July 3, 2015 Patch

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Patch notes

Team Fortress 2

  • Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
  • Fixed a random crash that affected OSX only
  • Updated the collision geometry for the turbines in Powerhouse
  • Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
  • Valve official quickplay and matchmaking servers are no longer listed in the server browser
  • Players no longer drop their weapons in MvM
  • Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
  • Spies can no longer pick up weapons when disguised or cloaked
  • Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
  • Fixed players dropping multiple instances of the same weapon at once
  • Fixed unintended changes to rocket and other explosive jumping behavior
  • Fixed dropped weapons occasionally using an incorrect skin
  • Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
  • Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
  • Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
  • Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
  • Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
  • Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
  • Fixed being able to craft some previously un-craftable items
  • Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
  • Fixed a client crash related to particles
  • Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
  • Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
  • Fixed a bug that caused the Shortstop to reload faster than normal
  • Fixed dropped energy weapons not being able to fire after being picked up
  • Fixed some weapons not displaying their charge meters after being picked up
  • Fixed the box used in the Box Trot taunt sometimes being the wrong color
  • Steam Community Market
    • Fixed skinned items appearing as "Decorated Item"
    • Items that are temporarily un-tradable can now properly be listed on the market

Undocumented changes

  • Reverted Item level changes
  • Reverted the ability to giftwrap stock weapons.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/steam.inf
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/models/player/items/scout/xms_scattergun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/scout/xms_scattergun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/scout/xms_scattergun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/scout/xms_scattergun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/scout/xms_scattergun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/xms_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/xms_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/xms_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/xms_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/xms_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/xms_rocketlauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/xms_rocketlauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/xms_rocketlauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/xms_rocketlauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/soldier/xms_rocketlauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.phy
Modified: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_overhealer/c_overhealer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_overhealer/c_overhealer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_overhealer/c_overhealer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_overhealer/c_overhealer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_overhealer/c_overhealer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.vvd