Difference between revisions of "Doe's Doom (mission)"
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{{Mission infobox | {{Mission infobox | ||
|mission-name=Doe's Doom | |mission-name=Doe's Doom | ||
− | |mission-file-name=mvm_decoy_intermidate | + | |mission-file-name=mvm_decoy_intermidate |
|mission-map=[[Decoy]] | |mission-map=[[Decoy]] | ||
|mission-waves=7 | |mission-waves=7 |
Revision as of 21:06, 21 December 2012
Doe's Doom | |
---|---|
Basic Information | |
Name: | Doe's Doom |
File name: |
mvm_decoy_intermidate
|
Developer(s): | Valve |
Map: | Decoy |
Mission type: | Unknown |
Waves: | 7 |
Difficulty: | Intermediate |
Starting credits: | 400 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Doe's Doom is an intermediate invasion mission available on the Decoy map.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (800 Credits) | |||||||||
1A | 1/4 Easy 3/4 Hard |
— Melee only |
5 | 15 | 64 | — | 5 | 400 | |
1B | Expert | — | 1 | 1 | 1 | 8 | 30 | 100 | |
Easy | — | 3 | 12 | 12 | 10 | 7 | 300 | ||
Wave 2 (825 Credits) | |||||||||
2A-1 | 24,000 | — | — | — | 1 | — | — | 200 | |
2A-2 | Easy | — | 5 | 5 | 5 | 15 | 0 | 50 | |
2B | Easy | — | 2 | 10 | 10 | 55 | 3 | 100 | |
Easy | -150% fire rate penalty |
2 | 10 | 10 | 40 | 9 | 150 | ||
2C | Easy | — | 6 | 6 | 6 | 5 | 1 | 150 | |
2D | Easy | — | 4 | 14 | 14 | 20 | 4 | 150 | |
2E | Easy | — | 1 | 1 | 1 | 37 | 1 | 25 | |
Wave 3 (1000 Credits) | |||||||||
3A | |||||||||
Hard | — | 5 | 15 | 30 | — | 7 | 250 | ||
Hard | — | ||||||||
3B-1 | Easy | — | 4 | 10 | 30 | 15 | 5.5 | 200 | |
3B-2 | Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
4 | 4 | 8 | 18 | 7 | 50 | |
3C | |||||||||
Easy | Fires continuously | 5 | 15 | 40 | 18 | 4 | 500 | ||
Hard | — | ||||||||
Support | Expert | — | 2 | 2 | ∞ | 90 | 20 | — | |
Wave 4 (600 Credits) | |||||||||
4A | |||||||||
Hard | — | 9 | 9 | 9 | — | — | 100 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | Spawns with full rage +800% buff duration | ||||||||
4B-1 | Hard | 1/2 Flank defenders's right 1/2 Flank defenders's left |
1 | 10 | 24 | 1 | 1.5 | 100 | |
4B-2 | |||||||||
Normal | — | 9 | 9 | 9 | 20 | — | 200 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | Spawns with full rage +800% buff duration | ||||||||
4C | Hard | 1/2 Flank defenders's right 1/2 Flank defenders's left |
4 | 12 | 24 | — | 4 | 50 | |
Expert | — | 9 | 9 | 18 | 40 | 34 | 150 | ||
Pyro Pusher |
Expert | — | |||||||
Normal | Spawns with full rage +800% buff duration | ||||||||
Wave 5 (1000 Credits) | |||||||||
5A-1 | Easy | Fires continuously | 5 | 14 | 14 | — | 6 | 100 | |
5A-2 | Expert | — | 1 | 1 | 1 | — | — | 200 | |
5A-3 | |||||||||
Expert | — | 6 | 6 | 6 | 35 | — | 350 | ||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
Easy | Fires continuously | ||||||||
5B | |||||||||
Easy | — | 4 | 12 | 40 | 28 | 8 | 200 | ||
Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
5C | |||||||||
3/4 | Easy | — | 4 | 16 | 40 | 45 | 1 | 150 | |
1/4 | Hard | — | |||||||
Support | Normal | — | 1 | 1 | ∞ | 60 | 20 | — | |
Wave 6 (750 Credits) | |||||||||
6A-1 | Hard | Melee only | 6 | 10 | 55 | — | 4 | 300 | |
6A-2 | Easy | — | 1 | 4 | 10 | 6 | 7 | 150 | |
Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
2 | 4 | 16 | 10 | 15 | 150 | ||
6B | Easy | — | 6 | 12 | 12 | 20 | 9 | 150 | |
Support | Normal | — | 2 | 2 | ∞ | 10 | 20 | — | |
Expert | — | 4 | 4 | ∞ | 15 | 20 | — | ||
Wave 7 (1100 Credits) | |||||||||
7 | 20,000 | — | — | — | 1 | — | — | 200 | |
Easy | — | 1 | 5 | 5 | — | 1 | 100 | ||
Easy | 1/2 Flank defenders's right 1/2 Flank defenders's left |
2 | 8 | 8 | 1 | 6 | 200 | ||
20,000 | — | — | — | 1 | 11 | — | 200 | ||
Expert | — | 5 | 10 | 10 | 90 | 50 | 200 | ||
Quick-Fix Medic |
Easy | — | |||||||
Support | Expert | — | 2 | 2 | ∞ | 15 | 35 | — | |
Easy | Melee only | 3 | 12 | ∞ | 60 | 6 | 200 |
Basic Strategies
This mission, along with Day of Wreckening, are the missions to introduce the use of Extended Concheror Soldiers in Intermediate as well as the rest of Mann Up mode. Their buff is full prior to spawning and is activated about 3 seconds before the robots drop on the field. This buff causes all robots around them to gain health back from damage they have dealt to players.
In wave 4 of this mission, Concheror Soldiers drop in groups along with 7 Flare Gun Pyros and a giant Heavy Heater. This use does not include Quick-Fix Medics, but must still be taken out first to effectively complete the wave.
Trivia
References
See also
- Decoy
- Day of Wreckening (mission)
- Cave-in (mission)
- Quarry (mission)
- Mean Machines (mission)
- Mannhunt (mission)
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