Crasher/zh-hant
Crasher | |
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資訊 | |
開發者: | 未知 |
地圖資料 | |
所處地區: | 萬聖節 |
環境設定: | 夜間,陰沉 |
地圖相片 | |
地圖的俯瞰圖 | |
“ | Introducing the newest Halloween boss: YOU! Become a Towering Giant through the power of Mad Science!
— Crasher publicity blurb
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Crasher, known as "Crasher!" on the loading screen and scoreboard, is a community-created Capture the Flag map added in the Scream Fortress 2022 update. It uses a unique version of the game mode in which the teams must each take their own Intelligence (a barrel bomb) to the opposing team's gate (found inside their spawn area) rather than take the opposing team's Intelligence away from them. Victory is achieved when the opposing gate is bombed three times.
Two competing scientists, Dr. Freakinhuge (RED) and Prof. Bigginsize (BLU), serve as the map's announcers and each castle's custodian. Each has his own "growth ray" invention that, when activated, increases the size of whichever mercenary walks into the intelligence. Along with growing larger in size, each "giant" gains increased health and a lifelong crit boost. Unlike standard Capture the Flag, the bomb is returned to its initial position upon the death of its carrier.
Both Dr. Freakinhuge and Prof. Bigginsize are voiced by Benjamin Rudman.
Crasher was contributed to the Steam workshop.
Locations
Spawn Laboratory
- Resupply room: Both teams begin the match inside large castles, with a single resupply room overlooking the starting position of their respective bomb.
- Castle interior: A large machine deploys the team's bomb just inside their gate. Exits from the castle are located to either side of the gate. This area is fully accessible to the opposing team.
Courtyard
- Bomb goal: Each team has a control point outside their castle where the opposing team must bring their bomb. Beyond the point is an inaccessible road.
- Archway: The only way into the courtyard is through a set of four arches directly opposite the castle gate. A palisade overlooks the archways and must be circled to reach the goal.
Riesenstadt
- Upper path: A small cobble-paved platform on either side of the village. Each side has a tavern that can be entered and a path to the smallest of their respective castle's archways.
- Taverns: Two single-room buildings on opposite sides of the upper path. They each contain a medium health kit, a medium ammo box, and a pumpkin bomb.
- Bridge: At the middle of the map, and the center of the symmetrical village is a single bridge connecting the upper path of the village.
- Low path: A dirt path that leads directly between each team's bomb goal. branches out into two small basements beneath the bridge, and a large ammo box sits beneath it.
- Basements: Two opposite areas which connect back to the upper path behind the taverns. Both sides contain a medium health kit and a medium ammo box beside a pumpkin bomb.
炸彈特性
A player carrying the Intelligence receives these attributes:
3x the normal size
20x max health
Lifelong crit boost
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Immunity to backstabs
Immunity to fall damage
-75% health from healers
-90% health from healthpacks
-100% maximum overheal
25% slower move speed
Reduced jump height
The Intelligence acts like a Level 1 Dispenser, replenishing health, ammo, metal, and reducing debuff time for both the courier and nearby teammates. Medics healing the courier also build their ÜberCharge at half the normal rate because of this.
Dropping the Intelligence (default key: L) kills the carrier.
社群策略
![]() | “孫子可沒說到這個部分!” 這張地圖的社群策略(英語)頁面僅是一個存根。因此內容是不完整的。 你可以通過擴展它來為絕地要塞維基的社群戰術盡一份心力。 註記: 無註記 |
更新紀錄
- 新增地圖: Crasher到休閒模式選單中。
- 修正在部份情況下,廣播員受到休閒模式臺詞干擾的問題。
- 清除一些在發行後證實為非必要的邏輯防護措施。
- 修正「巨人」玩家在死亡後會讓南瓜炸彈消失的問題。
- 修正在撿起第一個桶裝炸彈後未正確停用嘮叨臺詞的問題。
- 擴展桶裝炸彈附近無法建造的區域,以免阻擋「巨人」玩家。
- 修正在本壘時藍隊旗子的輪廓圖示無法正常顯示的問題
- 調整嘮叨臺詞的準備以確保於兩隊都運作正常
- 修正可能可以解決休閒模式臺詞在靜音後仍會干擾廣播員的問題
- 修正可能可以解決在高載量伺服器中,巨人在掉落或搶奪情報箱時不被擊殺的少見情況
- 巨人 Medic 在超過一定速度時不再能和治療對象一起爆破跳躍
- 修正補給器有時無法正常地連接到巨人身上的問題
- 修正同時在同一隊有多個巨人的問題
- 巨人應在掉落或搶奪情報箱時更穩定地遭擊殺。
- 修正在拱門旁撿起彈藥時出現輕微穿透的問題。
- 修正一項在
ctf_crasher
中可出現無限個巨人相關的問題。
- 修正巨人偶爾無法正確地獲得屬性的少見情況。
- 修正如果巨人在門開啟前死亡,門仍會開啟,且不會接收到關閉輸入的少見情況。
- 修正玩家可能會卡在敵隊大門內部的情況。
相關細節
- The village's name, Riesenstadt, is a German word for megalopolis, literally, "giant town".
- Under the center of the level, a pixelized version of a red crewmate from the game Among Us can be found.
畫廊
地圖Crasher限定的紅、藍兩隊的炸彈。(兩隊的炸彈外觀是一樣的)
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