Heavy Weapons Guy (Classic)

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Heavy Weapons Guy (Classic)
Heavy Weapons Guy (Classic)
Basic Information
Health: 100 / 150
Armor: 300
Armor type: Heavy
Speed: 76%

The Heavy Weapons Guy is a playable class in Team Fortress Classic and one of the antagonists of the Team Fortress Comics series. He is notable for his large size, and is outfitted with Heavy Armor, as well as a Single-Barrel Shotgun, Double-Barrel Shotgun, and Assault Cannon. For grenades, the Heavy Weapons Guy is equipped with two powerful grenade types, the Hand Grenade and MIRV Grenade. However, he is the slowest class in the game. This makes him a great defensive class as he can take many hits before dying and has enough firepower to quickly inflict significant damage. Players need to be careful with their ammo, though. The Heavy Weapons Guy only uses Shells as ammunition and the Assault Cannon uses them all up in 20 seconds.

Basic strategy

  • It is much easier to play offensively if you have a Medic, an Engineer or both with you, otherwise staying on defense might be a better choice, as offensive HWguys are frequently looked down on and the power of the other team's defense will have you dead in no time.
  • Remain in closed or partially-open areas, as Snipers will find you an exceptionally easy target due to your very slow movement speed and size.
  • Use your size to block doorways and other passages.
  • Improve your longevity by partnering with Medics and Engineers.
  • Keep your Assault Cannon spinning if you aren't moving.

Special abilities

Class Skill: Uses Assault Cannon.

Abilities: Cannot be pushed by explosions.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 200 4-24 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 200 4-56 Fires fourteen pellets.
HUD assault cannon TFC.png
Weapon 4
Assault Cannon Shells 200 N/A 8-32

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Mirv tfc.png
Secondary
MIRV Grenade 2 145-50 per explosion (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Team Fortress

In Team Fortress, the Assault Cannon will not fire while the user is walking with its barrel spinning and it uses 7 cells to spin up each time firing.

Update history

January 16, 2003 Patch (Classic)

  • Fixed Heavy Weapons Guys not being able to drop their cells.

Trivia

Gallery

See also

  • Heavy in Team Fortress 2.