Difference between revisions of "FortWars"

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=== Props ===
 
=== Props ===
 
(Official props only, other props may be added through modules.)
 
(Official props only, other props may be added through modules.)
 +
 
*'''Pipe''': A simple pipe. Players can jump above it; if placed above another, it can block players.
 
*'''Pipe''': A simple pipe. Players can jump above it; if placed above another, it can block players.
 
*'''Barrel''': A simple barrel. It can be used to block the enemy path so that they do not have a clear line of sight of you. This props has 3 random models.
 
*'''Barrel''': A simple barrel. It can be used to block the enemy path so that they do not have a clear line of sight of you. This props has 3 random models.
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*'''sm_fwgivemoney''':  Gives money to another player.
 
*'''sm_fwgivemoney''':  Gives money to another player.
  
These commands can be used on the chat if you write "/" instead of sm_
+
These commands can be used on the chat if you write "/" instead of sm_.
  
 
== Common maps ==
 
== Common maps ==
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These are the models that changes the FortWars mod from the building phase to the gameplay.
 
These are the models that changes the FortWars mod from the building phase to the gameplay.
  
=== Official Modules ===
+
=== Official modules ===
 
*'''Fly Mode''': This module allow players to fly during setup, useful for building.
 
*'''Fly Mode''': This module allow players to fly during setup, useful for building.
 
*'''Class Unlocks''': This module block players from choosing classes, and they need to buy them using money.
 
*'''Class Unlocks''': This module block players from choosing classes, and they need to buy them using money.

Revision as of 13:23, 2 September 2011

That's what it was made for.
The Engineer on obstructing forts.

FortWars is a mod for Team Fortress 2. It was originally developed by Matheus28 and later rewritten by Mecha the Slag. The goal is to construct a fortification before the round starts and to use it as a base to capture the neutral flag and hold it. This game mode is similar to Source Forts and Garry's Mod Fort Wars. Others objectives include Capture the Flag and A/D Control Point maps.

Players are given a money system along with a list of spawnable props to construct their forts.

Gameplay demonstration

Official map gameplay demonstration

Gameplay

Players are divided by a transparent wall during Setup time and must quickly construct their forts in the two minutes and thirty seconds allotted (although this can be changed). Players can create their own spawn locations within or on top of their forts. The game plays similarly to any neutral Capture the Flag game with the exception of creating the forts. It is possible for custom spawn menus and commands to be added into the mod using modules. Money is given for killing enemy players and is used to construct more props to further strengthen your base, but only during the allotted Setup time.

Props

(Official props only, other props may be added through modules.)

  • Pipe: A simple pipe. Players can jump above it; if placed above another, it can block players.
  • Barrel: A simple barrel. It can be used to block the enemy path so that they do not have a clear line of sight of you. This props has 3 random models.
  • Pallet: A cheap and weak pallet. It should be used inside your fort to make floors.
  • Concrete Block: One of the most useful props, players cannot jump above it and can make a good wall or barrier our of it.
  • Stairs: A useful prop to connect props from different heights. It makes possible a one way only barrier.
  • Reinforcement: A prop used to fortify other props, it is very resistant. This props has 3 random models.
  • Support Wall: Useful prop to make walls.

Commands

  • sm_fwhelp: Opens a help menu.
  • sm_fwmenu: Opens the spawning menu during setup.
  • sm_fwresetspawn: Resets your spawn location.
  • sm_unstuck: Triggers the unstuck.
  • sm_fwgivemoney: Gives money to another player.

These commands can be used on the chat if you write "/" instead of sm_.

Common maps

  • fw_cube: The simplest map, just an empty area to build.
  • fw_bridge: Big and open map, Snipers are very effective here.
  • fw_forts: Small map, used for small servers.
  • fw_tactical_ctf: Enormous map, used for big servers.
  • fw_sewers: Big map, very dynamic and balanced for big servers.
  • fw_war: Medium-sized map, offensive classes have advantages there.

Modules

These are the models that changes the FortWars mod from the building phase to the gameplay.

Official modules

  • Fly Mode: This module allow players to fly during setup, useful for building.
  • Class Unlocks: This module block players from choosing classes, and they need to buy them using money.
  • Custom Spawn Point: This module allow players to set where they will respawn. (Although this is not really a module it is built-in, but can be disabled using a cvar.)

External links