Difference between revisions of "User:Texaneer"

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(Robots)
(Changes that I want them in TF2)
Line 63: Line 63:
 
! class="header" width="25%" | Comments/Notes
 
! class="header" width="25%" | Comments/Notes
 
|-
 
|-
| align="center" rowspan="3" | Multiple classes
+
| align="center" rowspan="1" | Multiple classes
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
Line 74: Line 74:
 
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 
{{nerf|It's a rare drop}}
 
{{nerf|It's a rare drop}}
|
 
''~''
 
|-
 
| align="center" | [[File:Item icon Conscientious Objector.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Conscientious Objector]]'''
 
|
 
''~''
 
|
 
{{note|Pyro's Objector now uses [[Axe]] animations and [[Lollichop]] taunt}}
 
{{nerf|It's a rare drop}}
 
|
 
''no''
 
 
|-
 
|-
| align="center" | [[File:Item icon Bat Outta Hell.png|100px]]<br/>
+
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
<small>[[Melee]]</small><br/>
 
'''[[Bat Outta Hell]]'''
 
|
 
''~''
 
|
 
{{note|Added level: ''Level 31 Bat''}}
 
{{nerf|It's a rare drop}}
 
|
 
''~''
 
|-
 
| align="center" rowspan="7" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 106: Line 82:
 
~
 
~
 
|
 
|
{{buff|Extended 'Hype' time from 8 to 12 seconds}}
+
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
 
{{buff|'Hype' can be activated with any weapon except [[Sandman]] and [[Wrap Assassin]]}}
 
{{buff|'Hype' can be activated with any weapon except [[Sandman]] and [[Wrap Assassin]]}}
 
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
 
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
Line 138: Line 114:
 
{{note|No fire damage vulnerability on wearer}}
 
{{note|No fire damage vulnerability on wearer}}
 
{{note|No fire rate penalty}}
 
{{note|No fire rate penalty}}
{{buff|15% faster weapon switch rate}}
+
{{buff|20% faster weapon switch rate}}
 
{{nerf|-20% clip size}}
 
{{nerf|-20% clip size}}
 
|
 
|
 
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
 
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
|-
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Fan O'War]]'''
 
|
 
{{note|On hit: One target at a time is marked for death, causing all damage taken to be mini-crits }}
 
|
 
{{buff|On hit: Up to three targets at a time are marked for death, causing all damage taken to be mini-crits}}
 
{{note|MvM upgrade: Fan O'War Specialist}}
 
{{note|Has 3 levels}}
 
{{note|Each level adds 2 enemies being able to mark for death}}
 
{{note|Max level mark for death now causes full crits instead of mini-crits and leasts 20 seconds}}
 
{{note|Upgrade costs 250 credits}}
 
{{note|Reworked Strange variant to track marked players instead of kills}}
 
|
 
''With this update for Fan O'War, people would like it more, especially for MvM which will became more helpful against giants.''
 
|-
 
| align="center" | [[File:Item icon Candy Cane.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Candy Cane]]'''
 
|
 
{{note|On kill: A small health pack is dropped}}
 
|
 
{{note|No longer drops a health pack on kill}}
 
{{buff|+2 health regenerated per second on wearer}}
 
{{nerf|-25% health from healers on wearer}}
 
|
 
''Have you ever seen anyone with Candy Cane?''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
Line 180: Line 128:
 
{{nerf|-30% slower firing speed}}
 
{{nerf|-30% slower firing speed}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
 +
{{note|Recipe for Three-Rune Blade: Claidheamh Mòr + 2x Refined metal}}
 
|
 
|
 
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 
|-
 
|-
| align="center" | [[File:Item icon Atomizer.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
''[[Atomizer]]''
+
<small>[[Primary]]</small><br/>
 +
'''[[Liberty Launcher]]'''
 
|
 
|
{{note|-20% damage penalty}}
+
{{note|-25% blast damage from rocket jumps}}
 
|
 
|
{{note|No damage penalty}}
+
{{note|No blast damage reduction from rocket jumps}}
 +
{{buff|+50% knockback from explosions}}
 +
{{nerf|-25% explosion radius}}
 
|
 
|
''It's a tool, not weapon.''
+
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Liberty Launcher]]'''
+
'''[[Rocket Jumper]]'''
 
|
 
|
 
~
 
~
 
|
 
|
{{buff|Deals mini-crits while the wielder is rocket jumping}}
+
{{note|Cannot equip in MvM}}
{{nerf|-30% explosion radius}}
 
{{nerf|No random critical hits}}
 
 
|
 
|
''An upgraded version of Direct Hit. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage.''
+
''I've met one idiot who was using it against robots.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
Line 212: Line 161:
 
''~''
 
''~''
 
|
 
|
{{buff|Immune to effects of stun}}
+
{{buff|+10% critical damage reistance on wearer}}
 
|
 
|
 
''Idk''
 
''Idk''
Line 227: Line 176:
 
''Better "deal no damage at all" than die faster by self mark for death.''
 
''Better "deal no damage at all" than die faster by self mark for death.''
 
|-
 
|-
| align="center" | [[File:Item icon Pain Train.png|100px]]<br/>
+
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Pain Train]]'''
+
'''[[Disciplinary Action]]'''
|
 
{{note|10% bullet damage vulnerability on wearer}}
 
 
|
 
|
{{note|No bullet damage vulnerability}}
+
{{note|Speed boost lasts 4 seconds}}
{{note|Can be also equipped by pyro}}
 
{{nerf|Increase in push force taken from damage and airblast}}
 
 
|
 
|
''Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot).''
+
{{buff|Speed boost lasts 6 seconds}}
 
|-
 
|-
| align="center" | [[File:Item icon Market Gardener.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Market Gardener]]'''
 
|
 
 
~
 
~
|
 
{{buff|+25% fall damage resistance on wearer}}
 
{{nerf|-20% damage penalty}}
 
|
 
''Did you know why most of anti-rocket jumping soldier players dislikes that weapon? Because it has no damage penalty. And I don't care about making them more vulnerable to damage, just tell them to rocket launchers that deals damage and gunboats or at least use shotgun instead of any other non-damaging secondaries. Is that really hard to understand?''
 
 
|-
 
|-
| align="center" rowspan="8" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
+
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 257: Line 193:
 
~
 
~
 
|
 
|
{{nerf|Has 0.5 second extended delay between airblasts}}
+
{{note|Airblasts has 1 second recharge}}
 
{{nerf|Increased airblast cost from 20 to 30}}
 
{{nerf|Increased airblast cost from 20 to 30}}
 
|
 
|
Line 268: Line 204:
 
|
 
|
 
{{note|+150% airblast cost}}
 
{{note|+150% airblast cost}}
{{note|Critical hits enabled}}
 
 
|
 
|
 
{{buff|+65% airblast cost}}
 
{{buff|+65% airblast cost}}
Line 289: Line 224:
 
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 
|-
 
|-
| align="center" | [[File:Item icon Phlogistinator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Phlogistinator]]'''
+
'''[[Manmelter]]'''
 
|
 
|
{{note|+75% damage resistance during the taunt}}
+
{{note|-20% slower firing speed (hidden)}}
 
|
 
|
{{nerf|+50% damage resistance during the taunt}}
+
{{note|No fire rate penalty}}
{{note|'Mmmph' can be activated via Alt-fire button}}
+
{{nerf|-20% fire damage penalty}}
 +
{{nerf|-25% burn duration}}
 
|
 
|
''Many people rants about OPness and N00bness of Phlogistinator. And I decided to cut it's taunt damage resistance and 'mmmph' duration a bit and, as a bonus, add alt-fire activation for 'mmmph' ''
+
''Have you seen anyone with this?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
Line 320: Line 256:
 
|
 
|
 
{{buff|No damage penalty vs. players}}
 
{{buff|No damage penalty vs. players}}
{{buff|+30% reduction in push force taken from damage while deployed}}
+
{{buff|+25% reduction in push force taken from damage while deployed}}
 
{{nerf|-25% slower firing speed}}
 
{{nerf|-25% slower firing speed}}
 
{{nerf|No random critical hits}}
 
{{nerf|No random critical hits}}
{{note|Maul can be purchased from mann.co store}}
+
{{note|Recipe for maul: Powerjack + 2x Refined metal}}
 
|
 
|
 
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
 
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
Line 338: Line 274:
 
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
|-
 
|-
| align="center" | [[File:Item icon Back Scratcher.png|100px]]<br/>
+
| align="center" rowspan="5" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
<small>[[Melee]]</small><br/>
 
'''[[Back Scratcher]]'''
 
|
 
{{note|+50% health from packs on wearer}}
 
{{note|-75% health from healers on wearer}}
 
|
 
{{note|No health bonus from packs}}
 
{{buff|+6 health regenerated per second while deployed}}
 
{{buff|-50% health from healers on wearer}}
 
{{nerf|+20% explosion damage vulnerability on wearer}}
 
|
 
''I don't know it's a rubbish not weapon.''
 
|-
 
| align="center" rowspan="7" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Bootlegger]]'''
 
|
 
{{note|+100% increase in turning control while charging}}
 
|
 
{{nerf|No turning control bonus while charging}}
 
{{buff|-50% blast damage from explosive jumps}}
 
|
 
''We don't need a skin for Wee booties. We demand gunboats for demoman.''
 
|-
 
 
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
Line 371: Line 282:
 
|
 
|
 
{{buff|-4 max pipebomb out}}
 
{{buff|-4 max pipebomb out}}
 +
{{note|Cannot equip in MvM}}
 
|
 
|
 
''Dick move, Valve.''
 
''Dick move, Valve.''
Line 380: Line 292:
 
{{note|+70% increase in charge impact damage}}
 
{{note|+70% increase in charge impact damage}}
 
|
 
|
{{nerf|Charge grants only mini-crits instead of full crits}}
 
 
{{nerf|+50% increase in charge impact damage}}
 
{{nerf|+50% increase in charge impact damage}}
 
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
 
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
Line 396: Line 307:
 
|
 
|
 
''I don't see anything "unusual" in remodeled halloween eyelander''
 
''I don't see anything "unusual" in remodeled halloween eyelander''
|-
 
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Scotsman's Skullcutter]]'''
 
|
 
{{note|+20% damage bonus}}
 
{{note|-15% slower move speed on wearer}}
 
|
 
{{buff|+25% damage bonus}}
 
{{note|No move speed penalty}}
 
{{nerf|No random critical hits}}
 
{{nerf|-25 max health on wearer}}
 
|
 
''It's just an [[eyelander]], only stronger(and does not provide health and speed bonus on kill).''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
Line 415: Line 312:
 
'''[[Persian Persuader]]'''
 
'''[[Persian Persuader]]'''
 
|
 
|
{{note|+100% increase in charge recharge rate}}
+
~
 
|
 
|
{{nerf|+60% increase in charge recharge rate}}
+
{{nerf|-35% health from healers on wearer}}
{{nerf|-50% health from healers on wearer}}
+
{{nerf|-1 sec decrease in charge duration}}
 
{{buff|+30% health from packs on wearer}}
 
{{buff|+30% health from packs on wearer}}
 
|
 
|
''Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, [[Back Scratcher]] for demoman? Why not?''
+
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 
|-
 
|-
 
| align="center" | [[File:Item icon Claidheamh Mòr.png|100px]]<br/>
 
| align="center" | [[File:Item icon Claidheamh Mòr.png|100px]]<br/>
Line 434: Line 331:
 
''Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.''
 
''Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.''
 
|-
 
|-
| align="center" rowspan="7" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 441: Line 338:
 
~
 
~
 
|
 
|
{{buff|Immune to effects of knockback while deployed}}
+
{{buff|Immune to effects of knockback and stun while deployed}}
 
|
 
|
 
''Since Valve removed the item set bonuses, we need to give something to brass.''
 
''Since Valve removed the item set bonuses, we need to give something to brass.''
|-
 
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Tomislav]]'''
 
|
 
{{note|+10% faster barrel spin-up}}
 
{{note|-20% slower firing speed}}
 
|
 
{{note|No fire rate penalty}}
 
{{buff|+25% faster barrel spin-up}}
 
{{buff|+15% faster move speed while deployed}}
 
{{nerf|-20% damage penalty}}
 
{{nerf|30% slower barrel spin-down}}
 
|
 
''Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun. With higher mobility, it would make it very good in onffense. I dunno how spin-down would work.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
 
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
Line 480: Line 362:
 
''~''
 
''~''
 
|
 
|
{{note|Can be obtained by purchasing from mann co. store.}}
+
{{note|Can be obtained by purchasing from mann co. store}}
 +
{{note|New recipe: 4x Refined metal + Sandvich}}
 
|
 
|
 
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
''We have Ap-Sap in store. Now we have to do the same thing with this.''
Line 488: Line 371:
 
'''[[Family Business]]'''
 
'''[[Family Business]]'''
 
|
 
|
{{note|-15% damage penalty}}
+
~
|
 
{{buff|Half of damage done restores ammo for primary weapon}}
 
{{nerf|-20% damage penalty}}
 
 
|
 
|
''Family Business is just an upgrade for stock [[Shotgun]]. How about that? A shotgun that gives ammo for your minigun every time you hurt?''
+
{{buff|20% faster weapon switch rate}}
|-
 
| align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Fists of Steel]]'''
 
 
|
 
|
{{note|-40% damage from ranged sources while active}}
+
''Family Business is just an upgrade for stock [[Shotgun]].''
{{note|-20% slower weapon switch}}
 
{{note|+100% damage from melee sources while active}}
 
|
 
{{nerf|-25% slower weapon switch}}
 
{{nerf|-25% slower firing speed}}
 
{{buff|-30% reduction in push force taken from damage}}
 
{{buff|+30% bullet damage resistance on wearer}}
 
{{buff|+10% sentry damage resistance on wearer}}
 
{{note|No increased damage from melee sources}}
 
{{note|No reduced damage from ranged sources}}
 
|
 
''A little rework. Ok, I know. You hate me already.''
 
 
|-
 
|-
 
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
Line 523: Line 387:
 
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
|-
 
|-
| align="center" rowspan="6" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 537: Line 401:
 
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
|-
 
|-
| align="center" | [[File:Item icon Pomson 6000.png|100px]]<br/>
+
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Pomson 6000]]'''
+
'''[[Frontier Justice]]'''
|
 
{{note|On Hit: Victim loses 10% Medigun charge}}
 
{{note|On Hit: Victim loses 20% cloak}}
 
|
 
{{buff|On Hit: Victim loses 15% of charge}}
 
{{nerf|Deals only 20% damage to buildings (Not hidden)}}
 
|
 
''Who needs medigun charge and cloak drain while you can drain Uber, Cloak and Rage at once? Also, we need to take random crits away. And make damage penalty to buildings shown''
 
|-
 
| align="center" | [[File:Item icon Short Circuit.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
'''[[Short Circuit]]'''
 
 
|
 
|
~
+
{{note|-50% clip size}}
 
|
 
|
{{note|Cannot destroy Cow Mangler projectiles.}}
+
{{buff|-34% clip size}}
 
|
 
|
''That doesn't make any sense. Why they ever allowed to destroy projectiles from energy weapons?''
+
''Why.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
 
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
Line 563: Line 415:
 
'''[[Southern Hospitality]]'''
 
'''[[Southern Hospitality]]'''
 
|
 
|
~
+
{{note|20% fire damage vulnerability on wearer}}
 
|
 
|
 +
{{note|No fire damage vulnerability}}
 
{{buff|+25 max building health}}
 
{{buff|+25 max building health}}
{{nerf|Reduces sentry damage by 15% and rocket damage by 20%}}
+
{{nerf|-15% sentry damage penalty}}
{{nerf|Reduces dispenser heal and metal generation rate by 10%}}
+
{{nerf|-20% metal from packs on wearer}}
 
|
 
|
 
''What about giving special bonuses to buildings?''
 
''What about giving special bonuses to buildings?''
Line 577: Line 430:
 
{{note|+30% faster building rate (bugged)}}
 
{{note|+30% faster building rate (bugged)}}
 
|
 
|
{{buff|+25% faster building rate (Fixed and literally 25%)}}
+
{{buff|+25% faster building rate (Fixed and set to 25%)}}
{{buff|Reduces build amd repair cost by 20%}}
+
{{buff|No move speed penalty while hauling}}
{{nerf|-25% metal from packs on wearer}}
 
 
|
 
|
 
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 
|-
 
|-
| align="center" | [[File:Item icon Eureka Effect.png|100px]]<br/>
+
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Eureka Effect]]'''
+
'''[[Gunslinger]]'''
 
|
 
|
 
~
 
~
 
|
 
|
{{buff|Reduces sapper damage by 20% and reduces downgrade speed by 2 seconds}}
+
{{buff|No move speed penalty while hauling}}
 +
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 
|
 
|
 
''~''
 
''~''
Line 599: Line 452:
 
|
 
|
 
{{note|On hit: +3 health}}
 
{{note|On hit: +3 health}}
{{note|-2 health drained per second on wearer}}
 
 
|
 
|
 
{{note|No health on hit}}
 
{{note|No health on hit}}
{{note|No health drain on wearer}}
+
{{buff|On hit: Mad Milk applied to target for 2 seconds}}
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
+
{{nerf|-25% clip size}}
{{nerf|-25% slower firing speed}}
 
 
|
 
|
 
''We didn't asked for Tank Medic.''
 
''We didn't asked for Tank Medic.''
Line 639: Line 490:
 
{{note|No max health penalty}}
 
{{note|No max health penalty}}
 
{{note|No longer retains ÜberCharge on death}}
 
{{note|No longer retains ÜberCharge on death}}
{{buff|On hit: +15 health}}
+
{{buff|On hit ally: Heals 20 HP}}
 +
{{buff|On hit: Bleed for 5 seconds}}
 
{{buff|+20% faster firing speed}}
 
{{buff|+20% faster firing speed}}
{{nerf|-30% damage penalty}}
+
{{nerf|-50% damage penalty}}
{{nerf|-2 health drained per second on wearer}}
+
{{nerf|No natural regeneration on wearer}}
 
|
 
|
''Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change.''
+
''Bioweapon anyone?''
 
|-
 
|-
| align="center" rowspan="4" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
Line 678: Line 530:
 
''It's still a rubbish.''
 
''It's still a rubbish.''
 
|-
 
|-
| align="center" | [[File:Item icon Shahanshah.png|100px]]<br/>
+
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
<small>[[Melee]]</small><br/>
+
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
'''[[Shahanshah]]'''
+
<small>[[Sapper]]</small><br/>
|
+
'''[[Ap-Sap]]'''
{{note|+25% increase in damage when health <50% of max}}
 
{{note|-25% decrease in damage when health >50% of max}}
 
|
 
{{note|Reworked damage formula:}}
 
{{buff|+25% damage bonus}}
 
{{nerf|+25% damage Damage vulnerability while deployed}}
 
|
 
''This is probably the worst weapon for sniper ever exsisted.''
 
|-
 
| align="center" rowspan="5" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 
| align="center" | [[File:Item icon L'Etranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[L'Etranger]]'''
 
|
 
{{note|-20% damage penalty}}
 
|
 
{{nerf|-20% damage penalty while undisguised}}
 
|
 
''Spy's guns should be more like "Suprise madafaka!". With exception for [[Ambassador]].''
 
|-
 
| align="center" | [[File:Item icon Diamondback.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Diamondback]]'''
 
 
|
 
|
 
~
 
~
 
|
 
|
{{nerf|Reduced critical shot cap from 35 to 28}}
+
{{note|Crafting recipe: Red-Tape Recorder + 4x Refined Metal}}
 
|
 
|
''Now people went too damn far and I want to shut their mouths in any possible way.''
+
''This is the part where I kill you.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
Line 725: Line 554:
 
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
 
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Conniver's Kunai]] Suggestion 1'''
+
'''[[Conniver's Kunai]]'''
 
|
 
|
 
{{note|On Backstab: Absorbs the health from your victim.}}
 
{{note|On Backstab: Absorbs the health from your victim.}}
Line 735: Line 564:
 
|
 
|
 
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
 
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
|-
 
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
'''[[Conniver's Kunai]] Suggestion 2'''
 
|
 
{{note|On Backstab: Absorbs the health from your victim.}}
 
{{note|-65 max health on wearer}}
 
|
 
{{buff|-25 max health on wearer}}
 
{{note|Reworked backstabing:}}
 
{{buff|Increases max health by +15 up to +75 max health bonus per backstab}}
 
{{nerf|Unable to see enemy health}}
 
{{nerf|Reduces max health bonus by -15 on miss}}
 
|
 
''Another idea which is based on eyelander, but more challenging.''
 
|}
 
 
=== Hats and miscs ===
 
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Hats
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Hat
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="4" | '''All Class'''
 
| align="center" | [[File:Backpack Bill's hat.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Bill's hat]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Bill's hat before the update will have in [[Vintage]] quality<br>
 
|
 
''I don't like bills. Not because I don't have one. Just, don't, like, them.''
 
|-
 
| align="center" | [[File:Backpack Ellis' Cap.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Ellis' Cap]]'''
 
|
 
{{Info}}Can be obtained by craft and drop<br>
 
{{Info}}Players who already owned Ellis' Cap before the update will have in [[Vintage]] quality<br>
 
{{Info}}Alongside with [[Frying Pan]], it's no longer obtainable by purchasing Left 4 Dead 2
 
|
 
''~''
 
|-
 
| align="center" | [[File:Backpack Spiral Sallet.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Spiral Sallet]]'''
 
|
 
{{Info}}The item is tradeable<br>
 
{{Info}}The item has styles: Open(default), Closed and Mighty(original Mighty Cobalt Helm colors)
 
|
 
''~''
 
|-
 
| align="center" | [[File:Backpack Awesomenauts Badge.png|100px]]<br/>
 
<small>[[Misc]]</small><br/>
 
'''Game promo medals'''
 
|
 
{{Info}}[[Awesomenauts Badge]], [[Vigilant Pin]], [[Whale Bone Charm]], [[Merc Medal]], [[Mark of the Saint]], [[Hitt Mann Badge]], [[Croft's Crest]], [[Heroic Companion Badge]], [[Bolgan Family Crest]], [[Companion Cube Pin]] and [[Atomic Accolade]] are no longer obtainable trough craft, mann co. store purchase and drop.
 
|
 
''It's a reward from game purchase, isn't it?''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" | [[File:Backpack Battle Bob.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[Battle Bob]]'''
 
|
 
{{Info}}Changed from hat into misc<br>
 
|
 
''It looks terrible as hat.''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 
| align="center" | [[File:Backpack Battery Bandolier.png|100px]]<br/>
 
<small>[[Misc]]</small><br/>
 
'''[[Battery Bandolier]]'''
 
|
 
{{Info}}Can be also worn by Soldier and Pyro<br>
 
|
 
''Whatever''
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 
| align="center" | [[File:Backpack One-Man Army.png|100px]]<br/>
 
<small>[[Hat]]</small><br/>
 
'''[[One-Man Army]]/[[Your Worst Nightmare]]'''
 
|
 
{{Info}}[[One-Man Army]] is merged with [[Your Worst Nightmare]] headwear for sniper under the name '''One-Mann Army''', which can be worn both by Heavy and Sniper.<br>
 
{{Info}}Replaced '''Your Worst Nightmare''' with '''One-Mann Army'''
 
|
 
''That makes no sense, have 2 identical hats for other classes that is not one hat.''
 
 
|}
 
|}
  
=== Tools ===
 
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Tools
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Tool/s
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Reason
 
|-
 
| align="center" rowspan="2" | [[Tools]]
 
| align="center" | [[File:Paint Can B8383B.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Team Paints'''
 
|
 
{{Info}}All team paints can be obtained by drop.
 
|
 
''~''
 
|-
 
| align="center" | [[File:Paint Can 141414.png|100px]]<br/>
 
<small>[[Tools]]</small><br/>
 
'''Other Paints'''
 
|
 
{{Info}}Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.
 
|
 
''~''
 
|}
 
  
 
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
 
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Revision as of 12:45, 16 March 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram plus.png 'Hype' can be activated with any weapon except Sandman and Wrap Assassin
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short and can't be toggled with any weapon(except sandman and wrap assasin because they are throwing a ball on alt-fire)

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Claidheamh Mòr + 2x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No blast damage reduction from rocket jumps
Pictogram plus.png +50% knockback from explosions
Pictogram minus.png -25% explosion radius

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

~

Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram comment.png Airblasts has 1 second recharge
Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +50% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time
Pictogram comment.png -10% damage penalty

Pictogram minus.png 35% faster weapon switch time
Pictogram minus.png -20% damage penalty
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage formula tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram plus.png No damage penalty vs. players
Pictogram plus.png +25% reduction in push force taken from damage while deployed
Pictogram minus.png -25% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for maul: Powerjack + 2x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -30% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out

Pictogram plus.png -4 max pipebomb out
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

~

Pictogram minus.png -35% health from healers on wearer
Pictogram minus.png -1 sec decrease in charge duration
Pictogram plus.png +30% health from packs on wearer

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Item icon Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram comment.png -15 max health on wearer

Pictogram plus.png On kill: Fully recharges targe charge
Pictogram minus.png -25 max health on wearer

Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Separated ammo consumption
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 4x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram plus.png Increased damage by 10%
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram plus.png +25 max building health
Pictogram minus.png -15% sentry damage penalty
Pictogram minus.png -20% metal from packs on wearer

What about giving special bonuses to buildings?

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health

Pictogram comment.png No health on hit
Pictogram plus.png On hit: Mad Milk applied to target for 2 seconds
Pictogram minus.png -25% clip size

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Item icon Vita-Saw.png

Melee
Vita-Saw

Pictogram comment.png On death up to 20% of your stored ÜberCharge is retained
Pictogram comment.png -10 max health on wearer

Pictogram comment.png No max health penalty
Pictogram comment.png No longer retains ÜberCharge on death
Pictogram plus.png On hit ally: Heals 20 HP
Pictogram plus.png On hit: Bleed for 5 seconds
Pictogram plus.png +20% faster firing speed
Pictogram minus.png -50% damage penalty
Pictogram minus.png No natural regeneration on wearer

Bioweapon anyone?

Leaderboard class sniper.png
Sniper
Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 4x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 1.9x larger in size
Pictogram plus.png 75,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram plus.png +15% move speed
Pictogram minus.png -65% damage dealt