Difference between revisions of "User:SofiPandaRights/Custom Weapons"
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== List of weapons == | == List of weapons == | ||
− | === Active | + | === Active Weapons === |
− | The following weapons are currently available to be equipped. | + | The following weapons are currently available to be equipped on the official servers, except for the MvM servers. |
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
Line 2,073: | Line 2,073: | ||
{{Neutral}}Heavy requires 75 damage to reload a shot<br> | {{Neutral}}Heavy requires 75 damage to reload a shot<br> | ||
{{Neutral}}Soldier requires 60 damage to reload a shot<br> | {{Neutral}}Soldier requires 60 damage to reload a shot<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Active Weapons (Only available on the MvM servers) === | ||
+ | The following weapons were removed from the official servers, but now are only available to the supporters of CTF2W to equip. Also, all custom weapons below do not have a custom model attached. | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Scout Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- SCOUT HERE --> | ||
+ | | align="center" rowspan="6" | {{Icon class|class=Scout|link=Scout}}<br>[[Scout]] | ||
+ | | align="center" | <small>[[Primary]]</small><br> | ||
+ | '''Hand Cannon''' | ||
+ | | | ||
+ | {{Pro}}+1000% bullets per shot<br> | ||
+ | {{Con}}-50% max primary ammo on wearer<br> | ||
+ | {{Con}}100% less accurate<br> | ||
+ | {{Con}}-50% reload speed<br> | ||
+ | {{Con}}-75% clip size<br> | ||
+ | {{Con}}-75% damage<br> | ||
+ | |- | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Jump-Action Shotgun''' | ||
+ | | | ||
+ | {{Pro}}On hit: +2 extra jumps stored<br> | ||
+ | {{Pro}}On kill: +3 extra jumps stored<br> | ||
+ | {{Pro}}+250% air control on wearer<br> | ||
+ | {{Con}}-50% damage while user is in the air<br> | ||
+ | {{Con}}-25% jump height on wearer<br> | ||
+ | |- | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Shotgun Bride''' | ||
+ | | | ||
+ | {{Neutral}}Hold fire to load up to 3 arrows and release fire to unleash the barrage<br> | ||
+ | {{Pro}}Arrow can headshot for +200% damage<br> | ||
+ | {{Pro}}+80% fire rate<br> | ||
+ | {{Con}}-20% reload speed<br> | ||
+ | {{Con}}Uses normal damage falloff and headshots are affected by damage falloff<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Pegasus' Wing (Boots)''' | ||
+ | | | ||
+ | {{Pro}}+10% move speed on wearer<br> | ||
+ | {{Pro}}+20% jump height on wearer<br> | ||
+ | {{Con}}20% damage vulnerability on wearer<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Fan Support''' | ||
+ | | | ||
+ | {{Pro}}On hit: Mark up to 3 targets for 15 seconds each and take less damage from them<br> | ||
+ | {{Pro}}+25% overall weapon switching<br> | ||
+ | {{Con}}Minimal damage<br> | ||
+ | {{Neutral}}Each hit reduces damage taken by 25%, up to 50% with 2 hits<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Finicky Stick''' | ||
+ | | | ||
+ | {{Pro}}On hit: 20% chance to one-shot enemy<br> | ||
+ | {{Con}}-25% move speed while active<br> | ||
+ | {{Con}}-50% fire rate<br> | ||
+ | {{Con}}Minimal damage<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Soldier Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- SOLDIER HERE --> | ||
+ | | align="center" rowspan="5" | {{Icon class|class=Soldier|link=Soldier}}<br>[[Soldier]] | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Danger Ranger''' | ||
+ | | | ||
+ | {{Pro}}+25% damage while explosive jumping<br> | ||
+ | {{Pro}}25% damage resistance while explosive jumping<br> | ||
+ | {{Con}}-50% damage while on the ground<br> | ||
+ | {{Con}}25% damage vulnerability while on the ground<br> | ||
+ | |- | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''L.A.W.''' | ||
+ | | | ||
+ | {{Pro}}Shoots 2 extra rockets per shot<br> | ||
+ | {{Con}}-66% damage<br> | ||
+ | {{Con}}-75% clip size<br> | ||
+ | {{Con}}-50% reload speed<br> | ||
+ | {{Con}}-66% projectile speed<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Long Fall Boots (Boots)''' | ||
+ | | | ||
+ | {{Pro}}Wearer never takes fall damage<br> | ||
+ | {{Pro}}+500% increased air control on wearer<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Crowd Control''' | ||
+ | | | ||
+ | {{Pro}}This weapon deploys & holsters 25% faster<br> | ||
+ | {{Pro}}On hit: Target is launched straight up into the air and is marked for death for 4 seconds<br> | ||
+ | {{Con}}On hit: User is marked for death for 3 seconds<br> | ||
+ | {{Con}}-50% damage<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Pick.exe''' | ||
+ | | | ||
+ | {{Neutral}}While active:<br> | ||
+ | {{Pro}}Fire rate increases as the user becomes injured<br> | ||
+ | {{Con}}-90% less healing from Medic sources<br> | ||
+ | {{Con}}-25% base damage<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Pyro Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- PYRO HERE --> | ||
+ | | align="center" rowspan="3" | {{Icon class|class=Pyro|link=Pyro}}<br>[[Pyro]] | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Flare Jumper''' | ||
+ | | | ||
+ | {{Pro}}+200% self damage force<br> | ||
+ | {{Pro}}No self inflicted damage taken<br> | ||
+ | {{Pro}}+50% max secondary ammo on wearer<br> | ||
+ | {{Con}}Unable to carry the intelligence<br> | ||
+ | {{Con}}Unable to damage enemies<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Culling Blade''' | ||
+ | | | ||
+ | {{Pro}}Instantly kills an enemy who is below 10% of their max health<br> | ||
+ | {{Con}}-20% fire rate<br> | ||
+ | {{Con}}-50% damage<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Uncontainable Reaction''' | ||
+ | | | ||
+ | {{Neutral}}Damage combo system:<br> | ||
+ | * 1st hit: -30% damage<br> | ||
+ | * 2nd hit: -15% damage<br> | ||
+ | * 3rd hit: Base damage, plus ignites the victim<br> | ||
+ | {{Pro}}100% critical hits vs burning players from behind<br> | ||
+ | {{Pro}}100% mini-crits vs burning players from the front<br> | ||
+ | {{Neutral}}Combo is reset on the 3rd hit<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Demoman Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- DEMOMAN HERE --> | ||
+ | | align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br>[[Demoman]] | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Long Fall Boots (Boots)''' | ||
+ | | | ||
+ | {{Pro}}Wearer never takes fall damage<br> | ||
+ | {{Pro}}+500% increased air control on wearer<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Modern Drunkfare''' | ||
+ | | | ||
+ | {{Pro}}On mini-crit or critical hit: Stuns the target for 3 seconds<br> | ||
+ | {{Pro}}Deals mini-crit hits while explosive jumping<br> | ||
+ | {{Pro}}+100% fire rate and +50% reload speed while explosive jumping<br> | ||
+ | {{Pro}}Instant charge rate<br> | ||
+ | {{Con}}Mini-crit or critical hits do minimal damage<br> | ||
+ | {{Con}}-4 max pipebombs out<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Bloody Axe''' | ||
+ | | | ||
+ | {{Pro}}+100% damage vs bleeding players<br> | ||
+ | {{Pro}}On hit: Bleed for 3 seconds<br> | ||
+ | {{Con}}-100% fire rate<br> | ||
+ | {{Con}}-25% damage vs non-bleeding players<br> | ||
+ | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Brute Force''' | ||
+ | | | ||
+ | {{Pro}}On hit: Mark 1 target for 5 seconds and take 50% less damage from them<br> | ||
+ | {{Pro}}Each kill increases your melee damage by 10 damage, up to 5 kills<br> | ||
+ | {{Con}}20% damage vulnerability while active<br> | ||
+ | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Eternal Sleeper''' | ||
+ | | | ||
+ | {{Pro}}100% critical hit against charging demoman<br> | ||
+ | {{Pro}}+37% melee range<br> | ||
+ | {{Pro}}+25% faster overall weapon switch<br> | ||
+ | {{Con}}-50% damage<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Brute Force''' | ||
+ | | | ||
+ | {{Pro}}On hit: Mark 1 target for 5 seconds and take 50% less damage from them<br> | ||
+ | {{Pro}}Each kill increases your melee damage by 10 damage, up to 5 kills<br> | ||
+ | {{Con}}20% damage vulnerability while active<br> | ||
+ | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Jumpin Jehosaphat''' | ||
+ | | | ||
+ | {{Neutral}}While active:<br> | ||
+ | {{Pro}}Deals crits while explosive jumping<br> | ||
+ | {{Pro}}On explosive jump land: Automatically shield charge<br> | ||
+ | {{Pro}}Full turning control while charging<br> | ||
+ | {{Con}}-20% slower move speed on wearer<br> | ||
+ | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Heavy Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- HEAVY HERE --> | ||
+ | | align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]] | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Black Hole''' | ||
+ | | | ||
+ | {{Pro}}On hit: Sucks your enemies towards you<br> | ||
+ | {{Pro}}+300% bullets per shot<br> | ||
+ | {{Con}}-88% damage<br> | ||
+ | |- | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Leviathan''' | ||
+ | | | ||
+ | {{Pro}}Bullets destroy rockets and grenades while in-flight<br> | ||
+ | {{Pro}}Bullets penetrate 1 additional enemy<br> | ||
+ | {{Con}}25% bullet damage vulnerability while active<br> | ||
+ | |- | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Olga, the Killing Machine''' | ||
+ | | | ||
+ | {{Pro}}75% damage resistance when below 50% health and spun up<br> | ||
+ | {{Pro}}No bullet spread<br> | ||
+ | {{Pro}}+200% damage<br> | ||
+ | {{Con}}-500% fire rate<br> | ||
+ | {{Con}}-75% max primary ammo on wearer<br> | ||
+ | |- | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Sufficient Factory''' | ||
+ | | | ||
+ | {{Pro}}On kill with any weapon: A small health pack is dropped<br> | ||
+ | {{Pro}}10 health regeneration per second<br> | ||
+ | {{Pro}}5% ammo regenerated every 5 seconds<br> | ||
+ | {{Con}}-100 max health on wearer<br> | ||
+ | {{Neutral}}Health regeneration is decreased if user has been recently damaged<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Mann Snack''' | ||
+ | | | ||
+ | {{Pro}}This weapon deploys & holsters 50% faster<br> | ||
+ | {{Pro}}+200% max misc ammo on wearer<br> | ||
+ | {{Con}}No health from packs on wearer<br> | ||
+ | {{Neutral}}Alt-fire: Share with a friend (Medium Health Kit)<br> | ||
+ | {{Neutral}}30 second recharge<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Engineer Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- ENGINEER HERE --> | ||
+ | | align="center" rowspan="7" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]] | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Bulldog''' | ||
+ | | | ||
+ | {{Pro}}100% mini-crit vs cloaked spies<br> | ||
+ | {{Pro}}Damage removes sappers<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Scrap Collector''' | ||
+ | | | ||
+ | {{Pro}}20 metal regenerated every 5 seconds on wearer<br> | ||
+ | {{Pro}}+25% metal from pickups and dispensers<br> | ||
+ | {{Pro}}+50% max metal on wearer<br> | ||
+ | {{Con}}Self mark for death when hauling buildings<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Southern Six Shooter''' | ||
+ | | | ||
+ | {{Pro}}Damage is based on current metal amount<br> | ||
+ | {{Con}}No metal from pickups or dispensers while active<br> | ||
+ | {{Con}}Minimal damage when out of metal<br> | ||
+ | {{Con}}-200% fire rate and reload speed<br> | ||
+ | {{Con}}Per shot: -25 metal<br> | ||
+ | {{Con}}-50% clip size<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Texan Heatmaker''' | ||
+ | | | ||
+ | {{Pro}}On hit: Target is engulfed in flames at close range for 8 seconds<br> | ||
+ | {{Pro}}100% critical hit vs burning players at VERY close range<br> | ||
+ | {{Con}}-200% reload speed<br> | ||
+ | {{Con}}-100% fire rate<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''The Detector''' | ||
+ | | | ||
+ | {{Pro}}+50% sentry damage<br> | ||
+ | {{Con}}-25% sentry range<br> | ||
+ | {{Con}}-100% sentry fire rate<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Brawn Over Brains PDA''' | ||
+ | | | ||
+ | {{Pro}}+75 max health on wearer<br> | ||
+ | {{Con}}User cannot carry or destroy any buildings<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Metal Shield PDA''' | ||
+ | | | ||
+ | {{Neutral}}All damage taken is divided evenly between your metal supply and health<br> | ||
+ | {{Neutral}}Once out of metal, you will take all incoming damage until you have more metal<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Medic Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- MEDIC HERE --> | ||
+ | | align="center" rowspan="5" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]] | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Exchange''' | ||
+ | | | ||
+ | {{Pro}}On hit: 2% UberCharge added<br> | ||
+ | {{Pro}}On kill: 6% UberCharge added<br> | ||
+ | {{Con}}On hit: -4 health<br> | ||
+ | {{Con}}On kill: -12 health<br> | ||
+ | {{Con}}-25% damage<br> | ||
+ | |- | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Syringe Roller''' | ||
+ | | | ||
+ | {{Pro}}On hit: 100% chance to slow target<br> | ||
+ | {{Pro}}+100% clip size<br> | ||
+ | {{Con}}-50% damage<br> | ||
+ | {{Con}}-50% reload speed<br> | ||
+ | {{Con}}3 degrees random projectile deviation<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Speed Booster''' | ||
+ | | | ||
+ | {{Pro}}Alt-fire: Applies a healing effect to all nearby teammates, plus applies speed boost UberCharge while in use<br> | ||
+ | {{Pro}}+200% UberCharge rate<br> | ||
+ | {{Neutral}}UberCharge: User and patient gains a move speed boost and whoever is faster can drag the other player along by HOLDING their JUMP key<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Hostitalian Revenge''' | ||
+ | | | ||
+ | {{Pro}}Gain 25% damage resistance & 100% critical chance against the enemy who killed your patient for the next 8 seconds<br> | ||
+ | {{Pro}}Gain a speed boost when your patient dies for the next 8 seconds<br> | ||
+ | {{Con}}-25% damage<br> | ||
+ | {{Neutral}}The duration does carry over in-between enemy's life<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Real Overdose''' | ||
+ | | | ||
+ | {{Neutral}}While active:<br> | ||
+ | {{Pro}}+50 max health on wearer<br> | ||
+ | {{Pro}}+10 health regenerated per second on wearer<br> | ||
+ | {{Con}}-99% slower move speed on wearer<br> | ||
+ | {{Neutral}}Once switched away, you will have overheal<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Sniper Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- SNIPER HERE --> | ||
+ | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]] | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Outback Outlaw''' | ||
+ | | | ||
+ | {{Pro}}On hit: 10% chance to apply a negetive debuff to enemy<br> | ||
+ | {{Pro}}5% chance to oneshot the enemy<br> | ||
+ | {{Con}}No headshots<br> | ||
+ | {{Con}}-25% damage<br> | ||
+ | {{Con}}-25% damage against negative debuffed enemies<br> | ||
+ | {{Neutral}}Any effect that causes damage over time can tigger more effects<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Ol' Shelly (Wearable)''' | ||
+ | | | ||
+ | {{Pro}}-75% damage taken from behind<br> | ||
+ | {{Pro}}100 health lost on backstabs, instead of dying<br> | ||
+ | {{Con}}+25% damage taken from the front<br> | ||
+ | {{Con}}-10% move speed on wearer<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Aussie Possie Trap''' | ||
+ | | | ||
+ | {{Pro}}On hit: Apply jarate for 5 seconds<br> | ||
+ | {{Pro}}+50% explosion radius<br> | ||
+ | {{Con}}On self hit: Apply jarate to yourself for 5 seconds<br> | ||
+ | {{Con}}Minimal damage<br> | ||
+ | {{Con}}Only 2 bombs out<br> | ||
+ | {{Con}}Unable to explosive jump<br> | ||
+ | {{Neutral}}Can only detonate while active<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Killer Kujang''' | ||
+ | | | ||
+ | {{Pro}}-75% damage taken from melee sources while active<br> | ||
+ | {{Pro}}This weapon deploys & holsters 25% faster<br> | ||
+ | {{Con}}On miss: Hit yourself<br> | ||
+ | {{Con}}-25% damage<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Waved Farewell''' | ||
+ | | | ||
+ | {{Pro}}Always mini-crit hit from behind<br> | ||
+ | {{Pro}}On hit: Reveals cloaked spies<br> | ||
+ | {{Con}}-30% fire rate<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Spy Custom Weapons | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <!-- SPY HERE --> | ||
+ | | align="center" rowspan="9" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]] | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Deadly Rose''' | ||
+ | | | ||
+ | {{Pro}}This weapon deploys 25% faster<br> | ||
+ | {{Pro}}On weapon draw: Deal mini-crits and gain a 50% accuracy bonus for 2 seconds<br> | ||
+ | {{Con}}On weapon draw: Receive mini-crits for 2 seconds<br> | ||
+ | {{Con}}25% slower reload<br> | ||
+ | {{Con}}-66% clip size<br> | ||
+ | {{Neutral}}Switching away does not transfer either effects<br> | ||
+ | |- | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Fire Retardant Suit (Wearable)''' | ||
+ | | | ||
+ | {{Pro}}While on fire: User gains a speed boost<br> | ||
+ | {{Pro}}75% fire damage resistance on wearer<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Infection (Older Verison)''' | ||
+ | | | ||
+ | {{Pro}}Infection disables the victim after 5 seconds and the victim is killed after another 5 seconds<br> | ||
+ | {{Pro}}Does not remove disguise on a successful backstab<br> | ||
+ | {{Con}}Infection can be removed by a healing supply, Medic, health kit, or resupply (not including self-healing)<br> | ||
+ | {{Con}}Backstabs don't instantly kill<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Not-so Longsword''' | ||
+ | | | ||
+ | {{Pro}}On kill: +100% melee range for 8 seconds<br> | ||
+ | {{Con}}1 sec longer cloak blink time<br> | ||
+ | {{Con}}-50% fire rate<br> | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Stab-n-Away''' | ||
+ | | | ||
+ | {{Pro}}Instant cloak upon a backstab<br> | ||
+ | {{Con}}+33 cloak drain rate<br> | ||
+ | |- | ||
+ | <small>[[Weapons|PDA 2]]</small><br> | ||
+ | '''Absorbed''' | ||
+ | | | ||
+ | {{Pro}}50% total damage reduction while cloaked<br> | ||
+ | {{Con}}20% damage vulnerability while uncloaked<br> | ||
+ | |- | ||
+ | <small>[[Weapons|Building]]</small><br> | ||
+ | '''Plot Hook''' | ||
+ | | | ||
+ | {{Pro}}On cloak: Hooks you to a nearby wall or ceiling<br> | ||
+ | {{Pro}}On cloak: Removes any negative debuff<br> | ||
+ | {{Pro}}While cloaked: +6 health regenerated per second<br> | ||
+ | |- | ||
+ | <small>[[Weapons|PDA 2]]</small><br> | ||
+ | '''Stealth Cloak''' | ||
+ | | | ||
+ | {{Pro}}Receive a speed boost while cloaked<br> | ||
+ | {{Pro}}+100% jump height while cloaked<br> | ||
+ | {{Con}}5 health drained per second while cloaked<br> | ||
+ | {{Neutral}}Unlimited cloak as long as you have health<br> | ||
+ | |- | ||
+ | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}[[Scout]], {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Demoman|link=Demoman}}[[Demoman]], {{Icon class|class=Heavy|link=Heavy}}[[Heavy]], {{Icon class|class=Medic|link=Medic}}[[Medic]], {{Icon class|class=Sniper|link=Sniper}}[[Sniper]] | ||
+ | ! colspan="3" class="header" | All-Class | ||
+ | |- | ||
+ | ! class="header" width="25%" | Class | ||
+ | ! class="header" width="25%" | Weapon | ||
+ | ! class="header" width="50%" | Stats | ||
+ | |- | ||
+ | <small>[[Melee]]</small><br> | ||
+ | '''Supply Chain''' | ||
+ | | | ||
+ | {{Neutral}}While active:<br> | ||
+ | {{Pro}}+25% UberCharge rate for the Medic healing you<br> | ||
+ | {{Con}}-90% healing from Medic healing<br> | ||
+ | {{Neutral}}This effect does NOT work in a respawn room and\nrequires yourself (and medic) to be outside of spawn<br> | ||
|- | |- | ||
|} | |} |
Revision as of 05:49, 30 November 2017
“ | Yes. I like this new weapon.
Click to listen
— The Heavy.
|
” |
Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds "new" weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, Crafting, Cool Porygon, and CHAWLZ. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public.
Contents
Official Server List
Custom Weapons | USA
Custom Weapons x10 | USA
Custom Weapons MvM | USA
Custom Weapons | EU
Custom Weapons x10 | EU
Custom Weapons MvM | EU
TF2Data - Chdata's Custom Weapons | USA
List of weapons
Active Weapons
The following weapons are currently available to be equipped on the official servers, except for the MvM servers.
Scout Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Scout |
Primary |
On kill: Gain a resistance shield that blocks 30% of all incoming damage and the shield is destroyed when the user takes 30 damage or more from a single attack |
On kill: Gain a resistance shield that blocks 60% of all incoming damage and the shield is destroyed when the user takes 60 damage or more from a single attack | |
Primary |
On wearer: +50% debuff damage dealt on wearer
Reloading resets the combo |
On wearer: +100% debuff damage dealt on wearer
Reloading resets the combo | ||
100px Primary |
Weapon damage increases as health decreases, up to 25% |
Weapon damage increases as health decreases, up to 100% | ||
100px Primary |
On hit: Recharges all rechargeable weapons on wearer by up to 25% |
On hit: Recharges all rechargeable weapons on wearer by up to 100% | ||
Secondary |
While your melee weapon is out, -10% damage taken from the front |
While your melee weapon is out, -20% damage taken from the front | ||
Secondary |
Jump height increases as the user becomes injured, up to +100% |
Jump height increases as the user becomes injured, up to +1000% | ||
100px Secondary |
Minimal damage falloff |
Minimal damage falloff | ||
Secondary |
On drink: Fully heal yourself over a short period of time (8 seconds) |
On drink: Fully heal yourself over a short period of time (4 seconds) | ||
100px Secondary |
On hit with your melee: Refills 2 Shurikens, up to 10 can be held |
On hit with your melee: Refills 10 Shurikens, up to 50 can be held | ||
100px Secondary |
While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds |
While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds | ||
Melee |
All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 75% reduction in push force taken from damage or airblasts, 75% sentry bullet damage resistance, and +100% damage vs buildings for 10 seconds |
All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 100% reduction in push force taken from damage or airblasts, 100% sentry bullet damage resistance, and +1000% damage vs buildings for 10 seconds | ||
100px Melee |
While your melee weapon is out, -20% damage taken from the front |
While your melee weapon is out, -40% damage taken from the front | ||
100px Melee |
CURRENTLY NO PUBLIC LINK |
While active: |
While active: |
Soldier Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Soldier |
Primary |
25% push force against both enemy players and the user |
250% push force against both enemy players and the user | |
100px Primary |
While active: |
While active: | ||
Primary |
Deals mini-crits on direct hits while explosive jumping |
Crits whenever it would normally mini-crit | ||
Primary |
20% bonus max primary ammo on wearer |
200% bonus max primary ammo on wearer | ||
Secondary |
10% ammo regenerated every 5 seconds on wearer |
100% ammo regenerated every 5 seconds on wearer | ||
Secondary |
10% damage taken by teammates in a large radius (450 hammer units) applies to you that can charge your *Rage* meter |
20% damage taken by teammates in a very large radius (900 hammer units) applies to you that can charge your *Rage* meter | ||
Secondary |
On kill with any weapon: A small health pack is dropped |
On kill with any weapon: A small health pack is dropped | ||
Secondary |
-50% duration from all debuffs on wearer |
-75% duration from all debuffs on wearer | ||
Secondary |
Deals mini-crits while explosive jumping |
Deals crits while explosive jumping | ||
100px Secondary |
+30% fire rate |
+60% fire rate | ||
Melee |
On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player |
On kill with any weapon: Heals you for 20% of the enemy's maximum health (You can overheal yourself) | ||
Melee |
On kill with any weapon: Stores one *buffs* stack, up to 5 |
On kill with any weapon: Stores one *buffs* stack, up to 10 | ||
Melee |
While active: |
While active: |
Pyro Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Pyro |
Primary |
+25% flame distance |
+50% flame distance | |
Primary |
+25% flamethrower damage if enemy is higher than 1/2 health |
+100% flamethrower damage if enemy is higher than 1/2 health | ||
Primary |
Reflected projectiles are full crit instead of mini-crit |
Reflected projectiles are full crit instead of mini-crit | ||
Secondary |
On hit: Reset enemy afterburn duration |
On hit: Reset enemy afterburn duration | ||
100px Secondary |
100% mini-crits vs burning players |
100% mini-crits vs burning players | ||
Secondary |
Shoots 4 extra flares |
Shoots 9 extra flares | ||
Secondary |
100% mini-crit hit vs burning players |
100% mini-crit hit vs burning players | ||
100px Secondary |
+50% switch speed to your melee from this weapon |
+100% switch speed to your melee from this weapon | ||
100px Melee |
+50% switch speed to your secondary from this weapon |
+100% switch speed to your secondary from this weapon | ||
100px Melee |
On hit: Generate +25% souls |
On hit: Generate +50% souls | ||
Melee |
While active: |
While active: | ||
100px Melee |
On hit: Freezes target for 5 seconds and decreases movement speed by 40% |
On hit: Freezes target for 10 seconds and decreases movement speed by 80% |
Demoman Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Demoman |
Primary |
On wearer: |
On wearer: | |
100px Primary |
User performs a earthquake after landing an explosive jump to damage enemies (up to 33 damage) and pulls enemies towards you |
User performs a earthquake after landing an explosive jump to damage enemies (up to 66 damage) and pulls enemies towards you | ||
100px Primary |
+50% clip size |
+100% clip size | ||
100px Primary |
When a shield is equipped: |
When a shield is equipped: | ||
Primary |
On direct hit: User's direct hits against that enemy deal +75% damage for the next 3 seconds |
On direct hit: User's direct hits against that enemy deal +225% damage for the next 6 seconds | ||
100px Secondary |
While charging: 75% damage resistance and full knockback resistance |
While charging: 90% damage resistance, full critical resistance, and full knockback resistance | ||
Secondary |
While charging: Grants invisibility against enemy players and enemy sentries |
Attacking doesn't cancel your charge | ||
Secondary |
This shield blocks 10 damage from attacks that deal 40 damage or more |
This shield blocks 15 damage from attacks that deal 60 damage or more | ||
Secondary |
Up to +100% explosion radius based on charge |
Up to +1000% explosion radius based on charge | ||
100px Secondary |
When a stickybomb explodes (or when destroyed), it spawns 3 *Iron Bomber* grenades |
When a stickybomb explodes (or when destroyed), it spawns 15 *Iron Bomber* grenades | ||
Melee |
When you pick up a health pack, receive 1 glass of Wine |
When you pick up a health pack, receive 1 glass of Wine | ||
Melee |
While active: |
While active: | ||
Melee |
On kill: Gain a 5 second speed boost |
On hit: Gain a 5 second speed boost |
Heavy Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Heavy |
100px Primary |
While spun up: Receive no move speed penalty and gain a +15% move speed bonus |
While spun up: Receive no move speed penalty and gain a +30% move speed bonus | |
Primary |
While spun up: 15% of the damage taken adds to a damage resistance meter up to +50% |
While spun up: 25% of the damage taken adds to a damage resistance meter up to +75% | ||
100px Primary |
This weapon deploys & holsters 25% faster |
This weapon deploys & holsters 100% faster | ||
Primary |
Damage dealt with this weapon generates rage, press the Special-Attack key when fully charged to activate knockback for a short duration. |
Damage dealt with this weapon generates rage, press the Special-Attack key when fully charged to activate knockback for a short duration. | ||
Primary |
While active:
After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level |
While active:
After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level | ||
Secondary |
-15% damage taken from behind |
-30% damage taken from behind | ||
100px Secondary |
On kill: Increase move speed on wearer, up to +60% after 5 kills |
On hit: Gain a 2 speed boost | ||
100px Melee |
Your 3rd hit will always crit and can be stored until it's used |
Your 3rd hit will always crit and can be stored until it's used | ||
100px Melee |
On Wearer: User cannot carry the intelligence |
On Wearer: User cannot carry the intelligence | ||
100px Melee |
On Wearer: User cannot carry the intelligence |
On Wearer: User cannot carry the intelligence |
Engineer Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Engineer |
Primary |
On hit friendly building: +15 upgrade and +15 repair |
On hit friendly building: +150 upgrade and +150 repair | |
100px Primary |
On kill with any weapon: Gain 2 stacks |
On kill with any weapon: Gain 2 stacks | ||
Primary |
Firing speed increases by 5% for each time your teleporter is used, up to +50% (Requires 10 uses for max fire rate) |
Firing speed increases by 10% for each time your teleporter is used, up to +100% (Requires 10 uses for max fire rate) | ||
100px Secondary |
While active: |
While active: | ||
100px Secondary |
While active: |
While active: | ||
100px Secondary |
Hold *Mouse 1* to utilize a *Attraction* meter to move ammo/health packs in a large radius towards you (675 hammer units) |
Hold *Mouse 1* to utilize a *Attraction* meter to move ammo/health packs in a large radius towards you (1350 hammer units) | ||
Secondary |
On hit: Gain metal based on damage, up to 20 |
On hit: Gain metal based on damage, up to 200 | ||
100px Melee |
All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3 |
All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3 | ||
Melee |
Gains one critical hit for each Sapper removed |
Gains 10 critical hits for each Sapper removed |
Medic Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Medic |
100px Primary |
Deals up to +50% damage based on your current UberCharge |
Deals up to +100% damage based on your current UberCharge | |
100px Primary |
On hit: +5% Medi Gun healing rate, up to +50% |
On hit: +50% Medi Gun healing rate, up to +500% | ||
100px Secondary |
5% of your damage dealt and 2.5% of your patient's damage dealt is converted to UberCharge |
25% of your damage dealt and 12.5% of your patient's damage dealt is converted to UberCharge | ||
100px Secondary |
+20% UberCharge rate |
+200% UberCharge rate | ||
Secondary |
+20% UberCharge rate |
+200% UberCharge rate | ||
Secondary |
While active: |
While active: | ||
Secondary |
+25% heal rate |
+50% heal rate | ||
100px Melee |
On hit: Target bleeds, slowed down by 15%, and you gain +6 health for 6 seconds |
On hit: Target bleeds, slowed down by 75%, and you gain +30 health for 30 seconds | ||
100px Melee |
Assists from your Medi Gun gains crits for this weapon, up to 10 |
Assists from your Medi Gun gains crits for this weapon, up to 100 | ||
Melee |
Allows you to see teammates and their health through walls |
Allows you to see teammates and their health through walls | ||
100px Melee |
On hit: +25% UberCharge rate, up to +150% |
On hit: +250% UberCharge rate, up to +1500% |
Sniper Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Sniper |
100px Primary |
Arrows can bounce up to 2 times |
Arrows can bounce up to 10 times | |
Primary |
On scoped shots: Applies bleed and fire with the duration based on charge, up to 8 seconds |
On scoped shots: Applies bleed and fire with the duration based on charge, up to 16 seconds | ||
100px Primary |
While scoped: Slowly fade to be almost fully transparent |
While scoped: Slowly fade to be nearly fully transparent | ||
100px Primary |
On headshot: Deals 25% explosive damage to all nearby enemies in radius (225 hammer units) |
On headshot: Deals 50% explosive damage to all nearby enemies in a large radius (450 hammer units) | ||
100px Primary |
Damage combo system:
Crits on headshots deals +25% damage |
Damage combo system:
Crits on headshots deals +250% damage | ||
Secondary |
+15% damage for primary and melee weapons (Including debuffs you inflict on enemies) |
+30% damage for primary and melee weapons (Including debuffs you inflict on enemies) | ||
100px Secondary |
-25% damage taken from behind |
-50% damage taken from behind | ||
100px Secondary |
+25% damage |
+250% damage | ||
100px Secondary |
Damage increases by +5% on hit, up to maximum +100% |
Damage increases by +10% on hit, up to maximum +200% | ||
100px Secondary |
Initial damage impact does 30 damage and enemies bleed for 5 seconds |
Initial damage impact does 60 damage and enemies bleed for 10 seconds | ||
100px Melee |
This weapon deploys 25% faster |
This weapon deploys 100% faster | ||
100px Melee |
Wearer never takes fall damage |
Wearer never takes fall damage | ||
100px Melee |
On hit: Gain +25% charge rate for your primary weapon |
On hit: Gain +50% charge rate for your primary weapon | ||
100px Melee |
While active: |
While active: |
Spy Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Spy |
100px Secondary |
Mini-crits targets when fired at their back from close range |
Crits whenever it would normally mini-crit | |
Secondary |
On hit: Target is marked for death, slowed down by 15%, and is highlighted to make them be seen through walls for 7.5 seconds |
On hit: Target is marked for death, slowed down by 30%, and is highlighted to make them be seen through walls for 15 seconds | ||
100px Secondary |
On backstab: Recovers 2 shots |
On backstab: Recovers 10 shots | ||
100px Melee |
On backstab: Enemies in a radius is marked for death for 3 seconds |
On backstab: Enemies in a radius is marked for death for 15 seconds | ||
Melee |
On backstab kill: Gain +3% move speed, +6% cloaking speed, and +3% decloaking speed (up to 5 stacks) |
On backstab kill: Gain +6% move speed, +12% cloaking speed, and +6% decloaking speed (up to 5 stacks) | ||
100px Building |
+2 health regenerated per second for each active sapper |
+10 health regenerated per second for each active sapper | ||
Building |
+60% damage against buildings |
+120% damage against buildings | ||
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
While cloaked: +5 health regenerated per second |
While cloaked: +50 health regenerated per second | |
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
On use: Removes any negative debuff |
On use: Removes any negative debuff |
Multi-Class Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Scout, Soldier, Pyro, Demoman, Heavy, Medic, Sniper | 100px Melee |
+37% melee range |
+37% melee range | |
100px Melee |
On kill: Gain a bumper car and the *Resistance* Mannpower powerup (including blocking backstabs) for 10 seconds |
On kill: Gain a bumper car, *Strength* Mannpower powerup, and *Resistance* Mannpower powerup (including blocking backstabs) for 20 seconds | ||
Soldier, Pyro, Heavy and Engineer |
On hit: A percentage of victim's primary ammo (up to 25%), secondary ammo (up to 50%), metal (up to 10%), rage bar (up to 10%), cloak (up to 25%), and/or Medi Gun charge (up to 10%) are drained based on damage and current amounts |
On hit: A percentage of victim's primary ammo (up to 37.5%), secondary ammo (up to 75%), metal (up to 15%), rage bar (up to 15%), cloak (up to 37.5%), and/or Medi Gun charge (up to 15%) are drained based on damage and current amounts | ||
150px |
Damage dealt with other weapons reloads a shot for this weapon |
Damage dealt with other weapons reloads a shot for this weapon |
Active Weapons (Only available on the MvM servers)
The following weapons were removed from the official servers, but now are only available to the supporters of CTF2W to equip. Also, all custom weapons below do not have a custom model attached.
PrimaryJump-Action ShotgunPrimary
Shotgun BrideSecondary
Pegasus' Wing (Boots)Melee
Fan SupportMelee
Finicky Stick
Scout Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
Scout |
Primary Hand Cannon |
+1000% bullets per shot |
On hit: +2 extra jumps stored | ||
Hold fire to load up to 3 arrows and release fire to unleash the barrage | ||
+10% move speed on wearer | ||
On hit: Mark up to 3 targets for 15 seconds each and take less damage from them | ||
On hit: 20% chance to one-shot enemy |
L.A.W.Secondary
Long Fall Boots (Boots)Melee
Crowd ControlMelee
Pick.exe
Soldier Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
Soldier Primary |
+25% damage while explosive jumping | |
Shoots 2 extra rockets per shot | ||
Wearer never takes fall damage | ||
This weapon deploys & holsters 25% faster | ||
While active: |
Culling BladeMelee
Uncontainable Reaction
Pyro Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
Pyro Secondary |
+200% self damage force | |
Instantly kills an enemy who is below 10% of their max health | ||
Damage combo system:
100% critical hits vs burning players from behind |
Modern DrunkfareMelee
Bloody AxeMelee
Brute ForceMelee
Eternal SleeperMelee
Brute ForceMelee
Jumpin Jehosaphat
Demoman Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
Demoman Primary |
Wearer never takes fall damage | |
On mini-crit or critical hit: Stuns the target for 3 seconds | ||
+100% damage vs bleeding players | ||
On hit: Mark 1 target for 5 seconds and take 50% less damage from them | ||
100% critical hit against charging demoman | ||
On hit: Mark 1 target for 5 seconds and take 50% less damage from them | ||
While active: |
LeviathanPrimary
Olga, the Killing MachinePrimary
Sufficient FactorySecondary
Mann Snack
Heavy Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
Heavy Primary |
On hit: Sucks your enemies towards you | |
Bullets destroy rockets and grenades while in-flight | ||
75% damage resistance when below 50% health and spun up | ||
On kill with any weapon: A small health pack is dropped | ||
This weapon deploys & holsters 50% faster |
Scrap CollectorSecondary
Southern Six ShooterSecondary
Texan HeatmakerMelee
The DetectorSecondary
Brawn Over Brains PDASecondary
Metal Shield PDA
Engineer Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
Engineer Primary |
100% mini-crit vs cloaked spies | |
20 metal regenerated every 5 seconds on wearer | ||
Damage is based on current metal amount | ||
On hit: Target is engulfed in flames at close range for 8 seconds | ||
+50% sentry damage | ||
+75 max health on wearer | ||
All damage taken is divided evenly between your metal supply and health |
Syringe RollerSecondary
Speed BoosterMelee
Hostitalian RevengeMelee
Real Overdose
Medic Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
Medic Primary |
On hit: 2% UberCharge added | |
On hit: 100% chance to slow target | ||
Alt-fire: Applies a healing effect to all nearby teammates, plus applies speed boost UberCharge while in use | ||
Gain 25% damage resistance & 100% critical chance against the enemy who killed your patient for the next 8 seconds | ||
While active: |
Ol' Shelly (Wearable)Secondary
Aussie Possie TrapMelee
Killer KujangMelee
Waved Farewell
Sniper Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
Sniper Primary |
On hit: 10% chance to apply a negetive debuff to enemy | |
-75% damage taken from behind | ||
On hit: Apply jarate for 5 seconds | ||
-75% damage taken from melee sources while active | ||
Always mini-crit hit from behind |
Fire Retardant Suit (Wearable)Melee
Infection (Older Verison)Melee
Not-so LongswordMelee
Stab-n-AwayPDA 2
AbsorbedBuilding
Plot HookPDA 2
Stealth CloakMelee
Supply Chain
Spy Custom Weapons | |||
---|---|---|---|
Class | Weapon | Stats | |
Spy Secondary |
This weapon deploys 25% faster | ||
While on fire: User gains a speed boost | |||
Infection disables the victim after 5 seconds and the victim is killed after another 5 seconds | |||
On kill: +100% melee range for 8 seconds | |||
Instant cloak upon a backstab | |||
50% total damage reduction while cloaked | |||
On cloak: Hooks you to a nearby wall or ceiling | |||
Receive a speed boost while cloaked | |||
Scout, Soldier, Pyro, Demoman, Heavy, Medic, Sniper | All-Class | ||
Class | Weapon | Stats | |
While active: |
Custom Weapon Demonstration
Current Development Team
Chdata - Main Plugin Developer
Crafting - Main Developer, YouTube, Steam Group, & Server Owner
KarmaCharger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Cool Porygon - Custom Attribute Developer
CHAWLZ - Custom Attribute Developer
Former Development Members
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Custom Attribute Developer & Main Plugin Developer
404 - Developer
Deathreus - Developer
Orion™ - Custom Attribute Developer
The655 - Custom Attribute Developer
Nergal - Custom Attribute Developer
Agent Silver - Custom Attribute Developer
Known Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.
External links
- Official AlliedMods Page
- Official Steam Group
- Official YouTube Channel
- Official Discord Channel
- Official Twitch Channel
- Official Twitter
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