Difference between revisions of "June 11, 2014 Patch"

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(Seriously, just spawn as a Spy and you'll notice your knife is the weapon you end up with.)
(add an undocumented change: The GRU's vulnerability time was changed from 3s to 5s)
 
(24 intermediate revisions by 11 users not shown)
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| month        = june
 
| month        = june
 
| year        = 2014
 
| year        = 2014
| after        =  
+
| after        = {{Patch name|6|12|2014}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/13629/
 
| source      = http://store.steampowered.com/news/13629/
Line 24: Line 24:
 
** Can now pickup buildings
 
** Can now pickup buildings
 
** Repair and upgrade rates have been decreased
 
** Repair and upgrade rates have been decreased
** Can teleport to your spawn room or your Teleporter Exit
+
** Can teleport to your spawn room or your Teleporter Exit<ref>New console command for quick access: <kbd>eureka_teleport 0</kbd> to teleport home, <kbd>eureka_teleport 1</kbd> to teleport to exit</ref>
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
* Updated the [[backpack]] icons for the [[Director's Vision]], [[Meet the Medic (taunt)|Meet the Medic]], [[Schadenfreude]], [[High Five!]] and [[Shred Alert]] taunts.
+
* [[w:refactoring|Refactored]] taunts:
* Added a prompt above players in the High Five! taunt pose.
+
** Added localization strings for a currently unused taunt slot and in-game taunt [[Heads-up display|HUD]].
* Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
+
** Updated the [[backpack]] icons for the [[Director's Vision]], [[Meet the Medic (taunt)|Meet the Medic]], [[Schadenfreude]], [[High Five!]] and [[Shred Alert]] taunts.
* Moved the Director's Vision from the [[Action items|Action]] slot to the currently unused Taunt slot.
+
** Added a prompt above players in the High Five! taunt pose.
* Fixed Spy's [[Weapons#Spy|revolvers]] not using the [[Spy]]'s hand in reload animations.
+
** Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
* [[Bread]] now sometimes spawn when using a [[Teleporter]].
+
** Moved the Director's Vision from the [[Action items|Action]] slot to the Taunt slot.
 +
** Fixed a bug that let players move while [[taunt]]ing.
 +
** Adjustments to the taunt item definition structure
 +
* Fixed Spy's [[Weapons#Spy|revolvers]] not using the Spy's hand in reload animations.
 +
* [[Bread]] now occasionally spawns when using a [[Teleporter]].
 
* Updated the [[Equip region|<code>equip_region</code>]] of [[El Muchacho]].
 
* Updated the [[Equip region|<code>equip_region</code>]] of [[El Muchacho]].
 
* Updated the item type of [[Brawling Buccaneer]] and [[Hornblower]].
 
* Updated the item type of [[Brawling Buccaneer]] and [[Hornblower]].
* Added console commands <code>tf_taunt_move_forward_speed</code>, <code>tf_allow_sliding_taunt</code> and <code>taunt_by_name</code>.
+
* Added console commands {{cvar|tf_taunt_move_forward_speed}}, {{cvar|tf_allow_sliding_taunt}}, <code>eureka_teleport</code> and <code>taunt_by_name</code>.
* [[Dispensers]] now cost 70 metal when using the [[Gunslinger]].
+
* [[Dispensers]] now cost 70 metal when using the [[Gunslinger]]. <ref>Later fixed in patch 2.</ref>
* Fixed a bug that let players move while [[taunt]]ing.
+
* Added a white line above the names of buildings on the [[PDA|Construction PDA]] menus.
* Added a white line above the names of the buildings on the [[PDA|Construction PDA]] menus.
 
 
* Spies now default to their Knife on spawn rather than their Revolver unless "Remember the Active Weapon between lives." is enabled.
 
* Spies now default to their Knife on spawn rather than their Revolver unless "Remember the Active Weapon between lives." is enabled.
 +
* Modified the [[Disguise Kit]] menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits.
 +
* New unused entity [[vdc:tf_throwable_projectile_breadmonster|tf_throwable_projectile_breadmonster]]
 +
* Player condition # 66 (used by the invisibility [[magic spells|spell]]) has been altered:
 +
** Weapons now fire slower
 +
** Spies can attack while cloaked with only a short time of semi transparency as the cost
 +
* The [[Gloves of Running Urgently]]'s mini-crit vulnerability time was increased from 3 seconds to 5 seconds.
  
 
=== Patch 2 ===
 
=== Patch 2 ===
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* Fixed not being able to equip The Director's Vision taunt in the Action slot
 
* Fixed not being able to equip The Director's Vision taunt in the Action slot
 
* Fixed not being able to taunt with the Spy's [[disguise kit]]
 
* Fixed not being able to taunt with the Spy's [[disguise kit]]
* Fixed the [[Engineer]]'s build menu staying open after changing class<ref>Additionally happened with the Spy's disguise menu.</ref>
+
* Fixed the [[Engineer]]'s build menu staying open after changing class<ref>Additionally happened with the Spy's disguise menu</ref>
 
* Fixed being charged the incorrect amount of [[metal]] for a [[Dispenser]] when The Gunslinger is equipped
 
* Fixed being charged the incorrect amount of [[metal]] for a [[Dispenser]] when The Gunslinger is equipped
 
* Updated the description of The High Five! Taunt to better describe the new toggle behavior
 
* Updated the description of The High Five! Taunt to better describe the new toggle behavior
* Updated the materials for The Eureka Effect HUD to support <code>mat_picmip</code>
+
* Updated the materials for The Eureka Effect HUD to support {{cvar|mat_picmip}}
 
+
=== Undocumented changes ===
 +
* Shuffled around the backpack images and models for the variants of the [[Tournament Medal - AsiaFortress Cup (Season 7)|AsiaFortress Cup Season 7 medals]].
 
== Notes ==
 
== Notes ==
 
<references/>
 
<references/>
 
}}
 
}}

Latest revision as of 13:40, 28 July 2014

Patch notes

Patch 1

Undocumented changes

  • Refactored taunts:
    • Added localization strings for a currently unused taunt slot and in-game taunt HUD.
    • Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
    • Added a prompt above players in the High Five! taunt pose.
    • Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
    • Moved the Director's Vision from the Action slot to the Taunt slot.
    • Fixed a bug that let players move while taunting.
    • Adjustments to the taunt item definition structure
  • Fixed Spy's revolvers not using the Spy's hand in reload animations.
  • Bread now occasionally spawns when using a Teleporter.
  • Updated the equip_region of El Muchacho.
  • Updated the item type of Brawling Buccaneer and Hornblower.
  • Added console commands tf_taunt_move_forward_speed, tf_allow_sliding_taunt, eureka_teleport and taunt_by_name.
  • Dispensers now cost 70 metal when using the Gunslinger. [3]
  • Added a white line above the names of buildings on the Construction PDA menus.
  • Spies now default to their Knife on spawn rather than their Revolver unless "Remember the Active Weapon between lives." is enabled.
  • Modified the Disguise Kit menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits.
  • New unused entity tf_throwable_projectile_breadmonster
  • Player condition # 66 (used by the invisibility spell) has been altered:
    • Weapons now fire slower
    • Spies can attack while cloaked with only a short time of semi transparency as the cost
  • The Gloves of Running Urgently's mini-crit vulnerability time was increased from 3 seconds to 5 seconds.

Patch 2

  • Fixed a client crash caused by failing to properly parse the item schema
  • Fixed not being able to equip The Director's Vision taunt in the Action slot
  • Fixed not being able to taunt with the Spy's disguise kit
  • Fixed the Engineer's build menu staying open after changing class[4]
  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
  • Updated the description of The High Five! Taunt to better describe the new toggle behavior
  • Updated the materials for The Eureka Effect HUD to support mat_picmip

Undocumented changes

Notes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: bin/tf.fgd
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.vvd
Modified: tf/tf2_misc_dir.vpk/particles/speechbubbles.pcf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/all_brutal_taunt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/all_brutal_taunt_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/all_laugh_taunt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/all_laugh_taunt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_blank.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_blank_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_highfive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_highfive_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_replay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_replay_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_heroic_taunt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_heroic_taunt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt_attention.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt_bad.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/eng_eureka_tele_home.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/ico_reel.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/ico_spy.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scope_normal_alt_ul.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scope_sniper_alt_ul.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scope_sniper_alt_ul_dx80.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_baguette.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_burnt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_cinnamon.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_cinnamon_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_cornbread.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_cornbread_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_crumpet.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_crumpet_exponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_crumpet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_plainloaf.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_pretzel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_ration.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_russianblack.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_russianblack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_color.vtf

Patch 2

Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_textures_dir.vpk/materials/hud/eng_eureka_tele_home.vtf