Difference between revisions of "Medic (Classic)"

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{{class infobox
 
{{class infobox
 
| game  = TFC
 
| game  = TFC
| image  = TFC_Medic.png
+
| image  = Medicclassic.png
| type  = [[Offensive]]
+
| health = '''90''' {{overheal tool|90|mode=classic}}
| health = 90<br /><small>(140 when [[Overheal]]ed to the max by a Medic)</small>
 
 
| armor  = 100
 
| armor  = 100
 
| armor-type = Medium
 
| armor-type = Medium
| speed  = Fast
+
| speed  = 107% (320 units/s)
 
}}
 
}}
{{quotation|Injured teammates|Excuse me, I'm in need of medical attention!|sound=TFC saveme2.wav}}
 
  
The '''Medic''' is a class in the classic Team Fortress games. While intended as a healer, he is very fast, can [[concussion jump]] and has powerful weapons, making him an ideal offense class. He is very useful for giving the a team's offense an boost to its damage capabilities.
+
{{quotation|'''Injured teammates'''|Excuse me, I'm in need of medical attention!|sound=TFC_saveme2.wav}}
  
==Basic Strategy==
+
The '''Medic''', also known as the '''Combat Medic''', is a playable class in ''[[Team Fortress Classic]]''. While being the primary healing force, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic passively recovers health over time.
* Use your medpack to heal wounded teammates.
+
 
 +
== Basic strategy ==
 +
* Use your [[Medkit (Classic)|Medkit]] to heal wounded teammates.
  
 
* Pay attention to team members who call for help.
 
* Pay attention to team members who call for help.
  
* Use your medpack to infect enemies. The contagion spreads to other members of the opposing team, causing panic and massive damage.
+
* Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
  
 
* Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
 
* Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
  
* Pay attention to teammates who have been infected by opposing medics. You are the only person capable of healing an infection.
+
* Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
  
* Use [[Concussion Jump (Classic)|Concussion Jump]]ing to quickly cross large areas and get past areas.
+
* Use [[Concussion Jump (Classic)|Concussion Jumps]] to quickly cross large areas and evade enemies.
  
* The [[Super Nailgun (Classic)|Super Nailgun]] is an great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s.
+
* The [[Super Nailgun (Classic)|Super Nailgun]] is a great weapon for taking out [[Sentry Gun (Classic)|Sentry Gun]]s.
  
* The player shouldn't forget to use the [[Bioweapon (Classic)|Bioweapon]] to heal allies while departing their base.
+
* The player shouldn't forget to use the Medkit to heal allies while departing from their base.
  
 +
*The Medic is a [[Heavy Weapons Guy (Classic)|Heavy]]'s best friend. When in doubt, overheal a Heavy. But don't forget to heal your other teammates.
  
==Special Abilities==
+
== Special abilities ==
 
 
 
'''Class Skill''': Selects the Medkit.
 
'''Class Skill''': Selects the Medkit.
  
 
'''Abilities''':  
 
'''Abilities''':  
* Heals team members with Medkit.
+
* Heals team members with Medkits.
 
* Passively heals self over time.
 
* Passively heals self over time.
* Infects enemies with Medkit.
+
* Infects enemies with Medkits.
* Cures leg injury and infection.
+
* Cures leg injury, infection, and puts out flames.
 +
* Immune to infection.
  
==Weapons==
+
== Weapons ==
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" |  
+
! class="header" width="10%" rowspan=2 |  
! class="header" width="15%" | Weapon
+
! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%"  | Clip<br/>Size
+
! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="16%" | Ammo<br/>Type
+
! class="header" width="44%" rowspan=2 | Notes/Special Abilities
! class="header" width="45%" | Notes / Special Abilities
+
|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
+
! [[File:HUD_medkit_TFC.png|100px]]<br>Weapon 1
| '''[[Bioweapon (Classic)|Bioweapon]]'''
+
| '''[[Medkit (Classic)|Medkit]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|
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| Initial: 9<br>Infection: 8 per hit
 +
| Used to infect enemies. Heal teammates' infections, flames, hallucinations, and injuries to 100% Health. Overheals teammates to 50 additional health points that will decay over time. 
 
|-
 
|-
! Weapon 2
+
! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
| '''[[Shotgun (Classic)|Shotgun]]'''
+
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 75
 
| 75
| Shells
+
| 4-24
|
+
| Fires six pellets.
 
|-
 
|-
! Weapon 3
+
! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
| '''[[Super Shotgun (Classic)|Super Shotgun]]'''
+
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 16
 
| 75
 
| 75
| Shells
+
| 4-56
|
+
| Fires fourteen pellets.
 
|-
 
|-
! Weapon 4
+
! [[File:HUD_super_nailgun_TFC.png|100px]]<br>Weapon 4
 
| '''[[Super Nailgun (Classic)|Super Nailgun]]'''
 
| '''[[Super Nailgun (Classic)|Super Nailgun]]'''
 +
| [[Ammo (Classic)#Nails|Nails]]
 
| 150
 
| 150
| 150
+
| N/A
| Nails
+
| 12
|
+
| N/A
 
|}
 
|}
  
==Grenades==
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== Grenades ==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
 
! class="header" width="7%"  | Grenades<br/>Carried
 
! class="header" width="7%"  | Grenades<br/>Carried
 
! class="header" width="16%" | Damage Range
 
! class="header" width="16%" | Damage Range
! class="header" width="52%" | Notes / Special Abilities
+
! class="header" width="52%" | Notes/Special Abilities
 
|-
 
|-
! Primary
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! [[File:Frag_tfc.png|30px]]<br>Primary
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
| High
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| 145-50
|  
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| Deals massive damage on a four second fuse.
 
|-
 
|-
! Secondary
+
! [[File:Conc_tfc.png|30px]]<br>Secondary
| '''[[Concussion Grenade (Classic)|Concussion grenade]]'''
+
| '''[[Concussion Grenade (Classic)|Concussion Grenade]]'''
 
| 3
 
| 3
 
| 0
 
| 0
| Upon detonation, enemies within the blast radius become disoriented.
+
| Upon detonation, enemies within the blast radius become disoriented. While dealing no damage, it causes considerable knockback.
 
|}
 
|}
  
==Differences from Quake Team Fortress to Team Fortress Classic==
+
== Team Fortress ==
 +
In ''[[Team Fortress]]'', the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In ''Team Fortress Classic'', the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun can be considered the ''Team Fortress Classic'' Medic's primary weapon because of its respectable damage output and range.
  
In ''QWTF'', the [[Super Shotgun]]'s damage falloff makes it weak past very short range. In TFC, the Super Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Super Shotgun be though of as the TFC Medic's primary weapon because of its good damage output and range.
+
== Trivia ==
 
+
* He is one of the only two Team Fortress Classic characters who did not make a reappearance in the Team Fortress 2 comic, [[A Cold Day in Hell]], the other being [[Civilian (Classic)|The Civilian]].
==Trivia==
 
The [[Physician's Procedure Mask]] resembles the mask worn by the Medic in the original Team Fortress Classic model.
 
 
 
==Gallery==
 
  
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:medicnew_tfc.png|The new ''[[TFC]]'' Medic
+
File:medicnew_tfc.png|The new ''[[TFC]]'' Medic.
 
File:medicold_tfc.png|The old ''TFC'' Medic.
 
File:medicold_tfc.png|The old ''TFC'' Medic.
File:medic_qwtf.png|The ''[[QWTF]]'' Medic.</gallery>
+
File:medic_qwtf.png|The ''[[QWTF]]'' Medic.
 +
File:Classic Medic new.png|The Classic Medic as seen in the [[Catch-Up]] comic.
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Medic]] in ''Team Fortress 2''.
 +
* [[Medic match-ups (Classic)|Medic Match Ups]]
 +
* [[Medi-Mask]]
 +
* [[Berlin Brain Bowl]]
 +
* [[Bunnyhopper's Ballistics Vest]]
 +
* [[Vascular Vestment]]
 +
* [[Surgical Survivalist]]
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Medic nav}}
 
{{Classic Medic nav}}

Latest revision as of 23:02, 11 August 2021

Medic (Classic)
Medic (Classic)
Basic Information
Health: 90 /Medic emblem RED.png135
Armor: 100
Armor type: Medium
Speed: 107% (320 units/s)
Excuse me, I'm in need of medical attention!
Injured teammates

The Medic, also known as the Combat Medic, is a playable class in Team Fortress Classic. While being the primary healing force, his speed and offensive abilities make him a proficient killer. To aid in survivability, the Medic passively recovers health over time.

Basic strategy

  • Use your Medkit to heal wounded teammates.
  • Pay attention to team members who call for help.
  • Use your Medkit to infect enemies. The contagion spreads to other members of the opposing team if they come into contact with each other, causing panic and massive damage.
  • Try to buff the vital members of your team. You can increase their health by 50 hit points over their maximum.
  • Pay attention to teammates who have been infected by opposing medics; you are the only person capable of healing the infection.
  • The player shouldn't forget to use the Medkit to heal allies while departing from their base.
  • The Medic is a Heavy's best friend. When in doubt, overheal a Heavy. But don't forget to heal your other teammates.

Special abilities

Class Skill: Selects the Medkit.

Abilities:

  • Heals team members with Medkits.
  • Passively heals self over time.
  • Infects enemies with Medkits.
  • Cures leg injury, infection, and puts out flames.
  • Immune to infection.

Weapons

Weapon Ammo Damage
per hit
Notes/Special Abilities
Type Loaded Carried
HUD medkit TFC.png
Weapon 1
Medkit N/A N/A N/A Initial: 9
Infection: 8 per hit
Used to infect enemies. Heal teammates' infections, flames, hallucinations, and injuries to 100% Health. Overheals teammates to 50 additional health points that will decay over time.
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 75 4-24 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 75 4-56 Fires fourteen pellets.
HUD super nailgun TFC.png
Weapon 4
Super Nailgun Nails 150 N/A 12 N/A

Grenades

Grenade Grenades
Carried
Damage Range Notes/Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 145-50 Deals massive damage on a four second fuse.
Conc tfc.png
Secondary
Concussion Grenade 3 0 Upon detonation, enemies within the blast radius become disoriented. While dealing no damage, it causes considerable knockback.

Team Fortress

In Team Fortress, the Double-Barrel Shotgun's damage falloff makes it weak past very short range. In Team Fortress Classic, the Double-Barrel Shotgun has no falloff damage, making it much more powerful and letting the Medic keep his Super Nailgun ammo for Sentry Guns. In fact, the Double-Barrel Shotgun can be considered the Team Fortress Classic Medic's primary weapon because of its respectable damage output and range.

Trivia

  • He is one of the only two Team Fortress Classic characters who did not make a reappearance in the Team Fortress 2 comic, A Cold Day in Hell, the other being The Civilian.

Gallery

See also