Team Fortress 2 Closed Beta

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See also: Team Fortress 2 Beta

Team Fortress 2 Closed Beta was a version of Team Fortress 2 that included experimental weapons and features that were privately tested by top-level competitive players in 2009. These weapons and changes are not necessarily destined to appear in future versions of Team Fortress 2, nor does their presence reflect the consensus or desires of beta participants.

On December 2, 2010, Team Fortress 2 Beta was made available to all Team Fortress 2 owners, with the intent of testing new weapon variants and large-scale features without affecting gameplay in the official game.

Changes that were tested

New weapons

Class Damage range Notes/Special abilities
Leaderboard class heavy.png Heavy Gloves of Running Urgently
Gloves of Running Urgently
Base: 33

Crit: 98

+ +30% faster move speed on wearer
− -100 max health on wearer
− -50% damage penalty

Gloves of Running Urgently
Gloves of Running Urgently Beta 2
Base: 33

Crit: 98

+ +30% faster move speed on wearer
− -50% health from healers on wearer
− -50% damage penalty

Gloves of Running Urgently
Gloves of Running Urgently Beta 3 1
Base: 33

Crit: 98

+ +30% faster move speed on wearer
− -6 health drained per second on wearer
− -50% damage penalty

Leaderboard class engineer.png Engineer Wrench
P.D.Q. 2
Base: 65

Crit: 195

+ 150% faster construction rate
− Cannot upgrade buildings

Leaderboard class medic.png Medic Medi Gun
Medi Gun Beta 1 3
N/A

+ Overheal bonus doesn't decay
− -50% heal rate

Leaderboard class spy.png Spy FiresuitBackpack.png
Fire Retardant Suit
N/A

+ +90% fire damage resistance on wearer

FiresuitBackpack.png
Fire Retardant Suit Beta 2 4
N/A

+ Wearer cannot ignite

1 This variant of the Gloves of Running Urgently was added to Team Fortress 2 during the Mann-Conomy Update, making it the only closed beta weapon to be implemented to date, and was redone in the Jungle Inferno Update, changing the -50 damage penalty to a 50% holster penalty, along with changing the max health drained of 6 to 7.

2 The concept behind this weapon has been used for both the Gunslinger, which can deploy a non-upgradable Combat Mini-Sentry at 4x the normal speed, and the Jag, which increases the construction rate of a building by 30% while hitting it with the wrench.

3 This weapon has the same concept as the scrapped predecessor to the Kritzkrieg, the Overhealer.

4 The fire resistant ability has been implemented for the Spy-cicle. However, the effect only applies for a short period of time.

Changed weapons

Class Item Old New Status
Leaderboard class scout.png Scout Force-a-Nature
Force-a-Nature

Knockback works at any range
Knockback is always the same

Pictogram comment.png Knockback now only works in close range
Pictogram comment.png Knockback scaled by an indeterminate amount of damage done

Pictogram tick.png 
Added to game
(8/13/2009)

Pistol
Pistol

The Pistol can fire faster based on how fast the fire key is pressed

Maximum fire rate (pressed): 1 shot / 0.1 sec
Maximum fire rate (held): 1 shot / 0.25 sec

Pictogram comment.png The fire rate of the Pistol is now set at a fixed rate

Maximum fire rate (pressed): 1 shot / 0.175 sec
Maximum fire rate (held): 1 shot / 0.175 sec

Pictogram tick.png 
Added to game
(8/13/2009)

Sandman
Sandman

Disables double jump
No health penalty

+ Double jump enabled
− -30 max health on wearer

Pictogram tick.png 
Added to game
(8/13/2009)

Leaderboard class heavy.png Heavy Sandvich
Sandvich

Sandvich cannot be dropped

+ Alt-fire on the Sandvich now drops Sandviches

Pictogram tick.png 
Added to game
(9/15/2009)

Leaderboard class engineer.png Engineer Pistol
Pistol

The Pistol can fire faster based on how fast the fire key is pressed

Maximum fire rate (pressed): 1 shot / 0.1 sec
Maximum fire rate (held): 1 shot / 0.25 sec

Pictogram comment.png The fire rate of the Pistol is now set at a fixed rate

Maximum fire rate (pressed): 1 shot / 0.175 sec
Maximum fire rate (held): 1 shot / 0.175 sec

Pictogram tick.png 
Added to game
(8/13/2009)

Leaderboard class medic.png Medic Blutsauger
Blutsauger Beta 1

No random critical hits
No health penalty

+ Random critical hits enabled
− -25 max health on wearer

Pictogram cross.png 
Not implemented

Blutsauger
Blutsauger Beta 2

No random critical hits
No damage penalty

Base damage: 10
Crit: 30

+ Random critical hits enabled
− -25% damage penalty

Base damage: 7
Crit: 23

Pictogram cross.png 
Not implemented

Blutsauger
Blutsauger Beta 4

No random critical hits
No health drain on wearer

+ Random critical hits enabled
− -2 health drained per second on wearer

Pictogram tick.png 
Added to game
(9/15/2009)

Übersaw
Übersaw Beta 1

No damage penalty

Base damage: 65
Crit: 195

− -25% damage penalty

Base damage: 49
Crit: 146

Pictogram cross.png 
Not implemented

Übersaw
Übersaw Beta 2

No self-damage

− On Hit: -25 health

Pictogram cross.png 
Not implemented

Other changes

Many of the changes that went live in the August 13, 2009 Patch and September 15, 2009 Patch were tested in the beta.

See also