Difference between revisions of "Item quality"

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{{featured article tag}}
 
{{featured article tag}}
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{{Redirects here|Variant|Reskins}}
  
{{Quotation|'''The Sniper''' on the quality of his gear|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
'''Quality''' is a property of [[items]], which is represented in-game by the color of the item's name and (in most cases) by a title prefixed to the item's name. An item can have only one quality, which is determined when the [[Item drop system|item is created]] and remains unchanged, except in rare circumstances.
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
  
Quality is a purely cosmetic property, and has no effect on gameplay other than some additional on-screen messages - these messages usually relay succeeded operations with an item.
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
 
 
{{clr}}
 
  
 
== Qualities ==
 
== Qualities ==
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== Possible weapon qualities ==
 
== Possible weapon qualities ==
Please see the table listed [[/Possible weapon qualities|here]].
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Please see this [[/Possible weapon qualities|table]].
  
 
== Possible cosmetic item qualities ==
 
== Possible cosmetic item qualities ==
Please see the table listed [[/Possible cosmetic item qualities|here]].
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* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* {{Undocumented}} Added Unique quality.
 +
 +
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* {{Undocumented}} Added the Community quality.
 +
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
* {{undocumented}} Added Self-Made quality.
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* {{Undocumented}} Added Self-Made quality.
  
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* {{undocumented}} Added Vintage quality.
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* {{Undocumented}} Added Vintage quality.
* {{undocumented}} Added Unusual quality.
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* {{Undocumented}} Added Unusual quality.
  
 
'''{{Patch name|2|3|2011}}'''
 
'''{{Patch name|2|3|2011}}'''
* {{undocumented}} Added Genuine quality.
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* {{Undocumented}} Added Genuine quality.
  
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
* {{undocumented}} Added Strange quality.
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* {{Undocumented}} Added Strange quality.
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
* {{undocumented}} Added string for potential new item quality called "Completed".
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* {{Undocumented}} Added string for potential new item quality called "Completed".
  
 
'''{{Patch name|9|2|2011}}'''
 
'''{{Patch name|9|2|2011}}'''
 
* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
 
* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
* {{undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
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* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
  
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
* {{undocumented}} Added Haunted quality.
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* {{Undocumented}} Added Haunted quality.
  
'''{{Patch name|06|11|2012}}'''
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'''{{Patch name|6|11|2012}}'''
* {{undocumented}} Added "tobor_a" quality.
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* {{Undocumented}} Added "tobor_a" quality.
  
 
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
 
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
* {{undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
  
 
'''{{Patch name|3|19|2013}}'''
 
'''{{Patch name|3|19|2013}}'''
* {{undocumented}} Removed "tobor_a" quality.
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* {{Undocumented}} Removed "tobor_a" quality.
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
* Added "Collector's" item quality with color {{qcc|830000}}. "Collector's" items are created by completing special Chemistry Sets.
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
  
 
'''{{Patch name|11|26|2013}}'''
 
'''{{Patch name|11|26|2013}}'''
* {{undocumented}} Updated [[Collector's]] quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
 +
 
 +
'''{{Patch name|9|17|2014}}'''
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* {{Undocumented}} Corrected the name of Community items on the web.
 +
 
 +
'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
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* Added "restriction" and "map" quality.
 +
 
 +
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
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* {{Undocumented}} Added Decorated quality.
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}}
  
 
== Unused content ==
 
== Unused content ==
* Two unused item qualities referred to as Rarity2 and Rarity3 are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
* The "Completed" quality is specified in the game's files, but it doesn't have an associated color.
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* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
 +
* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
  
 
== See also ==
 
== See also ==
 +
{{Color themes}}
 +
* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
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* [[Limited Quantity]]
 +
 +
== References ==
 +
<references/>
  
{{Quality nav}}
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{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Qualities| ]]
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[[Category:Qualities]]
 
[[Category:WebAPI]]
 
[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91