Difference between revisions of "Responses"

From Team Fortress Wiki
Jump to: navigation, search
m (Included link for Ghost responses. Just used the "Ghost voice responses" redirect and just changed the displayed text to fit with the others instead of creating a "Ghost responses" redirect page like the others for now since it might be redundant.)
(Response rule scripts: Textures are stored in the tf2_textures vpks. Shortened code where the vpk is located. Removed bit about the .vcd files being packaged into texture files (they're not))
 
(8 intermediate revisions by 5 users not shown)
Line 12: Line 12:
 
* {{Icon class|class=soldier|link=Soldier responses}} [[Soldier responses]]
 
* {{Icon class|class=soldier|link=Soldier responses}} [[Soldier responses]]
 
* {{Icon class|class=pyro|link=Pyro responses}} [[Pyro responses]]
 
* {{Icon class|class=pyro|link=Pyro responses}} [[Pyro responses]]
* {{Icon class|class=demo|link=Demoman responses}} [[Demoman responses]]
+
* {{Icon class|class=demoman|link=Demoman responses}} [[Demoman responses]]
 
* {{Icon class|class=heavy|link=Heavy responses}} [[Heavy responses]]
 
* {{Icon class|class=heavy|link=Heavy responses}} [[Heavy responses]]
 
* {{Icon class|class=engineer|link=Engineer responses}} [[Engineer responses]]
 
* {{Icon class|class=engineer|link=Engineer responses}} [[Engineer responses]]
Line 30: Line 30:
 
* [[MONOCULUS responses]]
 
* [[MONOCULUS responses]]
 
* [[Mann brothers responses]]
 
* [[Mann brothers responses]]
* [[Davy Jones responses]]
+
* [[Community announcers|Community announcers responses]]
  
 
== Response rule scripts ==
 
== Response rule scripts ==
 
=== Accessing ===
 
=== Accessing ===
The scripts that control the responses are located inside the <code>tf2_misc_dir</code> <code>.vpk</code>, located inside <code>Steam\steamapps\Common\Team Fortress 2\tf</code>, along with the other Team Fortress <code>.vtf</code> files. This file can be inspected with a tool such as [http://nemesis.thewavelength.net/index.php?p=26 GCFScape]. Once you've got the content file open, the response rule scripts are located in <code>root\scripts\talker</code>.
+
The scripts that control the responses are located inside the <code>tf2_misc_dir</code> <code>.vpk</code>, located inside <code>steamapps\common\Team Fortress 2\tf</code>. This file can be inspected with a tool such as [[vdc:GCFScape|GCFScape]]. Once you've got the content file open, the response rule scripts are located in <code>root\scripts\talker</code>.
  
 
=== File contents ===
 
=== File contents ===
Line 40: Line 40:
  
 
=== Scenes ===
 
=== Scenes ===
The result of a scripted action is usually a scene. A scene defines what is said as well as the expression on the character's face when it is said. Scenes are defined in individual .vcd files, which can be found packaged in the <code>.vtf</code>, located in <code>root\tf\scenes\player\</code>.
+
The result of a scripted action is usually a scene. A scene defines what is said as well as the expression on the character's face when it is said. Scenes are defined in individual .vcd files.
  
 
=== Sounds ===
 
=== Sounds ===
Line 51: Line 51:
 
* [[Voice commands]]
 
* [[Voice commands]]
 
* [[Audio cues]]
 
* [[Audio cues]]
 +
* [[Versus Saxton Hale responses]]
  
{{Audio nav}}
+
{{Audio Nav}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Lists of responses|Lists of responses]]
 
[[Category:Lists of responses|Lists of responses]]

Latest revision as of 12:28, 30 October 2024

For how to use Template:Quotation, see Help:Style guide/Quotes.
Responses.png
Less talk, more fight!
The Soldier

Responses are a feature similar to voice commands, where your character may deliver a line of speech when a response rule is met. The difference is that while a voice command can be initiated with the press of a button by the player, these speech lines only play in reaction to the player completing a specific task, such as taking Intelligence, killing several opponents in a row, destroying an Engineer's building, participating in a duel, or getting a Domination on a particular class. Even when these rules are met, some of the speech files play only very rarely. Some response rules are common to all classes, while others may be specific to that class.

The Administrator also possesses responses that play when certain conditions are met, some of which occur 100% of the time (such as "You've failed!" on a match loss).

Class responses

See also: Classes

Non-player character responses

See also: Non-player characters

Response rule scripts

Accessing

The scripts that control the responses are located inside the tf2_misc_dir .vpk, located inside steamapps\common\Team Fortress 2\tf. This file can be inspected with a tool such as GCFScape. Once you've got the content file open, the response rule scripts are located in root\scripts\talker.

File contents

The main script file is response_rules.txt. This file contains a description of the script language used by the responses, as well as definitions for most of the criteria used in the scripts. Additionally, there is one script file for each class. These files contain most of the class specific response rules and voice commands. Finally, tf.txt contains taunt rules for each class, as well as a few miscellaneous class-specific rules (such as rules to cause the Heavy to emote after firing his Minigun for a while).

Scenes

The result of a scripted action is usually a scene. A scene defines what is said as well as the expression on the character's face when it is said. Scenes are defined in individual .vcd files.

Sounds

There is one further level of abstraction between the response rule scripts and the actual sound spoken by the character. Scene files refer to a specific speech event, such as "Demoman.AutoCappedControlPoint03". These events, found in the tf2_misc_dir are defined in root\scripts\game_sounds_vo.txt and they refer to actual .wav files packaged in the .vpk (such as, for instance, demoman_autocappedcontrolpoint03.wav). The wave files are located in the tf2_sound_vo_english .vpk, under root\sound\vo and root\sound\vo\taunts.

In general, there is a direct mapping between the name of the scene (.vcd) file referred to in the response rules scripts and the name of the wave (.wav) file spoken by the character.

See also