Rotunda
| Rotunda | |
|---|---|
| Basic Information | |
| Map type: | King of the Hill |
| File name: | koth_rotunda
|
| Released: | July 12, 2023 Patch (Summer 2023 Update) |
| Developer(s): | Paul "Brokk" Clausen Rhafael "Rhamkin" Oliveira Alex "FGD5" Stewart Roman "FanCyy" Malashkevich Bertrand "Tails8521" Penguilly Louie "bakscratch" Turner Christoph "Gadget" Manschitz Kevin "Ravidge" Brook Aeon "Void" Bollig Juniper Jesse "Custard1" Budd |
| Map Info | |
| Environment: | Alpine, industrial |
| Setting: | Daylight, sunny |
| Hazards: | Trains, crushing |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | Welcome to Rotunda, a steam engine workshop turned secret doomsday storage facility, now abandoned. Fight on trains, fight around trains, and fight for trains!
— Rotunda publicity blurb
|
” |
Rotunda is a community-created King of the Hill map that was added with the Summer 2023 Update. The map is set in a dilapidated, full rotunda railway roundhouse in southeast Germany, with the teams fighting over a reactor called The McGuffin on a flat car on the turntable with a team-colored steam locomotive coupled to each end. This map is partially inspired by the open layouts of Nucleus and Harvest. When a team captures the point, the respective locomotive emits steam and blows its whistle, with distinct sounds for RED and BLU.
Rotunda was contributed to the Steam Workshop.
Contents
Locations
- Spawn Yard: The Yard outside the Spawn room.
- Train: A slow, continuously-passing train protecting one Spawn gate.
- Outer Rotunda: The outer ring of ground floor rooms and routes.
- Inner Rotunda: The open platform around a Turntable.
- Turntable: The ground level approaches to control point.
- The McGuffin: The control point.
- Basement: From the yard, an entrance under a "secret" hatch leads to a maze of basement rooms to the Pit.
- Pit: The level below the Turntable.
- Catwalk: The platform overlooking the Turntable, connecting to a small control shack that houses a medium health pack.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Control Point timing
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| Control Point | ×1 |
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Update history
July 12, 2023 Patch 1 (Summer 2023 Update)
- Added Rotunda to the game.
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to
func_tracktrain(Thank you, The Nubing!) - Added missing collision to some props
- Sealed the map more
Changelog
- Removed stupid func_dustmotes that crashed half the server (sorry)
- Moved spawn slightly
- Fixed all kinds of things like lighting, areaportals
- Adjusted turntable and gave it better logic and behavior (thanks Berke, Stack_Man and Burguers!)
a3 Changelog (Junuary 20, 2023)
- Improved performance
- Changed spawn location and fixed some sightlines
- Added underground flank
a4 Changelog (Junuary 21, 2023)
- Added more team colors to improve navigation
- Added missing trigger_hurt (oops)
- Added additional structure to the turntable to make attacking it easier
- Added ramp to the sniper balcony
- Improved readability on various areas
- Added control room balcony thing to make engineer life easier
a5e Changelog (March 19, 2023)
- Rhamkin is now part of the team, having already made a wonderful new Team Spawn.
- Added roughly a million areaportals and other optimizations
- Completely redid all the displacements
- Added and fixed tons of clipping
- Replaced mid with a new, temporary design, just to see if this works better. We have more ideas, but haven't really settled on a specific shape yet.
- Simplified the underground area, added new entrance to it from the outside
- Removed route to the high ground from outside - if you want to get there, you'll have to go the long way
- Moved the roof to the Skybox so there's less pop-in issues
- big rocket
a5g Changelog (March 20, 2023)
- fixed the pseudo leak
- fixed the door
- made mid larger
- fixed some other stuff idk
- cleaned up geometry
- remade skybox
a6 Changelog (March 21, 2023)
- replaced mid with a new horrible thing, likely not to stay, but you never know
- plenty of optimization
- added additional route to the upper battlements, added bridge connecting the two
- moved some barriers and covers around, improved (well, worsened) sightlines throughout the map center
- slightly increased Spawn train speeds to improve flank accessibility
a6c Changelog (March 22, 2023)
- Remade mid
a7 Changelog (March 22, 2023)
- Finalized new point design
- Better lighting
- Optimization
a7a Changelog (March 23, 2023)
- Plenty of minor fixes
- Lighting adjustment
- Made access to the point broader, WIP
a8 Changelog (March 25, 2023)
- Artpassed BLU spawn
- Artpassed BLU spytech
- Continued artpass on mid
- Added path around mid, let's see how that plays out
- New skybox and env_light
a10 Changelog (April 1, 2023)
- idk, tons of things
b0b Changelog (April 4, 2023)
- Continued artpass
- Fixed some lighting
- Changed some materials around
- Melted snow
b1 Changelog (April 4, 2023) -Fixed various lighting issues -Added custom steam engine prop by FGD (textures for it will follow soon!!!) -Added soundscapes
b2 Changelog (April 7, 2023)
- Made interior brighter
- Artpass progress
- Fixed broken areaportals
b3 Changelog (April 7, 2023)
- lighting optimization
- performance
- idk some other stuff
- seriously by this point I'm just moving stuff around and doing random fixes and shit
- I just want to get this over with
- help
b3a Changelog (April 7, 2023)
- Fixed the minor issue of the missing func_detail visgroup (oops)
b4e Changelog (April 11, 2023)
- Clipping improvements
- Readability improvements
- Performance improvements
- Slight capture point redesign
b5a Changelog (April 13, 2023)
- Added beautiful new steam engine hero prop!
- Fixed various graphic issues
- Added some easter eggs
- Reworked the battlements rooms around mid (thanks Rhamkin!)
- Reduced file size to 50mb, down from 60 - turns out you shouldn't set all cubemaps in the map to 256*256
b5b Changelog (April 13, 2023)
- Added wrecker train model
- minor fixes
- last version for real this time
a5c Changelog (April 13, 2023)
- various minor fixes
- added sightline blocker on flank route
- I'm not gonna promise that it's the last version any longer. I don't have any further versions planned until RC, but I said the same thing twice before already
rc0 Changelog (April 13, 2023)
- Remade skybox
- Some more detailing
- minor fixes
rc0a Changelog (April 14, 2023)
- fixed skybox
- adjusted fog
rc0b Changelog (April 15, 2023)
- small stuff
rc1 Changelog (April 16, 2023)
- various fixes
- various improvements
- tweaked lighting
rc2 Changelog (April 19, 2023)
- changed env_light direction to improve visibility and be more in sync with the skybox
- various visual improvements
rc4 Changelog (April 22, 2023)
- optimization
- minor fixes
- some visual touch-ups
rc5 Changelog (April 23, 2023)
- fixed occluder issue
- reupload due to vultr issues
rc6 Changelog (April 24, 2023)
- further optimization
- minor visual fixes
- clipping
rc6a Changelog (April 25, 2023)
- fixed missing func_detail visgroup, again
rc7 Changelog (April 25, 2023)
- fixed faulty brushes and missing fallback materials
rc8 Changelog (April 26, 2023)
- fixed faulty areaportal
- added some details to the point
- various visual fixes
rc9 Changelog (April 28, 2023)
- FINALLY fixed the black floor issue, turns out I'm a dumbass
- Various fixes
- Added more detail in basement
rc10 Changelog (April 29, 2023)
- fixed nodraw'd brushface
- fixed missing overlay patch
rc11 Changelog (April 30, 2023)
- (hopefully) fixed oil issue
- A thousand thanks to Custard to going way beyond my original plea for help on this
rc13 Changelog (May 5, 2023)
- fixed oil blends
rc13a Changelog (July 9, 2023)
- minor clipping fixes
- minor texture fixes
- fixed broken areaportal
- slight optimization
- replaced some overlays
- replaced some brushwork with props
v2 Changelog (July 9, 2023)
- New skins for all the modular beam parts and A/B variation for the barrier b FanCyy
- New fence grate material by FGD5
- New Brick blend texture by Brokk
- Minor VMT changes
rc13b Changelog (May 30, 2024)
- Fixed some propfades around mid
- Peformance improvements in exterior area
- Various clipping improvements
- Various visual fixes
- Fixed teleporter trap exploit in BLU spawn
- Sealed map more
Bugs
- Several props and parts of the map can be seen fading in and out from a distance.[1]
Trivia
- A Wiki Cap along with some Soldier gibs and an Intelligence briefcase can be found in BLU's tunnels. This is a reference to one of the creators owning a Wiki Cap.[2]
- Outside the RED spawn, a room can be found out of bounds containing an Engineer and Heavy doing the Kazotsky Kick and credits to the map developers.
- A small blue locomotive can be found riding around the upper depot catwalk, which also follows the same track as one of the spectator cameras for the main area.
- A summit cross can be found on the top of the mountain in the skybox, which is common in Germany and almost all Europe.
- The locomotive model on the point are DRG Class 81.[3]
- In German practice, the model's locomotive number plate starts with the DRG locomotive class, 81 in this case. The remainder of the full plate number on RED side, 6745, is the signature of FGD5, the model's creator.[3]
Gallery
References
- ↑ Fading prop example 1, fading prop example 2, fading prop example 3
- ↑ Creator confirming the reference
- ↑ a b Creator confirming the reference (the number in the post by the creator is a typo. FGD5's signature and the RED train number plate is 6745).
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