July 20, 2023 Patch

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Patch notes

Patch 1

  • Added main menu character for the Summer event
  • Fixed pd_watergate capture zone not working properly
  • Fixed geometry collision issue with the Wildflower Meadows Unusual effect
  • Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
  • Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
  • Fixed the Strange Filter prefix for pd_selbyen
  • Fixed broken materials for the second style of the Cranium Cover
  • Updated koth_sharkbay
    • Fixed the flying boat
    • Removed collision from seagulls
    • Updated Map Stamp icons
  • Updated koth_rotunda
    • Aligned various textures
    • Improved clipping slightly
    • Raised gate to flank route for ease of access
    • Aligned some props
  • Updated cp_hardwood_final
    • Fixed a crash affecting a small number of players
    • Minor clipping adjustments throughout the map
    • Minor lighting issues fixed throughout the map
    • Adjusted areaportalwindow fade brush textures
    • Adjusted collisions for some props
  • Updated cp_steel
    • More blockbullet /clipbrush(sic) swaps where needed
    • Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
    • Fixed more small unnecessary prop collision/clip removals
    • Fixed blatant texture misalignment
    • Addressed perch spot outside Red spawn on wood beam
    • Closed some accidental holes in geometry
    • Additional fixes to a sticky/shooting exploit through and under Red's E platform area
    • Increased pit damage to kill some certain class loadouts in a single trigger
    • Moved Blu spawns forward a little to previous distance
    • Extended projectile blocker brush along the top side of the Blu spawn building's roof
    • Fixed Sniper sightline into Red's first spawn points from E
  • Updated koth_rotunda
    • Aligned various textures and fixed cubemap issue
    • Improved clipping
    • Improved lighting and reduced visual noise on some textures
    • Raised gate to flank route for ease of access
    • Aligned some props
    • Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
    • Added missing collision to some props
    • Sealed the map more
  • Updated cp_sulfur
    • Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
    • Fixed a case where Blu could contest their own win
    • Fixed a case where you could build a teleporter under a platform and become trapped
    • Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
    • Altered Red spawn positons to spread them out when defending main point
    • Lowered Red's initial time to defend slightly
    • Convinced the boiling water to properly scald people that are submerged below the surface
    • Gravity density in the potplants has been correctly calibrated
    • Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
    • B can no longer be capped from the outside of the building
    • Area under Point A can no longer be accessed
    • Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
  • Updated pd_selbyen
    • Fixed exploit that would let you build in spawn
    • Seal will now select a random skin every time it teleports to the break room (3 possible skins)
    • Adjusted oob seal animation timings
    • Fixed seal swimming animation
    • Added missing resupply cabinet on the Blu side
    • Added some missing clipping that would let players build in undesirable places
    • Fixed some floating windows
    • Fixed some props clipping through stuff
    • Fixed some displacements clipping through stuff
    • Fixed some displacement seams
    • Fixed some visible nodraws
    • Fixed some z-fighting
    • Various detailing additions
  • Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
    • TF_Bots now function in Versus Saxton Hale
    • Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
    • Fixed players dropping Player Destruction pickups
    • Fixed Hale sometimes holding Necro Smasher or Sandvich
    • Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
    • By community request, added Pyro VSH lines, performed by James McGuinn
    • Updated VSH voice lines for Spy
    • "Behind you" and "Above you" now play exclusively for the player the line is addressed to
    • Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
    • Mad Milk recharge rate returned to stock value
    • Demoman's Swords now deal less knockback than other melee weapons
    • Demoman's Shields will now break when absorbing a Hale punch
    • Fixed a bug relating to sending a class-restricted duel to Hale during Setup
  • Updated vsh_skirmish (additional changes)
    • Fixed an exploit that allowed players to build out of bounds
    • Added decals to ammo pack locations throughout the map
  • Updated vsh_distillery (additional change)
    • Fixed crash when using mat_phong 0

Undocumented changes

Patch 2

References

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_hardwood_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/cp_sulfur.bsp
Modified: tf/maps/ctf_pelican_peak.bsp
Modified: tf/maps/koth_rotunda.bsp
Modified: tf/maps/koth_sharkbay.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/resource/tf_proto_obj_defs_bulgarian.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_finnish.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_koreana.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_proto_obj_defs_romanian.txt
Modified: tf/resource/tf_proto_obj_defs_schinese.txt
Modified: tf/resource/tf_proto_obj_defs_swedish.txt
Modified: tf/resource/tf_proto_obj_defs_tchinese.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/resource/tf_proto_obj_defs_ukrainian.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023_widescreen.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023_blu.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/resource/ui/mainmenuoverride.res
Modified: tf/tf2_misc_dir.vpk/scripts/characterbackgrounds.txt
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_014.vpk
Modified: tf/tf2_textures_063.vpk
Modified: tf/tf2_textures_064.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_090.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_detail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023_widescreen.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023_blu.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/meadows_grass.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hardwood_final.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_sulfur.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_pelican_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_selbyen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_phoenix.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_distillery.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_nucleus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_skirmish.vtf

Patch 2