Difference between revisions of "User:TheNoobThatWas"

From Team Fortress Wiki
Jump to: navigation, search
m
 
(210 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Item infobox
+
{|class="wikitable" style="width:100%;border:0px;text-align:center"
| type            = weapon
+
|style="width:10%"|[[File:Speech mediccall.png|46x52px|link=User_talk:TheNoobThatWas|Talk]]
| image            = Force-A-Nature.png
+
|style="width:10%"|[[File:Ico metal.png|46x52px|link=Special:Contributions/TheNoobThatWas|Contributions]]
| used-by          = [[Scout]]
+
|style="width:10%"|[[File:Steam tray osx.png|46x52px|link=http://steamcommunity.com/id/thenoobthatwas|Steam]]
| slot            = primary
+
|-
| released        = [[Scout Update]]
+
|style="width:10%"|[[User_talk:TheNoobThatWas|Talk]]
| availability    = {{avail|Unlock|drop|craft|purchase|Crate8|Crate47-Strange}}
+
|style="width:10%"|[[Special:Contributions/TheNoobThatWas|Contributions]]
| numbered        = no
+
|style="width:10%"|[http://steamcommunity.com/id/thenoobthatwas Steam]
| medieval        = no
+
|}
| ammo-loaded      = 2
+
 
| ammo-carried    = 32
+
{{User infobox
| reload          = Clip
+
| title = TheNoobThatWas
| loadout          = yes
+
| image = User TheNoobThatWas Thenoobthatwas.jpg
  | level          = Level 100 Noob
+
| gender = Male
  | loadout-name  = The Force-A-Nature
+
| health = 125
  | att-1-positive = Loved by all his teammates
+
| speed = 100%<br>{{tooltip|300%|When on editing streak}}
  | att-2-negative = Hated by all those who have been [[Dominated]]
+
| birthplace = Pennsylvania, United States
 +
| language = English
 +
| favmap = [[Turbine]], [[Mannhattan]]
 +
| favclass = {{Class link|Engineer}}, {{Class link|Sniper}}, and the {{Class link|Spy}}
 +
| favweap = [[Image:Killicon frying pan.png|link=Frying Pan]][[Image:Killicon holiday punch laugh.png|link=Holiday Punch]][[Image:Aw-Killicon nailgun.png|link=Nailgun]]
 +
| favhat = {{Icon weapon|weapon=Tipped Lid|icon-size=50x50px}} {{Icon weapon|weapon=Ghastly Gibus|icon-size=50x50px}}
 +
| steampage = http://www.steamcommunity.com/id/thenoobthatwas
 
}}
 
}}
{{Quotation|'''Force-A-Nature''' publicity blurb|Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply '''FALLS DOWN''' when shot, and doesn't '''FLY BACKWARD''' into the forest. Those days are over. Anything this baby hits better '''PACK A LUNCH''', 'cause it is going for a ride!}}
 
The '''Force-A-Nature''', also known as the '''FaN''', is an unlockable [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a large double-barreled hunting {{botignore|shotgun}} with extremely sawn-off barrels and wooden stock. Its name is a reference to what the Scout calls himself in [[Meet the Scout]].
 
  
Compared to the [[Scattergun]], the Force-A-Nature's [[ammo]] clip size is significantly smaller, only loading two shots at a time. However, it fires more rapidly and will cause opponents to suffer [[knock back]] inversely proportionate to the distance between him and the Scout. If the Scout fires the weapon while airborne, the inherent recoil will propel him opposite to the aimed direction. This is useful for making an effective [[Jump#Force Jump|third jump]] although the [[Atomizer]] can do just as well, if not better by conserving ammunition. Knockback is only delivered by the first shot; a second shot in a single jump delivers no additional knockback.
+
I've had a lot of fun playing Team Fortress 2. I've been playing for quite a while now, and have met all kinds of people while doing it. I came to favor playing as an Engineer because I felt I was good at strategically placing buildings to assist my team mates. I liked playing as a Sniper because I was good at choosing carefully and eliminating threats to my team, while staying safely out of harms way. I found myself playing as a Spy because I simply enjoyed sneaking around, and quickly stopping enemies who are attacking my team, and being able to disappear only moments later.
 +
I always wanted to help give something back to the game that I've had so much fun playing. I designed my own weapons and hats for fun, but I could never get them into the game on my own. I still hope to get some of my items into the Steam Workshop someday.
 +
Until then, I've settled for contributing to the community in a different way. I'm trying to submit accurate information to the Wiki, but I have made some mistakes in my contributions. I do my best, and I will continue to help the community and other people in any way I can.
 +
 
 +
{| cellpadding = 5 align=center
 +
| {{User Wiki age|year=2012|month=09|day=18|}}
 +
| {{User Credit to Wiki}}
 +
| {{User Guilty as charged}}
 +
|-
 +
| {{User TF2 1000}}
 +
| {{User Mercenary}}
 +
| {{User F5}}
 +
|-
 +
| {{User Voicemenu}}
 +
| {{Userpaint|7D4071}}
 +
| {{User Strange Collector|98}}
 +
|-
 +
| {{User Engineer}}
 +
| {{User Sniper}}
 +
| {{User Spy}}
 +
|}
 +
 
 +
== Drafts ==
 +
[[User:TheNoobThatWas/Stop that Tank!]]
  
While at first the Force-A-Nature appears to deal less damage than the Scattergun, it actually deals increased damage, spread over a greater number of pellets — 0.9x damage per pellet times 1.2x amount of pellets equals 1.08 times normal damage. The Force-A-Nature also shares the Scattergun's increased positive damage ramp of 175%.
+
== Contributions ==
 +
{{Update history|
  
Like other bullet-based weaponry, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled, the pellets will form a three by three grid pattern.
+
Undocumented Contribution
 +
* Added links to [[Mann vs. Machine (game mode)]] [[Map]] pages, so you can switch from one page to another via the "see also" section.
  
When reloading, even if there is one shell left in the chamber, two shells will be consumed.  
+
September 21, 2012 Contribution
 +
* Changed some wording in the [[Scout]]s update history, making it more understandable that they are talking about the [[Sandman]].
  
The Force-A-Nature is automatically given to any player who obtains 10 [[Scout achievements]].
+
October 6, 2012 Contribution
 +
* Notified the Wiki administrators that the [[Sharp Dresser]]s weapon demonstration video is marked as "private" on YouTube.
  
The kill icon for the Force-A-Nature was contributed by {{Steam profile link|76561197972481083}}.
+
October 28, 2012 Contribution
 +
* Added a bug section to the [[Scarecrow]], stating "The Scarecrow is marked as a hat in the Backpack."
  
== Damage and function times ==
+
October 29, 2012 Contribution
{{Damage table
+
* Added a bug section to the [[Crone's Dome]], stating "The Crone's Dome does not cloak."
| type              = [[Hitscan]]
 
  
| damage            = yes
+
October 30, 2012 Contibution
|  ramp up          = 9.45 / pellet
+
* Added the [[July 5, 2012 Patch]] to the [[Voice Commands]] page, stating "Fixed The Escape Plan allowing Medic calls."
|  base              = 5.4 / pellet
 
|  fall off          = 2.7 / pellet
 
|  ramp up %        = 175
 
|  pellet count      = 12
 
|  point blank      = 92-113
 
|  medium range      = 11-43
 
|  long range        = 3-11
 
|  crit              = 16.2 / pellet
 
|  minicrit          = 7.29 / pellet
 
  
| function times    = yes
+
December 20, 2012 Contribution
|  attack interval  = 0.315 s
+
* Added the [[Vaccinator]] to the [[Community Medic strategy]] page.
|  reload            = 1.652 s
 
}}
 
  
{{Weapon Demonstration}}
+
December 28, 2012 Contribution
 +
* Added a bug to the [[Frontier Justice]]s page, stating "The [[Festive Weapons|Festive variant]] of the Frontier Justice will have the correct colored lights on the [[Blu]] team, but the Frontier Justice itself will always have the [[Red]] texture."
  
== Crafting ==
+
January 8, 2013 Contribution
{{See also|Crafting}}
+
* Corrected a broken link on the Bugs section on the [[Bat Outta Hell]]s page. It now says " In [[Mann Vs. Machine]] the [[jiggle bones|jiggleboned]] will sometimes break, and on multiple occasions has caused the jawbone to disappear completely."
===Blueprint===
 
{{Blueprint | autoresult = Scout primary}}
 
=== As a crafting ingredient ===
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-2 = Reclaimed Metal
 
| result = Shortstop
 
}}
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-2 = Bonk! Atomic Punch
 
| ingredient-3 = Reclaimed Metal
 
| result = Soda Popper
 
}}
 
  
== Related achievements ==
+
January 9, 2013 Contribution
=== {{Class link|Scout}} ===
+
* Re-added a bug to the [[Frontier Justice]], stating "The [[Festive Weapons|Festive variant]] of the Frontier Justice will have the correct colored lights on the [[Blu]] team, but the Frontier Justice itself will always have the [[Red]] texture."
{{Achievement table
 
| 1 = {{Show achievement|Scout|Caught Napping}}
 
| 2 = {{Show achievement|Scout|Fall Classic}}
 
}}
 
  
== Strange variant  ==
+
January 13, 2013 Contribution
{{Strange item info
+
* Re-added a bug to the [[Frontier Justice]], stating "The [[Festive Weapons|Festive variant]] of the Frontier Justice will have the correct colored lights on the [[Blu]] team, but the Frontier Justice itself will always have the [[Red]] texture."
| item-type = Scattergun
 
| rankson = kills
 
  | att-1-positive = +50% faster firing speed
 
  | att-2-positive = Knockback on the target and shooter
 
  | att-3-positive = +20% bullets per shot
 
  | att-4-negative = -10% damage penalty
 
  | att-5-negative = -66% clip size
 
}}
 
  
== Update history ==
+
March 9, 2013 Contribution
{{Update history|
+
* Added more trivia to the [[Heavy Update]]s page, discussing the [[Sandvich]] originally healing 120 Health.
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 
* The Force-A-Nature was added to the game.
 
  
'''{{Patch name|2|25|2009}}'''
+
May 11, 2013 Contribution
* Fixed this weapon's description not fitting inside the item window.
+
*Uploaded images from the [http://www.teamfortress.com/lecturevalley/ hidden page] about Lecture Valley.
 +
** Added these pictures to the [[Lecture Valley]] page.
  
'''{{Patch name|5|26|2009}}'''
+
June 9, 2013 Contribution
* Fixed kill description for Force-A-Nature, so server logs can distinguish them
+
* Corrected the official name of the [[Sapper]] from '''AM/FM Sapper''' to '''AM/FM Ultra-Sapper''', as it is named in the Sentry Catalog.
  
'''{{Patch name|6|8|2009}}'''
+
September 8, 2013 Contribution
* This weapon's damage was increased by 10%.
+
* Added an "improoveimage" template to the [[:Image:Frontier Justice Festive BLU 3D.jpg|Blu Festive Frontier Justice 3D image]] page, because the image was outdated.
  
'''{{Patch name|6|23|2009}}'''
+
September 10, 2013 Contribution
* The knockback effect no longer affects Disguised [[Spies]].
+
* Made a small grammar correction to the Gorge page.
  
'''{{Patch name|6|25|2009}}'''
+
November 6, 2013 Contribution
* The previous patch was reverted; knockback now affects Disguised Spies again.
+
* Added distorted images to the [[Main Menu]] page, showing the images added from the [[Scream Fortress 2013|Scream Fortress 2013 event]].
 +
** Re-uploaded images from the Scream Fortress 2013 event. The first images appeared blurry due to a program error.
  
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
+
November 7, 2013 Contribution
* Corrections were made to the knockback dealt.
+
* Uploaded images featuring the images that were added during the Scream Fortress 2013 event.
** Knockback now only works in close range, similar to the [[compression blast]].
+
* Added these images to the Main Menu page.
** The effect can no longer be used to [[juggle]] enemies; knockback is now only dealt by the first shot.
+
** Added an improveimage template to the [[:File:Backround_halloween_2013_widescreen.png|widescreen version]] of the Halloween backround.
** Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
 
** Knockback became scaled by an indeterminate amount of damage done.  
 
  
'''{{Patch name|1|6|2010}}'''
+
November 13, 2013 Contribution
* Further corrections made to the knockback.
+
* Added a redirect page for "Collectors" to redirect to [[Collector's]].
** Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
 
** The angle of the weapon when fired determines the knockback.
 
** It no longer affects grounded targets as much.
 
  
'''{{Patch name|1|7|2010}}'''
+
November 21, 2013 Contribution
* Fixed grounded players receiving falling damage from shots fired directly above them.
+
* Added a Notes section to [[The Sound of Medicine]]s page, with a note stating "At 1:28, the Heavy can be seen wielding an [[Australium]] version of the [[Minigun]].""
* Fixed this weapon firing fewer pellets when <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code> was 1.
 
  
'''{{Patch name|1|13|2010}}'''
+
November 25, 2013 Contribution
* This weapon now correctly knocks back players on the ground.
+
* Added a few redirects to the [[Golden Frying Pan]]s page.
* The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.
 
  
'''{{Patch name|7|8|2010}}'''
+
November 30, 2013 Contribution
* {{Undocumented}} This weapon received its own [[Kill icons|kill icon]].
+
* Changed the "ent_create tf_zombie" description to "spawns [[Skeletons]]. Before the [[Scream Fortress 2013|Scream Fortress Fifth Annual Helloween Special]], this would spawn a random class wearing a [[Voodoo-Cursed Soul]], with an invisible melee weapon."
  
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
+
January 2, 2014 Contribution
* The Force-A-Nature was added in the [[Shortstop]]'s [[crafting]] blueprint.
+
* Added a bug to the [[Mann Vs. Machine]]s page, stating "Rarely, if a Engineer Robot's Teleporter is not destroyed and the wave ends, the Teleporter will not self destruct and continue spawning robots when the next wave begins."
  
'''{{Patch name|2|3|2011}}'''
+
January 9, 2014 Contribution
* Fixed this weapon not drawing correctly in the character loadout screen.
+
* [[Escape Plan]]:
 +
** Removed bug stating: Medics looking at a Soldier wielding the Escape Plan will see the message "Equalizer blocks healing".
 +
** Added the [[January 9, 2014 Patch]] to the Update History.
 +
* Added both the [[Familiar Fez]] and the [[Industrial Festivizer]] to the [[Collector's]] quality template.
  
'''{{Patch name|2|14|2011}}'''
+
January 16, 2014 Contribution
* {{Undocumented}} The weapon no longer clips into itself or shows shells hovering outside.
+
* Corrected the name of the Sentry Operating Manual and the AM/FM Ultra-Sapper on the [[Sapper]]s page.
  
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
February 1, 2014 Contribution
* {{Undocumented}} The Force-A-Nature was added in the [[Soda Popper]]'s crafting blueprint.
+
* Added Scrap Warehouse Beta to the [[Trading]] page.
  
'''{{Patch name|7|22|2011}}'''
+
February 7, 2014 Contribution
* {{Undocumented}} The damage penalty attribute was changed from "-10% damage done" to "-10% damage penalty".
+
* Removed the "†" symbol from [[Halloween Spells]] on the non-wrappable items template, because they are no longer tradable.
 +
* [[Reserve Shooter]]:
 +
** Added the [[February 7, 2014 Patch]] stats to the page.
 +
* [[Cleaner's Carbine]]:
 +
** Added the [[February 7, 2014 Patch]] stats to the page.
 +
** Removed extra "s"s from the end of [[minicrits]].
 +
** Removed "Similar to the [[Killing Gloves of Boxing]]".
 +
* [[Short Circuit]]:
 +
** Added the [[February 7, 2014 Patch]] stats to the page.
 +
** Added the [[February 7, 2014 Patch]] to the Update History.
 +
* [[Shortstop]]:
 +
** Added the [[February 7, 2014 Patch]] to the Update History.
 +
* [[Natascha]]:
 +
** Added the [[February 7, 2014 Patch]] stats to the page.
 +
** Added the [[February 7, 2014 Patch]] to the Update History.
  
'''{{Patch name|9|4|2012}}'''
+
May 25, 2014 Contribution
* Updated attribute from -60% clip size to -66% clip size.
+
* Added Strange Variant information to the [[Phlogistinator]], [[Pretty Boy's Pocket Pistol]], and [[Cleaner's Carbine]] pages.
** Weapon functionality is unchanged.
 
* {{undocumented}} Added [[Strange]] variant.}}
 
  
==Trivia==
+
May 26, 2014 Contribution
* The Force-A-Nature was manufactured in Portugal — a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language — and marketed towards the [[Scout|particularly sadistic Outdoorsman]].
+
* Fixed the [[Template:Item tradability list]] so that it properly displays the note about Promotional Items, and added a [[Genuine]] quality template square to explain the note.
* [[Jumping|Double jumping]] and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "force jump" due to the knockback from the Force-A-Nature.
+
* Added bug to the [[Mann Co. Catalog]]s page, stating "Since the [[December 20, 2013 Patch]], all [[Cosmetic items]] are listed under the Misc. tab instead of the Hats tab. The Hats tab has not been removed, and is left blank."
* The sound effects for the [[Scattergun]]'s unused "double shot" function were recycled into the Force-A-Nature.
 
  
== Gallery ==
+
July 1, 2014 Contribution
<gallery>
+
* Added notes to the pages for [[Ring of Fired]], [[Unhappy Returns]], and [[A Cold Day in Hell]] about the six-part comic series being changed to tri-monthly after the release of the second issue.
File:Fan.png|[http://store.valvesoftware.com/product.php?i=C01400 Force-A-Nature Shirt As  Shown In The Valve Store]
 
File:Force-A-Nature 1st person.png|First-person view.
 
File:Merch TF2 Poster FAN.jpg|[http://store.valvesoftware.com/product.php?i=P0130 Force-A-Nature Poster]
 
</gallery>
 
  
== See also ==
+
July 2, 2014 Contribution
* [[Scout strategy#Force-A-Nature|Force-A-Nature strategy]]
+
* Added hidden strange variant information to the [[Bread Bite]], the [[Self-Aware Beauty Mark]] and the [[Snack Attack]].
* [[Jumping#Quad Jump|Quad Jump]]
+
* Added note to the [[Gloves of Running Urgently]]s page about it being available as a strange [[festive]] variant.
* [[Scattergun]]
 
* [[Soda Popper]]
 
* [[Baby Face's Blaster]]
 
  
== External links ==
+
July 10, 2014 Contribution
*[http://www.teamfortress.com/scoutupdate/force-a-nature.htm The Scout Update - Force-A-Nature]
+
* Fixed missing patch name on the [[Special Delivery (item set)]]s page.
 +
* Fixed red link on the [[Mutated Milk]]s update history.
  
{{ScoutUpdateNav}}
+
August 24, 2014 Contribution
{{Allweapons Nav}}
+
* Added a bug to the [[Short Circuit]] about particles being displayed while switching weapons.
{{Scout Nav}}
+
}}

Latest revision as of 18:11, 27 December 2015

Talk Contributions Steam
Talk Contributions Steam
TheNoobThatWas
TheNoobThatWas
Basic information
Gender: Male
Health: 125
Speed: 100%
300%
Birth place: Pennsylvania, United States
Native language: English
Team Fortress 2
Favourite classes: Leaderboard class engineer.png Engineer, Leaderboard class sniper.png Sniper, and the Leaderboard class spy.png Spy
Favourite maps: Turbine, Mannhattan
Favourite weapons: Killicon frying pan.pngKillicon holiday punch laugh.pngAw-Killicon nailgun.png
Favourite hats: Item icon Tipped Lid.png Item icon Ghastly Gibus.png
Contact information
Steam page: http://www.steamcommunity.com/id/thenoobthatwas


I've had a lot of fun playing Team Fortress 2. I've been playing for quite a while now, and have met all kinds of people while doing it. I came to favor playing as an Engineer because I felt I was good at strategically placing buildings to assist my team mates. I liked playing as a Sniper because I was good at choosing carefully and eliminating threats to my team, while staying safely out of harms way. I found myself playing as a Spy because I simply enjoyed sneaking around, and quickly stopping enemies who are attacking my team, and being able to disappear only moments later. I always wanted to help give something back to the game that I've had so much fun playing. I designed my own weapons and hats for fun, but I could never get them into the game on my own. I still hope to get some of my items into the Steam Workshop someday. Until then, I've settled for contributing to the community in a different way. I'm trying to submit accurate information to the Wiki, but I have made some mistakes in my contributions. I do my best, and I will continue to help the community and other people in any way I can.

Dead Heat Icon.png As of 3 October, 2025,
I have been a Team Fortress Wiki member for 13 years, 0 months, 15 days (since 18 September, 2012).


RED Wiki Cap.png This user does not edit this wiki for the sole purpose of getting a Wiki Cap.
Tf play game everyclass.png This user can't think of fun things to do with their userpage, so they steal them from others!
Tf2 1000.png This user has logged 1000 hours total in Team Fortress 2.
Scout Mercenary.png This user is a Mercenary.


User Soldier F5.gif This user vigorously mashes F5 upon any new TF2 update.
DaniVoiceMenu.png This user loves to use the Team Fortress in-game voice menu (a lot) for talking.
Paint Can 7D4071.png This user loves the Paint A Deep Commitment to Purple and paints everything that color.


Item icon Spirit Of Giving.png This user has collected 98 (out of the 239 currently available) Strange weapons.
User Engineer.png This user is an Engineer.
“I told ya don’t touch that darn thing!”
User Sniper.png This user is a Sniper.
“Wave goodbye ta yer ’ead, wanker!”
User Spy.png This user is a Spy.
“You know, hiding won’t save you.”

Drafts

User:TheNoobThatWas/Stop that Tank!

Contributions

Undocumented Contribution

September 21, 2012 Contribution

  • Changed some wording in the Scouts update history, making it more understandable that they are talking about the Sandman.

October 6, 2012 Contribution

  • Notified the Wiki administrators that the Sharp Dressers weapon demonstration video is marked as "private" on YouTube.

October 28, 2012 Contribution

  • Added a bug section to the Scarecrow, stating "The Scarecrow is marked as a hat in the Backpack."

October 29, 2012 Contribution

  • Added a bug section to the Crone's Dome, stating "The Crone's Dome does not cloak."

October 30, 2012 Contibution

December 20, 2012 Contribution

December 28, 2012 Contribution

  • Added a bug to the Frontier Justices page, stating "The Festive variant of the Frontier Justice will have the correct colored lights on the Blu team, but the Frontier Justice itself will always have the Red texture."

January 8, 2013 Contribution

  • Corrected a broken link on the Bugs section on the Bat Outta Hells page. It now says " In Mann Vs. Machine the jiggleboned will sometimes break, and on multiple occasions has caused the jawbone to disappear completely."

January 9, 2013 Contribution

  • Re-added a bug to the Frontier Justice, stating "The Festive variant of the Frontier Justice will have the correct colored lights on the Blu team, but the Frontier Justice itself will always have the Red texture."

January 13, 2013 Contribution

  • Re-added a bug to the Frontier Justice, stating "The Festive variant of the Frontier Justice will have the correct colored lights on the Blu team, but the Frontier Justice itself will always have the Red texture."

March 9, 2013 Contribution

May 11, 2013 Contribution

June 9, 2013 Contribution

  • Corrected the official name of the Sapper from AM/FM Sapper to AM/FM Ultra-Sapper, as it is named in the Sentry Catalog.

September 8, 2013 Contribution

September 10, 2013 Contribution

  • Made a small grammar correction to the Gorge page.

November 6, 2013 Contribution

  • Added distorted images to the Main Menu page, showing the images added from the Scream Fortress 2013 event.
    • Re-uploaded images from the Scream Fortress 2013 event. The first images appeared blurry due to a program error.

November 7, 2013 Contribution

  • Uploaded images featuring the images that were added during the Scream Fortress 2013 event.
  • Added these images to the Main Menu page.

November 13, 2013 Contribution

  • Added a redirect page for "Collectors" to redirect to Collector's.

November 21, 2013 Contribution

November 25, 2013 Contribution

November 30, 2013 Contribution

January 2, 2014 Contribution

  • Added a bug to the Mann Vs. Machines page, stating "Rarely, if a Engineer Robot's Teleporter is not destroyed and the wave ends, the Teleporter will not self destruct and continue spawning robots when the next wave begins."

January 9, 2014 Contribution

January 16, 2014 Contribution

  • Corrected the name of the Sentry Operating Manual and the AM/FM Ultra-Sapper on the Sappers page.

February 1, 2014 Contribution

  • Added Scrap Warehouse Beta to the Trading page.

February 7, 2014 Contribution

May 25, 2014 Contribution

May 26, 2014 Contribution

July 1, 2014 Contribution

July 2, 2014 Contribution

July 10, 2014 Contribution

August 24, 2014 Contribution

  • Added a bug to the Short Circuit about particles being displayed while switching weapons.