Difference between revisions of "Mech Mutilation (mission)"
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− | '''Mech Mutilation''' is an advanced endurance [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map. It is currently the only endurance-type mission in the game. [[Mann vs. Machievements|Mann vs. | + | '''Mech Mutilation''' is an advanced endurance [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map. It is currently the only endurance-type mission in the game. [[Mann vs. Machievements|Mann vs. Machine achievements]] cannot be earned while playing this mission. |
The unique part of this mode, the ''endurance'', means the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come. | The unique part of this mode, the ''endurance'', means the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come. |
Revision as of 19:10, 24 August 2012
Mech Mutilation | |
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Basic Information | |
Name: | Mech Mutilation |
File name: |
unknown
|
Developer(s): | Valve |
Map: | Mannworks |
Mission type: | Unknown |
Waves: | 3 |
Difficulty: | Advanced |
Starting credits: | 1000 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Mech Mutilation is an advanced endurance mission available on the Mannworks map. It is currently the only endurance-type mission in the game. Mann vs. Machine achievements cannot be earned while playing this mission.
The unique part of this mode, the endurance, means the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come.
Waves
Sub-Wave | Class | Count | Delay (s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 | |||||||||
1 | Hard | — | 1 | ? | 2 | ? | ? | 1100 | |
Hard | — | 2 | 2 | 2 | ? | ? | |||
Hard | — | 3 | ? | 18 | ? | ? | |||
Hard | — | 3 | ? | 24 | ? | ? | |||
Hard | — | ? | ? | 12 | ? | ? | |||
Hard | — | ? | ? | 24 | ? | ? | |||
Wave 2 | |||||||||
2 | Hard | — | 2 | ? | 10 | ? | ? | 1600 | |
Hard | — | ? | ? | 8 | ? | ? | |||
Medium | — | ? | ? | 46 | ? | ? | |||
Medium | — | ? | ? | 12 | ? | ? | |||
Medium | — | ? | ? | 55 | ? | ? | |||
Medium | — | ? | ? | 9 | ? | ? | |||
Support | Hard | Vision range 3000 | ? | — | — | ? | ? | — | |
Hard | — | 3 | — | — | ? | ? | — | ||
Wave 3 | |||||||||
3 | Hard | — | ? | ? | 3 | ? | ? | ? | |
Hard | — | 2 | 2 | 2 | ? | ? | ? | ||
Hard | — | 2 | 2 | 4 | ? | ? | ? | ||
Hard | — | ? | ? | 44 | ? | ? | ? | ||
Hard | — | ? | ? | 18 | ? | ? | ? | ||
Hard | — | ? | ? | 20 | ? | ? | ? | ||
Hard | — | ? | ? | 30 | ? | ? | ? | ||
Support | Hard | Melee only | ? | — | — | ? | ? | — | |
Hard | Vision range 3000 | ? | — | — | ? | ? | — | ||
Hard | — | 3 | — | — | ? | ? | — |
See also
|