Difference between revisions of "Talk:Robots"

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m (vs. player behaviour: Son, you just got signed.)
(vs. player behaviour)
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Robots have perfect accuracy, although they cannot seem to lead their targets. Not all robots have good tracking. (Spies instantly backstab when the have the chance)
 
Robots have perfect accuracy, although they cannot seem to lead their targets. Not all robots have good tracking. (Spies instantly backstab when the have the chance)
 
Sometimes, groups of robots will take a small detour, as long the route to the bomb does not lengthen too much. This usually happens when the bomb lies near the hatch. Robots will split up to attack the spawn area from the left and right. <small>— ''The preceding unsigned comment was added by'' '''[[User:K-Raider NL|K-Raider NL]]''' ([[User talk:K-Raider NL|talk]]) • ([[Special:Contributions/K-Raider NL|contribs]]) 10:19, 25 September 2012</small>
 
Sometimes, groups of robots will take a small detour, as long the route to the bomb does not lengthen too much. This usually happens when the bomb lies near the hatch. Robots will split up to attack the spawn area from the left and right. <small>— ''The preceding unsigned comment was added by'' '''[[User:K-Raider NL|K-Raider NL]]''' ([[User talk:K-Raider NL|talk]]) • ([[Special:Contributions/K-Raider NL|contribs]]) 10:19, 25 September 2012</small>
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Sometimes, they deliberately foil strategies, and other times they fail to detect even the most obvious ones. For instance, a Scout and I (as a Pyro) snuck behind a giant Heavy using the shed in Decoy, and when we came out, the giant had no idea we were there. It didn't live very long... --[[User:Parnifia|Parnifia]] 06:42, 23 December 2012 (PST)

Revision as of 14:42, 23 December 2012

Add unused bots?

There are currently a number of unused giants and special bots in the robot_standard.pop and robot_giant.pop files, but I'm not sure if it would be viable to add them to the article. Maybe add an "Unused Robots" section? (Said files are in team fortress 2 content.gcf -> tf -> scripts -> population) AbeX300 10:44, 18 August 2012 (PDT)

Uber Medic Bots

From a few of my matches on the advanced difficulty, The medic bots will attack you with syringe guns if they are airblasted away from their target and have not deployed their Ubercharge. Can anyone confirm this? --Dragonrage 18:50, 18 August 2012 (PDT)

Yeah, got killed by a medic bot. Wasn't separated from his target though, round had just ended Dagordae 22:55, 18 August 2012 (PDT)

Normal Flare Pyros

They exist, found one (and got killed by) on Coal Town Sarcasm 18:40, 18 August 2012 (PDT)

Razorback Snipers

While I haven't fought them myself, I've seen "Razorback Sniper" multiple times in the kill feed while playing on Mannworks, though I don't remember the exact mission, and I'm pretty sure they didn't have an unique icon, much like Bonk! Scouts and Buff Soldiers. Manibogi 20:19, 18 August 2012 (PDT)

Missing Info

There are a number of things still absent from this page. Scouts can sometimes use Bonk!, Soldiers can sometimes use the Buff Banner, Pyros can sometimes use the Flare Gun, Snipers can sometimes use the Razorback. All of these do not get different icons. Medics can defend themselves with the Syringe Gun as a last resort (not sure if QF Medics can, or if it's only Uber Medics.) There are normal Giant Heavies and Giant Soldiers. Stonelikearock 23:52, 18 August 2012 (PDT)

  • Scouts can use Bonk! Atomic Punch--I've never seen this.
  • Soldiers can use the Buff Banner--Are you sure it's not the bomb bot upgrade?
  • Pyros can use the Flare Gun--There is a special, giant flare gun pyro.
  • Snipers can use the Razorback--Never seen this.
  • Medics can defend themselves--Never seen this.
  • Yes, the list doesn't have "Giant Heavy Robot" or "Giant Soldier Robot". Do you know the health or weapons of them? (do they wear hats) Darkid (talk|contribs) 06:54, 19 August 2012 (PDT)
All of those definitely exist and are not mistaken as something else. - Devozade 07:59, 19 August 2012 (PDT)
Refer to the robot_standard.pop (#1) and robot_giant.pop (#2) files. [1] [2]
As I've asked, should we include the non-used bots? AbeX300 09:34, 19 August 2012 (PDT)

All non-stock robot types, pulled directly from the population files - not sure how to integrate this into the article

Class Name Items equipped Attributes Health
Leaderboard class scout.png Scout Leaderboard class scout.png Scout
(T_TFBot_Scout_Melee)
125
NOT USED
Leaderboard class scout.png Scout
(T_TFBot_Scout_Fish)
125
Leaderboard class scout.png Scout
(T_TFBot_Scout_Bonk)
125
Leaderboard class scout stun.png Minor League Scout
(T_TFBot_Scout_Sandman)
125
NOT USED
Leaderboard class scout.png Wrap Assassin
(T_TFBot_Scout_Wrap_Assassin)
125
Leaderboard class soldier.png Soldier Leaderboard class soldier.png Buff Soldier
(T_TFBot_Soldier_Buff_Banner)
Pictogram plus.png Spawns with full charge 200
Leaderboard class pyro.png Pyro Leaderboard class pyro.png Flare Pyro
(T_TFBot_Pyro_Flaregun)
175
Leaderboard class demoman.png Demoman Leaderboard class demoknight.png Demoknight
(T_TFBot_Demoman_Knight)
Pictogram plus.png On Kill: 3 seconds of 100% critical chance 175
Leaderboard class heavy.png Heavy Leaderboard class heavy steelfist.png Steel Gauntlet
(T_TFBot_Heavyweapons_Fist)
Pictogram info.png +50% larger size 900
Leaderboard class heavy champ.png Heavyweight Champ
(T_TFBot_Heavyweapons_Heavyweight_Champ)
300
Leaderboard class heavy champ.png Heavyweight Champ
(T_TFBot_Heavyweapons_Heavyweight_Champ_Fast)
300
Leaderboard class heavy mittens.png Heavy Mittens
(T_TFBot_Heavyweapons_Gnome)
Pictogram plus.png Always critboosted
Pictogram plus.png 30% faster move speed
Pictogram plus.png +30% damage bonus
60
Leaderboard class medic.png Medic Leaderboard class medic uber.png Uber Medic
(T_TFBot_Medic)
Pictogram plus.png Spawns with full charge
Pictogram plus.png +100% Ubercharge rate
Pictogram plus.png +400% heal rate
150
Leaderboard class medic uber.png Uber Medic
(T_TFBot_Medic_QuickUber)
Pictogram plus.png Spawns with full charge
Pictogram plus.png +400% Ubercharge rate
Pictogram minus.png -90% slower heal rate
Pictogram minus.png Uber duration decreased 3 seconds
150
Leaderboard class medic.png Quick-Fix Medic
(T_TFBot_Medic_BigHeal)
Pictogram plus.png +900% heal rate
Pictogram minus.png -90% slower Ubercharge rate
150
Leaderboard class medic.png Quick-Fix Medic
(T_TFBot_Medic_QuickFix)
150
Leaderboard class sniper.png Sniper Leaderboard class sniper.png Razorback Sniper
(T_TFBot_Sniper_Razorback)
125
Leaderboard class sniper sydneysleeper.png Sydney Sniper
(T_TFBot_Sniper_Sydney_Sleeper)
125
Leaderboard class sniper bow.png Bowman
(T_TFBot_Sniper_Huntsman)
Pictogram minus.png -50% damage penalty 125
Leaderboard class spy.png Spy Leaderboard class spy.png Spy
(T_TFBot_Spy)
125


Class Name Items equipped Attributes Health
Leaderboard class scout.png Scout NOT USED
Leaderboard class scout.png Giant Scout
(T_TFBot_Giant_Scout)
1600
Leaderboard class scout giant fast.png Super Scout
(T_TFBot_Giant_Scout_Fast)
Pictogram plus.png +100% faster move speed 1200
Leaderboard class scout stun.png Major League Scout
(T_TFBot_Giant_Scout_Baseball)
Pictogram plus.png +90% increase in recharge rate 1600
Leaderboard class soldier.png Soldier Leaderboard class soldier.png Giant Soldier
(T_TFBot_Giant_Soldier)
Pictogram minus.png 50% slower move speed
Pictogram minus.png Does not fire until fully reloaded
3800
Leaderboard class soldier crit.png Giant Charged Soldier
(T_TFBot_Giant_Soldier_Crit)
Pictogram plus.png Always critboosted
Pictogram plus.png +50% faster reload time
Pictogram minus.png -50% projectile speed
Pictogram minus.png 50% slower move speed
3800
Leaderboard class soldier spammer.png Giant Rapid Fire Soldier
(T_TFBot_Giant_Soldier_Spammer)
Pictogram plus.png +50% faster firing speed
Pictogram plus.png +20% faster reload time
(??? faster reload rate -0.8)

Pictogram minus.png -35% projectile speed
Pictogram minus.png 50% slower move speed
3800
Leaderboard class pyro.png Pyro Leaderboard class pyro.png Giant Pyro
(T_TFBot_Giant_Pyro)
Pictogram minus.png 50% slower move speed 3000
Leaderboard class pyro.png Giant Flare Pyro
(T_TFBot_Giant_Pyro_Flare_Spammer)
Pictogram plus.png +70% faster firing speed
Pictogram minus.png 50% slower move speed
3000
NOT USED
Leaderboard class pyro.png Giant Airblast Pyro
(T_TFBot_Giant_Pyro_Pusher)
Pictogram plus.png +400% airblast push force
Pictogram minus.png -95% damage penalty
Pictogram minus.png 50% slower move speed
3000
Leaderboard class demoman.png Demoman Leaderboard class demoman.png Giant Rapid Fire Demoman
(T_TFBot_Giant_Demoman)
Pictogram plus.png +25% faster firing speed
Pictogram plus.png +60% faster reload time
(??? faster reload rate -0.4)

Pictogram minus.png 50% slower move speed
Pictogram minus.png Does not fire until fully reloaded
3300
Leaderboard class demoman.png Giant Rapid Fire Demoman
(T_TFBot_Giant_Demoman_RapidFire)
Pictogram plus.png +50% faster firing speed
Pictogram minus.png 50% slower move speed
Pictogram minus.png Does not fire until fully reloaded
3000
Leaderboard class demoknight.png Giant Demoknight
(T_TFBot_Giant_Demoman_PrinceTavish)
Pictogram plus.png On Kill: 3 seconds of 100% critical chance
Pictogram minus.png 50% slower move speed
3300
Leaderboard class sentry buster.png Sentry Buster
(T_TFBot_Sentry_Buster)
Pictogram plus.png +100% faster move speed
Pictogram plus.png Cannot be backstabbed
2500
Leaderboard class heavy.png Heavy Leaderboard class heavy.png Giant Heavy
(T_TFBot_Giant_Heavyweapons)
Pictogram plus.png +50% damage bonus
Pictogram minus.png 50% slower move speed
5000
Leaderboard class heavy deflector.png Giant Deflector Heavy
(T_TFBot_Giant_Heavyweapons_Deflector)
Pictogram plus.png Bullets destroy rockets and grenades in flight
Pictogram plus.png +50% damage bonus
Pictogram minus.png 50% slower move speed
5000
NOT USED
Leaderboard class heavy.png Giant Heavy
(T_TFBot_Giant_Heavyweapons_BrassBeast)
Pictogram plus.png +50% damage bonus
Pictogram minus.png 50% slower move speed
5000
NOT USED
Leaderboard class heavy.png Giant Heavy
(T_TFBot_Giant_Heavyweapons_Natascha)
Pictogram plus.png +50% damage bonus
Pictogram minus.png 50% slower move speed
5000
NOT USED
Leaderboard class heavy champ.png Super Heavyweight Champ
(T_TFBot_Giant_Boxing_Heavy)
Pictogram plus.png +20% damage bonus
Pictogram plus.png +40% faster firing speed
Pictogram minus.png 50% slower move speed
5000
Leaderboard class medic.png Medic NOT USED
Leaderboard class medic.png Giant Medic
(T_TFBot_Giant_Medic)
Pictogram plus.png Spawns with full charge
Pictogram plus.png +9900% heal rate
Pictogram minus.png 50% slower move speed
2000


Yes, this is a list of every preset bot type in MvM. Every bot that isn't on this list is completely stock, with the only exceptions being some Medics on all of Decoy's missions that have 400% faster uber rate and 90% slower heal rate (some of them spawn with full charge too), and some bat Scouts on Coaltown's second advanced map that have permanent critboost.

I made this list earlier, but for a lot of reasons, I'm not sure how it should be integrated into the actual page. Should the unused bot types like the Giant Medic be kept off the list? What about the Spy and melee Scout that still have presets for some reason even though they're completely stock, shouldn't they be kept off too? Also, what about the in-code names under the in-game ones, like T_TFBot_Giant_Demoman? Should those be removed, or are they necessary because of the different varieties of bots that have the same name, like all of the Medics and Giant Demomen? Keybored6522 10:07, 19 August 2012 (PDT)

this is great info, I'll update the individual robot pages to reflect these numbers Stripedy 12:02, 20 August 2012 (PDT)

I think we need a bot nav

with links to all the bots, like the class nav. Hopping from one robot page to another quickly is not very intuitive as it is now, and I think the 8 robots are enough to warrant a nav. Balladofwindfishes 10:40, 19 August 2012 (PDT)

Pictogram plus.png Support Agreed, so far I've just been keeping all the robot tabs open on my browser. I suspect that the Sentry Buster and the Tank have to be added as well. User Upgrade Signature.png 19:25, 19 August 2012 (PDT)
Er. How's this?
- Tabs 18:06, 20 August 2012 (PDT)

Naming the GRU Heavy

The GRU heavy is not listed with a name. How about we call them 'Hasty Heavyweights'? Or simply GRU Heavyweights. I think they do deserve an original name if the game lacks one for them. K-Raider NL 03:21, 21 August 2012 (PDT)

Dead Ringer Spy?

When is there ever a case where the Spy uses a Dead Ringer? I've literally checked all of the .pop files, and there is no mention anywhere that a Spy uses a Dead Ringer at one point. Should that bit with the Spy using the Dead Ringer be removed? Or is there actual source that proves that the Spy does use the Dead Ringer at some point? AbeX300 09:34, 22 August 2012 (PDT)

Same thing goes for the Loch-N-Load Demomen that this page keeps going on about. They don't exist anywhere, but they appeared on the pages early on somehow and now I guess they've just stuck. Keybored6522 13:32, 22 August 2012 (PDT)

Class Icons

Where abouts in the GCF are the robot class icons?

Looking for them to see whether it is practical to modify these icons, or add more for new, customised classes in custom .pop files.

Somebody1212 03:27, 22 September 2012 (PDT)

vs. player behaviour

I noticed some patterns in how the bots react to players. Please tell me if you agree or not, help out if you want to, and then we have some more info for the page. At first, bots only attack players they see in front of them, while walking along the path with the bomb (carrier). Players behind them will not be noticed until they attack in some way. Robots close to a robot taking damage may turn around as well if a player flanks the group. (Giants will defend their medics ) Robots will chase players close to them after taking damage or a nearby bot taking damage. Robots have perfect accuracy, although they cannot seem to lead their targets. Not all robots have good tracking. (Spies instantly backstab when the have the chance) Sometimes, groups of robots will take a small detour, as long the route to the bomb does not lengthen too much. This usually happens when the bomb lies near the hatch. Robots will split up to attack the spawn area from the left and right. The preceding unsigned comment was added by K-Raider NL (talk) • (contribs) 10:19, 25 September 2012

Sometimes, they deliberately foil strategies, and other times they fail to detect even the most obvious ones. For instance, a Scout and I (as a Pyro) snuck behind a giant Heavy using the shed in Decoy, and when we came out, the giant had no idea we were there. It didn't live very long... --Parnifia 06:42, 23 December 2012 (PST)