User:Knee/Medieval
“ | Welcome...to the Dominatening!
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— The Demoman
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” |
Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.
Gameplay mechanics
- Players drop small medkits instead of weapons upon death.
- Using the Übersaw does not build the Medic's ÜberCharge meter.
- Generally, only non-ranged weapons and items or bows may be used.
- Item set effects are still applied even if the set contains disallowed weapons.
- Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
- Third-person mode can be enabled without sv_cheats by using the command
tf_medieval_thirdperson 1
.
Allowed weapons
See also: Category:Medieval weapons
- All Melee weapons.
- Any taunt kills associated with permitted weapons.
Usable Scout Weapons
Scout | ||
---|---|---|
Bonk! Atomic Punch | Crit-a-Cola | Mad Milk |
Usable Soldier Weapons
Buff Banner |
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Battalion's Backup |
Usable Demoman Weapons
Chargin' Targe |
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Usable Heavy Weapons
Sandvich |
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Dalokohs Bar |
Buffalo Steak Sandvich |
Usable Medic Weapons
Crusader's Crossbow |
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Usable Sniper Weapons
Huntsman |
---|
Razorback |
Darwin's Danger Shield |
Usable Spy Weapons
Disguise Kit |
---|
Invisibility Watch |
Cloak and Dagger |
Dead Ringer |
Enthusiast's Timepiece |
Maps
The Medieval Mode is currently only available by default on the map Degroot Keep. It can be enabled on any other map with the server variable tf_medieval
set to 1
.
Map | File Name | |
---|---|---|
Degroot Keep | cp_degrootkeep |
Strategy
Main article: Medieval Mode strategy
Chat parser
When playing on Medieval maps, an "auto-roleplay" parser modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.
Word Replacement
- This page does not list every possible word replacement. For a full listing see autorp.txt.
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Punctuation
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Insults
Original Text | Replacement |
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idiot | <adjective>, <adjective> <noun> |
fool | |
bastard |
Adjectives | |||
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Nouns | |||
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Classes
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Added to beginning of chat messages
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Gods | |||
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God adjectives | |||
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Body parts | |||
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Body part adjectives | |||
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Added to end of chat messages
- Anon!
- Hum.
- Good sir!
- Good sire!
- Milady!
- My Liege!
- Guvnor!
Notes
- Server operators can disable this behavior by setting
tf_medieval_autorp
to0
. - Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified.
- The rules for chat modification are defined in File:Autorp.txt (direct link).
- Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.
Previous changes
- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).