Team Fortress 2 Beta
The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
New weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Medic |
Quick-Fix |
N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 50% |
Pyro |
Detonator |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
On hit, ignites enemy. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout |
Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk. |
Players heal 60% of the damage done to an enemy covered with milk. |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
| |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds | |
Shortstop |
~ | 20% slower reload speed | |
Soldier |
Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff | |
Equalizer |
~ | Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are supressed | |
Pyro |
Backburner |
No compression blast +15% damage done |
Added compression blast, 50 ammo per blast +10% damage done |
Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled | |
Demoman |
Loch-n-Load |
+10% damage done |
+20% damage done |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Horseless Headless Horsemann's Headtaker |
No random critical hits enabled No damage penalty
|
Random critical hits -25% damage done
| |
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Heavy |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Fists of Steel |
60% less damage from ranged sources while active |
40% less damage from ranged sources while active 20% slower weapon switch | |
Engineer |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Medic |
Vita-Saw |
~ | Allows player to see the enemy's health |
Sniper |
Sydney Sleeper |
~ | 25% faster charge rate |
Maps
Map name | Notes |
---|---|
cp_well |
Made the 2nd point defender spawn door one-way. |
koth_badlands |
New map. |
Goldrush (payload) |
New map. |
Other changes
- Combat text now displays bonus points.
- Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target.
- Added an option (hud_combattext_healing) to display combat text for healing done on heal targets.
- Medic overheal effect is now more noticeable.
- Replay system (not currently available on Mac)
- Coaching system
- Voting system
- Training for the Demoman, Spy and Engineer
- Paint more integrated with lighting system
- Paint supported on DX8
Inactive changes
Class | Weapon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | Active | |
---|---|---|---|---|---|---|---|
Heavy |
Beta |
Natascha1 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) |
Beta |
Natascha Variant 1 | 200 | N/A | Base: 312 / sec. Crit: 648 / sec. |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Beta |
Natascha Variant 2 | 200 | N/A | Base: 340 / sec. Crit: 720 / sec. |
On Hit: 100% chance to slow target |
Not Active (1/06/2011) | |
Engineer |
Buildings |
Buildings | N/A | N/A | N/A | Damage against buildings (sentries, etc) reduced 50% | Not Active (1/13/2011) |
Medic |
Stock |
Medi Gun | N/A | N/A | N/A |
ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. |
Not Active (1/06/2011) |
Unlock |
Kritzkrieg | N/A | N/A | N/A |
ÜberCharge grants patient 8 seconds of guaranteed critical damage. |
Not Active (1/06/2011) | |
All Classes | Health |
N/A | N/A | N/A | N/A | All Classes have double Health | Not Active (1/13/2011) |
Health |
N/A | N/A | N/A | N/A | All Classes have 25% extra Health | Not Active (2/11/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.