Difference between revisions of "February 9, 2012 Patch"

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m (Why have this change twice ?)
(edit schema reference to link to diff, edit other stuffs)
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* Added the [[Boston Boom-Bringer]]
 
* Added the [[Boston Boom-Bringer]]
*Fixed the Heavy [[bots]] not spawning in the [[commentary]] maps
+
* Fixed the Heavy [[bots]] not spawning in the [[commentary]] maps
*Updated [[Double Cross|ctf_doublecross]]:
+
* Updated [[Double Cross|ctf_doublecross]]:
**Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing
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** Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing
*Updated community and promotional items:
+
* Updated community and promotional items:
**[[Soda Popper]]: improved model and texture
+
** [[Soda Popper]]: improved model and texture
**[[Winger]]: fixed first-person clip reloading
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** [[Winger]]: fixed first-person clip reloading
**[[Apparition's Aspect]]: updated mesh to reduce clipping with many hats
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** [[Apparition's Aspect]]: updated mesh to reduce clipping with many hats
**[[Hero's Tail]]: added an additional style that more strongly responds to paint  
+
** [[Hero's Tail]]: added an additional style that more strongly responds to paint  
**[[Bonk Boy]]: added an additional style that leaves the Scout headphones visible
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** [[Bonk Boy]]: added an additional style that leaves the Scout headphones visible
*Additional items are now paintable:
+
* Additional items are now paintable:
**[[Lord Cockswain's Novelty Mutton Chops and Pipe]]
+
** [[Lord Cockswain's Novelty Mutton Chops and Pipe]]
**[[Planeswalker Goggles]]
+
** [[Planeswalker Goggles]]
**[[Pilotka]]
+
** [[Pilotka]]
**[[Nanobalaclava]]
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** [[Nanobalaclava]]
**[[Cold War Luchador]]
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** [[Cold War Luchador]]
**[[Cremator's Conscience]]
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** [[Cremator's Conscience]]
**[[Dashin' Hashshashin]]
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** [[Dashin' Hashshashin]]
**[[Desert Marauder]]
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** [[Desert Marauder]]
*Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything
+
* Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything
*Lokalisierungsdateien aktualisiert<ref>'Updated localization files' in German</ref>
+
* Lokalisierungsdateien aktualisiert<ref>German for "Updated localization files".</ref>
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
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** Added "lenses" region to the [[Blazing Bull]]
 
** Added "lenses" region to the [[Blazing Bull]]
 
** [[A Whiff of the Old Brimstone]] is now "grenades"
 
** [[A Whiff of the Old Brimstone]] is now "grenades"
** The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]]. <ref>This was reverted by a schema change immediately after</ref>
+
** The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]].<ref>This change was then undone in an [[item schema]] change on February 10, 2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10, 2012, 20:48:02 (UTC))</ref>
 
** [[Buzz Killer]] is now "Whole Head"
 
** [[Buzz Killer]] is now "Whole Head"
 
** [[Cremator's Conscience]] is now "Grenades"
 
** [[Cremator's Conscience]] is now "Grenades"

Revision as of 21:47, 10 February 2012

Patch notes

Undocumented changes

Notes

  1. German for "Updated localization files".
  2. This change was then undone in an item schema change on February 10, 2012. (OPTF2 Schema Tracker, February 10, 2012, 20:48:02 (UTC))

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/ctf_doublecross.bsp
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_02.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_03.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_04.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_05.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/desert_marauder.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.vvd