User:Knee/Medieval

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Promotional for Medieval Gamemode
Welcome...to the Dominatening!
The Demoman

Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.

Gameplay mechanics

  • Players drop small medkits instead of weapons upon death.
  • Using the Übersaw does not build the Medic's ÜberCharge meter.
  • Generally, only non-ranged weapons and items or bows may be used.
  • Item set effects are still applied even if the set contains disallowed weapons.
  • Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
  • Third-person mode can be enabled without sv_cheats by using the command tf_medieval_thirdperson 1.

Allowed weapons

See also: Category:Medieval weapons


Usable Scout Weapons

Scout
Item icon Bonk! Atomic Punch.pngBonk! Atomic Punch Item icon Crit-a-Cola.pngCrit-a-Cola Mad MilkMad Milk

Usable Soldier Weapons

Item icon Buff Banner.pngBuff Banner
Item icon Battalion's Backup.pngBattalion's Backup



Usable Demoman Weapons

Item icon Chargin' Targe.pngChargin' Targe



Usable Heavy Weapons

Item icon Sandvich.pngSandvich
Item icon Dalokohs Bar.pngDalokohs Bar
Item icon Buffalo Steak Sandvich.pngBuffalo Steak Sandvich



Usable Medic Weapons

Item icon Crusader's Crossbow.pngCrusader's Crossbow



Usable Sniper Weapons

Item icon Huntsman.pngHuntsman
Item icon Razorback.pngRazorback
Item icon Darwin's Danger Shield.pngDarwin's Danger Shield


Usable Spy Weapons

Item icon Disguise Kit.pngDisguise Kit
Invisibility watchInvisibility Watch
Cloak and DaggerCloak and Dagger
Dead RingerDead Ringer
Enthusiast's TimepieceEnthusiast's Timepiece

Maps

The Medieval Mode is currently only available by default on the map Degroot Keep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
Degroot Keep Castle.png Degroot Keep cp_degrootkeep

Strategy

Main article: Medieval Mode strategy

Chat parser

Promotional Logo For the Medieval Gamemode

When playing on Medieval maps, an "auto-roleplay" parser modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.

Word Replacement

This page does not list every possible word replacement. For a full listing see autorp.txt.
Original Text Replacement
it is
it's
tis
it was 'twas
it would 'twould
it will 'twill
it were 'twere
shall not
will not
shan't
over there yonder
in the i' the
thank you many good thanks to you
thankee
kindly thanks to you
grammercy to you
you
u
thou
thee
ye
are art
lol lolleth
lollery
killed
beaten
slain
vanquished
brung low
conquered
fleeced
humbled
subjugated
bested
foiled
goodbye
bye
seeya
goodnight
farewell
fare thee well
good morrow
by your leave
godspeed
begone
good day
good day, sirrah
good day, sire
good day, master
adieu
cheerio
pleasant journey
I bid thee good day
I bid thee farewell
yes aye
yea
yea verily
no nay
nayeth
hello
hi
good day
well met
well meteth
tally ho
ave
does doeseth
dost
doth
kill
gank
slay
vanquish
bring low
conquer
fleece
humble
subjugate
best
foil
your thy
thine
thyne
my mine
in within
flag pennant
banner
colors
heraldry
Original Text Replacement
walking a-walkin'
bet warrant
the ye
joke jest
jape
balls
groin
leathers
beans
poundables
nethers
nadchakles
buis
fellahs
coin purse
afk away, fighting kobolds
away, fruity knights
aft, frisking knickers
abaft, flailing knouts
map chart
please I pray you
prithee
pray
ok as you will
agreed
well said
just so
is be
never ne'er
haha
hehe
heh
hah
guffaw!
cackle!
oh, 'tis to laugh!
zounds!
chuckle!
snigger!
snort!
snicker!
cachinnate!
titter!
and there was much tittering!
and there was much guffawing!
and there was much chuckling!
and there was much snorting!
and there was much snickering!
and there was much mirth!
assist aid
aideth
saveth
assistance
succor
could couldst
would wouldst
sure shore
maybe mayhaps
perchance
girl
woman
madame
waif
mistress
lass
lady
goodwife
maid
maiden
later anon
often oft
really indeed
in truth
those yon
here hither
enough enow
child poppet
why wherefore
away aroint
being bein'
of o'
fucker swiver
shit nightsoil

Punctuation

Original Text Replacement
! , verily!
, verily I say!
, verily I sayeth!
, I say!
, I sayeth!
! Huzzah!
! Hear Hear!
! What-ho!
! Ho!
! Fie!
, indeed!
Original Text Replacement
? , I say?
, I wonder?
, wonder I?
, what say thee?
, what sayeth thee?
, what say thou?
, what sayeth thou?
, I ponder?
, I pondereth?
, pray tell?
, ho?
, do tell?

Insults

Original Text Replacement
idiot <adjective>, <adjective> <noun>
fool
bastard

Classes

Original Text Replacement
Demoman swordsman
scotsman
drunkard
swordmaster
blademaster
knight
paladin
blades for hire
Engineer
Engy
craftsman
smith
smithy
blacksmith
artisan
machinist
ironsmith
metalworker
golem-maker
golemist
Heavy bouncer
boxer
brawler
bruiser
Medic priest
cleric
healer
nursemaid
bonesetter
butcher
medicine man
witchdoctor
leech
apothecary
wizard
Original Text Replacement
Pyro pyromaniac
maniac
flamewielder
firebrand
fire mage
fire magus
Masked Salamander
Scout lookout
outrider
spotter
explorer
patroller
runner
advance guard
Soldier
Solly
champion
mercenary
shovelman
warrior
Sniper hunter
ranger
woodsman
beastmaster
australian
archer
bowman
arrowman
fletcher
Spy cutpurse
pickpocket
vagabond
blackguard
hooligan
pilferer
backstabber
thief
haunt
rogue
rouge


Added to beginning of chat messages

  • Forsooth,
  • I say,
  • I sayeth,
  • Forsooth, I say,
  • Forsooth, say I,
  • Forsooth, sayeth I,
  • Hark!
  • Harketh!
  • By <god>,
  • By the Will of <god adjective> <god>,
  • By the <body part adjective> <body part> of the <god adjective> <god>,
  • By <god adjective> <god>'s <body part adjective> <body part>,
  • Avast,
  • Zounds,
  • Perchance,
  • Pray tell,
  • Prithee,
  • What hey,
  • What ho,
  • Pray,
  • Surely
  • Pray pardon,
  • Alas,
  • In short,
  • My Lord,
  • My Lady,
  • By my faith,
  • If it pleases you,
  • I pray you,
  • In truth,
  • By my trowth,
  • In sooth,
  • By my word,
  • S'wounds,
  • Z'wounds,
  • <god>'s wounds,
  • <god>'s <body part>,
  • Heigh-ho,
  • Ah,
  • Quoth I,
  • Listen,
  • Listen thee,
  • Hear me,
  • Now hear me,
  • I warrant
  • Come,
  • Kind sire,
  • Sire,
  • There is much in what you say, and yet,

Added to end of chat messages

  • Anon!
  • Hum.
  • Good sir!
  • Good sire!
  • Milady!
  • My Liege!
  • Guvnor!

Notes

  • Server operators can disable this behavior by setting tf_medieval_autorp to 0.
  • Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified.
  • The rules for chat modification are defined in File:Autorp.txt (direct link).
  • Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.

Previous changes

December 22, 2010 Patch

  • Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).