Difference between revisions of "User:SofiPandaRights/Custom Weapons"
m (Fixed more spacing problem) |
m (Auto: EnforceCapitalization(Sapper), EnforceCapitalization(Payload), EnforceCapitalization(Dispensers), WordFilter(Intel(?:ligence)? briefcase → Intelligence briefcase), WordFilter(Medi-?Gun → Medi Gun), WordFilter((?<!Mini.)(?<!Mah.)(?<!My.)Sentr...) |
||
Line 3,047: | Line 3,047: | ||
{{Pro}}No self inflicted blast damage taken<br> | {{Pro}}No self inflicted blast damage taken<br> | ||
{{Con}}-100% damage penalty<br> | {{Con}}-100% damage penalty<br> | ||
− | {{Con}}Wearer cannot carry the | + | {{Con}}Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> |
{{Neutral}}Allowed in Medieval mode<br> | {{Neutral}}Allowed in Medieval mode<br> | ||
|- | |- | ||
Line 3,081: | Line 3,081: | ||
{{Con}}-20% knockback against enemies<br> | {{Con}}-20% knockback against enemies<br> | ||
{{Con}}Deals only 20% damage to buildings<br> | {{Con}}Deals only 20% damage to buildings<br> | ||
− | {{Con}} | + | {{Con}}Mini-Crits whenever it would normally crit<br> |
{{Con}}While doing charged shot: -50% move speed<br> | {{Con}}While doing charged shot: -50% move speed<br> | ||
|- | |- | ||
Line 3,091: | Line 3,091: | ||
-Increased bonus fire rate for the barrage to +80% from +70%<br> | -Increased bonus fire rate for the barrage to +80% from +70%<br> | ||
-Removed "+3 degrees random projectile deviation"<br> | -Removed "+3 degrees random projectile deviation"<br> | ||
− | -Removed "Cannot collect ammo from | + | -Removed "Cannot collect ammo from Dispensers while active"<br> |
-Reduced hidden reload time penalty to 20% from 30%<br> | -Reduced hidden reload time penalty to 20% from 30%<br> | ||
-Added "Projectile deviation now scales by 1.5% based on the current number of loaded rockets"<br> | -Added "Projectile deviation now scales by 1.5% based on the current number of loaded rockets"<br> | ||
Line 3,564: | Line 3,564: | ||
{{Pro}}+50% health from packs on wearer<br> | {{Pro}}+50% health from packs on wearer<br> | ||
{{Con}}-50% health from Dispensers, Payload Carts, and Crusader's Crossbow healing bolts on wearer<br> | {{Con}}-50% health from Dispensers, Payload Carts, and Crusader's Crossbow healing bolts on wearer<br> | ||
− | {{Con}}-75% health from | + | {{Con}}-75% health from Medi Gun healing on wearer<br> |
|- | |- | ||
| align="center" | [[File:Backpack_Sharpened_Volcano_Fragment.png|100px]]<br> | | align="center" | [[File:Backpack_Sharpened_Volcano_Fragment.png|100px]]<br> | ||
Line 3,802: | Line 3,802: | ||
{{Con}}-100% damage penalty<br> | {{Con}}-100% damage penalty<br> | ||
{{Con}}-5 max stickybombs out<br> | {{Con}}-5 max stickybombs out<br> | ||
− | {{Con}}Wearer cannot carry the | + | {{Con}}Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> |
{{Neutral}}Allowed in Medieval mode<br> | {{Neutral}}Allowed in Medieval mode<br> | ||
|- | |- | ||
Line 3,956: | Line 3,956: | ||
-Reduced melee range bonus to +33% from +37%<br> | -Reduced melee range bonus to +33% from +37%<br> | ||
-Added "Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack"<br> | -Added "Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack"<br> | ||
− | -Added "-50% health/ammo from | + | -Added "-50% health/ammo from Dispensers and Payload carts on wearer"<br> |
-Added "-50% health from Crusader's Crossbow healing bolts on wearer"<br> | -Added "-50% health from Crusader's Crossbow healing bolts on wearer"<br> | ||
− | -Added "-75% health from | + | -Added "-75% health from Medi Gun healing on wearer"<br> |
| | | | ||
{{Pro}}Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack<br> | {{Pro}}Picking up health or ammo packs will refill both your health and ammo at the same time based on the size of the pack<br> | ||
− | {{Con}}-50% health/ammo from | + | {{Con}}-50% health/ammo from Dispensers and Payload carts on wearer<br> |
{{Con}}-50% health from Crusader's Crossbow healing bolts on wearer<br> | {{Con}}-50% health from Crusader's Crossbow healing bolts on wearer<br> | ||
− | {{Con}}-75% health from | + | {{Con}}-75% health from Medi Gun healing on wearer<br> |
{{Neutral}}This weapon has a large melee range (+33%), deploys slower (-66%), and holsters slower (-66%)<br> | {{Neutral}}This weapon has a large melee range (+33%), deploys slower (-66%), and holsters slower (-66%)<br> | ||
|- | |- | ||
Line 4,362: | Line 4,362: | ||
'''Widowmaker''' | '''Widowmaker''' | ||
| align="left" | | | align="left" | | ||
− | -Increased bonus damage to your Sentry's target to +20% from 10%<br> | + | -Increased bonus damage to your Sentry Gun's target to +20% from 10%<br> |
| | | | ||
{{Pro}}On hit: Damage dealt is returned as ammo<br> | {{Pro}}On hit: Damage dealt is returned as ammo<br> | ||
− | {{Pro}}20% increased damage to your | + | {{Pro}}20% increased damage to your Sentry Gun's target<br> |
{{Con}}Per Shot: -30 ammo<br> | {{Con}}Per Shot: -30 ammo<br> | ||
{{Con}}Uses metal for ammo<br> | {{Con}}Uses metal for ammo<br> | ||
Line 4,374: | Line 4,374: | ||
'''Pomson 6000''' | '''Pomson 6000''' | ||
| align="left" | | | align="left" | | ||
− | -Removed "On Hit: Victim loses up to 10% | + | -Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br> |
-Removed "On Hit: Victim loses up to 20% cloak"<br> | -Removed "On Hit: Victim loses up to 20% cloak"<br> | ||
-Removed "Deals only 20% damage to buildings"<br> | -Removed "Deals only 20% damage to buildings"<br> | ||
Line 4,380: | Line 4,380: | ||
-Added hidden "+24% faster firing speed" (Now it matches the Shotgun)<br> | -Added hidden "+24% faster firing speed" (Now it matches the Shotgun)<br> | ||
-Added hidden "4% slower reload time" (Now it matches the Shotgun)<br> | -Added hidden "4% slower reload time" (Now it matches the Shotgun)<br> | ||
− | -Added "On hit: Reduces | + | -Added "On hit: Reduces Medi Gun healing given and healing from all sources received"<br> |
| | | | ||
{{Pro}}Does not require ammo<br> | {{Pro}}Does not require ammo<br> | ||
{{Pro}}Projectile cannot be deflected<br> | {{Pro}}Projectile cannot be deflected<br> | ||
− | {{Pro}}On hit: Reduces | + | {{Pro}}On hit: Reduces Medi Gun healing given and healing from all sources received<br> |
{{Con}}–20% damage penalty<br> | {{Con}}–20% damage penalty<br> | ||
{{Neutral}}Healing effect is reduced over distance and duration is increased over distance<br> | {{Neutral}}Healing effect is reduced over distance and duration is increased over distance<br> | ||
Line 4,411: | Line 4,411: | ||
| | | | ||
{{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming<br> | {{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming<br> | ||
− | {{Pro}}Wrangled | + | {{Pro}}Wrangled Sentry Guns gain a shield that reduces all damage by 33%<br> |
− | {{Con}}Wrangled | + | {{Con}}Wrangled Sentry Guns reduces all repairing by 66%<br> |
− | {{Con}} | + | {{Con}}Sentry Guns are disabled for 3 seconds after become unwrangled<br> |
{{Neutral}}Take manual control of your Sentry Gun<br> | {{Neutral}}Take manual control of your Sentry Gun<br> | ||
|- | |- | ||
Line 4,458: | Line 4,458: | ||
-Removed "20% fire damage vulnerability on wearer"<br> | -Removed "20% fire damage vulnerability on wearer"<br> | ||
-Added "+15% bullet damage vulnerability on wearer"<br> | -Added "+15% bullet damage vulnerability on wearer"<br> | ||
− | -Added "One hit destroys any | + | -Added "One hit destroys any Sapper"<br> |
-Increased bleed duration to 8 seconds from 5<br> | -Increased bleed duration to 8 seconds from 5<br> | ||
| | | | ||
Line 4,785: | Line 4,785: | ||
{{Pro}}+25% charge rate<br> | {{Pro}}+25% charge rate<br> | ||
{{Pro}}On scoped hit: Apply Jarate for 2 to 5 seconds based on charge level and double the duration on headshot<br> | {{Pro}}On scoped hit: Apply Jarate for 2 to 5 seconds based on charge level and double the duration on headshot<br> | ||
− | {{Con}} | + | {{Con}}Mini-Crits whenever it would normally crit<br> |
{{Con}}While aiming: -66% move speed<br> | {{Con}}While aiming: -66% move speed<br> | ||
|- | |- | ||
Line 4,833: | Line 4,833: | ||
-Removed "-10% damage on body shots"<br> | -Removed "-10% damage on body shots"<br> | ||
-Removed "No headshots when not fully charged"<br> | -Removed "No headshots when not fully charged"<br> | ||
− | -Added "Not fully charged shots deal | + | -Added "Not fully charged shots deal Mini-Crits instead of crits"<br> |
-Added "Move speed is only decreased by 33% while unscoped aiming"<br> | -Added "Move speed is only decreased by 33% while unscoped aiming"<br> | ||
-Added hidden +3.5% reload bonus to match the default rifle's attack rate<br> | -Added hidden +3.5% reload bonus to match the default rifle's attack rate<br> | ||
Line 4,839: | Line 4,839: | ||
{{Pro}}Charge and fire shots independent of zoom<br> | {{Pro}}Charge and fire shots independent of zoom<br> | ||
{{Pro}}Move speed is only decreased by 33% while unscoped aiming<br> | {{Pro}}Move speed is only decreased by 33% while unscoped aiming<br> | ||
− | {{Con}}Not fully charged shots deal | + | {{Con}}Not fully charged shots deal Mini-Crits instead of crits<br> |
{{Con}}While scoped aiming: -66% move speed<br> | {{Con}}While scoped aiming: -66% move speed<br> | ||
|- | |- | ||
Line 5,021: | Line 5,021: | ||
-Removed "No random critical hits"<br> | -Removed "No random critical hits"<br> | ||
-Added "Guaranteed mini-crit shot while disguised"<br> | -Added "Guaranteed mini-crit shot while disguised"<br> | ||
− | -Added "Deals full damage against sapped | + | -Added "Deals full damage against sapped Sentry Guns"<br> |
-Added "10% damage vulnerability while disguised"<br> | -Added "10% damage vulnerability while disguised"<br> | ||
| | | | ||
Line 5,039: | Line 5,039: | ||
-Added "Minicrits whenever it would normally crit"<br> | -Added "Minicrits whenever it would normally crit"<br> | ||
| | | | ||
− | {{Pro}}Gives one guaranteed critical hit for each building destroyed with your | + | {{Pro}}Gives one guaranteed critical hit for each building destroyed with your Sapper attached or backstab kill<br> |
− | {{Con}} | + | {{Con}}Mini-Crits whenever it would normally crit<br> |
{{Con}}20% slower firing speed<br> | {{Con}}20% slower firing speed<br> | ||
|- | |- | ||
Line 5,150: | Line 5,150: | ||
-The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br> | -The speed boost now stays active until decloaking instead of only lasting for 3 seconds<br> | ||
-Reduced cloak regen rate to +30% from +50%<br> | -Reduced cloak regen rate to +30% from +50%<br> | ||
− | -Removed "Ammo kits and | + | -Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br> |
-Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity" (As in, natural afterburn immunity and bleeding)<br> | -Changed certain status effects being removed when used to "On use: Gain 1 second of debuff immunity" (As in, natural afterburn immunity and bleeding)<br> | ||
-Increased faster debuff timers while cloaked to +75% from +50% (Now includes "mark for death" and "Gas Passer effect")<br> | -Increased faster debuff timers while cloaked to +75% from +50% (Now includes "mark for death" and "Gas Passer effect")<br> | ||
Line 5,189: | Line 5,189: | ||
| align="left" | | | align="left" | | ||
-Increased building construction speed to 2.25 seconds from 3 (It's halfway between the current speed and the original speed, but it doesn't affect mini-sentry speed)<br> | -Increased building construction speed to 2.25 seconds from 3 (It's halfway between the current speed and the original speed, but it doesn't affect mini-sentry speed)<br> | ||
− | -Added "+70% | + | -Added "+70% Sapper health bonus"<br> |
-Added "Allowed in Medieval mode" (Because Engineers can now build Dispensers in Medieval mode)<br> | -Added "Allowed in Medieval mode" (Because Engineers can now build Dispensers in Medieval mode)<br> | ||
| | | |
Revision as of 21:01, 4 August 2018
“ | Yes. I like this new weapon.
Click to listen
— The Heavy.
|
” |
Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds "new" weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public.
Contents
Official Server List
Custom Weapons | USA
Custom Weapons x10 | USA
Custom Weapons MvM | USA
Custom Weapons Stop that Tank | USA
Custom Weapons Testing | USA
Custom Weapons | EU
Custom Weapons x10 | EU
Custom Weapons MvM | EU
Custom Weapons Stop that Tank | EU
Custom Weapons Testing | EU
List of active weapons
Available on all official servers
Scout Custom Weapons | ||||
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Class | Weapon | Download Link | Stats | x10 Stats |
![]() Scout |
![]() Primary |
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![]() Primary |
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100px Primary |
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100px Primary |
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![]() Secondary |
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![]() Secondary |
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100px Secondary |
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![]() Secondary |
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100px Secondary |
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100px Secondary |
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![]() Melee |
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100px Melee |
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100px Melee |
CURRENTLY NO PUBLIC LINK |
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Soldier Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
![]() Soldier |
![]() Primary |
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100px Primary |
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![]() Primary |
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![]() Primary |
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![]() Secondary |
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![]() Secondary |
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![]() Secondary |
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![]() Secondary |
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![]() Secondary |
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100px Secondary |
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![]() Melee |
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![]() Melee |
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![]() Melee |
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Pyro Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
![]() Pyro |
![]() Primary |
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![]() Primary |
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![]() Primary |
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![]() Secondary |
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100px Secondary |
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![]() Secondary |
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![]() Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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![]() Melee |
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100px Melee |
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Demoman Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
![]() Demoman |
![]() Primary |
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100px Primary |
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100px Primary |
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100px Primary |
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![]() Primary |
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100px Secondary |
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Secondary |
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Secondary |
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Secondary |
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100px Secondary |
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![]() Melee |
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![]() Melee |
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![]() Melee |
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Heavy Custom Weapons | ||||
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Class | Weapon | Download Link | Stats | x10 Stats |
![]() Heavy |
100px Primary |
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![]() Primary |
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100px Primary |
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Primary |
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Primary |
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![]() Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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100px Melee |
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Engineer Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
![]() Engineer |
![]() Primary |
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100px Primary |
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![]() Primary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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![]() Secondary |
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100px Melee |
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![]() Melee |
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Medic Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
![]() Medic |
100px Primary |
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100px Primary |
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100px Secondary |
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100px Secondary |
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![]() Secondary |
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![]() Secondary |
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![]() Secondary |
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100px Melee |
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100px Melee |
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![]() Melee |
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100px Melee |
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Sniper Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
![]() Sniper |
100px Primary |
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Primary |
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100px Primary |
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100px Primary |
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100px Primary |
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![]() Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Secondary |
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100px Melee |
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100px Melee |
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100px Melee |
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100px Melee |
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Spy Custom Weapons | ||||
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Class | Weapon | Download Link | Stats | x10 Stats |
![]() Spy |
100px Secondary |
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![]() Secondary |
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100px Secondary |
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100px Melee |
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![]() Melee |
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100px Building |
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![]() Building |
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PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
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PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
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Multi-Class Custom Weapons | ||||
---|---|---|---|---|
Class | Weapon | Download Link | Stats | x10 Stats |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100px Melee |
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100px Melee |
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![]() ![]() ![]() ![]() |
![]() |
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150px |
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Only available on the MvM servers
The following weapons were removed from the official servers, but now are only available to the supporters of CTF2W. Also, all Custom Weapons below do not have a custom model attached.
Scout Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Scout |
Primary Hand Cannon |
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Primary Jump-Action Shotgun |
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Primary Shotgun Bride |
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Secondary Pegasus' Wing (Wearable) |
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Melee Fan Support |
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Melee Finicky Stick |
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Soldier Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Soldier |
Primary Danger Ranger |
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Primary L.A.W. |
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Secondary Long Fall Boots (Wearable) |
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Melee Crowd Control |
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Melee Pick.exe |
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Pyro Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Pyro |
Secondary Flare Jumper |
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Melee Culling Blade |
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Melee Uncontainable Reaction |
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Demoman Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Demoman |
Primary Long Fall Boots (Wearable) |
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Secondary Modern Drunkfare |
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Melee Bloody Axe |
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Melee Brute Force |
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Melee Eternal Sleeper |
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Melee Jumpin Jehosaphat |
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Heavy Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Heavy |
Primary Black Hole |
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Primary Leviathan |
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Primary Olga, the Killing Machine |
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Primary Sufficient Factory |
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Secondary Mann Snack |
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Engineer Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Engineer |
Primary Bulldog |
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Secondary Scrap Collector |
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Secondary Southern Six Shooter |
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Secondary Texan Heatmaker |
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Melee Heavy Artillery Wrench |
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PDA Brawn Over Brains |
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PDA Metal Shield |
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Medic Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Medic |
Primary Exchange |
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Primary Syringe Roller |
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Secondary Speed Booster |
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Melee Hostitalian Revenge |
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Melee Real Overdose |
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Sniper Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Sniper |
Primary Outback Outlaw |
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Secondary Ol' Shelly (Wearable) |
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Secondary Aussie Possie Trap |
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Melee Killer Kujang |
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Melee Waved Farewell |
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Spy Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() Spy |
Secondary Deadly Rose |
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Secondary Fire Retardant Suit (Wearable) |
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Melee Infection (Older Verison) |
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Melee Not-so Longsword |
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Melee Stab-n-Away |
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PDA 2 Absorbed |
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PDA 2 Plot Hook |
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PDA 2 Stealth Cloak |
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Multi-Class Custom Weapons | ||
---|---|---|
Class | Weapon | Stats |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Melee Supply Chain |
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Official Weapon Changes (Only currently available on the Testing servers)
The following weapons were removed from the official servers, but now are only available to the supporters of CTF2W. Also, all Custom Weapons below do not have a custom model attached.
Scout Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) +50% overall weapon switching" |
(Ability) User can double jump |
Scout Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGE |
NO CHANGE |
![]() Primary |
-Increased bullets per shot to +100% from +20% |
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![]() Primary |
-Added "When weapon is active & while doing the objective" |
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![]() Primary |
-Added "When Hype is used: User gains full air strafe control" |
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![]() Primary |
-Reduced boost lost on hit to 1% from 4% |
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![]() Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
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![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Added "+25% move speed while under effects" |
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![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Reduced Mad Milk healing percentage to 35% from 60% |
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![]() Secondary |
-Added "Wearer never takes falling damage while active" |
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![]() Secondary |
-Removed "When weapon is active" |
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![]() Secondary |
-Removed "No random critical hits" |
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![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Decreased damage from ball when at point blank to 10 from 15 |
|
![]() Melee |
-Removed "25% explosive damage vulnerability on wearer" |
|
![]() Melee |
-Added "+100% bleed damage bonus" |
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![]() Melee |
-Increased damage penalty to -35% from -25% |
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![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
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![]() Melee |
-Removed "Grants Triple Jump while deployed" |
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![]() Melee |
-Removed "+25% increase in recharge rate" |
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Soldier Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) +50% increased air control when blast jumping" |
(Ability) +50% increased air control when blast jumping |
Soldier Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGE |
NO CHANGE |
![]() Primary |
-Removed "+25% damage" |
|
![]() Primary |
-Added new bonuses/penalties if the user does or doesn't have a Banner equipped |
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![]() Primary |
-Added "+50% clip size bonus" |
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![]() Primary |
-Decreased clip size to -50% from +25% |
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![]() Primary |
-Decreased charged shot move speed penalty to -50% from -66% |
|
![]() Primary |
-Removed "-25% clip size penalty" |
|
![]() Primary |
-Increased rocket jump reduction to -20% from -15% |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Added "This weapon deploys 30% faster and holsters 15% faster" |
|
![]() Secondary |
-Reduced blast damage reduction to -40% from -60% |
|
![]() Secondary |
-Added "This weapon deploys 30% faster and holsters 15% faster" |
|
![]() Secondary |
-Added "This weapon deploys 30% faster and holsters 15% faster" |
|
![]() Secondary |
-Increased reduction to -80% from -75% |
|
![]() Secondary |
-Removed hidden clip size penalty |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Removed "Damage increases as the user becomes injured" |
|
![]() Melee |
-Flipped the speed boost numbers |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Reduced max move speed bonus to 50% from +60%, additional it now constantly scales down to 1 hp instead of "blocks of health" |
|
Pyro Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) +50% faster debuff timers on wearer" |
(Ability) +50% faster debuff timers on wearer |
Pyro Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff |
|
![]() Primary |
-Fixed "Extinguishing teammates restores 20 health" |
|
![]() Primary |
-Increased afterburn damage penalty to -75% from -66% |
|
![]() Primary |
-Removed "No random critical hits" |
|
![]() Primary |
-Increased primary ammo penalty to -85% from -80% |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Added "+10% faster firing speed" |
|
![]() Secondary |
-Increased detonate flare radius to 146 Hu from 100 |
|
![]() Secondary |
-Alt-Fire now removes all debuffs on teammates and gives 1 guaranteed crit per teammate cleaned. Plus cleaning a teammate restores 20 health. |
|
![]() Secondary |
-No longer allows flare jumps and removed self damage from flare |
|
![]() Secondary |
-Increased hostler speed to .8333 from .8 |
|
![]() Secondary |
-Decreased damage to charge to 400 from 750 |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Reduced holster penalty to 25% from 35%, but can't be bypassed and or sped up |
|
![]() Melee |
-Increased bonus damage vs buildings to +150% from +100% |
|
![]() Melee |
-Removed "+25 health restored on kill" |
|
![]() Melee |
-Increased damage bonus to +30% from +25% |
|
![]() Melee |
-Removed "On hit: Target is engulfed in flames" |
|
![]() Melee |
-Added "20% damage resistance VS overhealed players on wearer" |
|
![]() Melee |
-Removed "Damage removes Sappers" |
|
![]() Melee |
-Increased damage penalty to -35% from -15% |
|
Demoman Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawn a Dynamite Pack on Death" |
(Ability) Unknown amount of blast damage reduction while blast jumping |
Demoman Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-Added "Grenades do not randomly spin when fired" |
|
![]() Primary |
-Added a new Grenade model |
|
-Added "When a shield is not equipped: +20% faster firing speed and 10% faster reload time for your secondary" |
| |
![]() Primary |
NO CHANGE |
NO CHANGE |
![]() Primary |
-Added "-10% damage penalty on direct hits" |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Now while charging will grant immunity to all debuffs, additional now includes "mark for death" and the "Gas Passer effect" |
|
![]() Secondary |
-Removed "Able to destroy enemy stickybombs" |
|
![]() Secondary |
-Added "+50% clip size bonus" |
|
![]() Secondary |
-Now while charging will grant immunity to all debuffs, additional now includes "mark for death" and the "Gas Passer effect" |
|
![]() Secondary |
-Now while charging will grant immunity to all debuffs, additional now includes "mark for death" and the "Gas Passer effect" |
|
![]() Secondary |
-Removed "Able to destroy enemy stickybombs" |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased damage bonus to +30% from +20% |
|
![]() Melee |
-Reduced deploy/holster speed to -66% from -100% |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Removed "Ammo collected from ammo boxes becomes health" |
|
Heavy Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Grants the accelerated UberCharge rate for your Medic constantly" |
(Ability) Grants the accelerated UberCharge rate for your Medic constantly |
Heavy Minigun Changes |
---|
|
Heavy Edible Changes |
---|
-Increased number of bites to 5 from 4 (This slows down the eating animation, so the user will take longer to move away) |
Heavy Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Heavy Minigun Changes" tab |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Increased accurate bonus to +50% from +20% |
|
![]() Primary |
-Added "-75% afterburn damage penalty" |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-See additional changes in "Heavy Edible Changes" tab |
|
![]() Secondary |
-See additional changes in "Heavy Edible Changes" tab |
|
![]() Secondary |
-See additional changes in "Heavy Edible Changes" tab |
|
![]() Secondary |
-Increased damage penalty to -20% from -15% |
|
![]() Secondary |
-See additional changes in "Heavy Edible Changes" tab |
|
![]() Melee |
-Added "+33% melee range" |
|
![]() Melee |
-Added "+33% melee range" |
|
![]() Melee |
-Added "+33% melee range" |
|
![]() Melee |
-Added "+33% melee range" |
|
![]() Melee |
-Added "+33% melee range" |
|
![]() Melee |
-Removed "+40% faster firing speed" |
|
![]() Melee |
-Added "+33% melee range" |
|
Engineer Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) User is able to see any type of health & ammo sources through walls that are spawned with an outline within a very large radius, including friendly Dispensers" (900 Hu, AKA x2 Soldier banner radius) |
(Ability) User is able to see any type of health & ammo sources through walls that are spawned with an outline within a very large radius, including friendly Dispensers |
Engineer Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGE |
NO CHANGE |
![]() Primary |
-Added "20% more accurate" |
|
![]() Primary |
-Increased bonus damage to your Sentry Gun's target to +20% from 10% |
|
![]() Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
|
![]() Primary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Reduced shield resistance to 33% from 66% |
|
![]() Secondary |
-Removed "No random critical hits" |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Increased the punch combo timer to 1.5 seconds from ~.8 seconds |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Added "User gains a 3 second speed boost after using the teleport taunt or after naturally using your teleporter" |
|
![]() PDA |
-Added "Able to build Dispensers in Medieval mode" |
|
Medic Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Able to see enemy health" |
(Ability) Able to see enemy health |
Engineer Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-Added "This weapon will reload automatically when not active" |
|
![]() Primary |
-Removed "On Hit: Gain up to +3 health" |
|
![]() Primary |
-Reduced point blank heal to 50 from 75 (max is still 150) |
|
![]() Primary |
-Added "This weapon will reload automatically when not active" |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Added "On taunt: Removes all debuffs on user" |
|
![]() Secondary |
-Added "Gain full air strafe control when blast jumping" |
|
![]() Secondary |
-Reduced UberCharge rate to +25% from +67% |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Added "-20% UberCharge rate for secondary" |
|
![]() Melee |
-Removed "Collect the organs of people you hit" |
|
![]() Melee |
-Added "Taunt is loopable and can be canceled at any time by moving" |
|
![]() Melee |
-Added "Allows your Patient to see enemy health" |
|
Sniper Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) When primary is fully charged, user doesn't flinch when damaged" |
(Ability) When primary is fully charged, user doesn't flinch when damaged |
Sniper Rifle Changes | |
---|---|
Changes | Full New Stats |
-Increased move speed while aiming to 100 Hu from 80 with all Rifles |
30 bodyshot uncharged (from 50) |
Sniper Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper Rifle Changes" tab |
-See additional changes in "Sniper Rifle Changes" tab |
![]() Primary |
-Increase minimal projectile speed (uncharged) to 2000 Hu from 1812.1 |
|
![]() Primary |
-See additional changes in "Sniper Rifle Changes" tab |
|
![]() Primary |
-See additional changes in "Sniper Rifle Changes" tab |
-See additional changes in "Sniper Rifle Changes" tab |
![]() Primary |
-See additional changes in "Sniper Rifle Changes" tab |
|
![]() Primary |
-See additional changes in "Sniper Rifle Changes" tab |
|
![]() Primary |
-See additional changes in "Sniper Rifle Changes" tab |
|
![]() Secondary |
-Added "20% more accurate" |
|
![]() Secondary |
-Added "Allowed in Medieval mode" |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Removed "No flinching when aiming and fully charged" |
|
![]() Secondary |
-Added "20% more accurate" |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Removed "-50% damage penalty" |
|
![]() Melee |
-Removed "No random critical hits" |
|
![]() Melee |
-Increased damage bonus to +30% from +25% |
|
Spy Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Any killled players or destroyed buildings will not be shown in the kill-feed for other enemies to see" (Teammates will still see the kill in the kill-feed) |
(Ability) Able to see enemy health |
Spy Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Increased fire rate penalty to -40% from -20% |
|
![]() Secondary |
NO CHANGE |
NO CHANGE |
![]() Secondary |
-Removed "+20% damage bonus while disguised" |
|
![]() Secondary |
-Removed "-15% damage penalty" |
|
![]() Melee |
NO CHANGE |
NO CHANGE |
![]() Melee |
-Removed "+33 cloak drain rate" penalty |
|
![]() Melee |
-Added "While cloaked: Any overheal on wearer doesn't decay" |
|
![]() Melee |
-Speed boost & cloak "on kill" is now "on kill with any weapon" |
|
![]() Melee |
-Reduced recharge to 10 seconds from 15 |
|
![]() Primary PDA |
-Added "Gain 20% damage resistance against the class type you are currently disguised as" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: +50% faster debuff timers" (Increased to 50% from ~42%) |
|
![]() Secondary PDA |
-Fixed the "While cloaked: +50% faster debuff timers" (Increased to 50% from ~42%) |
|
![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" (Because Engineers can now build Dispensers in Medieval mode) |
|
![]() Building |
-Increased building construction speed to 2.25 seconds from 3 (It's halfway between the current speed and the original speed, but it doesn't affect mini-sentry speed) |
|
Custom Weapon Demonstration
Current Development Team
Chdata - Main Plugin Developer
Crafting - Main Developer, YouTube, Steam Group, & Server Owner
KarmaCharger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Former Development Members
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Custom Attribute Developer & Main Plugin Developer
404 - Developer
Deathreus - Developer
Agent Silver - Custom Attribute Developer
Cool Porygon - Custom Attribute Developer
CHAWLZ - Custom Attribute Developer
Orion™ - Custom Attribute Developer
The655 - Custom Attribute Developer
Nergal - Custom Attribute Developer
Known Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.
External links
- Official AlliedMods Page
- Official YouTube Channel
- Official Steam Group
- Official Discord Channel
- Official Patreon Page
- Official Twitch Channel
- Official Twitter
|