Difference between revisions of "Mech Mutilation (mission)"

From Team Fortress Wiki
Jump to: navigation, search
(Added wave 3 info)
m
Line 9: Line 9:
 
}}
 
}}
  
'''Mech Mutilation''' is an advanced endurance [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map. It is currently the only endurance-type mission in the game. [[Mann vs. Machievements|Mann vs. Machines Achievements]] cannot be earned while playing this mission.
+
'''Mech Mutilation''' is an advanced endurance [[Mann vs. Machine mission|mission]] available on the [[Mannworks]] map. It is currently the only endurance-type mission in the game. [[Mann vs. Machievements|Mann vs. Machine achievements]] cannot be earned while playing this mission.
  
 
The unique part of this mode, the ''endurance'', means the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come.
 
The unique part of this mode, the ''endurance'', means the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come.

Revision as of 19:10, 24 August 2012

Mech Mutilation
Basic Information
Name: Mech Mutilation

File name:

unknown
Developer(s): Valve
Map: Mannworks
Mission type: Unknown
Waves: 3
Difficulty: Advanced
Starting credits: 1000
Maximum possible credits: Unknown
Minimum respawn wave time: Unknown
Maximum respawn wave time: Unknown
Fixed respawn time: Unknown
Tour: Unknown
Sentry Buster spawn time: Unknown
Sentry Buster respawn time: Unknown


Mech Mutilation is an advanced endurance mission available on the Mannworks map. It is currently the only endurance-type mission in the game. Mann vs. Machine achievements cannot be earned while playing this mission.

The unique part of this mode, the endurance, means the mission has only three waves. However, those waves are extraordinarily long (between 10-20 minutes per wave) and failure will reset everything to the last checkpoint, regardless of how far the players have come.

Waves

Sub-Wave Class Count Delay (s) Credits
Wave 1
1
Heavy
Hard 1 ? 2 ? ? 1100
Tank
Hard 2 2 2 ? ?
Soldier
Hard 3 ? 18 ? ?
Pyro
Hard 3 ? 24 ? ?
Heavy steelfist
Hard ? ? 12 ? ?
Demoknight
Hard ? ? 24 ? ?
Wave 2
2
Demoman
Hard 2 ? 10 ? ? 1600
Pyro
Hard ? ? 8 ? ?
Pyro
Medium ? ? 46 ? ?
Scout stun
Medium ? ? 12 ? ?
Sniper bow
Medium ? ? 55 ? ?
Medic uber
Medium ? ? 9 ? ?
Support
Sniper
Hard Vision range 3000 ? ? ?
Spy
Hard 3 ? ?
Wave 3
3
Soldier spammer
Hard ? ? 3 ? ? ?
Tank
Hard 2 2 2 ? ? ?
Heavy
Hard 2 2 4 ? ? ?
Pyro
Hard ? ? 44 ? ? ?
Medic uber
Hard ? ? 18 ? ? ?
Heavy
Hard ? ? 20 ? ? ?
Scout
Hard ? ? 30 ? ? ?
Support
Scout stun
Hard Melee only ? ? ?
Sniper
Hard Vision range 3000 ? ? ?
Spy
Hard 3 ? ?

See also