Difference between revisions of "Soldier (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (Applied filters to Soldier (Classic) (Review RC#137163))
m (auto: page formatting & categories)
Line 1: Line 1:
{{infobox class
+
{{class infobox
|image=TFC_Soldier.png
+
| game  = TFC
|type=[[Offensive]]
+
| image = TFC_Soldier.png
|health=100<br> <small>(150 when [[Healing#Overheal|overhealed]]by a Medic</small>
+
| type   = [[Offensive]]
|armor= 200
+
| health = 100<br /><small>(150 when [[Healing#Overheal|overhealed]]by a Medic</small>
|armor-type = Heavy
+
| armor = 200
|speed=Slow<br>
+
| armor-type = Heavy
 +
| speed = Slow
 
}}
 
}}
  
Line 95: Line 96:
  
 
{{TFC Nav}}
 
{{TFC Nav}}
{{Classic_Soldier_nav}}
+
{{Classic Soldier nav}}
 
 
[[Category:Classes (Classic)]]
 
 
 
[[Category:Soldier (Classic)]]
 

Revision as of 04:55, 26 October 2010

Soldier (Classic)
Soldier (Classic)
Basic Information
Type: Offensive
Health: 100
(150 when overhealedby a Medic
Armor: 200
Armor type: Heavy
Speed: Slow

The Soldier is a playable class in the classic team Fortress games. He possesses the highest health and has access to the most powerful armor. His Rocket Launcher is a very powerful and versatile weapon. Will his health, damage output potential, and rocket jumping ability, he is well suited for most roles on a team.


Basic Strategy

  • Rocket Jump.
  • Ensure that your Rocket Launcher is reloaded.
  • Use your Nail grenade to pin enemies down.
  • Aim for your opponent's feet to cause reduced ability to retaliate.
  • Use splash damage to hit enemies outside of your visible range.

Special Abilities

Class Skill: Reload.

Abilities:

  • Rocket Jump

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Axe/Crowbar N/A N/A N/A
Weapon 2 Shotgun 8 100 Shells
Weapon 3 Super Shotgun 16 100 Shells
Weapon 4 Rocket Launcher 4 50 Rockets Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Normal Grenade 4 High
Secondary Nail grenade 2

Gallery