Upgrade Station
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These are the upgrades available at Upgrade Stations for Mann vs. Machine (game mode).
Class
| Upgrade | Classes | Cost | Levels | Notes |
|---|---|---|---|---|
| +25% Blast Resistance | All | 350 | 3 | |
| +25% Bullet Resistance | All | 350 | 3 | |
| +10% Movement Speed | All | 200 | 3 | |
| +2% Health Regen | All | 200 | 5 | |
| +20% Jump Height | All | 200 | 3 | |
| +25% Fire Resistance | All | 150 | 3 | |
| +25% Crit Resistance | All | 150 | 3 | |
| +5% Metal Regen | 200 | 5 | Metal is regenerated every 5 seconds. |
Weapon
When two costs are listed, the first is for the primary slot (or Stickybomb Launchers), and the second for the secondary or melee slot.
| Upgrade | Weapons | Cost | Levels | Notes |
|---|---|---|---|---|
| Destroy Projectiles | 600 | 1 | Bullets destroy Rockets and Grenades mid-flight | |
| +20% Damage | 500 | 4 | ||
| +25% Damage | 400 | 4 | ||
| +2 Clip Size | Explosive | 400 | 4 | |
| +50% Clip Size | Clip-based weapons | 400/200 | 4 | |
| Projectile Penetration | Bullets | 400/200 | 1 | Projectiles penetrate enemy players. |
| Knockback Rage | 350 | 1 | +1 rage on damage, taunt to knock back targets on damage | |
| Explosive Headshot | 350 | 3 | Increased headshot explosion radius and damage to nearby enemies | |
| +50% Ammo Capacity | Ammunition-Using | 250/125 | 3 | Ammo pickups grant more ammo accordingly. |
| +20% Reload Speed | Explosives Shotgun |
250 | 3 | |
| +25% Burn Damage | 250 | 4 | Afterburn damage bonus | |
| +25% Burn Time | 250 | 4 | Afterburn duration | |
| +20% Recharge Rate | Thrown |
250 | 4 | |
| +25% Buff Duration | Buff Banner Battalion's Backup Concheror |
250 | 2 | |
| +10% Firing Speed | Projectile Hitscan (except Sniper Primary) |
200/100 | 4 | |
| +25 Health On Kill | All | 200/100 | 4 | |
| +25% Projectile Speed | 200 | 4 | ||
| 25% Faster Charge | 250 | 4 | Missing a + in the description? | |
| -35% Speed On Target | Jarate, Mad Milk | 200 | 1 | |
| +25% Airblast Force | 100 | 4 | ||
| +100% Charge Recharge Rate | 150 | 4 | ||
| +10% Attack Speed | Melee | 200 | 4 | |
| Armor Penetration | 400 | 4 | Allows backstabs against giant robots at X% damage | |
| +2s Crits On Kill | 350 | 2 | 2 seconds of 100% critical chance | |
| Robot Sapper Power | Sapper Red-Tape Recorder |
350 | 3 | Increased robot Sapper radius and duration |
Medi Gun
These are available only to the Medic's Medi Guns.
| Upgrade | Cost | Levels | Notes |
|---|---|---|---|
| Share Canteens | 600 | 1 | Share canteen powerups with heal target |
| +25% Übercharge Rate | 300 | 4 | |
| +25% Heal Rate | 250 | 4 | |
| +2s Über Duration | 250 | 3 | |
| +25% Max Overheal | 200 | 4 | |
| +50% Overheal Time | 150 | 2 | Decreases overheal decay rates. |
Building
These are available only to the Engineer.
| Upgrade | Cost | Levels | Notes |
|---|---|---|---|
| +1 Disposable Sentry Gun | 500 | 1 | Gives the player a disposable mini-sentry. Mini-sentry cannot be upgraded, repaired, or refilled. Once the mini-sentry runs out of ammunition, it self-destructs. |
| +100% Building Health | 400 | 3 | |
| +10% Sentry Firing Speed | 350 | 3 | |
| 2-Way Teleporters | 250 | 1 | |
| +50% Max Metal Capacity | 200 | 4 | +50% metal to the Engineer, not the buildings |
| +100% Dispenser Range | 100 | 3 |
Power Up Canteen
These are available to any class with a Power Up Canteen on their Action Slot.
| Upgrade | Cost | Levels | Notes |
|---|---|---|---|
| Become Crit Boosted | 100 | 3 | Crits and doubled sentry fire rate for 5 seconds |
| Become Übercharged | 75 | 3 | Übercharge and shields sentry from damage for 5 seconds |
| Building Upgrade | 50 | 3 | (Engineers only) Upgrades all existing buildings to Level 3. |
| Refill Clips and Ammo | 25 | 3 | Instantly refill all weapon clips and ammo |
| Teleport to Spawn | 10 | 3 | Instantly teleport to spawn, speed boost |