Borneo

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Borneo
Pl Borneo.jpg
基本信息
种类: 推车
文件名: pl_borneo
发布时间: 2015年7月2日补丁
枪魂更新
开发者: Sean "Heyo" Cutino
Matt "vhalin" Leahy
地图资料
环境: 丛林
设定: 白天,多云
地图物品
Healthico.png 医疗包: Smallhealth.png ×10  •  Mediumhealth.png ×9  •  
Largehealth.png ×1
Ammoico.png 弹药盒: Smallammo.png ×6   •   Mediumammo.png ×9   •  
Largeammo.png ×4
地图俯视图
Borneo overview.png
地图邮票
Item icon Map Stamp - Borneo.png
支持者排行榜
我要融化了!
医生体验了丛林的闷热潮湿

Borneo是一张由社区制作的丛林主题的单阶段推车地图。该地图被收录枪魂更新中发布。

通过销售战役通行证所获收入的一部分将作为分红给予该地图的制作者。

Borneo是投稿于Steam创意工坊的作品。

位置

:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图板块,以查看它们在地图上所标记的确切位置。

第一检查点

战车从蓝队的出生点外出发,沿途会经过一个小木棚,而棚子附近有一条连着一座小房屋的悬空狭窄木桥。经过那里后,战车会到达一座维修站。

  • 蓝队基地:蓝队出生点很狭窄,并带有一个补给柜和三个出口。分别在出生点的两侧和战车所在的出生点正前方。
  • 木棚:木棚位于轨道的右边。里面有一个小型医疗包
  • 小房屋:轨道左边的房屋有一座高出地面并且可以通往维修站的桥。工程师狙击手可以利用这个位置作为制高点。房屋内部有一个大型弹药箱和一个中型医疗包。
  • 维修站:在第二座房屋的外围的一个类似于维修区的地上有着一个战车检查点。建筑内部有着一个中型医疗包和一个弹药箱。在建筑的尽头还有一个蓝队出生点。该出生点旁边有一条秘密出口通道。


第二检查点

从维修区的另一侧,战车会在灰色建筑后向左转。转弯过后,就会经过位于沟渠上的一座木桥,并通过一条穿过小山的混凝土隧道以到达其隧道外的检查点。

  • Grey Structure: The grey colored building has a dropoff which players can use as a location to fight the BLU team players on the bridge over the ditch. Inside the building is a max Ammo kit and a medium Health kit.
  • Ditch: The ditch under the bridge can serve as a tactical advantage. If you drop down into it you can climb back up near the grey structure where it will lead you straight to the second checkpoint. Along the way are a medium Health and Ammo kit.
  • Tunnel Entrance: In front of the entrance to the tunnel is the second checkpoint. To the left of the checkpoint is an entrance into a hill interior that allows for access to more tactical vantage points as well as alternate routes for players.
  • Hill Interior: Inside the facility is a small hallway that leads to the next area past the tunnel. There is also a stairway to a balcony overlooking the second checkpoint, which serves as a perfect position for Snipers. There is also another hallway that leads into the interior of the tunnel.


第三检查点

Past the tunnel the cart will arrive in a large open area and head forward towards a large garage structure where checkpoint 3 is held. Along the way is a resupply room for both teams.

  • RED Resupply: The RED Resupply is underneath the Hill Interior shortcut, through an unmarked metal door.
  • BLU Resupply: The BLU Resupply is at a wooden platform between the Hill Interior shortcut, and one of the entrances to the garage.
  • Giant Garage: The garage is a three story structure with three floors of catwalks and medium and small Health and Ammo kits. Inside is the third checkpoint at the other end. There are entrances on the second floor from the sides, and a main entrance on the first floor along the track. The track exits through the right side; two more exits are in the front on the second floor.


第四检查点/最终检查点

From the garage it is a straight path to the cart target: a hatch in the RED Base down into a pit full of explosive barrels. Along the left side are a few smaller structures with supplies.

  • Roadside Structure: Next to a little dirtroad is a small structure. The structure contains a medium Health kit.
  • Casali Building: The Casali Shafting Co. structure has several small Health and Ammo kits around the structure. It can also be used as a flanking point to avoid direct fire coming from inside the RED Base.
  • 红队基地: The BLU cart's main target is a hatch at the center of the facility. The facility itself has several vantage points for RED team members ranging from barrels for cover to catwalks with small walls to duck under. There are two side entrances inside for BLU team players to go through to flank RED mercs.


辅助俯瞰图

Borneo的位置
1.Shed
2.Small House
3.Maintenance Building
4.Grey Structure
5.Bridge
6.Hill interior
7.Tunnel
8.Giant Garage
9.Casali building
蓝/红对角线:蓝/红第一重生点
蓝/红交叉对角线:蓝/红第二重生点
蓝/红带圆圈交叉对角线:蓝/红第三重生点
黄圈:第一检查点
蓝圈:第二检查点
粉圈:第三检查点
红队第二重生点前方的区域:最终检查站

战术

主条目: 社区Borneo战术

更改日志

This is the changelog of the map before it was added to the game.
更改日志:

RC4 Changelog

  • Removed side entrance in the forward defensive holding building at 1st.
  • Removed 3rd story entrance into the 3rd point house.
  • Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.)
  • Added covered walkway up to the defensive highground on the right side of the final point.

RC3 Changelog

  • Expanded the space in the yard after the 1st.
  • Removed the large pillar in the interior flank route after 1st.
  • Added more doorways lining the tunnel after 2nd opening up the space more.
  • Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc.
  • Removed roof flank route that went over 3rd building.
  • Reconstructed the left entryway into final building, the entrance is now further to the side of the building.
  • Widened the right doorway into final building.
  • Removed the window that allowed defense to see the right entry into final.
  • Expanded the space of the right entryway into final.
  • Reconstructed some of the geometry next to the final point.
  • Removed the pillars in final.

RC2 Changelog

  • Changed the shack building in 1st into a watch tower, players can no longer go on top of the building.
  • Added more stairs to the side route in in 2nd, so blue has more options.
  • Moved red's forward spawn to a different location further back from 2nd point.
  • Opened up the space around the cart tracks in yard before 3rd.
  • Moved blue's final forward spawn further up.
  • Opened up the space in the yard right before the final building interior.
  • Modified the placement of health and ammo packs in general.

RC1 Changelog

For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before.

Here's a general description of the changes:

  • Moved blue spawn at 1st back, so there's now a lot more open space in the area.
  • Added a route behind the left building in 1st
  • Made more space on the cliff highground in 1st
  • Added a route behind the 1st capture point building and knocked out some of the walls
  • Added a drop down route in 2nd that avoids Snipers
  • Moved the terrain wall back in the flank route in 2nd so there's more space
  • Widened the tunnel
  • Redid the bunker area in-between 2nd and 3rd entirely, there's now a second floor and a lot more space
  • Added a highground area in the middle of the yard before 3rd
  • Added a route to the highground area from the bunker in 3rd
  • Added a roof flanking route around 3rd building
  • Redid 3rd building so there's a lot more space and more highground
  • Redid the yard before final so there's more space.
  • Raised the ceiling in final
  • Made final a lot bigger with more routes

更新历史

2015年7月2日补丁 #1枪魂更新

  • Borneo被添加进游戏中。

2015年7月15日补丁 #1

  • 修复了Borneo的最终检查点和掉落的武器的相关漏洞。
  • 对更新的地图进行了压缩以节省空间。

2016年2月2日补丁

  • 修复了玩家可以跳出地图外的漏洞。

2016年2月29日补丁

  • 修复了最终检查点和掉落的武器的相关漏洞。

细枝末节

  • Borneo,即婆罗洲,是东南亚的一座真实岛屿。它是亚洲最大的岛屿,也是世界第三大岛。它位于在印度尼西亚、文莱和马来西亚。它拥有现存的最古老的热带雨林之一,因此这也是该地图为丛林风格的由来。

外部链接