 10 | 10 | 20 | 2 | 0 | 50 | ||
| 2E | Hard | 1 | 18 | 18 | 5 | 1 | 100 | ||
| 2F | Expert | Fires continuously | 
1 | 5 | 5 | 10 | 8 | 200 | |
| Support | Easy | — | 1 | 8 | 8 | 7 | 2 | — | |
| Expert | — | 2 | — | — | 100 | 100 | — | ||
| Easy | Melee only | 1 | 1 | 20 | 100 | 20 | 100 | ||
| Easy | Begins after 2E is all dead Melee only  | 
2 | 10 | 30 | 15 | 1 | 100 | ||
| Wave 3 (1000 Credits) | |||||||||
| 3A-1 | Easy | — | 1 | 5 | 5 | 12 | 5 | 150 | |
| 3A-2 | Hard | 1 | 16 | 16 | 12 | 0.5 | 50 | ||
| 3B-1 | Expert | 1 | 1 | 2 | 0 | 0 | 150 | ||
| Normal | 4 | 8 | 8 | 12 | 5 | 50 | |||
Type 2  | 
Expert | 1 | 1 | 1 | 18 | 5 | 100 | ||
| 3B-2 | Hard | 2 | 8 | 16 | 0 | 2 | 100 | ||
| 3C-1 | Expert | 1 | 3 | 3 | 8 | 26 | 50 | ||
| 3C-2 | Easy | — | 2 | 18 | 36 | 10 | 2 | 50 | |
| 3D | |||||||||
| Normal | 5 | 10 | 10 | 2 | 6 | 100 | |||
| Normal | |||||||||
| 3E | Expert | 1 | 4 | 4 | 20 | 20 | 50 | ||
| Support | Expert | Vision range 4000 | 2 | — | — | 40 | 35 | — | |
| Easy | Melee only | 1 | 1 | 30 | 100 | 15 | 100 | ||
| Normal | Begins after 3D is all dead | 2 | 10 | 30 | 4 | 1 | 50 | ||
| Wave 4 (850 Credits) | |||||||||
| 4A-1 | Major Crits (Type 2) 32,000 HP  | 
Expert | 1 | 1 | 1 | 0 | 0 | 150 | |
| 4A-2 | Expert | 1 | 4 | 4 | 37 | 3 | 50 | ||
| 4B | |||||||||
| Hard | 6 | 12 | 30 | 8 | 6 | 100 | |||
Quick-Fix Medic  | 
Easy | — | |||||||
| Normal | |||||||||
| 4C | Hard | Vision range 1600  | 
18 | 18 | 36 | 3 | 0 | 50 | |
| 4D | |||||||||
| Expert | 5 | 10 | 10 | 5 | 18 | 200 | |||
Type 2  | 
Expert | — | |||||||
| Expert | |||||||||
| 4E | Expert | 1 | 3 | 3 | 5 | 35 | 100 | ||
| Support | Expert | Does not teleport in Does not build teleporters  | 
1 | 1 | 20 | 20 | 20 | 50 | |
| Expert | — | 1 | 1 | 20 | 70 | 15 | 100 | ||
| Expert | Begins after 4D is all dead  | 
2 | 10 | 20 | 0 | 1 | 50 | ||
| Wave 5 (850 Credits) | |||||||||
| 5A | Chief Blast Soldier 58,000 HP  | 
Expert | — | 1 | 1 | 1 | 0 | 2 | 250 | 
| 5B | |||||||||
| Normal | 3 | 18 | 36 | 0 | 2.5 | 100 | |||
| Normal | |||||||||
| Hard | 2 | 8 | 8 | 0 | 6 | 50 | |||
| 5C | Expert | — | 1 | 1 | 1 | 4 | 0 | 50 | |
| Hard | — | 1 | 16 | 16 | 10 | 0.5 | 50 | ||
| 5D | Hard | 8 | 16 | 16 | 0 | 0 | 50 | ||
| Expert | 1 | 2 | 2 | 3 | 15 | 50 | |||
| 5E | |||||||||
| Expert | 4 | 8 | 12 | 15 | 50 | 100 | |||
Type 2  | 
Expert | — | |||||||
| Normal | |||||||||
| Support | Expert | Vision range 4000 | 2 | — | — | 200 | 25 | — | |
| Expert | — | 1 | 1 | — | 200 | 6 | — | ||
| Easy | Begins after 5D is all dead | 1 | 5 | 50 | 0 | 1 | 50 | ||
| Normal | Begins after 5D is all dead | 1 | 4 | 50 | 0 | 1 | 50 | ||
| Expert | Begins after 5D is all dead Does not teleport in Does not build teleporters  | 
1 | 4 | 50 | 10 | 1 | 50 | ||
| Wave 6 (985 Credits) | |||||||||
| 6A-1 | Expert | 1 | 2 | 4 | 0 | 12 | 50 | ||
| Expert | 1 | 2 | 2 | 18 | 16 | 50 | |||
| 6A-2 | Steel Gauntlet Pusher  | 
Expert | 1 | 4 | 8 | 5 | 1.5 | 160 | |
Steel Gauntlet Pusher  | 
Expert | 1 | 2 | 8 | 5 | 1.5 | 150 | ||
| 6B-1 | Steel Gauntlet Pusher  | 
Expert | — | 2 | 4 | 6 | 0 | 10 | 50 | 
Type 2  | 
Expert | 5 | 10 | 30 | 4 | 6 | 50 | ||
| 6B-2 | Normal | 1 | 4 | 12 | 4 | 3 | 50 | ||
| 6C | Expert | 1 | 4 | 4 | 10 | 8 | 50 | ||
| 6D | |||||||||
| Expert | 2 | 6 | 6 | 0 | 40 | 50 | |||
Type 2  | 
Expert | — | |||||||
| Support | Expert | — | 2 | — | — | 25 | 40 | — | |
| Expert | — | 1 | 3 | 30 | 70 | 10 | 75 | ||
| Easy | Begins after 6B-1 is all dead | 
1 | 2 | 20 | 0 | 7 | 50 | ||
| Hard | Begins after 6B-1 is all dead | 
2 | 8 | 50 | 0 | 3 | 200 | ||
Basic Strategies
- Make sure to have a good Medic picker for wave 1. This will make the Giant Burst Fire Soldiers less potent even if the Crit-boosted ones get some kills off.
 - On wave 3, a group of Conch Soldiers and a Force-A-Nature Super Scout will come from the walkway up top. Have an Engineer place a Sentry in the stairway to block the Scout and buy time for your team to get to the top.
 - The Force-A-Nature Super Scouts can catch teams unawares on wave 4 if they focus too heavily on Major Crits. Either wipe him out ASAP or have an Engineer's Sentry and Soldier take out the Scouts before returning your focus to Major Crits.
- Blast resistance and Crit resistance will help team members tank some of Major Crits' rockets.
 
 - Section 5E of wave 5 can overwhelm some players as the support Demomen, Heavies and Engineers will also be spawning with the Giant Demo-Medic pairs. A Crit sticky trap, a competent Spy, or a Crit boosted Soldier can burst down the Medics.
- Shoot down any Engineers to stop them from building enemy Sentry Guns. If an Engineer manages to fully set up a Sentry Gun, do not attempt to fight your way back into the Sentry Gun's proximity; instead, shoot at it from long range.
 
 
Trivia
- In the section 1E of the first wave, the Giant Burst Fire Soldiers have been given the Giant Rapid Fire Soldier icon. The mission summary above contains the right icons.
 - According to unused code, the Giant Burst Fire Demos on wave 3 were going to be accompanied by Giant Regen Medics. In addition, 2 Gatebot Force-A-Nature Super Scouts would have also spawned 4 seconds after the Concheror Soldiers on wave 3B-1 are all destroyed.
 
See also
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