Victory Lap
Revision as of 18:36, 24 December 2024 by Gabrielwoj (talk | contribs) (→Bugs: Expanded the bug regards to the red car on blu. The same can happen with blu card on red: https://www.youtube.com/watch?v=ijJUfo89Io8 .This happens for items that has a skin hardcoded on the schema, Flying Guillotine's styles are a good example)
“ | These bumper cars have no brakes! A) Because they move relatively slowly, but B) Because there are no rules!
Click to listen
— Merasmus
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” |
The Victory Lap is a special taunt for all classes.
When the player selects it from the taunts menu, they enter a team-colored bumper car identical to the ones seen in Carnival of Carnage and Gravestone. While taunting, the player can remain still, or move freely in any direction. Movement speed and traction is reduced when using this taunt, and a quiet, humming sound effect loops while it is active. The player can also press primary fire (default key: MOUSE1) to honk the bumper car's horn. Upon ending the taunt, the player stands up, the bumper car almost instantly disappearing, with a quiet, magical "poof" noise.
Demonstration
Update history
October 21, 2016 Patch #1 (Scream Fortress 2016)
- The Victory Lap was added to the game.
- Updated the description.
Bugs
- The Victory Lap's hum will stop playing if interrupted by footsteps or fall damage.
- If the player is wearing an unusual whilst activating the Victory Lap, the bumper car will sometimes use the red team model regardless of team.
- If a Sniper gets an arrow lit on fire, the sound of the arrow lighting will repeat for the duration of the taunt.
- If an Engineer or Soldier has the Panic Attack equipped and out when they use the Victory Lap, the sound of the weapon's reload will repeat for the duration of the taunt once they beep the cart's horn.
- As the lights of the bumper car are models, visual effects (e.g. Übercharge and outlines) will affect the model and texture.
- If a player is in the process of activating the Victory Lap and gets stunned by the stunning portions of some taunt kills, the car will not appear until they exit the taunt and taunt again once the stun effect wears off.
- The bumper car and player often float slightly above the ground.
- The bumper car does not appear while on the losing team at the end of a round.
- Upon death, the engine sound may still be played to the player.
- This can be fixed by typing
snd_restart
in the console.
- This can be fixed by typing
- Sometimes if a player is carrying a certain weapon and activates the Victory Lap, the bumper car will appear RED regardless what team they are on. The reverse can also happen, having the bumper car as BLU regardless of the team.
- If a player has a reskin of a weapon or a Decorated weapon, and uses the taunt, it will sometimes use the material skin in cilentside view, and will be invisible to other players.
- If the player is a Engineer with the Short Circuit, the cart may disappear incorrectly when exiting the taunt.
- If the player cancels the taunt mid-fall, the animation for exiting the taunt will cut off and the player's velocity will reset, cancelling or reducing fall damage if timed properly.
- If the player has selected Heavy and activates the taunt, it will sometimes play the default walking animation of the current weapon and have the bumper car model at the player's feet, clipping through the ground and moving with the walk animation.
- Initiating the taunt while having the Quick-Fix or the Vaccinator active as the Medic, his default Medi Gun backpack will always appear on his player model until the end of the taunt.
- This will not happen if a cosmetic item that hides his backpack model is also equipped alongside.
Trivia
- The term "victory lap" means a lap taken by the victors of motor sport races to celebrate their win.