Difference between revisions of "Spy (Classic)"
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{{infobox class | {{infobox class | ||
|image=TFC_Spy.png | |image=TFC_Spy.png | ||
− | |health= | + | |type=[[Offensive]] |
− | |speed=Medium | + | |health=90<br> <small>(140 when [[Healing#Overheal|overhealed]]by a Medic</small> |
+ | |armor= 120 | ||
+ | |armor-type = Medium | ||
+ | |speed=Medium<br> | ||
}} | }} | ||
+ | The '''Spy''' is a class in the classic Team Fortress games. His primary role is to infiltrate the enemy's base and perform activities such as killing high value targets or slip past enemy defenses and grab the enemy flag. In order to do this, he has the ability to disguise himself as members of the enemy team and feign death. To take out high value targets, the Spy is equipped with a [[Knife (classic)|Knife]] that will kill an enemy in one hit if the target is [[backstab]]bed. He can also use the [[Tranquilizer Gun (Classic)|Tranquilizer Gun]] to slow down a potential victim in order to make a backstab easier. | ||
− | + | In case of an emergency, the Spy is equipped with a [[Super Shotgun (Classic)|Super Shotgun]] and [[Nailgun (Classic)|Nailgun]]. These weapons let the Spy fight back in case he is caught. He also has 100 points of Medium Armor in order to survive a few extra hits. | |
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|- | |- | ||
! Weapon 1 | ! Weapon 1 | ||
− | | '''[[ | + | | '''[[Knife (Classic)|Knife]]''' |
| N/A | | N/A | ||
| N/A | | N/A | ||
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|- | |- | ||
! Weapon 2 | ! Weapon 2 | ||
− | | '''[[ | + | | '''[[Tranquilizer Gun (Classic)|Tranquilizer Gun]]''' |
| | | | ||
| 40 | | 40 | ||
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|- | |- | ||
! Weapon 3 | ! Weapon 3 | ||
− | | '''[[ | + | | '''[[Super Shotgun (Classic)|Super Shotgun]]''' |
| 16 | | 16 | ||
| 40 | | 40 | ||
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|- | |- | ||
! Weapon 4 | ! Weapon 4 | ||
− | | '''[[ | + | | '''[[Nailgun (Classic)|Nailgun]]''' |
| 100 | | 100 | ||
| 100 | | 100 | ||
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|- | |- | ||
! Primary | ! Primary | ||
− | | '''[[ | + | | '''[[Normal Grenade (Classic)|Normal Grenade]]''' |
| 4 | | 4 | ||
| High | | High | ||
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|- | |- | ||
! Secondary | ! Secondary | ||
− | | '''[[ | + | | '''[[Gas Grenade (Classic)|Gas Grenade]]''' |
| 4 | | 4 | ||
| | | | ||
| | | | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
*The original Spy from Quake Team Fortress was based off a glitch where players would see enemies as their own team | *The original Spy from Quake Team Fortress was based off a glitch where players would see enemies as their own team | ||
− | == | + | ==Gallery== |
− | |||
− | + | <gallery> | |
+ | File:spynew_tfc.png|The new ''[[TFC]]'' Spy. | ||
+ | File:spyold_tfc.png|The old ''TFC'' Spy. | ||
+ | File:spy_qwtf.png|The ''[[QWTF]]'' Spy.</gallery> | ||
− | {{ | + | {{TFC Nav}} |
− | [[Category:Classes | + | {{Classic_Spy_nav}} |
− | + | [[Category:Classes (Classic)]] | |
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Revision as of 04:48, 26 October 2010
Spy (Classic) | |
---|---|
Basic Information | |
Type: | Offensive |
Health: | 90 (140 when overhealedby a Medic |
Armor: | 120 |
Armor type: | Medium |
Speed: | Medium |
The Spy is a class in the classic Team Fortress games. His primary role is to infiltrate the enemy's base and perform activities such as killing high value targets or slip past enemy defenses and grab the enemy flag. In order to do this, he has the ability to disguise himself as members of the enemy team and feign death. To take out high value targets, the Spy is equipped with a Knife that will kill an enemy in one hit if the target is backstabbed. He can also use the Tranquilizer Gun to slow down a potential victim in order to make a backstab easier.
In case of an emergency, the Spy is equipped with a Super Shotgun and Nailgun. These weapons let the Spy fight back in case he is caught. He also has 100 points of Medium Armor in order to survive a few extra hits.
Basic Strategy
- Make a plan. Be prepared to run if discovered
- Disguise well. Make sure you dont look suspicious in your disguise.
- Destroy Sentry Guns.
- Your backstab is an instakill to any enemy. Use it on high priority targets.
- Your hallucination grenades last a relatively long time and can cause a lot of mayhem to an enemy. You can either distract them for others to finish off or force them to wait out until they can operate properly again.
- An ability valuable to a Spy is feign death. Appear to die but can still look around. Many will assume they killed you and move on. Be careful for more observant enemies and Pyros, however, especially since you cannot move while feigning death. This ability can be used to get a second chance at a backstab if your target realised you the first time.
Special Abilities
Class Skill: Opens up disguise menu.
Abilities:
- Uncover an enemy Spy by touching him.
- Disguise as any class on the other team.
- Feign your own death.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Knife | N/A | N/A | N/A | If an enemy is hit from behind, it will result in an instant kill. |
Weapon 2 | Tranquilizer Gun | 40 | Shells | ||
Weapon 3 | Super Shotgun | 16 | 40 | Shells | |
Weapon 4 | Nailgun | 100 | 100 | Nails |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Normal Grenade | 4 | High | |
Secondary | Gas Grenade | 4 |
Trivia
- The original Spy from Quake Team Fortress was based off a glitch where players would see enemies as their own team
Gallery
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