Difference between revisions of "Pyro (Classic)"

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* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
 
* By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
  
* Although, unlike in Team Fortress 2, the individual flame particles do not inflict much damage. Burn the enemy with other flame weapons after you have set them ablaze with the Flamethrower.
+
* Unlike Team Fortress 2, the individual flame particles do not inflict much damage. Burn the enemy with other flame weapons after you have set them ablaze with the Flamethrower in order to inflict maximum damage.
  
* Try to play both offense and defense depending on the situation.
+
* Try to play both offensively and defensively depending upon the situation.
  
 
* Make effective use of your [[Napalm Grenade (Classic)|Napalm Grenades]].
 
* Make effective use of your [[Napalm Grenade (Classic)|Napalm Grenades]].
  
* Use all of your fire based weapons to cause confusion among members of the other team.
+
* Use all of your fire-based weapons to cause confusion among members of the other team.
  
* Use your [[Single-Barrel Shotgun (Classic) | Single-Barrel Shotgun]] at range or if you already ignited the enemy with your flame weaponry.
+
* Use your [[Single-Barrel Shotgun (Classic) | Single-Barrel Shotgun]] at range or if you have already ignited the enemy with your flame weaponry.
  
 
==Special Abilities==
 
==Special Abilities==

Revision as of 03:07, 17 January 2011

Pyro (Classic)
Pyro (Classic)
Basic Information
Type: Offensive
Health: 100
(150 when overhealed by a Medic)
Armor: 150
Armor type: Medium
Speed: Medium

The Pyro is a playable class in Team Fortress Classic. He possesses fairly high health and medium armor. He moves at a fast speed, and his weapons are designed to incite confusion and deal damage over time.


Basic Strategy

  • Your Incendiary Cannon is your most useful weapon. Try to hit enemies directly to deal more damage.
  • Your Flamethrower is not nearly as effective as your other weapons. Use it only as a last resort or as humiliation.
  • By hitting your enemies with your different flame weapons, you can multiply the afterburn damage. A common strategy is to bombard the enemy team from long range with the Incendiary Cannon, and to then burn them again with the Flamethrower and Napalm Grenades.
  • Unlike Team Fortress 2, the individual flame particles do not inflict much damage. Burn the enemy with other flame weapons after you have set them ablaze with the Flamethrower in order to inflict maximum damage.
  • Try to play both offensively and defensively depending upon the situation.
  • Use all of your fire-based weapons to cause confusion among members of the other team.

Special Abilities

Class Skill: Selects Flamethrower.

Abilities:

  • Can't be set on fire.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A
HUD single shotgun TFC.pngWeapon 2 Single-Barrel Shotgun Shells 8 40
HUD flamethrower TFC.pngWeapon 3 Flamethrower Cells N/A 200 Ignites players
HUD incendiary cannon TFC.pngWeapon 4 Incendiary Cannon Rockets 20 N/A Ignites players

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High
Napalm tfc.png
Secondary
Napalm Grenade 4 Medium Upon detonation, the area inside the blast radius is set on fire.

Gallery

See Also