Difference between revisions of "Gun Mettle Update/zh-hans"
(Updated page. Need translation for Tweaked Classes and Weapons...) |
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{{DISPLAYTITLE:Gun Mettle 更新}} | {{DISPLAYTITLE:Gun Mettle 更新}} | ||
− | |||
{{patch info|7|2|2015}} | {{patch info|7|2|2015}} | ||
[[File:Gun Mettle Update Pic.png|frameless|right|290px]] | [[File:Gun Mettle Update Pic.png|frameless|right|290px]] | ||
− | '''Gun Mettle 更新'''('''Gun Mettle Update''')是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的 [[Gun Mettle Campaign]] | + | '''Gun Mettle 更新'''('''Gun Mettle Update''')是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的 [[Gun Mettle Campaign/zh-hans|Gun Mettle 活动]]以让玩家完成基于技能的挑战并解锁其中一种的武器和独家的武器手提箱。玩家必须购买 [[Gun Mettle Campaign Pass/zh-hans|Gun Mettle 活动通行证]]以能参加该活动。 |
==新增项目== | ==新增项目== | ||
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|- | |- | ||
|style="background-color:#b7a2ba;" |'''[[Powerhouse/zh-hans|Powerhouse]]<br>(发电厂)''' | |style="background-color:#b7a2ba;" |'''[[Powerhouse/zh-hans|Powerhouse]]<br>(发电厂)''' | ||
− | | width="100px" |[[File:Cp_powerhouse.jpg|160px|link=Powerhouse/zh-hans]] | + | | width="100px" |[[File:Cp_powerhouse.jpg|160px|link=Powerhouse/zh-hans|Powerhouse]] |
| align="center" |'''[[Control Point (game mode)/zh-hans|控制点]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/zh-hans|控制点]] | | align="center" |'''[[Control Point (game mode)/zh-hans|控制点]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/zh-hans|控制点]] | ||
| width="60px" |{{code|cp_powerhouse}} | | width="60px" |{{code|cp_powerhouse}} | ||
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| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}''' | | style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}''' | ||
+ | |} | ||
+ | |||
+ | === 工具 === | ||
+ | {{main|Tools|l1=工具}} | ||
+ | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
+ | | align="center" style="background: #FFFCF7 " | {{Icon item|Concealed Killer Weapons Case|75px}} | ||
+ | | style="background: #FFFCF7 "| '''{{item link|Concealed Killer Weapons Case}}''' | ||
+ | |- | ||
+ | | align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Campaign Coin|75px}} | ||
+ | | style="background: #FFFCF7 "| '''{{item link|Gun Mettle Campaign Coin}}''' | ||
+ | |- | ||
+ | | align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Key|75px}} | ||
+ | | style="background: #FFFCF7 "| '''{{item link|Gun Mettle Key}}''' | ||
+ | |- | ||
+ | | align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Campaign Pass|75px}} | ||
+ | | style="background: #FFFCF7 "| '''{{item link|Gun Mettle Campaign Pass}}''' | ||
+ | |- | ||
+ | | align="center" style="background: #FFFCF7 " | {{Icon item|Powerhouse Weapons Case|75px}} | ||
+ | | style="background: #FFFCF7 "| '''{{item link|Powerhouse Weapons Case}}''' | ||
+ | |} | ||
+ | |||
+ | ===已调整的兵种=== | ||
+ | {| class="wikitable" | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> 兵种 | ||
+ | ! style="background: #9a909c;" class="header" | <span style="color: white;"> 变更 | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] | ||
+ | | {{c|+|Changed:}} [[Weapons#.C2.A0Heavy|Minigun]] damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] | ||
+ | | {{c|=|Changed:}} Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa). | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost). | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Hauling speed penalty reduced from 25% to 10%. | ||
+ | |- | ||
+ | | {{c|-|Changed:}} Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal). | ||
+ | |- | ||
+ | ! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] | ||
+ | | {{c|+|Changed:}} The [[Weapons#.C2.A0Spy|Revolver]]'s reload animation now no longer obstructs its user's aim. | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds. | ||
+ | |- | ||
+ | | {{c|+|Added:}} While invisible, Spy receives 20% less damage from all damage sources. | ||
+ | |- | ||
+ | | {{c|+|Added:}} While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed). | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Decreased [[Revolver]] damage penalty on sapped Sentries from -66% to -33%. | ||
|} | |} | ||
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| {{c|+|Added:}} 增加能够击退燃烧目标的属性 | | {{c|+|Added:}} 增加能够击退燃烧目标的属性 | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位 |
|- | |- | ||
| {{c|+|Added:}} 对燃烧目标造成的伤害(包括溅射伤害)都将是迷你爆击 | | {{c|+|Added:}} 对燃烧目标造成的伤害(包括溅射伤害)都将是迷你爆击 | ||
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| {{c|+|Changed:}} 轻微增加起爆跳的高度 | | {{c|+|Changed:}} 轻微增加起爆跳的高度 | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位 |
|- | |- | ||
| {{c|+|Added:}} 现在对燃烧目标的溅射伤害也将会是迷你爆击了 | | {{c|+|Added:}} 现在对燃烧目标的溅射伤害也将会是迷你爆击了 | ||
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File:Gun Mettle Update Page Part1.jpg|更新页面第一部 | File:Gun Mettle Update Page Part1.jpg|更新页面第一部 | ||
File:Gun Mettle Update Page Part2.jpg|更新页面第二部,没有兵种和武器的调整一览 | File:Gun Mettle Update Page Part2.jpg|更新页面第二部,没有兵种和武器的调整一览 | ||
+ | File:Gun Mettle Pop-up.png|Gun Mettle 更新的 Steam 弹出广告窗口。 | ||
+ | File:Teufort collection.png|Teufort 武器收藏一览。 | ||
+ | File:Powerhouse case.png|Powerhouse 武器收藏一览。 | ||
+ | File:Concealed killer case.png|Concealed Killer 武器收藏一览。 | ||
+ | File:Craftsmann collection.png|Craftsmann 武器收藏一览。 | ||
</gallery> | </gallery> | ||
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*[http://www.teamfortress.com/post.php?id=17401 Gun Mettle 更新]{{lang icon|en}} | *[http://www.teamfortress.com/post.php?id=17401 Gun Mettle 更新]{{lang icon|en}} | ||
*[http://www.teamfortress.com/gunmettle/ 更新页面]{{lang icon|en}} | *[http://www.teamfortress.com/gunmettle/ 更新页面]{{lang icon|en}} | ||
− | *[http://www.teamfortress.com/gunmettle/powerhouse.php | + | *[http://www.teamfortress.com/gunmettle/powerhouse.php Gun Mettle 更新]{{lang icon|en}} |
{{Gun Mettle Update Nav}} | {{Gun Mettle Update Nav}} | ||
{{Major updates nav}} | {{Major updates nav}} |
Revision as of 01:36, 15 July 2015
本条目介绍的是该更新所发布的内容。关于补丁本身,请参见2015年7月2日补丁。
Gun Mettle 更新(Gun Mettle Update)是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的 Gun Mettle 活动以让玩家完成基于技能的挑战并解锁其中一种的武器和独家的武器手提箱。玩家必须购买 Gun Mettle 活动通行证以能参加该活动。
新增项目
地图
名称 | 图片 | 游戏模式 | 文件名称 |
---|---|---|---|
Borneo (婆罗洲) |
推车 |
pl_borneo
| |
Powerhouse (发电厂) |
Powerhouse | 控制点 |
cp_powerhouse
|
Snowplow (雪犁) |
控制点 |
cp_snowplow
| |
Suijin (水神) |
山丘之王 |
koth_suijin
|
嘲讽
机枪手 |
工人阶级之怒 | |
间谍 |
盒子戏法 | |
全兵种 |
俄罗斯踢踏舞 |
工具
主条目: 工具
隐秘杀手武器箱 | |
枪魂战役纪念币 | |
枪魂武器箱钥匙 | |
枪魂战役通行证 | |
Powerhouse 武器箱 |
已调整的兵种
兵种 | 变更 |
---|---|
机枪手 |
Changed: Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. |
工程师 |
Changed: Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. |
Changed: Changing Wrenches no longer destroys all buildings, only if the building type is changed (Switching from a Wrench to Gunslinger or vice versa). | |
Changed: Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). | |
Changed: Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost). | |
Changed: Hauling speed penalty reduced from 25% to 10%. | |
Changed: Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal). | |
间谍 |
Changed: The Revolver's reload animation now no longer obstructs its user's aim. |
Changed: Changing to a new disguise now takes only 0.5 seconds, instead of 2 seconds. | |
Added: While invisible, Spy receives 20% less damage from all damage sources. | |
Added: While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed). | |
Changed: Decreased Revolver damage penalty on sapped Sentries from -66% to -33%. |
已调整的武器
兵种 | 武器 | 变更 |
---|---|---|
侦察兵 |
娃娃脸的冲击波 |
Added: 增加了受到伤害时会减少蓄能的属性 |
Changed: 提升了二段跳所造成的蓄能减少量 | ||
游击手 |
Changed: 不再与主武器共用弹药 | |
Changed: 现在增益效果仅在手持时才会发挥 | ||
军配扇 |
Added: 在理论上会造成迷你爆击时,产生爆击伤害 | |
Changed: 将伤害从减少90%降低至70% | ||
帅气男孩的袖珍手枪 |
Changed: 现在增益效果仅在手持时才会发挥 | |
Changed: 移除增加15HP的属性 | ||
Added: 每次击中能够恢复3HP | ||
Changed: 将减益属性+50%火焰伤害改为+20%全体伤害 | ||
士兵 |
空袭火箭筒 |
Removed 移除降低初始弹仓容量的减益 |
Changed 将爆炸范围由-15%降低为-10% | ||
Changed 将爆炸伤害由-25%降低为-15% | ||
Changed 将火箭跳伤害-25%的属性改为-15% | ||
十字镐 逃生计划镐 |
Changed 现在手持时可以接受治疗但治疗速率降低90% | |
黑匣子 |
Changed 将每次击中单个目标恢复15HP的属性改为一发击中恢复20HP | |
Changed: 改变击中目标回复血量的算法。现在的血量恢复值有了上限(20HP),且回复值与造成的伤害大小有关(即,对一名敌人造成45点伤害,因为武器基础伤害为90,攻击者能够恢复10HP,而若对三名敌人同时造成45点伤害,总共135点伤害也只能获得20HP的恢复) | ||
自由推进炮 |
Added: 弹匣容量增加25% | |
火焰兵 |
信号枪 |
Added: 增加对燃烧目标产生100%爆击的描述 |
焦化枪 |
Changed: 将伤害从-50%降低为-35% | |
Added: 增加能够击退燃烧目标的属性 | ||
Changed: 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位 | ||
Added: 对燃烧目标造成的伤害(包括溅射伤害)都将是迷你爆击 | ||
起爆者 |
Added: 增加对燃烧目标100%迷你爆击的描述 | |
Changed: 轻微增加起爆跳的高度 | ||
Changed: 将爆炸范围从92 Hammer 单位增加到110 Hammer 单位 | ||
Added: 现在对燃烧目标的溅射伤害也将会是迷你爆击了 | ||
Changed: 增加降低25%伤害的减益属性 | ||
Changed: 将自伤+25%的属性提升至+50% | ||
爆破手 |
力挽狂澜 |
Changed: 自我伤害不再会降低能量值 |
Changed: 坠落伤害不再会降低能量值 | ||
Changed: 受到伤害时减少的能量值降低为原来的1/3 | ||
阿里巴巴的尖头靴 海盗头子的假腿 |
Added: 增加移动速度+10%的增益属性 | |
Changed: 将冲刺时近战武器杀敌恢复25%能量值的属性更改为无论何时近战武器杀敌都恢复25%能量值 | ||
摩尔巨剑 |
Changed: Changed 25 charge on charge kill to 25 charge on melee kill | |
双管榴弹发射器 |
Changed: Changed +20% damage bonus to +20% damage against buildings | |
铁弹发射器 |
Changed: Removed damage penalty on self-detonate | |
Changed: Reduced radius penalty from -20% to -15% | ||
快速黏弹发射器 |
Added: Damage is now increased based on charge amount when the bomb is fired. | |
木柄手榴弹 |
Changed: Reduced explosion base damage from 100 to 75 | |
Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons. | ||
工程师 |
枪炮工之臂 |
Added: Mini Sentry Guns can now be repaired |
Changed: Mini Sentry Guns can now be Wrench construction boosted | ||
Changed: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously. | ||
Changed: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100% | ||
Changed: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal. | ||
歼灭者 6000 |
Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | |
遥控手柄 |
Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | |
Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | ||
尖齿扳手 |
Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | |
Added: Added +15% swing speed. | ||
Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | ||
短路发生器 |
Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | |
Added: Cannot pick up buildings when the Short Circuit is deployed | ||
传送扳手 |
Added: Previous penalties have been removed and replaced with the following: | |
Construction hit speed boost decreased by 50% | ||
50% less metal from pickups and Dispensers | ||
医生 |
疫苗注射枪 |
Added: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge. |
Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge. | ||
Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | ||
Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage | ||
Added: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient | ||
希波克拉底的塑像 |
Added: Added 10% attack speed penalty | |
狙击手 |
悉尼沉睡者 |
Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) |
市场还价者 |
Added: No longer lose heads on miss | |
Added: Collecting a head requires a headshot kill and not just a headshot | ||
Changed: Each head boosts charge rate by 25% up to 200% | ||
Changed: Charge rate penalty changed from -20% to -50%. | ||
Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | ||
灌木丛 |
Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | |
机枪手 |
黄铜猛兽 |
Added: Added 20% damage resistance while spun up |
汤姆斯拉夫 |
Added: Now 20% more accurate (less spread) | |
Added: Increased spin up bonus from 10% to 20% | ||
娜塔莎转轮机枪 |
Added: Added 20% damage resistance while spun up | |
Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu | ||
家族运营枪 |
Added:Now has +15% increased attack speed | |
勇士之魂 |
Added: Now has +10 health on hit | |
驱逐警告 |
Added: Now has 3 second speed boost on hit | |
达勒克斯巧克力块 |
Added: Now has 10 second cool down on use | |
Changed: Can now overheal up to 400hp | ||
Added: Can be thrown (alt-fire) as a small medkit for other players to use | ||
间谍 |
神奇的冰柱 |
Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity |
Changed: Removed silent killer attribute | ||
Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes | ||
执法者 |
Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised | |
暴利杀手 |
Added: Added 3 second speed gain on kill | |
密谋者的苦无 |
Changed: Health penalty reduced from -65 to -55 (70 Health total) | |
Changed: Minimum Health gain of 75 on kill | ||
Changed: Maximum overheal from Kunai increased from 195 to 210 | ||
隐形刺客 |
Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up | |
死亡之铃 |
Changed: Triggering Feign Death instantly removes 50% cloak meter | |
Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death | ||
Changed: Decreased cloak regen rate from +80% to +50% | ||
Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost | ||
Changed: Initial attack that triggers feign death has its damage reduced by 50% | ||
Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds | ||
Changed: Feign Death stealth has no bump shimmer for 3 seconds | ||
Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) | ||
Changed: Can no longer pick up ammo for cloak meter while cloaked | ||
工程师 机枪手 士兵 火焰兵 |
恐慌打击 |
Changed: Base Fire rate increased (from 15% to 30%) |
Added: Added increased switch to speed by +50% | ||
Changed: Base reload speed increased (from 33% to 50%) |
成就
五项新成就在此更新里被引入。
|
|
更新画廊
外部链接
- Gun Mettle 更新(英语)
- 更新页面(英语)
- Gun Mettle 更新(英语)
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