Difference between revisions of "Scout (Classic)"

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(1 caltrop deals 9 damage)
(Special Abilities: Added Quake console commands from TF readme)
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* Removes an enemy [[Spy (Classic)|Spy's]] [[Disguise (Classic)|Disguise]] by touching him.
 
* Removes an enemy [[Spy (Classic)|Spy's]] [[Disguise (Classic)|Disguise]] by touching him.
 
* Disarms [[Detpack (Classic)|Detpacks]] set by enemy [[Demoman (Classic)|Demomen]] when coming in contact with them.
 
* Disarms [[Detpack (Classic)|Detpacks]] set by enemy [[Demoman (Classic)|Demomen]] when coming in contact with them.
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 +
'''Quake Console Aliases:'''
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{| class="wikitable grid" width="50%"
 +
! class="header" | Alias
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! class="header" | Effect
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|-
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|scane
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|Toggle detection of enemies with the motion detector.
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|-
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|scanf
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|Toggle detection of friendlies with the motion detector.
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|-
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|scan10
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|Use the motion detector with a radius of 250.
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|-
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|scan30
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|Use the motion detector with a radius of 750.
 +
|-
 +
|scan100
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|Use the motion detector with a radius of 2500.
 +
|}
  
 
==Weapons==
 
==Weapons==

Revision as of 20:00, 17 August 2011

Scout (Classic)
Scout (Classic)
Basic Information
Type: Offensive
Health: 75 / 125
Armor: 50
Armor type: Light
Speed: Very Fast

The Scout is a playable class in Team Fortress Classic. Like his Team Fortress 2 counterpart, the Team Fortress Classic Scout is the fastest and weakest class, both in regards to weapons and armor. His weapons are built around close combat and are not designed for long-range use. He is also the only class that does not possess one custom and one normal grenade, and instead has two custom grenades.

Basic Strategy

  • Always keep moving.
  • Report enemy activity.
  • Call for assistance when needed.
  • Move in unpredictable patterns.
  • Make use of your special abilities.

Special Abilities

Class Skill: Displays the status of each team's flag on capture the flag maps. Displays the status of each team's gas chamber keys on The Rock.

Abilities:

Quake Console Aliases:

Alias Effect
scane Toggle detection of enemies with the motion detector.
scanf Toggle detection of friendlies with the motion detector.
scan10 Use the motion detector with a radius of 250.
scan30 Use the motion detector with a radius of 750.
scan100 Use the motion detector with a radius of 2500.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 50 4 - 22 Fires six pellets.
HUD nail gun TFC.png
Weapon 3
Nailgun Nails 200 N/A 9 Scout holds double the amount of nails compared to anyone else with nailgun.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Caltrop tfc.png
Primary
Caltrop 3 9 Causes decrease in the enemies' speed.
Conc tfc.png
Secondary
Concussion Grenade 3 0 Causes momentary disorientation.

Gallery

Update history

January 16, 2003 Patch (Classic)

  • Fixed Scouts not being able to drop their cells.

See also

  • The Scout in Team Fortress 2.