Difference between revisions of "Demoman (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: WordFilter(==+ ?See also ?==+ -> == See also ==) (Review RC#669877))
m
(27 intermediate revisions by 18 users not shown)
Line 2: Line 2:
 
| game  = TFC
 
| game  = TFC
 
| image  = Demomanclassic.png
 
| image  = Demomanclassic.png
| type  = [[Offensive]]
+
| health = '''90''' / <small>{{Tooltip|140|Overhealed by a Medic}}</small>
| health = '''90''' / <small>{{Tooltip|140|Overhealed]] by a Medic}}</small>
 
 
| armor  = '''120'''
 
| armor  = '''120'''
 
| armor-type = Medium
 
| armor-type = Medium
| speed  = Medium
+
| speed  = 93% (280 units/s)
 
}}
 
}}
  
The '''Demoman''' is a playable class in ''[[Team Fortress Classic]]''. His expertise is demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average [[Armor (Classic)|armor]] which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.
+
The '''Demoman''', also known as the '''Demolitions Man''', is a playable class in the [[Team Fortress Classic]] series of games. His expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average [[Armor (Classic)|armor]] which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.
  
His two explosive weapons, the [[Grenade Launcher (Classic)|Grenade]] and [[Pipebomb Launcher (Classic)|Pipebomb Launcher]], serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipe bomb is a great weapon for setting traps.  
+
His two explosive weapons, the [[Grenade Launcher (Classic)|Grenade]] and [[Pipebomb Launcher (Classic)|Pipebomb Launcher]], serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.  
  
 
The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map.
 
The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map.
  
==Basic Strategy==
+
== Basic strategy ==
* Learn to pipebomb jump.
+
* Learn to pipebomb jump. It is much like the [[Soldier (Classic)|Soldier]]'s rocket jump, except it requires more timing and aim.
 
+
 
* Reload regularly.
 
* Reload regularly.
  
 
* Clear rooms with your grenades.
 
* Clear rooms with your grenades.
  
* The Grenade Launcher is great for taking out [[Sentry Gun (Classic) | Sentry Guns]]. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns.
+
* The Grenade Launcher is great for taking out [[Sentry Gun (Classic)|Sentry Gun]]s. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades.
 +
 
 +
* Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases.
 +
 
 +
* Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces).
  
==Special Abilities==
+
* On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun.
 +
 
 +
== Special abilities ==
 
'''Class Skill''': Detonates pipebombs.
 
'''Class Skill''': Detonates pipebombs.
  
 
'''Abilities''':
 
'''Abilities''':
* Place explosive charges called detpacks that can be placed down with a timer such as 5, 20 or 50 seconds.
+
* Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
 
* Clear obstacles/blast open entrances.
 
* Clear obstacles/blast open entrances.
 
* Pipebomb jump.
 
* Pipebomb jump.
  
==Weapons==
+
'''Quake console aliases:'''
 +
{| class="wikitable grid" width="50%" style="text-align: center;"
 +
! class="header" | Alias
 +
! class="header" | Effect
 +
|-
 +
|<nowiki>+</nowiki>det5
 +
|Set the Detpack with a 5 second timer.
 +
|-
 +
|<nowiki>+</nowiki>det20
 +
|Set the Detpack with a 20 second timer.
 +
|-
 +
|<nowiki>+</nowiki>det50
 +
|Set the Detpack with a 50 second timer.
 +
|-
 +
|detpipe
 +
|Detonate pipebombs.
 +
|}
 +
 
 +
== Weapons ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" rowspan=2 |  
 
! class="header" width="10%" rowspan=2 |  
 
! class="header" width="15%" rowspan=2 | Weapon
 
! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%" colspan=3 | Ammo
+
! class="header" width="7%" colspan=3 | Ammo
 
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
 
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
+
! class="header" width="44%" rowspan=2 | Notes/Special Abilities
 
|-
 
|-
 
! class="header" | Type
 
! class="header" | Type
Line 44: Line 67:
 
! class="header" | Carried
 
! class="header" | Carried
 
|-
 
|-
! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
+
! [[File:HUD_crowbar_TFC.png|100px|link=Crowbar (Classic)]]<br>Weapon 1
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| N/A
 
| N/A
Line 52: Line 75:
 
| N/A
 
| N/A
 
|-
 
|-
! [[File:HUD_single_shotgun_TFC.png|100px]]Weapon 2
+
! [[File:HUD_single_shotgun_TFC.png|100px|link=Single-Barrel Shotgun (Classic)]]<br>Weapon 2
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
Line 60: Line 83:
 
| Fires six pellets.
 
| Fires six pellets.
 
|-
 
|-
! [[File:HUD_grenade_launcher_TFC.png|100px]]Weapon 3
+
! [[File:HUD_grenade_launcher_TFC.png|100px|link=Grenade Launcher (Classic)]]<br>Weapon 3
 
| '''[[Grenade Launcher (Classic)|Grenade Launcher]]'''
 
| '''[[Grenade Launcher (Classic)|Grenade Launcher]]'''
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
Line 66: Line 89:
 
| 50
 
| 50
 
| 40-80
 
| 40-80
| Shares magazine with '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]'''<br>Detonates after 2.5 seconds if it does not hit an enemy.
+
| Shares magazine with Pipebomb Launcher<br>Detonates after 2.5 seconds if it does not hit an enemy.
 
|-
 
|-
! [[File:HUD_pipebomb_launcher_TFC.png|100px]]Weapon 4
+
! [[File:HUD_pipebomb_launcher_TFC.png|100px|link=Pipebomb Launcher (Classic)]]<br>Weapon 4
 
| '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]'''
 
| '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]'''
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
Line 74: Line 97:
 
| 50
 
| 50
 
| 40-80
 
| 40-80
| Shares magazine with '''[[Grenade Launcher (Classic)|Grenade Launcher]]'''<br>Detonates with secondary fire.
+
| Shares magazine with Grenade Launcher<br>Detonates with secondary fire.
 
|}
 
|}
  
==Grenades==
+
 
 +
== Grenades ==
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
 
! class="header" width="7%"  | Grenades<br/>Carried
 
! class="header" width="7%"  | Grenades<br/>Carried
! class="header" width="16%" | Damage Range
+
! class="header" width="16%" | DamageRange
! class="header" width="52%" | Notes / Special Abilities
+
! class="header" width="52%" | Notes/Special Abilities
 
|-
 
|-
! [[File:frag_tfc.png|40px]]<br>Primary
+
! [[File:frag_tfc.png|40px|link=Hand Grenade (Classic)]]<br>Primary
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
Line 91: Line 115:
 
| N/A
 
| N/A
 
|-
 
|-
! [[File:Mirv_tfc.png|40px]]<br>Secondary
+
! [[File:Mirv_tfc.png|40px|link=MIRV Grenade (Classic)]]<br>Secondary
 
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| 2
 
| 2
Line 98: Line 122:
 
|}
 
|}
  
==Gallery==
+
== Gallery ==
 
 
 
<gallery>
 
<gallery>
File:demomannew_tfc.png|The new ''TFC'' Demoman.
+
File:demomannew_tfc.png|The new ''[[TFC]]'' Demoman.
 
File:demomanold_tfc.png|The old ''TFC'' Demoman.
 
File:demomanold_tfc.png|The old ''TFC'' Demoman.
File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman.</gallery>
+
File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman.
 +
File:Classic Demoman new.png|The Classic Demoman as seen in the [[Catch-Up]] comic.
 +
File:TFC Demo (comics).png|The Classic BLU Demoman as seen in [[A Cold Day in Hell]].
 +
</gallery>
 +
 
 +
== Trivia ==
 +
*According to the ''Team Fortress 2'' comic, [[A Cold Day in Hell]], the Demoman from ''Team Fortress Classic's'' name is Greg.
  
 
== See also ==
 
== See also ==
 
* The [[Demoman]] in ''Team Fortress 2''.
 
* The [[Demoman]] in ''Team Fortress 2''.
 
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Demoman nav}}
 
{{Classic Demoman nav}}

Revision as of 03:18, 12 March 2024

Demoman (Classic)
Demoman (Classic)
Basic Information
Health: 90 / 140
Armor: 120
Armor type: Medium
Speed: 93% (280 units/s)

The Demoman, also known as the Demolitions Man, is a playable class in the Team Fortress Classic series of games. His expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average armor which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.

His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.

The Demoman is also capable of setting Detpacks that can open (and sometimes close) alternative paths on a map.

Basic strategy

  • Learn to pipebomb jump. It is much like the Soldier's rocket jump, except it requires more timing and aim.
  • Reload regularly.
  • Clear rooms with your grenades.
  • The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades.
  • Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases.
  • Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces).
  • On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun.

Special abilities

Class Skill: Detonates pipebombs.

Abilities:

  • Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
  • Clear obstacles/blast open entrances.
  • Pipebomb jump.

Quake console aliases:

Alias Effect
+det5 Set the Detpack with a 5 second timer.
+det20 Set the Detpack with a 20 second timer.
+det50 Set the Detpack with a 50 second timer.
detpipe Detonate pipebombs.

Weapons

Weapon Ammo Damage
per hit
Notes/Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 75 4-22 Fires six pellets.
HUD grenade launcher TFC.png
Weapon 3
Grenade Launcher Rockets 6 50 40-80 Shares magazine with Pipebomb Launcher
Detonates after 2.5 seconds if it does not hit an enemy.
HUD pipebomb launcher TFC.png
Weapon 4
Pipebomb Launcher Rockets 6 50 40-80 Shares magazine with Grenade Launcher
Detonates with secondary fire.


Grenades

Grenade Grenades
Carried
DamageRange Notes/Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High N/A
Mirv tfc.png
Secondary
MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Gallery

Trivia

  • According to the Team Fortress 2 comic, A Cold Day in Hell, the Demoman from Team Fortress Classic's name is Greg.

See also