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Revision as of 07:46, 25 November 2010
“ | Yeah, why don't you come over and say that to my face, tough guy?
클릭하시면 들을 수 있습니다
— The Scout
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모든 클래스는 각각의 도발을 가지고 있습니다. These can be performed using Default key: G for PC, "X" for Xbox 360 and "Square" for PS3, with most weapons possessing their own unique animation and dialog line(s), though some taunts may be shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every line after it following a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents or simply for comedic effect and for the most part have no direct effect on gameplay. However, certain taunts (known as Taunt Attacks) have effects such as healing the player and stunning, damaging or even killing opponents. Several achievements also require the use of taunts. Caution should be exercised when performing a taunt; while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded (though Demomen are able to activate their sticky bombs while taunting).
Taunting cannot be performed underwater or while airborne. Should a player be sent airborne while in the middle of a taunt (by a Pyro's airblast, for instance), the taunt will be canceled. Being shot by Natascha will also cancel any taunt.
A minority of weapons such as the Scotsman's Skullcutter, the Engineer's PDAs, Jarate, and the Electro Sapper all lack taunts. The Heavy's Sandvich functions as a consumable and a taunt when activated, moving the player into third person view. All weapons that have been released in "community" updates do not have unique taunts, instead using a pre existing taunt or nothing at all.
Note that it is possible to switch weapons with quick-switch (Default "Q") after pressing the key to taunt but before the taunt animation actually plays. This will result in your character performing the taunt for the weapon you had before pressing the taunt key but holding the weapon that you switched to. This glitch was unintentionally "fixed" in the Mann-Conomy Update, but Robin Walker has said in emails that it possibly might be reinstated in the future due to its popularity.
목차
클래스별 도발
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
Thriller Taunt
During the Haunted Halloween Special events, an extra taunt was added for all classes referencing a dance move from the hit song Thriller by Michael Jackson. The taunt will play at random upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation (e.g. Jarate). It is only available during the annual Halloween event. However, there are hidden NPCs on Thunder Mountain that can do the Thriller taunt year-round.
Notes
- The Sniper has a slightly different animation than the others, lifting his feet higher off the ground.
- When the Demoman does the taunt, his head will always look straight forward, and will not move his head in any other direction.
- When the Engineer taunts with the Frontier Justice and the Thriller taunt occurs, guitar pieces are immediately dropped.
Special Taunts
Also known as kill taunts (with the exception of the Medic's Oktoberfest), these taunts have the ability to kill any opponent in a single hit, as they do 500+ damage.
Kill Icon | Taunt | Class | Weapon | Damage | Duration | Details | |
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File:Backpack Home Run.png | Home Run | 스카웃 | 샌드맨 | 500 (Instant kill) | 5 초 | ||
File:Backpack Kamikaze.png | Kamikaze | 솔저 | 이퀄라이저 | 500 (Instant kill) | 4 초 | 6 ft blast radius Kills player upon completion | |
File:Backpack Hadouken.png | Hadouken | 파이로 | 샷건/ 조명총 (Must have ammo) |
500 (Instant kill) | 3 초 | Kills with fire effect | |
File:Backpack Decapitation.png | Decapitation | 데모맨 | 아이랜더 | 500 (Instant kill) | 5 초 | Adds a head to the killer's Head count | |
File:Backpack Showdown.png | Showdown | 헤비 | 주먹 | 400-500 | 3 초 | Has medium range | |
File:Backpack Dischord.png | Dischord | 엔지니어 | 프론티어 저스티스 (Must have ammo) |
500 (Instant kill) | 4 초 | ||
File:Backpack Organ Grinder.png | Organ Grinder | 엔지니어 | 건슬링거 | 14 (Swing, stun effect) 500 (Instant kill) |
4 초 | Kills with Gib Effect | |
File:Backpack Oktoberfest.png | Oktoberfest | 메딕 | 크리츠크리크 | 없음 | 4 초 | Heals player for 11 health | |
File:Backpack Spinal Tap.png | Spinal Tap | 메딕 | 우버쏘우 | 1 (Swing, stun effect) 500 (Instant kill) |
약 4 초 | Initial stab with stun effect followed by the killing Übersaw removal Adds 50% to ÜberCharge meter | |
File:Backpack Skewer.png | Skewer | 스나이퍼 | 헌츠맨 (Must have ammo) |
Initial Stab: None (stun effect). Removal: 500 (Instant kill) | 4 초 | Arrow stab with stun effect followed by the killing arrow removal | |
File:Backpack Fencing.png | Fencing | 스파이 | 칼 / Your Eternal Reward | 50 (Swings) 500 (Instant kill) |
5 초 | Two swings followed by the killing thrust |
All taunts and taunt kills can be successfully performed while stunned.
Demonstration
사용되지 않는 도발
There are a number of taunt animations in Team Fortress 2's files, the purpose of which has not been explained yet by Valve. Each class has a set of four 'High-Five' taunts, each one either slightly positive, slightly negative, very positive or very negative. The first of these animations (Soldier and Demoman) was added during the WAR! Update, Engineer's ones on the Engineer Update, and the remaining animations were added afterward during the Mann-Conomy Update. It should be noted that the negative animations appear to be failed or missed high-fives, as the classes' hands do not stop suddenly as they do in the positive animations.
Based on a similar mechanic in the upcoming Portal 2, it's possible these animations are intended as a sort of co-op taunt.
Related Achievements
스카웃
장외 홈런 도발로 적을 25 미터 이상 날려버리십시오. |
솔저
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파이로
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데모맨
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헤비
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엔지니어
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메딕
부검 보고서 적의 시체 위에서 도발을 하는 프리즈캠을 선사하십시오. |
스나이퍼
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스파이
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참고
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