Difference between revisions of "Fortress Blast"

From Team Fortress Wiki
Jump to: navigation, search
(Created prototype Fortress Blast page.)
 
m
Line 7: Line 7:
 
The powerups in Fortress Blast are heavily inspired by the mechanics in the Marble Blast series of games, and even use sound effects from said games, specifically the titles '''Marble Blast Gold''' and '''PlatinumQuest'''. Version 0.1 of the plugin released with all storable powerups from Marble Blast Gold, yet the Time Travel powerup was adjusted to work inside a multiplayer first-person shooter.
 
The powerups in Fortress Blast are heavily inspired by the mechanics in the Marble Blast series of games, and even use sound effects from said games, specifically the titles '''Marble Blast Gold''' and '''PlatinumQuest'''. Version 0.1 of the plugin released with all storable powerups from Marble Blast Gold, yet the Time Travel powerup was adjusted to work inside a multiplayer first-person shooter.
  
Powerups spawn in fixed locations around a map, defined by the server. These locations may be duplicated across the middle of a map in cases where the map is symmetrical. Fortress Blast comes with powerup locations for several official maps and many more custom maps. It also includes a feature where players can drop powerups on death, in the case that no custom locations have been created for a particular map.
+
Powerups spawn in fixed locations around a map, defined by the server. These locations may be duplicated across the middle of a map in cases where the map is symmetrical. Fortress Blast comes with powerup locations for several official maps and many more custom maps. It also includes a feature where players can drop powerups on death.
  
 
The powerups in Fortress Blast are similar in appearance to those in [[Mannpower]]. In fact, they replace the powerups from that game mode by default. However, they differ from Mannpower in the following ways:
 
The powerups in Fortress Blast are similar in appearance to those in [[Mannpower]]. In fact, they replace the powerups from that game mode by default. However, they differ from Mannpower in the following ways:
Line 13: Line 13:
 
* Different powerups are indicated by color, rather than shape.
 
* Different powerups are indicated by color, rather than shape.
 
* Collected powerups, when stored, are initially inactive. Only by pressing the [[List of default keys|Special attack]] key do powerups leave storage and activate for a short amount of time.
 
* Collected powerups, when stored, are initially inactive. Only by pressing the [[List of default keys|Special attack]] key do powerups leave storage and activate for a short amount of time.
* A stored powerup is overwritten when another powerup is collected.
 
  
 
What follows is a list of powerups in Fortress Blast as of version 1.0:
 
What follows is a list of powerups in Fortress Blast as of version 1.0:
Line 19: Line 18:
 
* '''Blast''' - Creates an explosion at the user's location, dealing enough damage to [[Health#Health kit comparison table|kill a Scout]] at point-blank range.
 
* '''Blast''' - Creates an explosion at the user's location, dealing enough damage to [[Health#Health kit comparison table|kill a Scout]] at point-blank range.
 
* '''Frost Touch''' - Lasts for 8 seconds, and turns enemies into ice statues for 3 seconds upon contact.
 
* '''Frost Touch''' - Lasts for 8 seconds, and turns enemies into ice statues for 3 seconds upon contact.
* '''Gyrocopter''' - Grants the user with 50% gravity for 5 seconds.
+
* '''Gyrocopter''' - Grants the user with 25% gravity for 5 seconds.
* '''Mega Mann''' - The user becomes giant for 10 seconds, and is [[Healing#Overheal|overhealed]] to 4 times their original health before use, up to 4 times their maximum health.
+
* '''Mega Mann''' - The user becomes giant for 10 seconds, and is [[Healing#Overheal|overhealed]] to 4 times their current health (unless they're overhealed, where it will be 4 times their max health).
* '''Mystery''' - Takes on the effects of another random powerup.
 
 
* '''Shock Absorber''' - Allows the user to resist 75% of all damage and take no knockback for 5 seconds.
 
* '''Shock Absorber''' - Allows the user to resist 75% of all damage and take no knockback for 5 seconds.
* '''Super Bounce''' - Reverses the user's fall speed when they touch the ground and blocks all [[fall damage]] for 5 seconds.
+
* '''Super Bounce''' - Makes the user "bounce" off the ground when they fall, with their velocity, and blocks all [[fall damage]] for 5 seconds.
 
* '''Super Jump''' - Launches the user into the air depending on their initial vertical speed.
 
* '''Super Jump''' - Launches the user into the air depending on their initial vertical speed.
* '''Super Speed''' - Grants the user with increased speed which deteriorates over time.
+
* '''Super Speed''' - Grants the user with increased speed which deteriorates over 8 seconds.
* '''Time Travel''' - The user turns invisible and runs at the Source engine's maximum speed for 3 seconds, but they cannot attack during this time.
+
* '''Time Travel''' - The user turns invisible and runs very fast for 3 seconds, but they cannot attack during this time.
 +
* '''Mystery''' - Takes on the effects of another random powerup.
  
 
== External links ==
 
== External links ==

Revision as of 22:59, 17 November 2019

Fortress Blast is an open-source SourceMod plugin for Team Fortress 2 that allows a server to add custom powerups to any map. It can be run on top of all game modes and may be combined with other plugins. Fortress Blast was created by Naleksuh and Jack5, and was first released on the 26th of October, 2019. Version 1.0 was released later on the 10th of November.

Powerups

The powerups in Fortress Blast are heavily inspired by the mechanics in the Marble Blast series of games, and even use sound effects from said games, specifically the titles Marble Blast Gold and PlatinumQuest. Version 0.1 of the plugin released with all storable powerups from Marble Blast Gold, yet the Time Travel powerup was adjusted to work inside a multiplayer first-person shooter.

Powerups spawn in fixed locations around a map, defined by the server. These locations may be duplicated across the middle of a map in cases where the map is symmetrical. Fortress Blast comes with powerup locations for several official maps and many more custom maps. It also includes a feature where players can drop powerups on death.

The powerups in Fortress Blast are similar in appearance to those in Mannpower. In fact, they replace the powerups from that game mode by default. However, they differ from Mannpower in the following ways:

  • Different powerups are indicated by color, rather than shape.
  • Collected powerups, when stored, are initially inactive. Only by pressing the Special attack key do powerups leave storage and activate for a short amount of time.

What follows is a list of powerups in Fortress Blast as of version 1.0:

  • Blast - Creates an explosion at the user's location, dealing enough damage to kill a Scout at point-blank range.
  • Frost Touch - Lasts for 8 seconds, and turns enemies into ice statues for 3 seconds upon contact.
  • Gyrocopter - Grants the user with 25% gravity for 5 seconds.
  • Mega Mann - The user becomes giant for 10 seconds, and is overhealed to 4 times their current health (unless they're overhealed, where it will be 4 times their max health).
  • Shock Absorber - Allows the user to resist 75% of all damage and take no knockback for 5 seconds.
  • Super Bounce - Makes the user "bounce" off the ground when they fall, with their velocity, and blocks all fall damage for 5 seconds.
  • Super Jump - Launches the user into the air depending on their initial vertical speed.
  • Super Speed - Grants the user with increased speed which deteriorates over 8 seconds.
  • Time Travel - The user turns invisible and runs very fast for 3 seconds, but they cannot attack during this time.
  • Mystery - Takes on the effects of another random powerup.

External links

References