Difference between revisions of "User:SofiPandaRights/Custom Weapons"
m (→Active weapons) |
(→Active weapons: First half of updating to the newest information due to our major community update happening in 2 days) |
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[http://steamcommunity.com/sharedfiles/filedetails/?id=505777716/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=505777716/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}25% life-leech, up to | + | {{Pro}}On kill: Gain a resistance shield that blocks 30% of all incoming damage and the shield is destroyed when the user takes 30 damage or more from a single attack<br> |
+ | {{Pro}}25% life-leech, up to 150% overhealed health<br> | ||
{{Pro}}Overheal does not decay<br> | {{Pro}}Overheal does not decay<br> | ||
− | {{Con}}No health from packs | + | {{Con}}No health from packs or from any healing source on wearer<br> |
{{Con}}-25 max health on wearer<br> | {{Con}}-25 max health on wearer<br> | ||
| | | | ||
− | {{Pro}}100% life-leech, up to | + | {{Pro}}On kill: Gain a resistance shield that blocks 60% of all incoming damage and the shield is destroyed when the user takes 60 damage or more from a single attack<br> |
+ | {{Pro}}100% life-leech, up to 750 overhealed health<br> | ||
{{Pro}}Overheal does not decay<br> | {{Pro}}Overheal does not decay<br> | ||
− | {{Con}}No health from packs | + | {{Con}}No health from packs or from any healing source on wearer<br> |
{{Con}}-250 max health on wearer<br> | {{Con}}-250 max health on wearer<br> | ||
|- | |- | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=496607460/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=496607460/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Neutral}} Based on the current shot when you hit an target, this applies a certain debuff for 10 seconds each<br> | + | {{Pro}}On wearer: +100% debuff damage dealt<br> |
− | * 1st shot - | + | {{Pro}}Shots penetrate all enemies<br> |
+ | {{Neutral}}Based on the current shot when you hit an target, this applies a certain debuff for 10 seconds each<br> | ||
+ | * 1st shot - Mad Milk<br> | ||
* 2nd shot - Bleed<br> | * 2nd shot - Bleed<br> | ||
− | * 3rd shot - | + | * 3rd shot - Jarate<br> |
* 4th shot - Fire<br> | * 4th shot - Fire<br> | ||
{{Con}}Reloading resets the combo<br> | {{Con}}Reloading resets the combo<br> | ||
− | {{Con}} | + | {{Con}}50% slower reload (HIDDEN)<br> |
{{Con}}No direct damage<br> | {{Con}}No direct damage<br> | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}On wearer: +200% debuff damage dealt<br> |
− | {{Neutral}} Based on the current shot when you hit an target, this applies a certain debuff for 10 seconds each<br> | + | {{Pro}}Shots penetrate all enemies<br> |
− | * 1st shot - | + | {{Neutral}}Based on the current shot when you hit an target, this applies a certain debuff for 10 seconds each<br> |
+ | * 1st shot - Mad Milk<br> | ||
* 2nd shot - Bleed<br> | * 2nd shot - Bleed<br> | ||
− | * 3rd shot - | + | * 3rd shot - Jarate<br> |
* 4th shot - Fire<br> | * 4th shot - Fire<br> | ||
{{Con}}Reloading resets the combo<br> | {{Con}}Reloading resets the combo<br> | ||
+ | {{Con}}50% slower reload (HIDDEN)<br> | ||
{{Con}}No direct damage<br> | {{Con}}No direct damage<br> | ||
|- | |- | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=619755827/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=619755827/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}Weapon damage increases as health decreases, up to | + | {{Pro}}Weapon damage increases as health decreases, up to 25%<br> |
− | |||
{{Con}}Weapon spread increases as health decreases, up to 100%<br> | {{Con}}Weapon spread increases as health decreases, up to 100%<br> | ||
{{Con}}Reload and fire rate decreases as health decreases, up to 25%<br> | {{Con}}Reload and fire rate decreases as health decreases, up to 25%<br> | ||
− | |||
− | |||
| | | | ||
{{Pro}}Weapon damage increases as health decreases, up to 100%<br> | {{Pro}}Weapon damage increases as health decreases, up to 100%<br> | ||
− | + | {{Con}}Weapon spread increases as health decreases, up to 400%<br> | |
− | {{Con}}Weapon spread increases as health decreases, up to | + | {{Con}}Reload and fire rate decreases as health decreases, up to 100%<br> |
− | {{Con}}Reload and fire rate decreases as health decreases, up to | ||
− | |||
− | |||
|- | |- | ||
| align="center" | [[File:Solid_Slugger.png|100px]]<br> | | align="center" | [[File:Solid_Slugger.png|100px]]<br> | ||
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| | | | ||
{{Pro}}On hit: Recharges all rechargeable weapons on wearer by up to 100%<br> | {{Pro}}On hit: Recharges all rechargeable weapons on wearer by up to 100%<br> | ||
− | {{Pro}}+ | + | {{Pro}}+334% clip size<br> |
{{Pro}}100% more accurate<br> | {{Pro}}100% more accurate<br> | ||
{{Con}}-100% recharge rate on all rechargeable weapons on wearer<br> | {{Con}}-100% recharge rate on all rechargeable weapons on wearer<br> | ||
− | {{Con}}- | + | {{Con}}-99% damage<br> |
|- | |- | ||
| align="center" | [[File: Super_Fighting_Gauntlets.png|100px]]<br> | | align="center" | [[File: Super_Fighting_Gauntlets.png|100px]]<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=635046266/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=635046266/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}While your melee weapon is out, -10% damage taken from the front<br> |
− | {{ | + | {{Pro}}Damage dealt with your primary weapon increases melee damage and requires 300 damage dealt with your primary for up to +100%<br> |
− | {{Pro}}+ | + | {{Pro}}+50% overall weapon switching<br> |
{{Con}}On hit with your melee: Removes 10% bonus melee damage<br> | {{Con}}On hit with your melee: Removes 10% bonus melee damage<br> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}While your melee weapon is out, -20% damage taken from the front<br> |
− | {{ | + | {{Pro}}Damage dealt with your primary weapon increases melee damage and requires 3000 damage dealt with your primary for up to +1000%<br> |
{{Pro}}+100% overall weapon switching<br> | {{Pro}}+100% overall weapon switching<br> | ||
− | {{Con}}On hit with your melee: Removes | + | {{Con}}On hit with your melee: Removes 10% bonus melee damage<br> |
|- | |- | ||
| align="center" | [[File:Super_Sliders.png|100px]]<br> | | align="center" | [[File:Super_Sliders.png|100px]]<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=635047438/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=635047438/ TF2 Workshop Link]<br /> | ||
| | | | ||
+ | {{Pro}}Jump height increases as the user becomes injured, up to +100%<br> | ||
{{Pro}}+250% air control on wearer<br> | {{Pro}}+250% air control on wearer<br> | ||
− | {{Pro}}Deals | + | {{Pro}}Deals falling damage to the player you land on and and each stomp increases the damage by +100% up to 3 times<br> |
− | {{ | + | {{Neutral}}User will do a bonus large jump after you land on an enemy, but can't double jump until you land on the ground<br> |
+ | {{Neutral}}The stomp combo is reset once you land on the ground<br> | ||
| | | | ||
+ | {{Pro}}Jump height increases as the user becomes injured, up to +1000%<br> | ||
{{Pro}}Full air control on wearer<br> | {{Pro}}Full air control on wearer<br> | ||
− | {{Pro}}Deals | + | {{Pro}}Deals falling damage to the player you land on and and each stomp increases the damage by +100% up to 3 times<br> |
− | {{ | + | {{Neutral}}User will do a bonus large jump after you land on an enemy, but can't double jump until you land on the ground<br> |
+ | {{Neutral}}The stomp combo is reset once you land on the ground<br> | ||
|- | |- | ||
| align="center" | [[File:conventional.png|100px]]<br> | | align="center" | [[File:conventional.png|100px]]<br> | ||
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{{Pro}}Minimal damage falloff<br> | {{Pro}}Minimal damage falloff<br> | ||
{{Pro}}No bullet spread<br> | {{Pro}}No bullet spread<br> | ||
− | + | {{Con}}-50% clip size<br> | |
− | + | {{Con}}20% damage vulnerability while active<br> | |
− | {{Con}}- | ||
− | {{Con}} | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Minimal damage falloff<br> |
− | |||
{{Pro}}No bullet spread<br> | {{Pro}}No bullet spread<br> | ||
− | {{ | + | {{Pro}}+50% clip size<br> |
− | {{Con}} | + | {{Con}}200% damage vulnerability while active<br> |
− | |||
|- | |- | ||
| align="center" | [[File:Prototype_Punch.png|100px]]<br> | | align="center" | [[File:Prototype_Punch.png|100px]]<br> | ||
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[http://www.tf2mods.net/mod.php?id=519/ Download Link]<br /> | [http://www.tf2mods.net/mod.php?id=519/ Download Link]<br /> | ||
| | | | ||
− | {{Pro}}On drink: Gain up to | + | {{Pro}}On drink: Gain up to 120 health over a short period of time<br> |
{{Pro}}You can overheal yourself up to 200% overhealed health<br> | {{Pro}}You can overheal yourself up to 200% overhealed health<br> | ||
{{Con}}Health regenerated is heavily reduced if you have been recently damaged<br> | {{Con}}Health regenerated is heavily reduced if you have been recently damaged<br> | ||
{{Con}}30 second recharge once used<br> | {{Con}}30 second recharge once used<br> | ||
| | | | ||
− | {{Pro}}On drink: Gain up to | + | {{Pro}}On drink: Gain up to 120 health over a short period of time<br> |
{{Pro}}You can overheal yourself up to 200% overhealed health<br> | {{Pro}}You can overheal yourself up to 200% overhealed health<br> | ||
{{Con}}Health regenerated is heavily reduced if you have been recently damaged<br> | {{Con}}Health regenerated is heavily reduced if you have been recently damaged<br> | ||
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{{Pro}}Mini-crits when fired target's back from close range<br> | {{Pro}}Mini-crits when fired target's back from close range<br> | ||
{{Pro}}Long distance hits will always mini-crit<br> | {{Pro}}Long distance hits will always mini-crit<br> | ||
− | |||
{{Con}}No recharge rate<br> | {{Con}}No recharge rate<br> | ||
| | | | ||
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{{Pro}}Mini-crits when fired target's back from close range<br> | {{Pro}}Mini-crits when fired target's back from close range<br> | ||
{{Pro}}Long distance hits will always mini-crit<br> | {{Pro}}Long distance hits will always mini-crit<br> | ||
− | |||
{{Con}}No recharge rate<br> | {{Con}}No recharge rate<br> | ||
|- | |- | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=255267774/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=255267774/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}All damage charges the *Handiness* meter, alt-fire (while active) to gain 75 | + | {{Pro}}All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 75% reduction in push force taken from damage or airblasts, 75% sentry bullet damage resistance, and +100% damage vs buildings for 10 seconds<br> |
{{Con}}Cannot switch away when *Handiness* meter is active<br> | {{Con}}Cannot switch away when *Handiness* meter is active<br> | ||
{{Con}}+100% damage taken from melee sources while weapon is active<br> | {{Con}}+100% damage taken from melee sources while weapon is active<br> | ||
| | | | ||
− | {{Pro}}All damage charges the *Handiness* meter, alt-fire (while active) to gain | + | {{Pro}}All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 100% reduction in push force taken from damage or airblasts, 100% sentry bullet damage resistance, and +1000% damage vs buildings for 10 seconds<br> |
{{Con}}Cannot switch away when *Handiness* meter is active<br> | {{Con}}Cannot switch away when *Handiness* meter is active<br> | ||
{{Con}}+200% damage taken from melee sources while weapon is active<br> | {{Con}}+200% damage taken from melee sources while weapon is active<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=235559963/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=235559963/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}On kill: Gain a speed boost for | + | {{Pro}}While your melee weapon is out, -20% damage taken from the front<br> |
+ | {{Pro}}On kill: Gain a speed boost for 5 seconds<br> | ||
{{Pro}}Always critical hit from behind<br> | {{Pro}}Always critical hit from behind<br> | ||
{{Pro}}Silent killer: No death noise from kills<br> | {{Pro}}Silent killer: No death noise from kills<br> | ||
{{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | {{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | ||
− | {{Con}}- | + | {{Con}}-33% damage against enemies that have more than 50% health<br> |
− | |||
| | | | ||
− | {{Pro}}On kill: Gain a speed boost for | + | {{Pro}}While your melee weapon is out, -40% damage taken from the front<br> |
+ | {{Pro}}On kill: Gain a speed boost for 10 seconds<br> | ||
{{Pro}}Always critical hit from behind<br> | {{Pro}}Always critical hit from behind<br> | ||
− | {{Pro}}+ | + | {{Pro}}+25% critical damage<br> |
{{Pro}}Silent killer: No death noise from kills<br> | {{Pro}}Silent killer: No death noise from kills<br> | ||
{{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | {{Con}}Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | ||
− | {{Con}}- | + | {{Con}}-33% damage against enemies that have more than 50% health<br> |
− | |||
|- | |- | ||
| align="center" | [[File:Slugger_Face_Off.png|100px]]<br> | | align="center" | [[File:Slugger_Face_Off.png|100px]]<br> | ||
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CURRENTLY NO PUBLIC LINK | CURRENTLY NO PUBLIC LINK | ||
| | | | ||
− | While active:<br> | + | {{Neutral}}While active:<br> |
{{Pro}}+30% fire rate<br> | {{Pro}}+30% fire rate<br> | ||
− | {{Pro}}On hit: +15% evasiveness | + | {{Pro}}On hit: +15% evasiveness<br> |
− | {{Con}} | + | {{Con}}Every 2 non-melee damage is taken, 1% evasiveness is removed<br> |
− | {{Con}} | + | {{Con}}Every 3 melee damage is taken, 1% evasiveness is removed<br> |
{{Con}}Minimal damage<br> | {{Con}}Minimal damage<br> | ||
+ | {{Neutral}}Evasiveness is the chance to auto-dodge any damage taken<br> | ||
| | | | ||
− | While active:<br> | + | {{Neutral}}While active:<br> |
{{Pro}}+60% fire rate<br> | {{Pro}}+60% fire rate<br> | ||
− | {{Pro}}On hit: + | + | {{Pro}}On hit: +30% evasiveness<br> |
− | {{Con}} | + | {{Con}}Every 2 non-melee damage is taken, 1% evasiveness is removed<br> |
− | {{Con}} | + | {{Con}}Every 3 melee damage is taken, 1% evasiveness is removed<br> |
{{Con}}Minimal damage<br> | {{Con}}Minimal damage<br> | ||
+ | {{Neutral}}Evasiveness is the chance to auto-dodge any damage taken<br> | ||
|- | |- | ||
<!-- SOLDIER HERE --> | <!-- SOLDIER HERE --> | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="14" | {{Icon class|class=Soldier|link=Soldier}}<br>[[Soldier]] |
| align="center" | [[File:Battering_Cannon.png|100px]]<br> | | align="center" | [[File:Battering_Cannon.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
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{{Pro}}Wearer never takes falling damage<br> | {{Pro}}Wearer never takes falling damage<br> | ||
{{Con}}-50% projectile speed<br> | {{Con}}-50% projectile speed<br> | ||
− | {{Con}}- | + | {{Con}}-30% explosion radius<br> |
|- | |- | ||
| align="center" | [[File: Follower.png|100px]]<br> | | align="center" | [[File: Follower.png|100px]]<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=262559558/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=262559558/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | While active:<br> | + | {{Neutral}}While active:<br> |
{{Neutral}}Rockets are full controllable and can be toggled by alt-fire<br> | {{Neutral}}Rockets are full controllable and can be toggled by alt-fire<br> | ||
{{Con}}-25% explosion radius<br> | {{Con}}-25% explosion radius<br> | ||
{{Con}}+50% falloff damage penalty<br> | {{Con}}+50% falloff damage penalty<br> | ||
| | | | ||
− | While active:<br> | + | {{Neutral}}While active:<br> |
{{Neutral}}Rockets are full controllable and can be toggled by alt-fire<br> | {{Neutral}}Rockets are full controllable and can be toggled by alt-fire<br> | ||
|- | |- | ||
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{{Pro}}Deals mini-crits on direct hits while explosive jumping<br> | {{Pro}}Deals mini-crits on direct hits while explosive jumping<br> | ||
{{Pro}}+50% projectile speed while explosive jumping<br> | {{Pro}}+50% projectile speed while explosive jumping<br> | ||
− | {{Con}} | + | {{Con}}User is marked for death while explosive jumping<br> |
{{Con}}-25% clip size<br> | {{Con}}-25% clip size<br> | ||
| | | | ||
− | {{Pro}}Deals crits on direct hits while explosive jumping<br> | + | {{Pro}}Crits whenever it would normally mini-crit<br> |
− | {{Pro}}+ | + | {{Pro}}Deals mini-crits on direct hits while explosive jumping<br> |
− | {{Con}} | + | {{Pro}}+150% projectile speed while explosive jumping<br> |
+ | {{Con}}User is marked for death while explosive jumping<br> | ||
{{Con}}-50% clip size<br> | {{Con}}-50% clip size<br> | ||
|- | |- | ||
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{{Neutral}} These can stacked up to 10 times and start to decay 5 seconds without damaging or killing an enemy with a 2.5 second interval<br> | {{Neutral}} These can stacked up to 10 times and start to decay 5 seconds without damaging or killing an enemy with a 2.5 second interval<br> | ||
{{Con}}-25% damage on non-direct hits<br> | {{Con}}-25% damage on non-direct hits<br> | ||
− | {{Con}}+50% falloff damage penalty<br> | + | {{Con}}+50% falloff damage penalty (including mini-crits and critical hits)<br> |
| | | | ||
{{Pro}}200% bonus max primary ammo on wearer<br> | {{Pro}}200% bonus max primary ammo on wearer<br> | ||
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{{Neutral}} These can stacked up to 10 times and start to decay 10 seconds without damaging or killing an enemy with a 5 second interval<br> | {{Neutral}} These can stacked up to 10 times and start to decay 10 seconds without damaging or killing an enemy with a 5 second interval<br> | ||
{{Con}}-50% damage on non-direct hits<br> | {{Con}}-50% damage on non-direct hits<br> | ||
− | {{Con}}+100% falloff damage penalty<br> | + | {{Con}}+100% falloff damage penalty (including mini-crits and critical hits)<br> |
|- | |- | ||
| align="center" | [[File: Busted_Booster.png |100px]]<br> | | align="center" | [[File: Busted_Booster.png |100px]]<br> | ||
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| | | | ||
{{Pro}}+40% fire rate and +20% reload speed for your primary weapon<br> | {{Pro}}+40% fire rate and +20% reload speed for your primary weapon<br> | ||
− | {{Pro}}When used: The user and teammates are given a +25% fire rate and reload speed with any weapons while within the radius for | + | {{Pro}}When used: The user and teammates are given a +25% fire rate and reload speed with any weapons while within the radius for 25 seconds<br> |
− | {{Neutral}}Requires | + | {{Neutral}}Requires 480 damage dealt to charge<br> |
|- | |- | ||
| align="center" | [[File: Gunner_Goody_Bag.png|100px]]<br> | | align="center" | [[File: Gunner_Goody_Bag.png|100px]]<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=720370262/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=720370262/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}10% damage taken by teammates in a large radius applies to you that can charge your *Rage* meter<br> | + | {{Pro}}10% damage taken by teammates in a large radius (450 hammer units) applies to you that can charge your *Rage* meter<br> |
{{Pro}}All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%<br> | {{Pro}}All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%<br> | ||
{{Pro}}This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds<br> | {{Pro}}This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds<br> | ||
− | {{ | + | {{Con}}While the *Rage* is active, user can't be healed by any source<br> |
{{Neutral}}This requires 600 damage dealt and/or taken to charge<br> | {{Neutral}}This requires 600 damage dealt and/or taken to charge<br> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}20% damage taken by teammates in a very large radius (900 hammer units) applies to you that can charge your *Rage* meter<br> |
{{Pro}}All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%<br> | {{Pro}}All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%<br> | ||
{{Pro}}This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds<br> | {{Pro}}This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds<br> | ||
− | {{ | + | {{Con}}While the *Rage* is active, user can't be healed by any source<br> |
− | {{Neutral}}This requires | + | {{Neutral}}This requires 300 damage dealt and/or taken to charge<br> |
|- | |- | ||
| align="center" | [[File: Merasmus_Private_Stash.png|100px]]<br> | | align="center" | [[File: Merasmus_Private_Stash.png|100px]]<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=322306699/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=322306699/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}On | + | {{Pro}}On kill with any weapon: A small health pack is dropped<br> |
{{Pro}}When used: User gains a random Mannpower powerup for 10 seconds<br> | {{Pro}}When used: User gains a random Mannpower powerup for 10 seconds<br> | ||
+ | {{Neutral}}Requires 600 damage dealt to charge 1 powerup<br> | ||
{{Neutral}}User can hold up to 3, but can't have multiple powerups active at once<br> | {{Neutral}}User can hold up to 3, but can't have multiple powerups active at once<br> | ||
− | {{Neutral | + | {{Neutral}}While under the effects of a powerup: User can't gain charge for a new powerup<br> |
− | |||
| | | | ||
− | {{Pro}}On | + | {{Pro}}On kill with any weapon: A small health pack is dropped<br> |
{{Pro}}When used: User gains a random Mannpower powerup for 20 seconds<br> | {{Pro}}When used: User gains a random Mannpower powerup for 20 seconds<br> | ||
+ | {{Neutral}}Requires 300 damage dealt to charge 1 powerup<br> | ||
{{Neutral}}User can hold up to 6, but can't have multiple powerups active at once<br> | {{Neutral}}User can hold up to 6, but can't have multiple powerups active at once<br> | ||
− | {{Neutral | + | {{Neutral}}While under the effects of a powerup: User can't gain charge for a new powerup<br> |
− | |||
|- | |- | ||
| align="center" | [[File: Team_Reserves.png|100px]]<br> | | align="center" | [[File: Team_Reserves.png|100px]]<br> | ||
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| | | | ||
{{Pro}}15% ammo regenerated every 5 seconds on wearer<br> | {{Pro}}15% ammo regenerated every 5 seconds on wearer<br> | ||
− | {{Pro}}Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates<br> | + | {{Pro}}Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates (450 hammer units)<br> |
{{Neutral}}*Ammo* drains while ammo is being dispensed<br> | {{Neutral}}*Ammo* drains while ammo is being dispensed<br> | ||
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}100% ammo regenerated every 5 seconds on wearer<br> |
− | {{Pro}}Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates<br> | + | {{Pro}}Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates (900 hammer units)<br> |
{{Neutral}}*Ammo* drains while ammo is being dispensed<br> | {{Neutral}}*Ammo* drains while ammo is being dispensed<br> | ||
− | |||
|- | |- | ||
| align="center" | [[File: Winter_Warmth.png|100px]]<br> | | align="center" | [[File: Winter_Warmth.png|100px]]<br> | ||
Line 414: | Line 413: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=111377933/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=111377933/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}-50% duration from all debuffs on wearer<br> |
− | {{Pro}}When used: All nearby allies gain immunity from all debuffs for 10 seconds<br> | + | {{Pro}}When used: All nearby allies (including yourself) gain immunity from all debuffs for 10 seconds<br> |
− | {{Pro}}When used: Heals the user | + | {{Pro}}When used: Heals the user 30 hp for every teammate that was in the radius (including yourself)<br> |
{{Neutral}}Requires 480 damage dealt to charge<br> | {{Neutral}}Requires 480 damage dealt to charge<br> | ||
{{Con}}No banner duration<br> | {{Con}}No banner duration<br> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}-75% duration from all debuffs on wearer<br> |
− | {{Pro}}When used: All nearby allies gain immunity from all debuffs for 20 seconds<br> | + | {{Pro}}When used: All nearby allies (including yourself) gain immunity from all debuffs for 20 seconds<br> |
− | {{Pro}}When used: Heals the user | + | {{Pro}}When used: Heals the user 60 hp for every teammate that was in the radius (including yourself)<br> |
{{Neutral}}Requires 240 damage dealt to charge<br> | {{Neutral}}Requires 240 damage dealt to charge<br> | ||
{{Con}}No banner duration<br> | {{Con}}No banner duration<br> | ||
Line 432: | Line 431: | ||
[http://www.tf2mods.net/mod.php?id=216/ Download Link]<br /> | [http://www.tf2mods.net/mod.php?id=216/ Download Link]<br /> | ||
| | | | ||
− | {{Pro}}Deals crits | + | {{Pro}}Deals crits while explosive jumping<br> |
+ | {{Pro}}+25% fire rate while explosive jumping<br> | ||
{{Con}}-34% clip size<br> | {{Con}}-34% clip size<br> | ||
{{Con}}-30% damage<br> | {{Con}}-30% damage<br> | ||
| | | | ||
− | {{Pro}}Deals crits | + | {{Pro}}Deals crits while explosive jumping<br> |
+ | {{Pro}}+100% fire rate while explosive jumping<br> | ||
{{Con}}-66% clip size<br> | {{Con}}-66% clip size<br> | ||
− | {{Con}}-100% non- | + | {{Con}}-100% non-critical damage<br> |
+ | |- | ||
+ | | align="center" | [[File: Chains_Command.png|100px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Chains of Command''' | ||
+ | | align="center" | | ||
+ | [http://tf2mods.net/mod.php?id=329/ Download Link]<br /> | ||
+ | | | ||
+ | {{Pro}}+30% fire rate<br> | ||
+ | {{Pro}}+66% clip size<br> | ||
+ | {{Pro}}+100% bullets per shot<br> | ||
+ | {{Pro}}{{Con}}50% less accurate<br> | ||
+ | {{Con}}On miss: Decreases fire rate by 20%, up to 100%<br> | ||
+ | {{Con}}25% slower reload<br> | ||
+ | {{Con}}-50% damage<br> | ||
+ | {{Neutral}}Fire rate can only be reset on death or resupply<br> | ||
+ | | | ||
+ | {{Pro}}+100% fire rate<br> | ||
+ | {{Pro}}+666% clip size<br> | ||
+ | {{Pro}}+200% bullets per shot<br> | ||
+ | {{Pro}}{{Con}}100% less accurate<br> | ||
+ | {{Con}}On miss: Decreases fire rate by 200%, up to 1000%<br> | ||
+ | {{Con}}250% slower reload<br> | ||
+ | {{Con}}-75% damage<br> | ||
+ | {{Neutral}}Fire rate can only be reset on death or resupply<br> | ||
|- | |- | ||
| align="center" | [[File: Catacomb_Cleanser.png|100px]]<br> | | align="center" | [[File: Catacomb_Cleanser.png|100px]]<br> | ||
Line 461: | Line 486: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=771675367/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=771675367/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}On kill with any weapon: Stores one | + | {{Pro}}On kill with any weapon: Stores one *buffs* stack, up to 5<br> |
− | {{Pro}}While active: Alt-fire to activate a speed boost for 5 seconds<br> | + | {{Pro}}While active: Alt-fire to activate a speed boost and gain +20% melee damage for 5 seconds<br> |
+ | {{Con}}-10% move speed on wearer<br> | ||
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
− | |||
| | | | ||
− | {{Pro}}On kill with any weapon: Stores one | + | {{Pro}}On kill with any weapon: Stores one *buffs* stack, up to 10<br> |
− | {{Pro}}Alt-fire to activate | + | {{Pro}}While active: Alt-fire to activate a speed boost and gain +200% melee damage for 10 seconds<br> |
− | {{ | + | {{Con}}-20% move speed on wearer<br> |
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
− | |||
|- | |- | ||
| align="center" | [[File: Mighty_Mallet.png|100px]]<br> | | align="center" | [[File: Mighty_Mallet.png|100px]]<br> | ||
Line 478: | Line 502: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=479455929/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=479455929/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}User performs an earthquake after landing an explosive jump to knockback enemies<br> | + | {{Neutral}}While active:<br> |
− | {{Pro}} | + | {{Pro}}User performs an earthquake (450 hammer units) after landing an explosive jump to knockback and damage enemies (up to 66 damage)<br> |
+ | {{Pro}}The closer you are to enemies the more knockback and damage you will deal<br> | ||
+ | {{Con}}-25% fire rate<br> | ||
+ | {{Con}}-25% damage<br> | ||
{{Neutral}}Fall damage and falling speed are increased<br> | {{Neutral}}Fall damage and falling speed are increased<br> | ||
− | |||
− | |||
| | | | ||
− | {{Pro}}User performs | + | {{Neutral}}While active:<br> |
− | {{Pro}} | + | {{Pro}}User performs a large earthquake (900 hammer units) after landing an explosive jump to knockback and damage enemies (up to 132 damage)<br> |
+ | {{Pro}}The closer you are to enemies the more knockback and damage you will deal<br> | ||
+ | {{Con}}-250% fire rate<br> | ||
+ | {{Con}}-99% damage<br> | ||
{{Neutral}}Fall damage and falling speed are increased<br> | {{Neutral}}Fall damage and falling speed are increased<br> | ||
− | |||
− | |||
|- | |- | ||
<!-- PYRO HERE --> | <!-- PYRO HERE --> | ||
Line 499: | Line 525: | ||
| | | | ||
{{Pro}}+66% afterburn damage<br> | {{Pro}}+66% afterburn damage<br> | ||
+ | {{Con}}-50% direct flame damage<br> | ||
{{Neutral}}Extinguishing teammates restores 10 health<br> | {{Neutral}}Extinguishing teammates restores 10 health<br> | ||
− | |||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+333% afterburn damage<br> |
+ | {{Con}}-99% direct flame damage<br> | ||
{{Neutral}}Extinguishing teammates restores 20 health<br> | {{Neutral}}Extinguishing teammates restores 20 health<br> | ||
− | |||
|- | |- | ||
| align="center" | [[File: Improvised_Imblazer.png|100px]]<br> | | align="center" | [[File: Improvised_Imblazer.png|100px]]<br> | ||
Line 512: | Line 538: | ||
[https://steamcommunity.com/sharedfiles/filedetails/?id=290655903/ TF2 Workshop Link]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=290655903/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}Alt-fire: Creates a Fireblast, it ignites players in the radius, and deals mini-crits vs burning players<br> | + | {{Pro}}Alt-fire: Creates a Fireblast (60 damage), it ignites players in the radius, and deals mini-crits vs burning players<br> |
− | {{Pro}}+ | + | {{Pro}}+33% flamethrower damage if enemy is higher than 1/2 health<br> |
− | {{Con}}- | + | {{Con}}-33% flamethrower damage if enemy is lower than 1/2 health<br> |
− | + | {{Con}}-50% Fireblast damage if enemy is lower than 1/2 health<br> | |
− | {{Con}}-50% | + | {{Neutral}}Costs 50 ammo use Fireblast<br> |
− | {{ | ||
| | | | ||
− | {{Pro}}Alt-fire: Creates a Fireblast, it ignites players in the radius, and deals mini-crits vs burning players<br> | + | {{Pro}}Alt-fire: Creates a Fireblast (120 damage), it ignites players in the radius, and deals mini-crits vs burning players<br> |
− | {{Pro}}+ | + | {{Pro}}+66% flamethrower damage if enemy is higher than 1/2 health<br> |
− | {{Con}}- | + | {{Con}}-66% flamethrower damage if enemy is lower than 1/2 health<br> |
− | {{ | + | {{Con}}-50% Fireblast damage if enemy is lower than 1/2 health<br> |
− | {{ | + | {{Neutral}}Costs 150 ammo use Fireblast<br> |
− | |||
|- | |- | ||
| align="center" | [[File: Makeshift_Mutilator.png|100px]]<br> | | align="center" | [[File: Makeshift_Mutilator.png|100px]]<br> | ||
Line 557: | Line 581: | ||
| | | | ||
{{Pro}}On hit: Reset enemy afterburn duration<br> | {{Pro}}On hit: Reset enemy afterburn duration<br> | ||
− | {{Pro}}Shotgun and afterburn damage scales up to + | + | {{Pro}}Shotgun and afterburn damage scales up to +66% if the enemy has been burning up to 15 seconds<br> |
− | {{ | + | {{Pro}}+50% projectile speed<br> |
{{Con}}-20% fire rate<br> | {{Con}}-20% fire rate<br> | ||
{{Con}}-34% clip size<br> | {{Con}}-34% clip size<br> | ||
Line 564: | Line 588: | ||
| | | | ||
{{Pro}}On hit: Reset enemy afterburn duration<br> | {{Pro}}On hit: Reset enemy afterburn duration<br> | ||
− | {{Pro}}Shotgun and afterburn damage scales up to + | + | {{Pro}}Shotgun and afterburn damage scales up to +132% if the enemy has been burning up to 30 seconds<br> |
− | {{ | + | {{Pro}}+100% projectile speed<br> |
{{Con}}-40% fire rate<br> | {{Con}}-40% fire rate<br> | ||
{{Con}}-66% clip size<br> | {{Con}}-66% clip size<br> | ||
Line 584: | Line 608: | ||
| | | | ||
{{Pro}}Shoots 9 extra flares<br> | {{Pro}}Shoots 9 extra flares<br> | ||
− | {{Pro}}+ | + | {{Pro}}+200% max secondary ammo on wearer<br> |
{{Con}}15 degrees random projectile deviation<br> | {{Con}}15 degrees random projectile deviation<br> | ||
{{Con}}-33% direct damage<br> | {{Con}}-33% direct damage<br> | ||
Line 605: | Line 629: | ||
{{Con}}Unable to flare jump<br> | {{Con}}Unable to flare jump<br> | ||
{{Con}}-99% non-critical damage<br> | {{Con}}-99% non-critical damage<br> | ||
− | |||
|- | |- | ||
| align="center" | [[File: Sharp_Shooter_Secondary.png|100px]]<br> | | align="center" | [[File: Sharp_Shooter_Secondary.png|100px]]<br> | ||
Line 613: | Line 636: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+50% switch speed to your melee from this weapon<br> |
{{Pro}}Gain a speed boost for 4 seconds on kill<br> | {{Pro}}Gain a speed boost for 4 seconds on kill<br> | ||
{{Pro}}On kill: Gain crits for your melee for 4 seconds<br> | {{Pro}}On kill: Gain crits for your melee for 4 seconds<br> | ||
+ | {{Con}}-20% damage<br> | ||
+ | {{Con}}-33% clip size<br> | ||
{{Neutral}}The critical timer starts when you switch to your melee<br> | {{Neutral}}The critical timer starts when you switch to your melee<br> | ||
− | |||
− | |||
| | | | ||
{{Pro}}+100% switch speed to your melee from this weapon<br> | {{Pro}}+100% switch speed to your melee from this weapon<br> | ||
{{Pro}}Gain a speed boost for 20 seconds on kill<br> | {{Pro}}Gain a speed boost for 20 seconds on kill<br> | ||
{{Pro}}On kill: Gain crits for your melee for 20 seconds<br> | {{Pro}}On kill: Gain crits for your melee for 20 seconds<br> | ||
+ | {{Con}}-40% damage<br> | ||
+ | {{Con}}-66% clip size<br> | ||
{{Neutral}}The critical timer starts when you switch to your melee<br> | {{Neutral}}The critical timer starts when you switch to your melee<br> | ||
− | |||
− | |||
|- | |- | ||
| align="center" | [[File: Sharp_Shooter_Secondary.png|100px]]<br> | | align="center" | [[File: Sharp_Shooter_Secondary.png|100px]]<br> | ||
Line 633: | Line 656: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}+ | + | {{Pro}}+50% switch speed to your secondary from this weapon<br> |
{{Pro}}Gain a speed boost for 4 seconds on kill<br> | {{Pro}}Gain a speed boost for 4 seconds on kill<br> | ||
{{Pro}}On kill: Gain mini-crits for your secondary for 4 seconds<br> | {{Pro}}On kill: Gain mini-crits for your secondary for 4 seconds<br> | ||
− | |||
{{Con}}-25% damage<br> | {{Con}}-25% damage<br> | ||
− | {{Con}}- | + | {{Con}}-15% fire rate<br> |
+ | {{Neutral}}The mini-crit timer starts when you switch to your secondary<br> | ||
| | | | ||
{{Pro}}+100% switch speed to your secondary from this weapon<br> | {{Pro}}+100% switch speed to your secondary from this weapon<br> | ||
{{Pro}}Gain a speed boost for 20 seconds on kill<br> | {{Pro}}Gain a speed boost for 20 seconds on kill<br> | ||
{{Pro}}On kill: Gain mini-crits for your secondary for 20 seconds<br> | {{Pro}}On kill: Gain mini-crits for your secondary for 20 seconds<br> | ||
− | |||
{{Con}}-50% damage<br> | {{Con}}-50% damage<br> | ||
− | {{Con}}- | + | {{Con}}-30% fire rate<br> |
+ | {{Neutral}}The mini-crit timer starts when you switch to your secondary<br> | ||
|- | |- | ||
| align="center" | [[File: Baleful_Beacon.png|100px]]<br> | | align="center" | [[File: Baleful_Beacon.png|100px]]<br> | ||
Line 654: | Line 677: | ||
| | | | ||
{{Pro}}On hit: Generate +25% souls<br> | {{Pro}}On hit: Generate +25% souls<br> | ||
− | {{ | + | {{Pro}}{{Con}}On hit burning enemy: Generate +50% souls and extinguish them<br> |
{{Pro}}Souls increase all fire damage on wearer by up to 225%<br> | {{Pro}}Souls increase all fire damage on wearer by up to 225%<br> | ||
{{Con}}Souls begin to drain slowly if user hasn't damaged a enemy within 20 seconds<br> | {{Con}}Souls begin to drain slowly if user hasn't damaged a enemy within 20 seconds<br> | ||
Line 660: | Line 683: | ||
| | | | ||
{{Pro}}On hit: Generate +50% souls<br> | {{Pro}}On hit: Generate +50% souls<br> | ||
− | {{ | + | {{Pro}}{{Con}}On hit burning enemy: Generate +100% souls and extinguish them<br> |
{{Pro}}Souls increase all fire damage on wearer by up to 350%<br> | {{Pro}}Souls increase all fire damage on wearer by up to 350%<br> | ||
{{Con}}Souls begin to drain slowly if user hasn't damaged a enemy within 40 seconds<br> | {{Con}}Souls begin to drain slowly if user hasn't damaged a enemy within 40 seconds<br> | ||
Line 680: | Line 703: | ||
{{Pro}}+37% melee range<br> | {{Pro}}+37% melee range<br> | ||
{{Pro}}Melee damage charges the *Rampage* meter and requires 325 to charge<br> | {{Pro}}Melee damage charges the *Rampage* meter and requires 325 to charge<br> | ||
− | {{Pro}}Once charged, taunt to gain 90% damage resistance, immunity to all critical hits, full knockback resistance, and a massive speed boost for | + | {{Pro}}Once charged, taunt while active to gain 90% damage resistance, immunity to all critical hits, full knockback resistance, and a massive speed boost for 20 seconds<br> |
{{Con}}During *Rampage*: No capture rate, cannot switch away, blocks Medic healing, and -75% melee damage<br> | {{Con}}During *Rampage*: No capture rate, cannot switch away, blocks Medic healing, and -75% melee damage<br> | ||
|- | |- | ||
Line 691: | Line 714: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=100640382/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=100640382/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | On wearer:<br> | + | {{Neutral}}On wearer:<br> |
− | {{Pro}}+ | + | {{Pro}}+20% move speed<br> |
− | {{Pro}}+ | + | {{Pro}}+40% jump height<br> |
− | {{Pro}}+500% air control<br> | + | {{Pro}}+500% air control when sticky jumping<br> |
{{Pro}}Never take fall damage<br> | {{Pro}}Never take fall damage<br> | ||
+ | {{Con}}-50 max health<br> | ||
{{Neutral}}25% increased in push force taken from damage and airblasts<br> | {{Neutral}}25% increased in push force taken from damage and airblasts<br> | ||
− | |||
| | | | ||
− | On wearer:<br> | + | {{Neutral}}On wearer:<br> |
− | {{Pro}}+ | + | {{Pro}}+200% move speed<br> |
− | {{Pro}}+ | + | {{Pro}}+400% jump height<br> |
− | {{Pro}}Full air control<br> | + | {{Pro}}Full air control when sticky jumping<br> |
{{Pro}}Never take fall damage<br> | {{Pro}}Never take fall damage<br> | ||
+ | {{Con}}-500 max health<br> | ||
{{Neutral}}250% increased in push force taken from damage and airblasts<br> | {{Neutral}}250% increased in push force taken from damage and airblasts<br> | ||
− | |||
|- | |- | ||
| align="center" | [[File: Glasgow_Greaves.png|100px]]<br> | | align="center" | [[File: Glasgow_Greaves.png|100px]]<br> | ||
Line 713: | Line 736: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=351626901/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=351626901/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}User performs a earthquake after landing an explosive jump to damage enemies (up to 66 damage) and pulls enemies towards you<br> |
− | {{Pro}}Deals | + | {{Pro}}Deals 2x falling damage to the player you land on<br> |
− | {{Pro}} | + | {{Pro}}40% reduction in push force taken from damage and airblasts<br> |
− | {{Pro}}- | + | {{Pro}}-30% blast damage taken from sticky jumps<br> |
− | |||
| | | | ||
− | {{Pro}} | + | {{Pro}}User performs a earthquake after landing an explosive jump to damage enemies (up to 132 damage) and pulls enemies towards you<br> |
− | {{Pro}}Deals | + | {{Pro}}Deals 4x falling damage to the player you land on<br> |
− | {{Pro}} | + | {{Pro}}80% reduction in push force taken from damage and airblasts<br> |
− | {{Pro}}- | + | {{Pro}}-60% blast damage taken from sticky jumps<br> |
− | |||
|- | |- | ||
| align="center" | [[File: Drunkard_Wrath.png|100px]]<br> | | align="center" | [[File: Drunkard_Wrath.png|100px]]<br> | ||
Line 747: | Line 768: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=618813577/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=618813577/ TF2 Workshop Link]<br /> | ||
| | | | ||
+ | {{Neutral}}When a shield is equipped:<br> | ||
{{Pro}}On hit: Recharge equipped shield by 20%<br> | {{Pro}}On hit: Recharge equipped shield by 20%<br> | ||
− | {{Pro}}+10% move speed on wearer | + | {{Pro}}+10% move speed on wearer<br> |
+ | {{Con}}Launched bombs shatter on surfaces<br> | ||
+ | <br> | ||
+ | {{Neutral}}When a shield is not equipped:<br> | ||
+ | {{Pro}}On hit: Gain up to 25 HP per attack<br> | ||
+ | {{Con}}15% slower reload speed<br> | ||
{{Con}}Launched bombs shatter on surfaces<br> | {{Con}}Launched bombs shatter on surfaces<br> | ||
| | | | ||
− | {{Pro}}On hit: Recharge equipped shield by | + | {{Neutral}}When a shield is equipped:<br> |
− | {{Pro}}+ | + | {{Pro}}On hit: Recharge equipped shield by 40%<br> |
+ | {{Pro}}+20% move speed on wearer<br> | ||
+ | {{Con}}Launched bombs shatter on surfaces<br> | ||
+ | <br> | ||
+ | {{Neutral}}When a shield is not equipped:<br> | ||
+ | {{Pro}}On hit: Gain up to 50 HP per attack<br> | ||
+ | {{Con}}30% slower reload speed<br> | ||
{{Con}}Launched bombs shatter on surfaces<br> | {{Con}}Launched bombs shatter on surfaces<br> | ||
|- | |- | ||
Line 761: | Line 794: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=100639814/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=100639814/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}On hit: | + | {{Pro}}On direct hit: User's direct hits against that enemy deal +75% damage for the next 3 seconds<br> |
− | + | {{Con}}-20% damage vs players<br> | |
− | + | {{Con}}-40% explosion radius<br> | |
− | {{Con}}- | ||
− | {{Con}}- | ||
− | |||
| | | | ||
− | {{Pro}}On hit: | + | {{Pro}}On direct hit: User's direct hits against that enemy deal +225% damage for the next 6 seconds<br> |
− | + | {{Con}}-40% damage vs players<br> | |
− | + | {{Con}}-80% explosion radius<br> | |
− | |||
− | {{Con}}- | ||
− | {{Con}}- | ||
− | |||
|- | |- | ||
| align="center" | [[File: Assault_Battering_Ram.png|100px]]<br> | | align="center" | [[File: Assault_Battering_Ram.png|100px]]<br> | ||
Line 786: | Line 812: | ||
{{Con}}No turning control while charging<br> | {{Con}}No turning control while charging<br> | ||
| | | | ||
− | {{Pro}}While charging: 90% damage resistance and full knockback resistance<br> | + | {{Pro}}While charging: 90% damage resistance, full critical resistance, and full knockback resistance<br> |
{{Pro}}100% melee damage resistance on wearer<br> | {{Pro}}100% melee damage resistance on wearer<br> | ||
{{Con}}No turning control while charging<br> | {{Con}}No turning control while charging<br> | ||
Line 815: | Line 841: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=10644/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=10644/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}This shield blocks | + | {{Pro}}This shield blocks 10 damage from attacks that deal 40 damage or more<br> |
− | {{Pro}}This shield gives user and all nearby teammates 10% lifesteal<br> | + | {{Pro}}This shield gives user and all nearby teammates 10% lifesteal (450 hammer units radius)<br> |
− | {{Pro}}On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 1 health regen per second, up to | + | {{Pro}}On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 1 health regen per second, up to 6 stacks<br> |
− | {{Pro}}On death: Heal all teammates based on the number of *Bloodpact* stacks | + | {{Pro}}On death: Heal all teammates based on the number of *Bloodpact* stacks x6, regardless of distance<br> |
+ | {{Con}}1/4 sec decrease in charge duration<br> | ||
| | | | ||
− | {{Pro}}This shield blocks 15 damage from attacks that deal | + | {{Pro}}This shield blocks 15 damage from attacks that deal 60 damage or more<br> |
− | {{Pro}}This shield gives user and all alive teammates 10% lifesteal<br> | + | {{Pro}}This shield gives user and all alive teammates 10% lifesteal (2250 hammer units radius)<br> |
− | {{Pro}}On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 5 health regen per second, up to | + | {{Pro}}On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 5 health regen per second, up to 30 stacks<br> |
− | {{Pro}}On death: Heal all teammates based on the number of *Bloodpact* stacks | + | {{Pro}}On death: Heal all teammates based on the number of *Bloodpact* stacks x30, regardless of distance<br> |
+ | {{Con}}1/2 sec decrease in charge duration<br> | ||
|- | |- | ||
| align="center" | [[File: Big_Man.PNG|100px]]<br> | | align="center" | [[File: Big_Man.PNG|100px]]<br> | ||
Line 836: | Line 864: | ||
{{Con}}-66% damage vs buildings<br> | {{Con}}-66% damage vs buildings<br> | ||
{{Con}}-33% damage vs players<br> | {{Con}}-33% damage vs players<br> | ||
+ | {{Con}}-50% clip size<br> | ||
{{Neutral}}Stickybomb model increases in size based on charge<br> | {{Neutral}}Stickybomb model increases in size based on charge<br> | ||
| | | | ||
Line 854: | Line 883: | ||
{{Pro}}When a stickybomb explodes (or when destroyed), it spawns 3 *Iron Bomber* grenades<br> | {{Pro}}When a stickybomb explodes (or when destroyed), it spawns 3 *Iron Bomber* grenades<br> | ||
{{Pro}}Instant charge rate<br> | {{Pro}}Instant charge rate<br> | ||
− | |||
{{Con}}-3 max stickybombs out<br> | {{Con}}-3 max stickybombs out<br> | ||
{{Con}}-15% stickybomb damage<br> | {{Con}}-15% stickybomb damage<br> | ||
− | {{Con}}- | + | {{Con}}-30% stickybomb explosion radius<br> |
+ | {{Neutral}}Each *Iron Bomber* grenade splits the damage between the 3 grenades<br> | ||
| | | | ||
{{Pro}}When a stickybomb explodes (or when destroyed), it spawns 15 *Iron Bomber* grenades<br> | {{Pro}}When a stickybomb explodes (or when destroyed), it spawns 15 *Iron Bomber* grenades<br> | ||
{{Pro}}Instant charge rate<br> | {{Pro}}Instant charge rate<br> | ||
− | |||
{{Con}}-7 max stickybombs out<br> | {{Con}}-7 max stickybombs out<br> | ||
− | {{Con}}- | + | {{Con}}-88% clip size<br> |
− | {{ | + | {{Neutral}}Each *Iron Bomber* grenade splits the damage between the 15 grenades<br> |
− | |||
− | |||
|- | |- | ||
| align="center" | [[File: Drunken_Grail.png|100px]]<br> | | align="center" | [[File: Drunken_Grail.png|100px]]<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=438542671/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=438542671/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}When you pick up a health pack, receive 1 | + | {{Pro}}When you pick up a health pack, receive 1 glass of Wine<br> |
− | {{Pro}}When missing any health, taunting while active will restore 35 health per | + | {{Pro}}When missing any health, taunting while active will restore 35 health per glass<br> |
{{Pro}}On hit: Apply Jarate and disorientate the target for 2 seconds<br> | {{Pro}}On hit: Apply Jarate and disorientate the target for 2 seconds<br> | ||
{{Con}}On miss: Hit, Jarate, and disorientate yourself for 2 seconds<br> | {{Con}}On miss: Hit, Jarate, and disorientate yourself for 2 seconds<br> | ||
| | | | ||
− | {{Pro}}When you pick up a health pack, receive 1 | + | {{Pro}}When you pick up a health pack, receive 1 glass of Wine<br> |
− | {{Pro}}When missing any health, taunting while active will restore 35 health per | + | {{Pro}}When missing any health, taunting while active will restore 35 health per glass<br> |
− | {{Pro}}While | + | {{Pro}}While drinking Wine, you take no damage<br> |
{{Pro}}On hit: Apply Jarate and disorientate the target for 4 seconds<br> | {{Pro}}On hit: Apply Jarate and disorientate the target for 4 seconds<br> | ||
{{Con}}On miss: Hit, Jarate, and disorientate yourself for 4 seconds<br> | {{Con}}On miss: Hit, Jarate, and disorientate yourself for 4 seconds<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=706663274/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=706663274/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | While active:<br> | + | {{Neutral}}While active:<br> |
{{Pro}}On kill: Store 1 head, up to 4<br> | {{Pro}}On kill: Store 1 head, up to 4<br> | ||
{{Pro}}When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost<br> | {{Pro}}When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost<br> | ||
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{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
| | | | ||
− | While active:<br> | + | {{Neutral}}While active:<br> |
{{Pro}}On kill: Store 1 head, up to 40<br> | {{Pro}}On kill: Store 1 head, up to 40<br> | ||
{{Pro}}When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost<br> | {{Pro}}When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost<br> | ||
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| | | | ||
{{Pro}}On kill: Gain a 5 second speed boost<br> | {{Pro}}On kill: Gain a 5 second speed boost<br> | ||
− | {{Pro}}Each kill increases your melee fire rate, up to +50%<br> | + | {{Pro}}Each kill (up to 4) increases your melee fire rate, up to +50%<br> |
− | {{Con}}- | + | {{Con}}Each kill (up to 4) decreases your melee damage, up to -40%<br> |
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
| | | | ||
− | {{Pro}}On | + | {{Pro}}On hit: Gain a 25 second speed boost<br> |
− | {{Pro}}Each kill increases your melee fire rate, up to +75%<br> | + | {{Pro}}Each kill (up to 4) increases your melee fire rate, up to +75%<br> |
− | {{Con}}- | + | {{Con}}Each kill (up to 4) decreases your melee damage, up to -60%<br> |
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | {{Neutral}}This weapon has a large melee range and deploys/holsters slower<br> | ||
|- | |- | ||
<!-- HEAVY HERE --> | <!-- HEAVY HERE --> | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="11" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]] |
+ | | align="center" | [[File: Bio_Breaker.png|100px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Bio Breaker''' | ||
+ | | align="center" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=449333522/ TF2 Workshop Link]<br /> | ||
+ | | | ||
+ | {{Pro}}While spun up: Gain a small move speed bonus and no natural move speed penalty<br> | ||
+ | {{Pro}}While spun up: Deals 25 damage per tick at close range in-front of user<br> | ||
+ | {{Con}}Weapon can only be mini-crit boosted<br> | ||
+ | {{Con}}Cannot primary attack<br> | ||
+ | {{Neutral}}While spun up: 8 ammo consumed per second<br> | ||
+ | | | ||
+ | {{Pro}}While spun up: Gain a large move speed bonus and no natural move speed penalty<br> | ||
+ | {{Pro}}While spun up: Deals 50 damage per tick at close range in-front of user<br> | ||
+ | {{Con}}Weapon can only be mini-crit boosted<br> | ||
+ | {{Con}}Cannot primary attack<br> | ||
+ | {{Neutral}}While spun up: 16 ammo consumed per second<br> | ||
+ | |- | ||
| align="center" | [[File: Bulletproof_Battery.png|100px]]<br> | | align="center" | [[File: Bulletproof_Battery.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=449333522/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=449333522/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}While spun up: | + | {{Pro}}While spun up: 15% of the damage taken adds to a damage resistance meter up to +50%<br> |
− | + | {{Con}}As damage resistance increases, damage penalty increases up to -25%<br> | |
− | {{Con}}As | ||
{{Con}}Damage resistance and damage penalty are reset upon undeploying<br> | {{Con}}Damage resistance and damage penalty are reset upon undeploying<br> | ||
− | {{Con}}While spun up: - | + | {{Con}}While spun up: -50% health from health packs and dispensers<br> |
− | {{Con}}While spun up: - | + | {{Con}}While spun up: -75% health from Medic healing<br> |
+ | {{Con}}Cannot be overhealed on wearer<br> | ||
| | | | ||
− | {{Pro}}While spun up: | + | {{Pro}}While spun up: 25% of the damage taken adds to a damage resistance meter up to +75%<br> |
− | + | {{Con}}As damage resistance increases, damage penalty increases up to -50%<br> | |
− | {{Con}}As | ||
{{Con}}Damage resistance and damage penalty are reset upon undeploying<br> | {{Con}}Damage resistance and damage penalty are reset upon undeploying<br> | ||
{{Con}}While spun up: No health from health packs, Dispensers, and Medic healing<br> | {{Con}}While spun up: No health from health packs, Dispensers, and Medic healing<br> | ||
+ | {{Con}}Cannot be overhealed on wearer<br> | ||
|- | |- | ||
| align="center" | [[File: Graphite_Perisher.png|100px]]<br> | | align="center" | [[File: Graphite_Perisher.png|100px]]<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=693251393/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=693251393/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}This weapon deploys & holsters 25% faster<br> |
{{Pro}}On melee kill: Gain mini-crits for your Minigun for 4 seconds<br> | {{Pro}}On melee kill: Gain mini-crits for your Minigun for 4 seconds<br> | ||
{{Pro}}On secondary kill: Gain mini-crits for your Minigun for 2 seconds<br> | {{Pro}}On secondary kill: Gain mini-crits for your Minigun for 2 seconds<br> | ||
− | |||
− | |||
− | |||
− | |||
{{Con}}-25% non-critical damage<br> | {{Con}}-25% non-critical damage<br> | ||
{{Con}}-25% max primary ammo on wearer<br> | {{Con}}-25% max primary ammo on wearer<br> | ||
+ | {{Neutral}}The mini-crit timer will not be used if the user is crit or mini-crit boosted from outside sources and only drains while spin up<br> | ||
+ | {{Neutral}}You can have a maximum of 6 seconds stored<br> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}This weapon deploys & holsters 100% faster<br> |
{{Pro}}On melee kill: Gain mini-crits for your Minigun for 20 seconds<br> | {{Pro}}On melee kill: Gain mini-crits for your Minigun for 20 seconds<br> | ||
{{Pro}}On secondary kill: Gain mini-crits for your Minigun for 10 seconds<br> | {{Pro}}On secondary kill: Gain mini-crits for your Minigun for 10 seconds<br> | ||
− | |||
− | |||
− | |||
− | |||
{{Con}}-95% non-critical damage<br> | {{Con}}-95% non-critical damage<br> | ||
{{Con}}-98% max primary ammo on wearer<br> | {{Con}}-98% max primary ammo on wearer<br> | ||
+ | {{Neutral}}The mini-crit timer will not be used if the user is crit or mini-crit boosted from outside sources and only drains while spin up<br> | ||
+ | {{Neutral}}You can have a maximum of 30 seconds stored<br> | ||
|- | |- | ||
| align="center" | [[File: Heavy_Artillery.PNG|100px]]<br> | | align="center" | [[File: Heavy_Artillery.PNG|100px]]<br> | ||
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| | | | ||
{{Pro}}Bullets penetrate all enemies<br> | {{Pro}}Bullets penetrate all enemies<br> | ||
− | {{Pro}}+ | + | {{Pro}}+300% bullets per shot<br> |
− | {{ | + | {{Con}}While spun up, damage taken is increased every second, up to 25% within 20 seconds<br> |
− | {{Con}}While spun up, | + | {{Con}}While spun up, accuracy is decreased every second, up to +200% within 20 seconds<br> |
− | {{Con}} | + | {{Con}}Damage taken and accuracy stacks are reset after undeploying or running out of ammo<br> |
− | |||
{{Con}}-75% damage<br> | {{Con}}-75% damage<br> | ||
| | | | ||
{{Pro}}Bullets penetrate all enemies<br> | {{Pro}}Bullets penetrate all enemies<br> | ||
− | {{Pro}}+ | + | {{Pro}}+600% bullets per shot<br> |
− | {{ | + | {{Con}}While spun up, damage taken is increased every second, up to 50% within 10 seconds<br> |
− | {{Con}}While spun up, | + | {{Con}}While spun up, accuracy is decreased every second, up to +400% within 10 seconds<br> |
− | {{Con}} | + | {{Con}}Damage taken and accuracy stacks are reset after undeploying or running out of ammo<br> |
− | + | {{Con}}-90% damage<br> | |
− | {{Con}}- | ||
|- | |- | ||
| align="center" | [[File: Tank_Goodness.PNG|100px]]<br> | | align="center" | [[File: Tank_Goodness.PNG|100px]]<br> | ||
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[http://steamcommunity.com/sharedfiles/filedetails/?id=5002/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=5002/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | While active:<br> | + | {{Neutral}}While active:<br> |
{{Pro}}All damage dealt & taken upgrades this weapon with 6 different levels<br> | {{Pro}}All damage dealt & taken upgrades this weapon with 6 different levels<br> | ||
− | + | * Level 1: +25% primary ammo on wearer<br> | |
− | + | * Level 2: +25 health restored on kill<br> | |
− | + | * Level 3: +25% bonus healing from all sources<br> | |
− | + | * Level 4: -75% reduction in push force taken from damage and airblasts<br> | |
− | + | * Level 5: Bullets destroy projectiles while in-flight<br> | |
− | + | * Level 6: Generate rage by dealing damage to activate knockback<br> | |
{{Pro}}After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level<br> | {{Pro}}After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level<br> | ||
− | {{Con}}25% damage taken by teammates in a small radius applies to you that can charge your upgrade meter<br> | + | {{Con}}25% damage taken by teammates in a small radius (225 hammer units) applies to you that can charge your upgrade meter<br> |
{{Con}}Each level requires more damage taken to upgrade<br> | {{Con}}Each level requires more damage taken to upgrade<br> | ||
{{Con}}-50% damage<br> | {{Con}}-50% damage<br> | ||
| | | | ||
− | While active:<br> | + | {{Neutral}}While active:<br> |
{{Pro}}All damage dealt & taken upgrades this weapon with 6 different levels<br> | {{Pro}}All damage dealt & taken upgrades this weapon with 6 different levels<br> | ||
− | + | * Level 1: +50% primary ammo on wearer<br> | |
− | + | * Level 2: +50 health restored on kill<br> | |
− | + | * Level 3: +50% bonus healing from all sources<br> | |
− | + | * Level 4: -100% reduction in push force taken from damage and airblasts<br> | |
− | + | * Level 5: Bullets destroy projectiles while in-flight<br> | |
− | + | * Level 6: Generate rage by dealing damage to activate knockback<br> | |
{{Pro}}After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level<br> | {{Pro}}After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level<br> | ||
− | {{Con}}25% damage taken by teammates in a large radius applies to you that can charge your upgrade meter<br> | + | {{Con}}25% damage taken by teammates in a large radius (450 hammer units) applies to you that can charge your upgrade meter<br> |
{{Con}}Each level requires more damage taken to upgrade<br> | {{Con}}Each level requires more damage taken to upgrade<br> | ||
{{Con}}-75% damage<br> | {{Con}}-75% damage<br> | ||
Line 1,027: | Line 1,065: | ||
CURRENTLY NO PUBLIC LINK | CURRENTLY NO PUBLIC LINK | ||
| | | | ||
− | {{Pro}}All damage dealt charges the Electroshock meter and requires | + | {{Pro}}All damage dealt charges the Electroshock meter and requires 500 damage<br> |
− | {{Pro}}Once charge: When you are attacked with | + | {{Pro}}Once charge:When you are attacked with something that would kill you, you gain several effects for 5 seconds<br> |
− | {{ | + | {{Pro}}While under the effects: You will be UberCharged, forced to melee, and melee attacks will mini-crit<br> |
{{Con}}While under the effects: Your health will be set at 1 HP, cannot be healed in anyway, and all primary ammo is lost<br> | {{Con}}While under the effects: Your health will be set at 1 HP, cannot be healed in anyway, and all primary ammo is lost<br> | ||
− | {{Con}} | + | {{Con}}While spun up or critical hits will not allow the charge to trigger<br> |
| | | | ||
− | {{Pro}}All damage dealt charges the Electroshock meter and requires | + | {{Pro}}All damage dealt charges the Electroshock meter and requires 250 damage<br> |
− | {{Pro}}Once charge: When you are attacked with | + | {{Pro}}Once charge:When you are attacked with something that would kill you, you gain several effects for 10 seconds<br> |
− | {{ | + | {{Pro}}While under the effects: You will be UberCharged, forced to melee, and melee attacks will mini-crit<br> |
{{Con}}While under the effects: Your health will be set at 1 HP, cannot be healed in anyway, and all primary ammo is lost<br> | {{Con}}While under the effects: Your health will be set at 1 HP, cannot be healed in anyway, and all primary ammo is lost<br> | ||
− | {{Con}} | + | {{Con}}While spun up or critical hits will not allow the charge to trigger<br> |
|- | |- | ||
| align="center" | [[File: Survival_Gear.png|100px]]<br> | | align="center" | [[File: Survival_Gear.png|100px]]<br> | ||
Line 1,045: | Line 1,083: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=279399980/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=279399980/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}-15% damage taken from behind<br> |
+ | {{Pro}}30% headshot damage resistance on wearer<br> | ||
{{Pro}}250 health lost on backstabs, instead of dying<br> | {{Pro}}250 health lost on backstabs, instead of dying<br> | ||
+ | {{Con}}Cannot be overhealed on wearer<br> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}-30% damage taken from behind<br> |
− | {{Pro}} | + | {{Pro}}60% headshot damage resistance on wearer<br> |
+ | {{Pro}}125 health lost on backstabs, instead of dying<br> | ||
+ | {{Con}}Cannot be overhealed on wearer<br> | ||
|- | |- | ||
| align="center" | [[File: Full_Throttle.png|100px]]<br> | | align="center" | [[File: Full_Throttle.png|100px]]<br> | ||
Line 1,057: | Line 1,099: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=229432158/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=229432158/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}On kill: Increase move speed on wearer to | + | {{Pro}}On kill: Increase move speed on wearer, up to +60% after 5 kills<br> |
{{Con}}On kill: -5% damage, up to -25% in total after 5 kills<br> | {{Con}}On kill: -5% damage, up to -25% in total after 5 kills<br> | ||
{{Con}}-50% damage for your primary weapon<br> | {{Con}}-50% damage for your primary weapon<br> | ||
Line 1,063: | Line 1,105: | ||
| | | | ||
{{Pro}}On hit: Gain a 2 speed boost<br> | {{Pro}}On hit: Gain a 2 speed boost<br> | ||
− | {{Pro}}On kill: Increase move speed on wearer to | + | {{Pro}}On kill: Increase move speed on wearer, up to +60% after 5 kills<br> |
− | {{Con}}On kill: -2% damage, up to - | + | {{Con}}On kill: -2.5% damage, up to -12.5% in total after 5 kills<br> |
{{Con}}-75% damage for your primary weapon<br> | {{Con}}-75% damage for your primary weapon<br> | ||
{{Con}}Wearer cannot carry the intelligence briefcase<br> | {{Con}}Wearer cannot carry the intelligence briefcase<br> | ||
Line 1,094: | Line 1,136: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=7277/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=7277/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | While active:<br> | + | {{Con}}On Wearer: User cannot carry the intelligence<br> |
+ | <br> | ||
+ | {{Neutral}}While active:<br> | ||
{{Pro}}If user is *wet*: Gain +25% move speed and +25% fire rate<br> | {{Pro}}If user is *wet*: Gain +25% move speed and +25% fire rate<br> | ||
{{Pro}}If user is not *wet*: Lose -25% move speed and -25% fire rate<br> | {{Pro}}If user is not *wet*: Lose -25% move speed and -25% fire rate<br> | ||
Line 1,102: | Line 1,146: | ||
{{Neutral}}This requires 260 melee damage dealt to charge<br> | {{Neutral}}This requires 260 melee damage dealt to charge<br> | ||
| | | | ||
− | While active:<br> | + | {{Con}}On Wearer: User cannot carry the intelligence<br> |
− | {{Pro}}If user is *wet*: Gain + | + | <br> |
− | {{Pro}}If user is not *wet*: Lose - | + | {{Neutral}}While active:<br> |
− | {{Pro}}All melee damage charges the *Shark* meter, press your *Reload* key to gain the ability to swim in the air for | + | {{Pro}}If user is *wet*: Gain +75% move speed and +75% fire rate<br> |
+ | {{Pro}}If user is not *wet*: Lose -75% move speed and -75% fire rate<br> | ||
+ | {{Pro}}All melee damage charges the *Shark* meter, press your *Reload* key to gain the ability to swim in the air for 20 seconds<br> | ||
{{Con}}Cannot switch away when *Shark* meter is active<br> | {{Con}}Cannot switch away when *Shark* meter is active<br> | ||
{{Con}}Wearer cannot carry the intelligence<br> | {{Con}}Wearer cannot carry the intelligence<br> | ||
− | {{Neutral}}This requires | + | {{Neutral}}This requires 130 melee damage dealt to charge<br> |
|- | |- | ||
| align="center" | [[File: Terminal_Killocity.png|100px]]<br> | | align="center" | [[File: Terminal_Killocity.png|100px]]<br> | ||
Line 1,116: | Line 1,162: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=319953646/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=319953646/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | While active:<br> | + | {{Con}}On Wearer: User cannot carry the intelligence<br> |
+ | <br> | ||
+ | {{Neutral}}While active:<br> | ||
{{Pro}}+100% jump height<br> | {{Pro}}+100% jump height<br> | ||
{{Pro}}+500% air control on wearer<br> | {{Pro}}+500% air control on wearer<br> | ||
− | |||
{{Con}}-25% damage<br> | {{Con}}-25% damage<br> | ||
{{Con}}-25% move speed<br> | {{Con}}-25% move speed<br> | ||
+ | {{Neutral}}Slower falling speed<br> | ||
| | | | ||
− | While active:<br> | + | {{Con}}On Wearer: User cannot carry the intelligence<br> |
+ | <br> | ||
+ | {{Neutral}}While active:<br> | ||
{{Pro}}+1000% jump height<br> | {{Pro}}+1000% jump height<br> | ||
{{Pro}}Full air control on wearer<br> | {{Pro}}Full air control on wearer<br> | ||
{{Pro}}Wearer never takes falling damage<br> | {{Pro}}Wearer never takes falling damage<br> | ||
− | |||
{{Con}}-100% damage<br> | {{Con}}-100% damage<br> | ||
{{Con}}-75% move speed<br> | {{Con}}-75% move speed<br> | ||
+ | {{Neutral}}Slower falling speed<br> | ||
|- | |- | ||
<!-- ENGINEER HERE --> | <!-- ENGINEER HERE --> |
Revision as of 05:10, 11 August 2017
“ | Yes. I like this new weapon.
Click to listen
— The Heavy.
|
” |
Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds "new" weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, Crafting, Agent Silver, Cool Porygon, CHAWLZ.
Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public.
Contents
Gameplay Demonstration
Custom Weapon Demonstration
Official Server List
Custom TF2 Weapons with Extended MvM Upgrades | USA
Custom TF2 Weapons with Extended MvM Upgrades | EU
Custom TF2 Weapons x10 | USA
Custom TF2 Weapons | USA
Custom TF2 Weapons | EU
TF2Data - Chdata's Custom Weapons | USA
List of weapons
Active weapons
The following weapons are currently available to be equipped.
Active Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
Scout |
Primary |
On kill: Gain a resistance shield that blocks 30% of all incoming damage and the shield is destroyed when the user takes 30 damage or more from a single attack |
On kill: Gain a resistance shield that blocks 60% of all incoming damage and the shield is destroyed when the user takes 60 damage or more from a single attack | |
Primary |
On wearer: +100% debuff damage dealt
Reloading resets the combo |
On wearer: +200% debuff damage dealt
Reloading resets the combo | ||
100px Primary |
Weapon damage increases as health decreases, up to 25% |
Weapon damage increases as health decreases, up to 100% | ||
100px Primary |
On hit: Recharges all rechargeable weapons on wearer by up to 25% |
On hit: Recharges all rechargeable weapons on wearer by up to 100% | ||
Secondary |
While your melee weapon is out, -10% damage taken from the front |
While your melee weapon is out, -20% damage taken from the front | ||
Secondary |
Jump height increases as the user becomes injured, up to +100% |
Jump height increases as the user becomes injured, up to +1000% | ||
100px Secondary |
Minimal damage falloff |
Minimal damage falloff | ||
Secondary |
On drink: Gain up to 120 health over a short period of time |
On drink: Gain up to 120 health over a short period of time | ||
100px Secondary |
On hit with your melee: Refills 2 Shurikens, up to 10 can be held |
Crits whenever it would normally mini-crit | ||
100px Secondary |
While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds |
While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds | ||
Melee |
All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 75% reduction in push force taken from damage or airblasts, 75% sentry bullet damage resistance, and +100% damage vs buildings for 10 seconds |
All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 100% reduction in push force taken from damage or airblasts, 100% sentry bullet damage resistance, and +1000% damage vs buildings for 10 seconds | ||
100px Melee |
While your melee weapon is out, -20% damage taken from the front |
While your melee weapon is out, -40% damage taken from the front | ||
100px Melee |
CURRENTLY NO PUBLIC LINK |
While active: |
While active: | |
Soldier |
Primary |
25% push force against both enemy players and the user |
250% push force against both enemy players and the user | |
100px Primary |
While active: |
While active: | ||
Primary |
Deals mini-crits on direct hits while explosive jumping |
Crits whenever it would normally mini-crit | ||
Primary |
20% bonus max primary ammo on wearer |
200% bonus max primary ammo on wearer | ||
Secondary |
+20% fire rate and +10% reload speed for your primary weapon |
+40% fire rate and +20% reload speed for your primary weapon | ||
Secondary |
10% damage taken by teammates in a large radius (450 hammer units) applies to you that can charge your *Rage* meter |
20% damage taken by teammates in a very large radius (900 hammer units) applies to you that can charge your *Rage* meter | ||
Secondary |
On kill with any weapon: A small health pack is dropped |
On kill with any weapon: A small health pack is dropped | ||
Secondary |
15% ammo regenerated every 5 seconds on wearer |
100% ammo regenerated every 5 seconds on wearer | ||
Secondary |
-50% duration from all debuffs on wearer |
-75% duration from all debuffs on wearer | ||
Secondary |
Deals crits while explosive jumping |
Deals crits while explosive jumping | ||
100px Secondary |
+30% fire rate |
+100% fire rate | ||
Melee |
On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player |
On kill with any weapon: Heals you for 20% of the enemy's maximum health (You can overheal yourself) | ||
Melee |
On kill with any weapon: Stores one *buffs* stack, up to 5 |
On kill with any weapon: Stores one *buffs* stack, up to 10 | ||
Melee |
While active: |
While active: | ||
Pyro |
Primary |
+66% afterburn damage |
+333% afterburn damage | |
Primary |
Alt-fire: Creates a Fireblast (60 damage), it ignites players in the radius, and deals mini-crits vs burning players |
Alt-fire: Creates a Fireblast (120 damage), it ignites players in the radius, and deals mini-crits vs burning players | ||
100px Primary |
Looking down (or jumping) while attacking will launch you (or pull you) through the air |
Full air control on wearer | ||
Secondary |
On hit: Reset enemy afterburn duration |
On hit: Reset enemy afterburn duration | ||
Secondary |
Shoots 4 extra flares |
Shoots 9 extra flares | ||
Secondary |
100% mini-crit hit vs burning players |
100% mini-crit hit vs burning players | ||
100px Secondary |
+50% switch speed to your melee from this weapon |
+100% switch speed to your melee from this weapon | ||
100px Melee |
+50% switch speed to your secondary from this weapon |
+100% switch speed to your secondary from this weapon | ||
100px Melee |
On hit: Generate +25% souls |
On hit: Generate +50% souls | ||
Melee |
While active: |
While active: | ||
Demoman |
Primary |
On wearer: |
On wearer: | |
100px Primary |
User performs a earthquake after landing an explosive jump to damage enemies (up to 66 damage) and pulls enemies towards you |
User performs a earthquake after landing an explosive jump to damage enemies (up to 132 damage) and pulls enemies towards you | ||
100px Primary |
+50% clip size |
+100% clip size | ||
100px Primary |
When a shield is equipped: |
When a shield is equipped: | ||
Primary |
On direct hit: User's direct hits against that enemy deal +75% damage for the next 3 seconds |
On direct hit: User's direct hits against that enemy deal +225% damage for the next 6 seconds | ||
100px Secondary |
While charging: 75% damage resistance and full knockback resistance |
While charging: 90% damage resistance, full critical resistance, and full knockback resistance | ||
Secondary |
While charging: Grants invisibility against enemy players and enemy sentries |
Attacking doesn't cancel your charge | ||
Secondary |
This shield blocks 10 damage from attacks that deal 40 damage or more |
This shield blocks 15 damage from attacks that deal 60 damage or more | ||
Secondary |
Up to +100% explosion radius based on charge |
Up to +1000% explosion radius based on charge | ||
100px Secondary |
When a stickybomb explodes (or when destroyed), it spawns 3 *Iron Bomber* grenades |
When a stickybomb explodes (or when destroyed), it spawns 15 *Iron Bomber* grenades | ||
Melee |
When you pick up a health pack, receive 1 glass of Wine |
When you pick up a health pack, receive 1 glass of Wine | ||
Melee |
While active: |
While active: | ||
Melee |
On kill: Gain a 5 second speed boost |
On hit: Gain a 25 second speed boost | ||
Heavy |
100px Primary |
While spun up: Gain a small move speed bonus and no natural move speed penalty |
While spun up: Gain a large move speed bonus and no natural move speed penalty | |
Primary |
While spun up: 15% of the damage taken adds to a damage resistance meter up to +50% |
While spun up: 25% of the damage taken adds to a damage resistance meter up to +75% | ||
100px Primary |
This weapon deploys & holsters 25% faster |
This weapon deploys & holsters 100% faster | ||
Primary |
Bullets penetrate all enemies |
Bullets penetrate all enemies | ||
Primary |
While active:
After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level |
While active:
After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level | ||
Secondary |
CURRENTLY NO PUBLIC LINK |
All damage dealt charges the Electroshock meter and requires 500 damage |
All damage dealt charges the Electroshock meter and requires 250 damage | |
Secondary |
-15% damage taken from behind |
-30% damage taken from behind | ||
100px Secondary |
On kill: Increase move speed on wearer, up to +60% after 5 kills |
On hit: Gain a 2 speed boost | ||
100px Melee |
Your 3rd hit will always crit and can be stored until it's used |
Your 3rd hit will always crit and can be stored until it's used | ||
100px Melee |
On Wearer: User cannot carry the intelligence |
On Wearer: User cannot carry the intelligence | ||
100px Melee |
On Wearer: User cannot carry the intelligence |
On Wearer: User cannot carry the intelligence | ||
Engineer |
Primary |
On hit friendly building: +15 upgrade and +15 repair |
On hit friendly building: +150 upgrade and +150 repair | |
100px Primary |
On kill: +20 maximum metal and +5% damage, up to 10 stacks |
On kill: +20 maximum metal and +5% damage, up to 50 stacks | ||
Primary |
On kill: +20 maximum metal and +5% damage, up to 10 stacks |
On kill: +20 maximum metal and +5% damage, up to 50 stacks | ||
100px Secondary |
While active: |
While active: | ||
100px Secondary |
While active: |
While active: | ||
100px Melee |
All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3 |
All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3 | ||
Melee |
Gains one critical hit for each Sapper removed |
Gains 10 critical hits for each Sapper removed | ||
Medic |
100px Primary |
Deals up to +50% damage based on your current UberCharge |
Deals up to +100% damage based on your current UberCharge | |
100px Primary |
On hit: +5% Medi Gun healing rate, up to +50% |
On hit: +50% Medi Gun healing rate, up to +500% | ||
100px Secondary |
5% of your damage dealt and 2.5% of your patient's damage dealt is converted to UberCharge |
10% of your damage dealt and 5% of your patient's damage dealt is converted to UberCharge | ||
100px Secondary |
+200% overheal time |
+600% overheal time | ||
Secondary |
While active: |
While active: | ||
Secondary |
While active: |
While active: | ||
Secondary |
+25% heal rate |
+50% heal rate | ||
100px Melee |
On hit: Bleed for 6 seconds |
On hit: Bleed for 30 seconds | ||
Melee |
100% critical hit vs the enemy who killed your healing target for the next 8 seconds |
100% critical hit vs the enemy who killed your healing target for the next 40 seconds | ||
Melee |
While active: |
While active: | ||
100px Melee |
On hit: +20% UberCharge rate, up to +100% |
On hit: +200% UberCharge rate, up to +1000% | ||
Sniper |
100px Primary |
Arrows can bounce up to 3 times |
Arrows can bounce up to 30 times | |
Primary |
On scoped shot: Applies bleeding and fire for 1 second |
On scoped shot: Applies bleeding and fire for 5 second | ||
100px Primary |
While scoped: Slowly fade to be almost fully transparent |
While scoped: Slowly fade to be NEARLY fully transparent | ||
100px Primary |
On headshot: Deals 20% explosive damage to all nearby enemies in radius |
On headshot: Deals 50% explosive damage to all nearby enemies in a large radius | ||
100px Primary |
Damage combo system: |
Damage combo system: | ||
Secondary |
+15% damage for primary and melee weapons |
+30% damage for primary and melee weapons | ||
100px Secondary |
When you take damage from behind, Jarate all nearby enemies for 3 seconds with a 10 second cooldown |
When you take damage from behind, Jarate all nearby enemies for 6 seconds with a 5 second cooldown | ||
100px Secondary |
+25% damage |
+250% damage | ||
100px Secondary |
Damage increases by +5% on hit, up to maximum +100% |
Damage increases by +10% on hit, up to maximum +200% | ||
100px Secondary |
Initial damage impact does 30 damage and enemies bleed for 5 seconds |
Initial damage impact does 60 damage and enemies bleed for 10 seconds | ||
100px Melee |
This weapon deploys 25% faster |
This weapon deploys 100% faster | ||
100px Melee |
Wearer never take fall damage |
Wearer never take fall damage | ||
100px Melee |
On hit: Gain +25% charge rate for your primary weapon |
On hit: Gain +50% charge rate for your primary weapon | ||
100px Melee |
While active: |
While active: | ||
Spy |
Secondary |
This weapon deploys 25% faster |
This weapon deploys 100% faster | |
Secondary |
On hit: Target is marked for death, slowed down by 15%, and is highlighted to make them be seen through walls for 8 seconds |
On hit: Target is marked for death, slowed down by 30%, and is highlighted to make them be seen through walls for 15 seconds | ||
100px Secondary |
No ammo spent on successful hits |
Crits on headshot | ||
100px Melee |
Instantly cloak after a backstab and infect the victim with a plague |
Instantly cloak after a backstab and infect the victim with a plague | ||
Melee |
On backstab kill: Gain +3% move speed, +6% cloaking speed, and +3% decloaking speed (up to 5 stacks) |
On backstab kill: Gain +6% move speed, +12% cloaking speed, and +6% decloaking speed (up to 5 stacks) | ||
100px Building |
Restores a small amount of health when a sapped building is destroyed |
Restores health when a sapped building is destroyed | ||
Building |
+50% damage against buildings |
+100% damage against buildings | ||
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
While cloaked: +5 health regenerated per second |
While cloaked: +50 health regenerated per second | |
PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
On use if moving: User will leap in the direction when used |
On use if moving: User will leap in the direction when used | |
Scout, Soldier, Pyro, Demoman, Heavy, Medic, Sniper | 100px Melee |
+25% damage against the same class type |
+100% damage against the same class type | |
100px Melee |
On kill: Gain a bumper car and 50% damage resistance for 10 seconds |
On kill: Gain a bumper car, *Strength* Mannpower powerup, and *Resistance* Mannpower powerup for 10 seconds | ||
Soldier, Pyro, Heavy and Engineer |
On hit: A percentage of victim's primary ammo (up to 25%), secondary ammo (up to 50%), metal (up to 10%), rage bar (up to 10%), cloak (up to 25%), and/or Medi Gun charge (up to 10%) are drained based on damage and current amounts |
On hit: A percentage of victim's primary ammo (up to 50%), secondary ammo (up to 100%), metal (up to 20%), rage bar (up to 20%), cloak (up to 50%), and/or Medi Gun charge (up to 20%) are drained based on damage and current amounts | ||
150px |
On kill: Increase clip size by 1 shot, up to 8 shots |
Hold fire to load up your shots and release fire to unleash the barrage |
Current Development Team
Chdata - Main Plugin Developer
Crafting - Main Developer, YouTube, Steam Group, & Server Owner
KarmaCharger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Agent Silver - Custom Attribute Developer
Cool Porygon - Custom Attribute Developer
CHAWLZ - Custom Attribute Developer
Former Development Members
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Custom Attribute Developer & Main Plugin Developer
404 - Developer
Deathreus - Developer
Orion™ - Custom Attribute Developer
The655 - Custom Attribute Developer
Nergal - Custom Attribute Developer
Known Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.
External links
- Official AlliedMods Page
- Official Steam Group
- Official YouTube Channel
- Official Discord Channel
- Official Twitch Channel
- Official Twitter
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