Difference between revisions of "Jailbreak"

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(Added ' JUMP FOR LR ' In Social-based.)
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== Overview ==
 
== Overview ==
In Jailbreak, players are divided into two teams. The Red team is designated as "Prisoners", while the Blu team are "Guards". One member of Blu is designated as the "Warden," and is able to order the Red team Prisoners to obey commands or initiate minigames for them to compete in. Prisoners who fail the minigames are eliminated, until only one remains.
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In Jailbreak, players are divided into two teams. The RED team is designated as "prisoners", while the BLU team is "guards". One member of BLU is designated as the "Warden," and is able to order RED players to obey commands or initiate minigames for them to compete in. Prisoners who fail the minigames are eliminated, until only one remains.
  
The Red team (Prisoners) start in their cells, and, in almost all servers, are stripped down to their melees. The Blu team (Guards) start in a room called "Armoury", which houses multiple large [[Health|Health pickups]] and large [[Ammo|Ammo Boxes]]. Red players are usually not allowed to enter Armoury, lest they be killed. Red players cannot enter Armoury through the front exit, as the door will simply not open for them; however, most armouries have secret entrances, usually requiring prisoners to break an obstacle before they can get in.
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The RED team (prisoners) start in their cells, and, in almost all servers, are stripped down to their melees (with a few exceptions, such as the [[Medic]]'s [[Medi Gun]]). The BLU team (guards) start in a room called the "Armoury", which houses multiple large [[Health|health pickups]] and large [[Ammo|ammo boxes]]. RED players are usually not allowed to enter Armoury, lest they be killed by the guards. RED players cannot enter the Armoury through the front exit, as the door will simply not open for them; however, most armouries have secret entrances, usually requiring prisoners to break an obstacle before they can get in.
  
All Jailbreak maps have a "Medic" area, where anyone entering can heal themselves in case of damage.
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All Jailbreak maps have a "Medic" area, where anyone entering will automatically be healed to their max health (no overheal is given).
  
While most Jailbreak rounds have prisoners win by following the Warden's orders, some prisoners will attempt to win by "rebelling", by killing the Blu team. However, this is often very difficult without a full-team cooperation, as prisoners are stripped down to their melees, while Blus still possess their primary and secondaries, and on some servers also have a 100% chance of critical hits.
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While most Jailbreak rounds have prisoners win by following the Warden's orders, some prisoners will attempt to win by "rebelling", or killing the BLU team. However, this is often very difficult without a full-team cooperation, as prisoners are stripped down to their melees, while BLU players have access to all their weapons, as well as free access to the Armoury and all its benefits.
  
On some occasions, there will be a "freeday", in which prisoners do not have to listen to the guards or Warden. Freedays can apply for some prisoners or all. A freeday is a common choice for last request, though they can happen if the warden is killed and no one applies for warden for a set amount of time.
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On some occasions, there will be a "freeday", in which prisoners do not have to listen to the guards or Warden (though killing can still be punished). Freedays can apply for some prisoners or all. A freeday is a common choice for a [[#Last Requests|last request]], though they can happen if the Warden is killed and no one on the BLU team applies to be a Warden for a set amount of time.
  
Some servers give the warden or all guards 100% critical hits.
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Some servers give the Warden or all guards 100% critical hits, and some will notify the entire server whenever a prisoner enters the armoury.
  
 
== Last Requests ==
 
== Last Requests ==
  
When only one Prisoner remains, they are given a "last request". Last requests can include:
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When only one prisoner remains, they are given a "last request". Last requests can include:
  
 
'''Freeday''': On Freedays, the prisoner who chose it does not have to listen to the guards or Warden the next round, and are free to do whatever they want. However, if they attack a guard, their freeday is removed, and they are eligible to be killed. Prisoners can also chose "Freeday for all", which means that all prisoners do not have to listen to the guards or Warden, but can still be killed if they try to rebel.
 
'''Freeday''': On Freedays, the prisoner who chose it does not have to listen to the guards or Warden the next round, and are free to do whatever they want. However, if they attack a guard, their freeday is removed, and they are eligible to be killed. Prisoners can also chose "Freeday for all", which means that all prisoners do not have to listen to the guards or Warden, but can still be killed if they try to rebel.
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'''Hunger Games''': During Hunger Games, friendly fire is turned on, and all prisoners run around the map trying to kill one another. Guards are usually instructed to stay in armoury doing the duration of Hunger Games. Although it isn't a bannable offense, guards who venture out of the armoury are at risk of getting killed by the prisoners.
 
'''Hunger Games''': During Hunger Games, friendly fire is turned on, and all prisoners run around the map trying to kill one another. Guards are usually instructed to stay in armoury doing the duration of Hunger Games. Although it isn't a bannable offense, guards who venture out of the armoury are at risk of getting killed by the prisoners.
  
'''Hide & Seek''': During Hide & Seek, the guards are instructed to stay in armoury for 45 seconds, while the prisoners run around the map, trying to find a place to hide. After 30 seconds, the prisoners are forced into their [[humiliation]] poses - they run at a much slower speed, and they are left defenseless. If a certain amount of time has passed and not all the prisoners have been found, the prisoners will regain their speed and melees, and can attack any guard who finds them.
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'''Hide & Seek''': During Hide & Seek, the guards are instructed to stay in the Armoury for 45 seconds, while the prisoners run around the map, trying to find a place to hide. After 30 seconds, the prisoners are forced into their [[humiliation]] poses - they run at a much slower speed, and they are left defenseless. If a certain amount of time has passed and not all the prisoners have been found, the prisoners will regain their speed and melees, and can attack any guard who finds them.
  
'''Nuke day''': Many servers have a variation of 'Nuke Day', in which either all players or all Reds are given maximum speed (173%) and a [[Valve Rocket Launcher]]. The cell doors often automatically open, an Friendly Fire may or may not be activated.
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'''Nuke day''': Many servers have a variation of 'Nuke Day', in which either all players or all REDs are given maximum speed (173%) and a [[Valve Rocket Launcher]]. The cell doors often automatically open, and Friendly Fire may or may not be activated.
  
 
== Rules ==
 
== Rules ==
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Some servers have additional rules, such as:
 
Some servers have additional rules, such as:
 
   
 
   
* A microphone requirement for Blu team members (admins on this type of servers will from time to time do microphone checks).
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* A microphone requirement for BLU team members (admins on this type of servers will from time to time do microphone checks). This means all guards, Warden or not, must be able to use voice chat.
  
* Rules moderating or prohibiting "Freekilling," where Guards kill Prisoners who aren't rebelling (most servers give severe consequences to freekillers, though the level of punishment varies. Some servers will automatically ban players who are freekilling over time, others require an admin to manually ban freekillers; also, the ban length varies as well, mostly depending on how severe the freekill was, or if the freekiller was banned for freekilling in the past).
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* Rules moderating or prohibiting "Freekilling", where guards kill non-rebelling prisoners without a good reason (most servers give severe consequences to freekillers, though the level of punishment varies. Some servers will automatically ban players who are freekilling over time, others require an admin to manually ban freekillers; also, the ban length varies as well, mostly depending on how severe the freekill was, or if the freekiller was banned for freekilling in the past as well).
  
* Blus who taunt or walk near Reds are called "Baiters" and can be attacked by Reds without it being illegal.
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* BLUs who taunt or walk near REDs are called "baiters" and can be attacked by Reds without it being illegal. Other forms of baiting include spinning up a [[Minigun]] or charging up a [[Huntsman]] and pointing it threateningly at a prisoner, throwing a [[cover]]ing weapon (such as the [[Jarate]]) onto prisoners, dealing minor non-lethal damage for no good reason, etc. Take note that even though many servers will recognize BLU baiters, attacking baiters as a prisoner can still get you killed, if not just because a few guards may have missed the baiting action but saw the attacking and assumed a rebellion; as such, take note to give a warning if you intend to attack a baiting guard.
  
 
* Certain class restrictions (most commonly for Engineer & Spy).
 
* Certain class restrictions (most commonly for Engineer & Spy).
  
==== Weapons ====
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==== Weapon Restrictions ====
 
    
 
    
Weapons are limited for Red, as they start out with only melee weapons. Food can be used, but only by discarding or consuming it before the match begins, though this is frequently discouraged. Some servers allow Medi-guns and Shields to be used.
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Weapons are limited for RED, as they start out with only melee weapons. Food can be used, but only by discarding or consuming it before the match begins, though this is frequently discouraged. Some servers allow Medi Guns and shields to be used.
  
Some classes are frequently banned such as the Engineer and Spy, as their Sentry Guns and backstabs (respectively) are difficult to counter given the game's restrictions.
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Some classes are frequently banned such as the Engineer and the Spy, as their Sentry Guns and backstabs (respectively) are difficult to counter given the game's restrictions (though for the former class, many servers outright ban building entirely).
  
 
Certain weapons may also be banned, due to their ability to allow reds to easily bend the rules. Commonly banned weapons are:
 
Certain weapons may also be banned, due to their ability to allow reds to easily bend the rules. Commonly banned weapons are:
*The [[Sandman]] and [[Wrap Assassin]] due to the ranged advantage they give Reds, and the Sandman's ability to easily disable Blus.
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*The [[Sandman]] and [[Wrap Assassin]] due to the ranged advantage they give REDs, and the Sandman's ability to easily disable BLUs.
  
*The [[Holiday Punch]] due to its ability to easily disable Blus.
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*The [[Holiday Punch]] due to its ability to easily disable BLUs.
  
*The [[Eureka Effect]] due to how Reds can easily escape to the cells with its teleport ability.
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*The [[Eureka Effect]] due to how REDs can easily escape to the cells with its teleport ability.
  
*The [[Uber saw]] due to the ability to build Uber from baiters or friendly fire, making it easier to rebel.
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*The [[Ubersaw]] due to the ability to build Über from baiters or friendly fire, making it easier to rebel.
  
 
== Minigames ==
 
== Minigames ==
  
Various types of minigames can be played on jailbreak servers. Minigames are usually organized by the guards and the warden, and is carried out by the prisoners.
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Various types of minigames can be played on Jailbreak servers. Minigames are usually organized by the guards and the Warden, and are carried out by the prisoners.
  
 
==== Map-dependent ====
 
==== Map-dependent ====
 
Examples of common minigames that are map-dependent.
 
Examples of common minigames that are map-dependent.
  
'''Fall Game''': Red players are placed in a small, enclosed room with square tiling. A random square will begin glowing red, then fall into an environmental hazard. Red must survive until all but one square has fallen or until one person is left.
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'''Fall Game''': RED players are placed in a small, enclosed room with square tiling. A random square will begin glowing red, then fall into an environmental hazard. RED players must survive until all but one square has fallen or until one person is left.
  
'''Jeopardy''': Played much like the gameshow, Red players must answer trivia questions. Failing to answer or answer correctly will result in the player dying.
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'''Jeopardy''': Played much like the gameshow, RED players must answer trivia questions. Answering wrongly or failing to answer will result in the player dying.
  
'''Deathrun''': Red players are placed in a hallway with traps. Blu players will activate traps from behind a wall. Game goes on until last rights are given, or until the Warden decides it should stop.
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'''Deathrun''': RED players are placed in a hallway with traps. BLU players will activate traps from behind a wall. Game goes on until last rights are given, or until the Warden decides it should stop.
  
'''Crush Game''': Red players are placed in a room similar to the fall game room, the main difference being that the squares are coloured. A colour will be shown on the wall, and any player failing to stand in that square will be killed. Lasts until last rights or the Warden decides to end it.
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'''Crush Game''': RED players are placed in a room similar to the fall game room, the main difference being that the squares are coloured. A colour will be shown on the wall, and any player failing to stand on that square will be killed. Lasts until last rights or the Warden decides to end it.
  
'''Obstacle Course''': Most commonly referred to as: Obby. The red players start out at an entrance and must overcome different obstacles such as: Death pits, Parkour Courses, Etc., in a similar fashion to Deathrun. The main difference is that the traps do not need to be triggered and are based on the red team's decisions.
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'''Obstacle Course''': Most commonly referred to as "Obby". The red players start out at an entrance and must overcome different obstacles such as: death pits, parkour courses, etc., in a similar fashion to [[Deathrun]]. The main difference is that the traps do not need to be triggered and are based on the RED team's decisions.
  
'''Sweeper''': Red players are put on top of pedestals above a hazard. The guards will start the minigame, causing the hazard to activate and a pole to spin round over the pedestals. The pole will kill the red players on touch, and the red players must jump over the pole without dying. The minigame is stopped when the warden feels like it or if there is 1 person left.
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'''Sweeper''': RED players are put on top of pedestals above a hazard. The guards will start the minigame, causing the hazard to activate and a pole to spin round over the pedestals. The pole will kill the RED players on touch, and the RED players must jump over the pole without dying. In some variations, the pole does not kill on touch, but RED players will be killed if they are pushed off the pedestal, such as into water. The minigame is stopped when the Warden feels like it or if there is 1 player left.
  
 
'''Dodgeball/Soccer''': Players must hit the ball at opponents; if the ball hits someone hard enough, the victim will die. Some maps have a different variation of soccer where players have to score points by hitting it into a goal.
 
'''Dodgeball/Soccer''': Players must hit the ball at opponents; if the ball hits someone hard enough, the victim will die. Some maps have a different variation of soccer where players have to score points by hitting it into a goal.
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'''Minefield''': Players must traverse a field full of mines that explode and damage the player upon contact.
 
'''Minefield''': Players must traverse a field full of mines that explode and damage the player upon contact.
  
'''Nine Square''': Players are pitted in an area with nine squares. The announcer will countdown, and bars will separate the other squares from each other so that the players don't move from one another. From there, a random square will sink, and any players on it will be killed. The minigame ends if the warden feels like it, there is one player remaining, or there is one square left.
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'''Nine Square''': Players are pitted in an area with nine squares. The announcer will count down, and bars will separate the other squares from each other so that the players don't move from one another. From there, a random square will sink, and any players on it will be killed. The minigame ends if the Warden feels like it, there is one player remaining, or there is one square left.
  
'''Four Corners''': Players are put in an area with four large green squares. The players will be given a set time to choose which square they would like to be on, and when the time is up, a random square will flash red; anyone standing on that square will be killed. The minigame ends if the warden feels like it or there is one player remaining.
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'''Four Corners''': Players are put in an area with four large green squares. The players will be given a set time to choose which square they would like to be on, and when the time is up, a random square will flash red. Anyone standing on that square will be killed. The minigame ends if the warden feels like it or there is one player remaining.
  
'''Kitchen/Diner''': Players make up various foods, then the guards decide whether it was good or not. If the majority is on good, the player will go to the back of the line; if the majority is not good, then they will be killed.
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'''Kitchen/Diner''': Players make up various foods, then the guards decide whether they are good or not. If the majority is on good, the player will go to the back of the line; if the majority is not good, then they will be killed.
  
'''Theater''': Players are put on the stage, where they will do one of three things; tell a joke, show off their cosmetics (know as Hat Day), or show off their sprays. The guards will then judge whether that was good or not, with the rules being the same as Kitchen/Diner.
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'''Theater''': Players are put on the stage, where they will do one of four things: tell a joke, show off their cosmetics (know as Hat Day), show off their taunts, or show off their sprays. The guards will then judge whether that was good or not, with the rules being the same as Kitchen/Diner.
  
'''Arena''': Players are put in a specific area and must fight each other after friendly fire is turned on. While there are usually specific areas for arena in most maps, sometimes the Warden will pit the players in the Pool. The minigames ends if the Warden feels like it or there is one player remaining.
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'''Arena''': Players are put in a specific area and must fight each other after friendly fire is turned on. While there are usually specific areas for Arena in most maps, sometimes the Warden will pit the players in the Pool. The minigame ends if the Warden feels like it or there is one player remaining.
  
'''Russian Roulette''': Players are put in cells that have a trap underneath the floor. A random floor will break, and whoever is in the cell with that floor will be killed.
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'''Russian Roulette''': Players are put in cells that have a trap underneath the floor. A random floor will break, and whoever is in the cell with that floor will be killed. The minigame ends if the Warden feels like it, there is one player remaining, or there is only one unaffected cell left.
  
'''Rock, Paper, Scissors''': Two players are put into cells, where they have three buttons: Rock, Paper, and Scissors. Both must choose, and the rules of the original game applies (Rock beats Scissors, Scissors beats Paper, and Paper beats Rock). Another variant of these game is to have two players simply use the [[Rock, Paper, Scissors|taunt]].
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'''Rock, Paper, Scissors''': Two players are put into cells, where they have three buttons: Rock, Paper, and Scissors. Both must choose, and the rules of the original game applies (Rock beats Scissors, Scissors beats Paper, and Paper beats Rock). Another variant of this game is to have two players simply use the [[Rock, Paper, Scissors|taunt]].
  
 
'''Stairway to Heaven''': Player must climb extremely thin platforms and make it to the goal without being killed.  
 
'''Stairway to Heaven''': Player must climb extremely thin platforms and make it to the goal without being killed.  
  
In addition to map specific minigames, there are Warden minigames, which may be played anywhere. The most common are:
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In addition to map-specific minigames, there are Warden minigames, which may be played anywhere. The most common are:
  
 
==== Social-based ====
 
==== Social-based ====
Examples of common minigames that are not map-dependent. These minigames are based off of communication and orders given by the warden/guards.
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Examples of common minigames that are not map-dependent. These minigames are based off of communication and orders given by the Warden/guards.
  
'''Simon Says''': Sometimes called Warden says, the Warden gives orders in the form of "Simon says do X"; any player that doesn't do the action is killed. If the Warden says an action without "Simon says" at the beginning, any player who does the action is killed.
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'''Simon Says''': Sometimes called "Warden Says", the Warden gives orders in the form of "Simon says do X"; any player that doesn't do the action is killed. If the Warden says an action without "Simon says" at the beginning, any player who does the action is killed.
  
 
'''First Reaction, Last Reaction''': Similar to Simon Says, RED players must do the action the Warden says. Instead of saying "Simon says", the Warden will either say "First reaction" or "Last reaction". The first person to do the action during a first reaction round will be killed, and the last player to do the action during a last reaction round will be killed.
 
'''First Reaction, Last Reaction''': Similar to Simon Says, RED players must do the action the Warden says. Instead of saying "Simon says", the Warden will either say "First reaction" or "Last reaction". The first person to do the action during a first reaction round will be killed, and the last player to do the action during a last reaction round will be killed.
  
'''Pool''':  The Warden chooses a random Blu. to kill as many Red players in the Pool as they can before he is killed by the remaining Red players.
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'''Pool''':  The Warden chooses a random BLU to kill as many RED players in the Pool as they can before he is killed by the remaining RED players.
  
'''Pokémon''': The Warden chooses a random Red player (usually the first to answer a question correctly) to be the Red Pokemon master. The Red Pokemon master chooses a teammate to melee fight a Blu player chosen by the Warden.
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'''Pokémon''': The Warden chooses a random RED player (usually the first to answer a question correctly) to be the RED Pokémon master. The Red Pokémon master chooses a teammate to melee fight a BLU player chosen by the Warden.
  
'''Cell Wars''': Friendly fire is enabled at the start of the round and Reds must kill everyone else in their cell.
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'''Cell Wars''': Friendly fire is enabled at the start of the round and REDs must kill everyone else in their cells.
  
'''War day''': The Warden chooses somewhere for the Blus to camp. The Reds are allowed into the armory and must fight the Blus.
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'''War day''': The Warden chooses somewhere for the BLUs to camp. The REDs are allowed into the armory and must fight the BLUs.
  
'''Theatre''': Reds must show the Blus a hat, taunt, joke or spray, and Blus must vote whether or not they like it. If voted "No" they are killed.
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'''Theatre''': REDs must show the BLUs a hat, taunt, joke or spray, and BLUs must vote whether or not they like it. If voted "No",
 +
they are killed.
  
'''Kitchen''': Reds must type in chat what they cook for the warden. If the warden does not like their offer, they are killed.
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'''Kitchen''': REDs must type in chat what they cooked for the Warden. If the Warden does not like their offer, they are killed.
 
 
'''Jump For LR''': This one can be unexpected, The first person to jump, wins LR, this can be used for when there is two people left.
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 00:34, 8 September 2017

Jailbreak is a custom game mode based off the Counter-Strike game mode of the same name.

Gameplay demonstration

Overview

In Jailbreak, players are divided into two teams. The RED team is designated as "prisoners", while the BLU team is "guards". One member of BLU is designated as the "Warden," and is able to order RED players to obey commands or initiate minigames for them to compete in. Prisoners who fail the minigames are eliminated, until only one remains.

The RED team (prisoners) start in their cells, and, in almost all servers, are stripped down to their melees (with a few exceptions, such as the Medic's Medi Gun). The BLU team (guards) start in a room called the "Armoury", which houses multiple large health pickups and large ammo boxes. RED players are usually not allowed to enter Armoury, lest they be killed by the guards. RED players cannot enter the Armoury through the front exit, as the door will simply not open for them; however, most armouries have secret entrances, usually requiring prisoners to break an obstacle before they can get in.

All Jailbreak maps have a "Medic" area, where anyone entering will automatically be healed to their max health (no overheal is given).

While most Jailbreak rounds have prisoners win by following the Warden's orders, some prisoners will attempt to win by "rebelling", or killing the BLU team. However, this is often very difficult without a full-team cooperation, as prisoners are stripped down to their melees, while BLU players have access to all their weapons, as well as free access to the Armoury and all its benefits.

On some occasions, there will be a "freeday", in which prisoners do not have to listen to the guards or Warden (though killing can still be punished). Freedays can apply for some prisoners or all. A freeday is a common choice for a last request, though they can happen if the Warden is killed and no one on the BLU team applies to be a Warden for a set amount of time.

Some servers give the Warden or all guards 100% critical hits, and some will notify the entire server whenever a prisoner enters the armoury.

Last Requests

When only one prisoner remains, they are given a "last request". Last requests can include:

Freeday: On Freedays, the prisoner who chose it does not have to listen to the guards or Warden the next round, and are free to do whatever they want. However, if they attack a guard, their freeday is removed, and they are eligible to be killed. Prisoners can also chose "Freeday for all", which means that all prisoners do not have to listen to the guards or Warden, but can still be killed if they try to rebel.

RED Warden: The remaining prisoner becomes the warden, and all guards are instructed to do what the prisoner says. Commonly, RED wardens will make the guards do impossible tasks, such as asking impossible questions, though the prisoner may also make them do a mini-game.

Hunger Games: During Hunger Games, friendly fire is turned on, and all prisoners run around the map trying to kill one another. Guards are usually instructed to stay in armoury doing the duration of Hunger Games. Although it isn't a bannable offense, guards who venture out of the armoury are at risk of getting killed by the prisoners.

Hide & Seek: During Hide & Seek, the guards are instructed to stay in the Armoury for 45 seconds, while the prisoners run around the map, trying to find a place to hide. After 30 seconds, the prisoners are forced into their humiliation poses - they run at a much slower speed, and they are left defenseless. If a certain amount of time has passed and not all the prisoners have been found, the prisoners will regain their speed and melees, and can attack any guard who finds them.

Nuke day: Many servers have a variation of 'Nuke Day', in which either all players or all REDs are given maximum speed (173%) and a Valve Rocket Launcher. The cell doors often automatically open, and Friendly Fire may or may not be activated.

Rules

Some servers have additional rules, such as:

  • A microphone requirement for BLU team members (admins on this type of servers will from time to time do microphone checks). This means all guards, Warden or not, must be able to use voice chat.
  • Rules moderating or prohibiting "Freekilling", where guards kill non-rebelling prisoners without a good reason (most servers give severe consequences to freekillers, though the level of punishment varies. Some servers will automatically ban players who are freekilling over time, others require an admin to manually ban freekillers; also, the ban length varies as well, mostly depending on how severe the freekill was, or if the freekiller was banned for freekilling in the past as well).
  • BLUs who taunt or walk near REDs are called "baiters" and can be attacked by Reds without it being illegal. Other forms of baiting include spinning up a Minigun or charging up a Huntsman and pointing it threateningly at a prisoner, throwing a covering weapon (such as the Jarate) onto prisoners, dealing minor non-lethal damage for no good reason, etc. Take note that even though many servers will recognize BLU baiters, attacking baiters as a prisoner can still get you killed, if not just because a few guards may have missed the baiting action but saw the attacking and assumed a rebellion; as such, take note to give a warning if you intend to attack a baiting guard.
  • Certain class restrictions (most commonly for Engineer & Spy).

Weapon Restrictions

Weapons are limited for RED, as they start out with only melee weapons. Food can be used, but only by discarding or consuming it before the match begins, though this is frequently discouraged. Some servers allow Medi Guns and shields to be used.

Some classes are frequently banned such as the Engineer and the Spy, as their Sentry Guns and backstabs (respectively) are difficult to counter given the game's restrictions (though for the former class, many servers outright ban building entirely).

Certain weapons may also be banned, due to their ability to allow reds to easily bend the rules. Commonly banned weapons are:

  • The Sandman and Wrap Assassin due to the ranged advantage they give REDs, and the Sandman's ability to easily disable BLUs.
  • The Eureka Effect due to how REDs can easily escape to the cells with its teleport ability.
  • The Ubersaw due to the ability to build Über from baiters or friendly fire, making it easier to rebel.

Minigames

Various types of minigames can be played on Jailbreak servers. Minigames are usually organized by the guards and the Warden, and are carried out by the prisoners.

Map-dependent

Examples of common minigames that are map-dependent.

Fall Game: RED players are placed in a small, enclosed room with square tiling. A random square will begin glowing red, then fall into an environmental hazard. RED players must survive until all but one square has fallen or until one person is left.

Jeopardy: Played much like the gameshow, RED players must answer trivia questions. Answering wrongly or failing to answer will result in the player dying.

Deathrun: RED players are placed in a hallway with traps. BLU players will activate traps from behind a wall. Game goes on until last rights are given, or until the Warden decides it should stop.

Crush Game: RED players are placed in a room similar to the fall game room, the main difference being that the squares are coloured. A colour will be shown on the wall, and any player failing to stand on that square will be killed. Lasts until last rights or the Warden decides to end it.

Obstacle Course: Most commonly referred to as "Obby". The red players start out at an entrance and must overcome different obstacles such as: death pits, parkour courses, etc., in a similar fashion to Deathrun. The main difference is that the traps do not need to be triggered and are based on the RED team's decisions.

Sweeper: RED players are put on top of pedestals above a hazard. The guards will start the minigame, causing the hazard to activate and a pole to spin round over the pedestals. The pole will kill the RED players on touch, and the RED players must jump over the pole without dying. In some variations, the pole does not kill on touch, but RED players will be killed if they are pushed off the pedestal, such as into water. The minigame is stopped when the Warden feels like it or if there is 1 player left.

Dodgeball/Soccer: Players must hit the ball at opponents; if the ball hits someone hard enough, the victim will die. Some maps have a different variation of soccer where players have to score points by hitting it into a goal.

Minefield: Players must traverse a field full of mines that explode and damage the player upon contact.

Nine Square: Players are pitted in an area with nine squares. The announcer will count down, and bars will separate the other squares from each other so that the players don't move from one another. From there, a random square will sink, and any players on it will be killed. The minigame ends if the Warden feels like it, there is one player remaining, or there is one square left.

Four Corners: Players are put in an area with four large green squares. The players will be given a set time to choose which square they would like to be on, and when the time is up, a random square will flash red. Anyone standing on that square will be killed. The minigame ends if the warden feels like it or there is one player remaining.

Kitchen/Diner: Players make up various foods, then the guards decide whether they are good or not. If the majority is on good, the player will go to the back of the line; if the majority is not good, then they will be killed.

Theater: Players are put on the stage, where they will do one of four things: tell a joke, show off their cosmetics (know as Hat Day), show off their taunts, or show off their sprays. The guards will then judge whether that was good or not, with the rules being the same as Kitchen/Diner.

Arena: Players are put in a specific area and must fight each other after friendly fire is turned on. While there are usually specific areas for Arena in most maps, sometimes the Warden will pit the players in the Pool. The minigame ends if the Warden feels like it or there is one player remaining.

Russian Roulette: Players are put in cells that have a trap underneath the floor. A random floor will break, and whoever is in the cell with that floor will be killed. The minigame ends if the Warden feels like it, there is one player remaining, or there is only one unaffected cell left.

Rock, Paper, Scissors: Two players are put into cells, where they have three buttons: Rock, Paper, and Scissors. Both must choose, and the rules of the original game applies (Rock beats Scissors, Scissors beats Paper, and Paper beats Rock). Another variant of this game is to have two players simply use the taunt.

Stairway to Heaven: Player must climb extremely thin platforms and make it to the goal without being killed.

In addition to map-specific minigames, there are Warden minigames, which may be played anywhere. The most common are:

Social-based

Examples of common minigames that are not map-dependent. These minigames are based off of communication and orders given by the Warden/guards.

Simon Says: Sometimes called "Warden Says", the Warden gives orders in the form of "Simon says do X"; any player that doesn't do the action is killed. If the Warden says an action without "Simon says" at the beginning, any player who does the action is killed.

First Reaction, Last Reaction: Similar to Simon Says, RED players must do the action the Warden says. Instead of saying "Simon says", the Warden will either say "First reaction" or "Last reaction". The first person to do the action during a first reaction round will be killed, and the last player to do the action during a last reaction round will be killed.

Pool: The Warden chooses a random BLU to kill as many RED players in the Pool as they can before he is killed by the remaining RED players.

Pokémon: The Warden chooses a random RED player (usually the first to answer a question correctly) to be the RED Pokémon master. The Red Pokémon master chooses a teammate to melee fight a BLU player chosen by the Warden.

Cell Wars: Friendly fire is enabled at the start of the round and REDs must kill everyone else in their cells.

War day: The Warden chooses somewhere for the BLUs to camp. The REDs are allowed into the armory and must fight the BLUs.

Theatre: REDs must show the BLUs a hat, taunt, joke or spray, and BLUs must vote whether or not they like it. If voted "No",

they are killed.

Kitchen: REDs must type in chat what they cooked for the Warden. If the Warden does not like their offer, they are killed.

Trivia

  • Jailbreak maps usually have pop-culture references; these include, but are not limited to some Doctor Who, Pokémon, and Minecraft references.