Difference between revisions of "TF2Tightrope"
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{{buff|Does not require ammo}} | {{buff|Does not require ammo}} | ||
{{buff|20% increased fire rate}} | {{buff|20% increased fire rate}} | ||
+ | {{buff|Airblasts cost 50% less ammo to fire (10 instead of 20)}} | ||
{{nerf|Cannot be crit boosted}} | {{nerf|Cannot be crit boosted}} | ||
{{info|This weapon cannot mark for death another Pyro}} | {{info|This weapon cannot mark for death another Pyro}} | ||
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{{buff|On hit: target is engulfed in flames}} | {{buff|On hit: target is engulfed in flames}} | ||
+ | {{buff|While deployed: fire damage resistance increased by 25}} | ||
{{nerf|No direct damage dealt}} | {{nerf|No direct damage dealt}} | ||
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{{nerf|Cannot pickup medpacks}} | {{nerf|Cannot pickup medpacks}} | ||
{{nerf|Move speed decreased by 5%}} | {{nerf|Move speed decreased by 5%}} | ||
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Revision as of 06:32, 10 July 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
![]() Soldier |
![]() The Battle Plan |
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![]() Pyro |
![]() The Intensifier |
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![]() The Underburner |
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![]() Heavy |
![]() The Heavy Lifter |
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![]() Engineer |
![]() The Overclocker |
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![]() Medic |
![]() Blinken Säge |
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Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
![]() Scout |
![]() Sun-on-a-Stick |
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![]() Pyro |
![]() Sharpened Volcano Fragment |
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![]() Third Degree |
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![]() Engineer |
![]() Eureka Effect |
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Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Known Bugs
- Some weapons that should deal no damage on hit may do 1 damage.
- Using the Quickfix to heal a Scout, while wearing the Overdose, will cause issues with player speed.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
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Kritz |
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Speedy |
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Pee Pee |
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Ghost |
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Tiny |
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Low Grav |
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Trail |
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Third Person |
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David Vs Goliath |
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Fragile |
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Extreme Speed |
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Super Bonus Round |
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Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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