Difference between revisions of "December 17, 2015 Patch/pt-br"

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* 4 novas coleções de armas
 
* 4 novas coleções de armas
 
* 2 novas provocações da comunidade: {{item link|Bad Pipes}} e {{item link|Bucking Bronco}}
 
* 2 novas provocações da comunidade: {{item link|Bad Pipes}} e {{item link|Bucking Bronco}}
* 1 noa provocação oficial: {{item link|Mannrobics}}
+
* 1 nova provocação oficial: {{item link|Mannrobics}}
* Nova caixa de cosméticos com 15 itens
+
* Nova caixa de cosméticos com 15 itens<ref>{{item link|Bonk Batter's Backup}}, {{item link|Hot Heels}}, {{item link|Diplomat}}, {{item link|Gift Bringer}}, {{item link|Patriot Peak}}, {{item link|Shin Shredders}}, {{item link|Siberian Sweater}}, {{item link|Winter Backup}}, {{item link|Berlin Brain Bowl}}, {{item link|Bunnyhopper's Ballistics Vest}}, {{item link|Medical Monarch}}, {{item link|A Hat to Kill For}}, {{item link|Chicago Overcoat}}, {{item link|A Well Wrapped Hat}}, {{item link|Chill Chullo}}</ref>
  
=== General ===
+
=== Geral ===
 
* Balanceamento significativo de armas e classe (veja a seção abaixo para mais detalhes)
 
* Balanceamento significativo de armas e classe (veja a seção abaixo para mais detalhes)
* O Natal de 2015 começou! Inicie o Team Fortress 2 para receber sua medalha do {{item link|Spirit of Giving}}, {{item link|Gift-Stuffed Stocking}}, e o[[Noise_Maker/pt-br#Australian_Christmas_2011|Brinquedo Barulhento - Festas de Fim de Ano]]
+
* O Natal de 2015 começou! Inicie o Team Fortress 2 para receber sua medalha do {{item link|Spirit of Giving}}, {{item link|Gift-Stuffed Stocking}}, e o [[Noise_Maker/pt-br#Australian_Christmas_2011|Brinquedo Barulhento - Festas de Fim de Ano]]
* Adicionado o {{item link|Smissmas 2015 Mystery Gift}}. Pode ser em contrato em Caixas de Arma das Férias Frustradas. Você se comportou ou não?
+
* Adicionado o {{item link|Smissmas 2015 Festive Gift}}. Pode ser em contrato em Caixas de Arma das Férias Frustradas. Você se comportou ou não?
* Adicionado a {{item link|Strange Count Transfer Tool}}
+
* Adicionada a {{item link|Strange Count Transfer Tool}}
** Pega a contagem [[Strange/pt-br|Estranha]] de um item e o soma à de outro. A contagem do primeiro item é zerada. As contagens de Peças Estranhas só serão transferidas e zeradas caso haja a mesma peça estranha em ambos os itens. Só pode ser usada em itens Estranhos do mesmo tipo base.
+
** Pega a contagem [[Strange/pt-br|Estranha]] de um item e a soma à de outro. A contagem do primeiro item é zerada. As contagens de Peças Estranhas só serão transferidas e zeradas caso haja a mesma peça estranha em ambos os itens. Só pode ser usada em itens Estranhos do mesmo tipo base.
** Pode ser fabricada usando 2 [[Strange parts/pt-br|partes estranhas]] nome menu de fabricação de itens raros
+
** Pode ser fabricada usando 2 [[Strange parts/pt-br|partes estranhas]] no menu de fabricação de itens raros
* Atualizado o algorítimo de abertura caixas. Agora os jogadores são menos propensos a receber itens duplicados do mesmo nível de raridade em aberturas repetidas de caixas de armas.
+
* Atualizado o algoritmo de abertura caixas. Agora os jogadores são menos propensos a receber itens duplicados do mesmo nível de raridade em aberturas repetidas de caixas de armas.
* Atualizado vários sons de armas com correções de consistência do membro da comunidade Mateusz Grzesik
+
* Atualizados vários sons de armas com correções de consistência do membro da comunidade Mateusz Grzesik
 
* Atualizado o [[scoreboard/pt-br|placar]]
 
* Atualizado o [[scoreboard/pt-br|placar]]
** Reordenado as colunas
+
** Reordenadas as colunas
** Adicionado uma image para representar o valor de ping do usuário ao invés do valor real. Adicionado uma opção no [[Multiplayer_options/pt-br#Advanced_multiplayer_options|menu de opções avançadas]] para usar os valores reais.
+
** Adicionado uma imagem para representar o valor de ping do usuário ao invés do valor real. Adicionada uma opção no [[Multiplayer_options/pt-br#Advanced_multiplayer_options|menu de opções avançadas]] para usar os valores reais.
* Atualizado várias descrições de armas para detalhar melhor suas funcionalidades
+
* Atualizadas várias descrições de armas para detalhar melhor suas funcionalidades<ref>{{item name|Mad milk}}, {{item link|Mutated milk}}, {{item link|Atomizer}}, {{item link|Direct hit}}, {{item link|Flame Thrower}}, {{item link|Phlogistinator}}, {{item link|Stickybomb Launcher}}, {{item link|Tomislav}}, {{item link|Killing Gloves of Boxing}}, {{item link|Pomson 6000}}, {{item link|Solemn Vow}}, {{item name|Jarate}}, {{item link|Self-Aware Beauty Mark}}, {{item link|Knife}}, {{item link|Invis Watch}}, {{item link|Enthusiast's Timepiece}}, {{item link|Cloak and Dagger}}, {{item link|Sapper}}</ref>
 
* O nome do remetente agora pode ser removido pela ação "Restaurar?" da mochila
 
* O nome do remetente agora pode ser removido pela ação "Restaurar?" da mochila
 
* Corrigido um bug no modo [[Mann vs. Machine/pt-br|Mann vs. Máquina]] onde [[Medic Robot/pt-br|robôs Medic]] com efeitos extraordinariamente longos de über poderiam perder o efeito prematuramente
 
* Corrigido um bug no modo [[Mann vs. Machine/pt-br|Mann vs. Máquina]] onde [[Medic Robot/pt-br|robôs Medic]] com efeitos extraordinariamente longos de über poderiam perder o efeito prematuramente
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* Partes Estranhas adicionadas ao menu de contexto da [[backpack/pt-br|mochila]] para itens Estranhos
 
* Partes Estranhas adicionadas ao menu de contexto da [[backpack/pt-br|mochila]] para itens Estranhos
 
* O preço das tintas agora é exibido ambos no Mercado e na [[Mann Co. Store/pt-br|Loja Mann Co.]] no menu de contexto de itens pintáveis na mochila
 
* O preço das tintas agora é exibido ambos no Mercado e na [[Mann Co. Store/pt-br|Loja Mann Co.]] no menu de contexto de itens pintáveis na mochila
* Adicionado animação de abertura de caixas na mochila
+
* Adicionada animação de abertura de caixas na mochila
 
* Corrigido ver texturas de fogo no {{item link|Captain Space Mann}}, {{item link|A Head Full of Hot Air}} e nos {{item link|Tomb Readers}} no DirectX 8
 
* Corrigido ver texturas de fogo no {{item link|Captain Space Mann}}, {{item link|A Head Full of Hot Air}} e nos {{item link|Tomb Readers}} no DirectX 8
* Atualizado os modelos/materiais do {{item link|Der Wintermantel}} e o tornado pintável
+
* Atualizados os modelos/materiais do {{item link|Der Wintermantel}} e o tornado pintável
 
* Atualizado o {{item link|Caped Crusader}} para incluir um estilo cor de equipe na capa
 
* Atualizado o {{item link|Caped Crusader}} para incluir um estilo cor de equipe na capa
 
* Jogadores não podem mais usar dano explosivo para se moverem durante o período de preparação
 
* Jogadores não podem mais usar dano explosivo para se moverem durante o período de preparação
 
** Adicionado a [[Console/pt-br|convar]] de servidor {{cvar|tf_preround_push_from_damage_enable}} para servidores utilizarem o comportamento antigo
 
** Adicionado a [[Console/pt-br|convar]] de servidor {{cvar|tf_preround_push_from_damage_enable}} para servidores utilizarem o comportamento antigo
* Corrigido a {{item link|Spy-cicle}} não derretendo adequadamente quando o Spy era incendiado enquanto atordoado
+
* Corrigido o {{item link|Spy-cicle}} não derretendo corretamente quando o Spy era incendiado enquanto atordoado
* Adicionado uma opção no menu de opções avançadas para o texto de combate
+
* Adicionada uma opção no menu de opções avançadas para o texto de combate
  
 
=== Melhorias de desempenho ===
 
=== Melhorias de desempenho ===
 
* Melhorias para Mac e Linux (Jogadores no Windows com Direct3D 9 já tem essas melhorias)
 
* Melhorias para Mac e Linux (Jogadores no Windows com Direct3D 9 já tem essas melhorias)
** Texture streaming now enabled
+
** Compartilhamento de textura ativado
** Reduced memory consumption by ~500 megs
+
** Reduzido o consumo de memória em ~500 megas
** Faster map loads!
+
** Carregamento de mapas mais rápido!!
* Players on Mac can now select 'High' texture settings
+
* Os jogadores no Mac agora podem selecionar "Alto" nas configurações de textura
* Eliminated many cases of hitching when using painted weapons
+
* Eliminados muitos casos de engate enquanto usando armas pintadas
* Eliminated occasional hitching caused by using {{kbd|{{cvar|mat_picmip}} 2}} (or selecting low quality textures in Video Options -> Advanced)
+
* Eliminado o engate ocasional causado pelo uso de {{kbd|{{cvar|mat_picmip}} 2}} (ou selecionando qualidade baixa texturas em Opções de vídeo -> Avançado)
* Massively reduced memory consumption when using painted weapons
+
* Maciçamente reduzido o consumo de memória ao usar armas pintadas
* Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
+
* Melhorado o desempenho do sistema de partículas, aumentando a taxa de quadros, especialmente em situações com várias partículas.
* Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
+
* Corrigidas duas formas mais comuns de perda de taxas de quadro quando usando configurações de FPS populares
* Added {{code|-default}} launch option to help players triage performance / stability problems.
+
* Adicionada a opção de inicialização {{code|-default}} para ajudar os jogadores com problemas de desempenho / estabilidade.
** When run with {{code|-default}}, the game will ignore most convar settings and run purely with default options
+
** Quando executado com {{code|-default}}, o jogo irá ignorar a maioria das configurações de convar e executar puramente com opções padrão
** Upon exit, {{code|-default}} runs do not overwrite the player's {{code|config.cfg}} file. If a player wants to save the settings of a default run, they should execute {{code|host_writeconfig}} in the console.
+
** Ao sair, {{code|-default}} não sobrescreve o arquivo {{code|config.cfg}} do jogador. Se um jogador quiser salvar as configurações de uma execução padrão, ele deve executar {{code|host_writeconfig}} no console.
* Fixed 5 second stall when opening options menu
+
* Corrigido 5 segundos de travamento ao abrir o menu de opções
* Jogadores RV: Você devem colocar {{code|-vr}} nas opções de inicialização para jogar TF usando RV
+
* Jogadores RV: Vocês devem colocar {{code|-vr}} nas opções de inicialização para jogar TF usando RV
* Fixed multiple cases of FPS stutter related to the sound system
+
* Corrigidos casos de perda de FPS relacionado ao sistema de som
  
 
=== Mudanças no [[Mannpower/pt-br|Mannpoder]] ===
 
=== Mudanças no [[Mannpower/pt-br|Mannpoder]] ===
 
* Bandeiras se tornarão venenosas (marcar o carregador para morte) por 90 segundos após terem sido roubadas
 
* Bandeiras se tornarão venenosas (marcar o carregador para morte) por 90 segundos após terem sido roubadas
* Se ambas as bandeiras roubadas das equipes serem venenosas, eles retornarão quando caídas
+
* Se ambas as bandeiras roubadas das equipes forem venenosas, elas retornarão quando caídas
 
* Corrigido jogadores poderem usar o gancho durante o período de preparação
 
* Corrigido jogadores poderem usar o gancho durante o período de preparação
 
* Reduzido o número de bandeiras requeridas para vitória (de 10 para 7 em servidores oficiais)
 
* Reduzido o número de bandeiras requeridas para vitória (de 10 para 7 em servidores oficiais)
 
* Poder de regeneração
 
* Poder de regeneração
** Mudanças na saúde regenerada - aumentado a do Scout, Sniper e Spy e diminuído do Engineer
+
** Mudanças na vida regenerada - aumentada a do Scout, Sniper e Spy e diminuída a do Engineer
 
* Poder de refletir
 
* Poder de refletir
 
** Adicionado um pequeno empurrão para os jogadores que danificam o carregador (exceto por danos de fogo)
 
** Adicionado um pequeno empurrão para os jogadores que danificam o carregador (exceto por danos de fogo)
* Adicionado efeito de sobrecura para os jogadores que tem a saúde máxima aumentada por um poder
+
* Adicionado efeito de sobrecura para os jogadores que tem a vida máxima aumentada por um poder
  
 
=== Mudanças de jogabilidade ===
 
=== Mudanças de jogabilidade ===
* All
+
* Todas as classes
** Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
+
** A velocidade base de troca de arma mudou de 0,67 segundo para 0,5 segundos.
** Upon spawning, friendly players will show an outline for 10 seconds
+
** Após o renascimento, as silhuetas dos companheiros de equipe serão visíveis por 10 segundos.
** Updated various weapon descriptions to better detail their functionality
+
** Atualizadas várias descrições de armas para detalhar melhor sua funcionalidade
  
* Multi-Class
+
* Multi classe
** [[Panic Attack]]
+
** {{item link|Panic Attack}}
*** No longer auto-fires when fully loaded. Shots can be held and released at will.
+
*** Não atira mais quando totalmente carregada. Disparos podem ser segurados e lançados à vontade
** [[Reserve Shooter]]
+
** {{item link|Reserve Shooter}}
*** No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
+
*** Não bonifica mais a velocidade de troca geral, ao invés disso, aumenta a velocidade de ativação em 20% e para guardar em 15%
*** No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
+
*** Não mais causa minicrits em qualquer alvo no ar (ex: pulo). Alvos devem ser lançados ao ar por explosões, ganchos ou ataques de inimigos
** [[The Half-Zatoichi]]
+
** {{item link|Half-Zatoichi}}
*** Now considered a sword (increased holster and deploy time and increased range)
+
*** Agora considerada uma espada (maior tempo para ser empunhada e embainhada e maior alcance)
*** Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
+
*** Causa 50 de dano a si mesmo ao guardá-la sem que mate um adversário antes. Não pode ser segurada pelo jogador se o mesmo estiver abaixo de 50 de vida e não tenha matado ninguém.
*** 100% life restore on kill changed to 50% health gain on kill that can result in overheal
+
*** 100% de vida base ao matar foi mudado para 50% de vida base ao matar, o que pode resultar em sobrecura
*** No random crits
+
*** Sem críticos aleatórios
  
* [[Scout]]
+
* [[Scout/pt-br|Scout]]
** [[Pretty Boy's Pocket Pistol]]
+
** {{item link|Pretty Boy's Pocket Pistol}}
*** Increased health recovered on hit from +3 to +5
+
*** Aumento na recuperação de vida de +3 para +5 por acerto.
** [[Mad Milk]]
+
** {{item link|Mad Milk}}<ref>Também se aplica ao {{item name|Mutated Milk}}</ref>
*** Extinguishing an ally will now reduce the cool down by 20%
+
*** Apagar um aliado em chamas diminui o tempo de recarga em 20%.
** [[Wrap Assassin]]
+
** {{item link|Wrap Assassin}}
*** Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
+
*** Agora 42% mais festivo! Ornamento se estilhaça, fazendo uma pequena quantidade de dano em um curto alcance. Efeito de sangramento só se aplica no alvo que for atingido diretamente.
*** Ball recharge rate increased by 25%
+
*** Bola recarrega 25% mais rápido.
*** Damage penalty reduced from -70% to -65%
+
*** Penalidade de dano reduzida de -70% para -65%.
  
* [[Soldier]]
+
* [[Soldier/pt-br|Soldier]]
** [[Beggar's Bazooka]]
+
** {{item link|Beggar's Bazooka}}
*** Decreased blast radius by 20%
+
*** Reduzido raio de explosão em 20%.
** [[Concheror]]
+
** {{item link|Concheror}}
*** Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
+
*** Dobrada a regeneração de vida. Taxa de regeneração reduzida se o jogador sofreu dano recentemente.
** [[B.A.S.E. Jumper|B.A.S.E Jumper]]{{sic}}
+
** {{item link|B.A.S.E. Jumper}}
*** Removed hidden property of up draft when on fire
+
*** Removida a propriedade de se manter no ar enquanto em chamas.
** [[Market Gardener]]
+
** {{item link|Market Gardener}}
*** Added 20% Attack Speed penalty
+
*** Adicionada penalidade de 20% na velocidade de ataque.
** [[Air Strike|Air-Strike]]{{sic}}
+
** {{item link|Air Strike}}
*** Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
+
*** Redução em 20% no raio de explosão enquanto salta com foguetes. (Redução de 28% comparado com o Lança-foguetes padrão)
  
* [[Sniper]]
+
* [[Sniper/pt-br|Sniper]]
** [[The Cleaner's Carbine]]
+
** {{item link|Cleaner's Carbine}}
*** Reduced firing rate penalty from 35% to 20%
+
*** Reduzida a penalidade na velocidade de disparo de 35% para 20%
*** Added 'CRIKEY' meter which is filled by dealing damage
+
*** Adicionador medidor 'CRIKEY' preenchido ao causar dano
*** Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
+
*** Minicrits não são mais ativados ao matar, podendo ser ativado pelo disparo-alt quando o medidor 'CRIKEY' estiver cheio
** [[Cozy Camper]]
+
** {{item link|Cozy Camper}}
*** Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
+
*** Quadruplicada a velocidade de regeneração de vida. Velocidade de regeneração agora é reduzida se o jogador sofreu dano recentemente.
** [[Jarate]]
+
** {{item link|Jarate}}<ref>Também se aplica ao {{item name|Self-Aware Beauty Mark}}</ref>
*** Extinguishing an ally now reduces the cooldown by 20%
+
*** Extinguir um aliado agora reduz o tempo de recarga em 20%
  
* [[Pyro]]
+
* [[Pyro/pt-br|Pyro]]
** Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
+
** Pyros gostam de colecionar arco-íris! Apagar aliados em chamas agora retorna 20 de vida para Pyro.
** Consecutive [[Compression blast|Airblasts]] will no longer prevent enemies from air-strafing until they touch the ground
+
** [[Compression blast/pt-br|Refletir]] consecutivamente deixará de impedir que os inimigos façam air-strafing até que toquem o chão.
** The base [[Flamethrower]]'s damage fall off over distance has been decreased, resulting in higher damage output at range
+
** O dano base de distância do {{item link|Flamethrower}} agora foi diminuído, resultando em maior produção de dano à distância.
** [[Degreaser]]
+
** {{item link|Degreaser}}
*** No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
+
*** Não mais aumenta a velocidade de mudança de armas total. No entanto, aumenta o tempo de ativação em 60% e para guardar para 30%.
*** Removed damage penalty
+
*** Removida a penalidade de dano.
*** Increased Airblast cost by 25%
+
*** Aumento no custo de rajada de ar para 25%.
*** Increased afterburn penalty to from 25% to 66%
+
*** Aumento na penalidade de dano em inimigos em chamas de 25% para 66%
** [[Phlogistinator]]
+
** {{item link|Phlogistinator}}
*** Removed 10% damage penalty.
+
*** Removida a penalidade de dano de 10%.
*** When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
+
*** Quando ativado o "MMMPH", O Pyro provocando receberá invulnerabilidade temporária e imunidade a efeitos de empurrão.
** [[Axtinguisher]]
+
** {{item link|Axtinguisher}}<ref>Também se aplica ao {{item link|Postal Pummeler}}</ref>
*** Properties changed
+
*** Propriedades modificadas
*** 100% Chance to crit against burning targets
+
*** 100% de chance de acerto critico em jogadores em chamas.
*** 33% Damage penalty
+
*** Penalidade de dano de 33%
*** 20% Slower attack speed
+
*** Velocidade de ataque de 20%
*** 75% Slower switch-to speed
+
*** Mudança de arma-para 75% mais lenta.
  
* [[Medic]]
+
* [[Medic/pt-br|Medic]]
** Medics now have slightly higher health regeneration when healing a hurt patient
+
** Medics agora recebem uma regeneração um pouco maior ao curar um paciente ferido
** During setup time, [[ÜberCharge]] build rate is now increased by 3x
+
** Durante o tempo de preparação, a velocidade do carregamento da [[ÜberCharge/pt-br|ÜberCarga]] foi aumentado para 3x
** [[Amputator]]
+
** {{item link|Amputator}}
*** Taunt can now be activated by alt-fire
+
*** Provocação agora pode ser ativada com disparo-alt.
*** Healing done with the taunt now grants small amounts of ÜberCharge
+
*** Cura realizada com a provocação garante uma pequena quantidade de ÜberCarga.
** [[Vaccinator]]
+
** {{item link|Vaccinator}}<ref>As notas da atualização para a Vacinadora incluíam '''Adicionado leve aumento na taxa de Übercarga ao uso da resistência correta''', mas isto foi rapidamente removido.</ref>
*** Removed 10% health regeneration on proper resist
+
*** Removida recuperação de 10% de vida ao usar a resistência correta.
*** Added slight ÜberCharge build on proper resist
+
*** Aumento na taxa de Übercarga de +50% para +67%.
*** Increased ÜberCharge rate from +50% to +67%
+
*** Redução na penalidade na taxa de Übercarga em jogadores sobrecurados de 66% para 33%. Como esta penalidade é aplicada após o aumento base, curar um paciente sobrecurado agora é 33% mais eficaz
*** Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
+
** {{item link|Crusader's Crossbow}}
** [[Crusader's Crossbow]]
+
*** Curar um jogador com uma flecha{{sic}} garante uma pequena quantidade de ÜberCarga.
*** Healing a player with an arrow now grants a small amount of ÜberCharge
+
** {{item link|Quick-Fix}}
** [[Quick-Fix]]
+
*** Corrigidos alguns casos onde jogadores sob os efeitos da {{item name|Quick-Fix}} ainda podiam ser afetados por certos efeitos de coice
*** Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
+
*** Jogadores já não podem capturar objetivos enquanto sob os efeitos de uma ÜberCarga da {{item name|Quick-Fix}}
*** Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
 
  
* [[Spy]]
+
* [[Spy/pt-br|Spy]]
** The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
+
** O medidor de "CAMUF." na HUD agora mostra "MOVIM." e "FINGIM." quando o Manto e Adaga e a Cópia Mortal estão equipados respectivamente.
** [[Dead Ringer]]
+
** {{item link|Dead Ringer}}
*** Initial damage reduction when feigning death increased to 75% from 50%
+
*** Redução de dano inicial quando fingindo morte aumentado de 50% para 75%
** [[Spy-cicle]]
+
** {{item link|Spy-cicle}}
*** Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
+
*** Corrigido um bug onde pacotes de munição de jogadores mortos não estavam enchendo o medidor do {{item name|Spy-cicle}}
*** Fire immunity shield no longer appears when fire immunity is triggered
+
*** O escudo de imunidade a fogo não aparece mais quando a imunidade a fogo é acionada
  
* [[Heavy]]
+
* [[Heavy/pt-br|Heavy]]
** [[Fists of Steel]]
+
** {{item link|Fists of Steel}}
*** Removed deploy time penalty
+
*** Removida penalidade de velocidade na mudança de arma.
*** Added penalty of increased holster time by 100%
+
*** Adicionada penalidade de mudança de armas para outras armas de 100% (mudar-para não recebeu nenhuma penalidade).
** [[Gloves of Running Urgently]]
+
** {{item link|Gloves of Running Urgently}}<ref>Também se aplica ao {{item link|Bread Bite}}</ref>
*** Increased holster time penalty
+
*** Adicionada penalidade de mudança de armas para outras armas (ativação não recebeu nenhuma penalidade).
** [[Warrior's Spirit]]
+
** {{item link|Warrior's Spirit}}
*** Now heals 50 health on kill
+
*** Agora recupera 50 pontos de vida ao acertar.
*** Damage received and dealt increased by 30%
+
*** Dano recebido aumentado para 30%.
*** Removed health penalty
+
*** Removida a penalidade de vida total.
** [[Eviction Notice]]
+
** {{item link|Eviction Notice}}
*** Now provides 15% move speed bonus
+
*** Agora fornece um aumento de velocidade de 15%.
*** Now increases damage taken by 20%
+
*** Agora aumenta o dano recebido em 20%.
  
* [[Demoman]] / Demoknight
+
* [[Demoman/pt-br|Demoman]] / Demoknight
** Shield bash now deals damage at all ranges, scaled by distance
+
** O impacto de escudos<ref>{{item name|Chargin' Targe}}, {{item name|Splendid Screen}}, {{item name|Tide Turner}}</ref> agora causa dano de todas as distâncias, escalado pela distância
** Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
+
** O dano da arma corpo a corpo após investidas com o escudo agora é baseado na quantidade de carga consumida. Agora provoca um minicrit com 25% e um crítico com 60% de carga usada.
** Charging now removes debuffs from the Demoknight ([[Bleed]], [[Fire]], [[Mad Milk]], [[Jarate]])
+
** Investidas agora removem efeitos negativos do Demoknight ([[Bleed/pt-br|Sangramento]], [[Fire/pt-br|Fogo]], {{item link|Mad Milk}}, {{item link|Jarate}})
** All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
+
** Todas as espadas<ref>{{item link|Eyelander}}, {{item link|Horseless Headless Horsemann's Headtaker}}, {{item link|Nessie's Nine Iron}}, {{item link|Scotsman's Skullcutter}}, {{item name|Claidheamh Mòr}}, {{item name|Half-Zatoichi}}, {{item name|Persian Persuader}}</ref> agora têm tempo maior para ativar e guardar comparadas a armas base em adição a seu alcance corpo a corpo maior
** [[Splendid Screen]]
+
** {{item link|Splendid Screen}}
*** Removed the ability to deal charge impact damage at any range (now native to all shields)
+
*** Removida a habilidade de causar dano a qualquer distância (agora padrão com todos os escudos).
*** Now increases recharge rate by 50%
+
*** Taxa de recarga da investida 50% mais rápida.
*** Increased blast resistance from 15% to 20%
+
*** Aumento na resistência a dano explosivo de 15% para 20%.
** [[Tide Turner]]
+
** {{item link|Tide Turner}}
*** Now grants mini-crit instead of full-crit on charge bash
+
*** Garante um minicrit ao invés de um critico com ataque de investida.
*** Reduced resistances to 15%
+
*** Redução nas resistências para 15%.
** [[Chargin Targe]]
+
** {{item link|Chargin' Targe}}
*** Reduced blast resistance from 40% to 30%
+
*** Redução no dano explosivo de 40% para 30%.
*** Removed fire immunity
+
*** Removida a imunidade a fogo.
** [[Claidheamh Mòr]]
+
** {{item link|Claidheamh Mòr}}
*** Removed charge duration bonus
+
*** Removido o bônus de duração da investida
*** Now restores 25 health on kill
+
*** Agora recupera 25 pontos de vida ao matar.
*** Removed health penalty
+
*** Removida a penalidade de redução de vida total
*** Now increases damage taken while active by 15%
+
*** Agora aumenta em 15% o dano recebido quando a arma esta ativa.
** [[Persian Persuader]]
+
** {{item link|Persian Persuader}}
*** Removed ammo pickups granting health instead of ammo
+
*** Não mais recupera pontos de vida ao pegar munição.
*** Added penalties of reduced primary and secondary ammo
+
*** Adicionada penalidade de munição para armas primárias e secundárias.
*** Ammo pickups now replenish charge
+
*** Pegar munição agora recupera enche o medidor de investida.
*** Now gains charge meter on hit
+
*** Agora enche o medidor de investida ao acertar.
** [[Quickiebomb Launcher]]
+
** {{item link|Quickiebomb Launcher}}
*** Fizzle time increased from 2 seconds to 4 seconds
+
*** Tempo de desintegração da stickybomb aumentado de 2 segundos para 4 segundos.
** [[Ullapool Caber]]
+
** {{item link|Ullapool Caber}}
*** Base melee damage increased from 35 to 55
+
*** Dano corpo a corpo base aumentado de 35 para 55.
*** Added 20% fire rate penalty
+
*** Adicionada penalidade de 20% de velocidade de ataque.
*** Added 100% switch-to time penalty
+
*** Adicionada penalidade de mudança de ativação de 100%
** [[Loose Cannon]]
+
** {{item link|Loose Cannon}}
*** Reduced projectile speed (now a visible attribute)
+
*** Redução no dano de impacto de 60 para 50. (Agora visível na descrição da arma)
*** Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
+
*** Redução no dano de impacto de 60 para 50. Também aumenta o dano conforme a distancia.
*** Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
+
*** Redução na força do empurrão ao acertar. Empurrão similar a uma Rajada de Ar.
  
* [[Engineer]]
+
* [[Engineer/pt-br|Engineer]]
** After removing a [[Sapper]] from a sentry, there is now a 0.5s delay before the sentry is active again
+
** Após remover um {{item link|Sapper}} de uma [[Sentry/pt-br|Sentinela]], agora há um atraso de 0,5 segundo para a Sentinela ser ativada novamente.
** [[Sentries]] brought into a respawn room no longer detonate outside of Mann vs. Machine
+
** Sentinelas levadas para uma sala de renascimento não explodem mais, exceto no modo Mann vs. Máquina.
** [[The Jag]]
+
** {{item link|Jag}}
*** Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
+
*** Adicionada penalidade de dano contra construções. Agora necessita de 3 golpes para remover um Sabotador.
** [[Rescue Ranger]]
+
** {{item link|Rescue Ranger}}
*** Healing per bolt reduced from 75 to 60
+
*** Cura dos projeteis em construções aliadas diminuída de 75 para 60.
  
 
=== Mudanças não documentas ===
 
=== Mudanças não documentas ===
* Adicionado novas animações para as escopetas do Heavy
+
* Adicionada uma animação de recarga nova para as escopetas do Heavy
 +
* Medics agora podem ativar a provocação {{item link|Spinal Tap}} da {{item link|Ubersaw}} com o disparo-alt
 
* Snipers agora podem atirar com o {{item link|Huntsman}} no ar
 
* Snipers agora podem atirar com o {{item link|Huntsman}} no ar
* A saúde ganha por vítimas com o {{item link|Powerjack}} não sobrecura
+
* A vida ganha por vítimas com o {{item link|Powerjack}} não sobrecura
* Atualziado {{code|[[pass_pinewood/pt-br|pass_pinewood]]}}
+
* Atualizado {{code|[[pass_pinewood/pt-br|pass_pinewood]]}}
** Corrigido problemas com iluminação
+
** Corrigidos problemas com iluminação
 
** Aumentado o tamanho dos gols nas torre de água
 
** Aumentado o tamanho dos gols nas torre de água
* Atualizado os [[Localization files/pt-br|arquivos de localização]]
+
* Atualizados os [[Localization files/pt-br|arquivos de localização]]
 +
* [[Halloween Spells/pt-br|Feitiços de Dia das Bruxas]] não pode mais ser trocados
  
 +
=== Referências ===
 +
<references />
 
}}
 
}}

Latest revision as of 02:30, 25 July 2020

Fonte: Team Fortress 2 Update Released (em inglês)

Detalhes da atualização

Tough Break Update.png

A Atualização Férias Frustradas chegou!

Geral

  • Balanceamento significativo de armas e classe (veja a seção abaixo para mais detalhes)
  • O Natal de 2015 começou! Inicie o Team Fortress 2 para receber sua medalha do Espírito Generoso, Meia Cheia de Presentes, e o Brinquedo Barulhento - Festas de Fim de Ano
  • Adicionado o Presente Festivo do Natal de 2015. Pode ser em contrato em Caixas de Arma das Férias Frustradas. Você se comportou ou não?
  • Adicionada a Ferramenta de Transferência de Contagens Estranhas
    • Pega a contagem Estranha de um item e a soma à de outro. A contagem do primeiro item é zerada. As contagens de Peças Estranhas só serão transferidas e zeradas caso haja a mesma peça estranha em ambos os itens. Só pode ser usada em itens Estranhos do mesmo tipo base.
    • Pode ser fabricada usando 2 partes estranhas no menu de fabricação de itens raros
  • Atualizado o algoritmo de abertura caixas. Agora os jogadores são menos propensos a receber itens duplicados do mesmo nível de raridade em aberturas repetidas de caixas de armas.
  • Atualizados vários sons de armas com correções de consistência do membro da comunidade Mateusz Grzesik
  • Atualizado o placar
    • Reordenadas as colunas
    • Adicionado uma imagem para representar o valor de ping do usuário ao invés do valor real. Adicionada uma opção no menu de opções avançadas para usar os valores reais.
  • Atualizadas várias descrições de armas para detalhar melhor suas funcionalidades[2]
  • O nome do remetente agora pode ser removido pela ação "Restaurar?" da mochila
  • Corrigido um bug no modo Mann vs. Máquina onde robôs Medic com efeitos extraordinariamente longos de über poderiam perder o efeito prematuramente
  • Corrigido um bug onde a barra de ajuste de Incomuns não estava salvando
  • Todas as partes estranhas agora podem ser aplicadas a itens cosméticos Estranhos
  • Partes Estranhas adicionadas ao menu de contexto da mochila para itens Estranhos
  • O preço das tintas agora é exibido ambos no Mercado e na Loja Mann Co. no menu de contexto de itens pintáveis na mochila
  • Adicionada animação de abertura de caixas na mochila
  • Corrigido ver texturas de fogo no Capitão Cosmannauta, Cabeça de Ar Quente e nos Tradutores de Tumbas no DirectX 8
  • Atualizados os modelos/materiais do Der Wintermantel e o tornado pintável
  • Atualizado o Bat-Capa para incluir um estilo cor de equipe na capa
  • Jogadores não podem mais usar dano explosivo para se moverem durante o período de preparação
    • Adicionado a convar de servidor tf_preround_push_from_damage_enable para servidores utilizarem o comportamento antigo
  • Corrigido o Spy-lactite não derretendo corretamente quando o Spy era incendiado enquanto atordoado
  • Adicionada uma opção no menu de opções avançadas para o texto de combate

Melhorias de desempenho

  • Melhorias para Mac e Linux (Jogadores no Windows com Direct3D 9 já tem essas melhorias)
    • Compartilhamento de textura ativado
    • Reduzido o consumo de memória em ~500 megas
    • Carregamento de mapas mais rápido!!
  • Os jogadores no Mac agora podem selecionar "Alto" nas configurações de textura
  • Eliminados muitos casos de engate enquanto usando armas pintadas
  • Eliminado o engate ocasional causado pelo uso de mat_picmip 2 (ou selecionando qualidade baixa texturas em Opções de vídeo -> Avançado)
  • Maciçamente reduzido o consumo de memória ao usar armas pintadas
  • Melhorado o desempenho do sistema de partículas, aumentando a taxa de quadros, especialmente em situações com várias partículas.
  • Corrigidas duas formas mais comuns de perda de taxas de quadro quando usando configurações de FPS populares
  • Adicionada a opção de inicialização -default para ajudar os jogadores com problemas de desempenho / estabilidade.
    • Quando executado com -default, o jogo irá ignorar a maioria das configurações de convar e executar puramente com opções padrão
    • Ao sair, -default não sobrescreve o arquivo config.cfg do jogador. Se um jogador quiser salvar as configurações de uma execução padrão, ele deve executar host_writeconfig no console.
  • Corrigido 5 segundos de travamento ao abrir o menu de opções
  • Jogadores RV: Vocês devem colocar -vr nas opções de inicialização para jogar TF usando RV
  • Corrigidos casos de perda de FPS relacionado ao sistema de som

Mudanças no Mannpoder

  • Bandeiras se tornarão venenosas (marcar o carregador para morte) por 90 segundos após terem sido roubadas
  • Se ambas as bandeiras roubadas das equipes forem venenosas, elas retornarão quando caídas
  • Corrigido jogadores poderem usar o gancho durante o período de preparação
  • Reduzido o número de bandeiras requeridas para vitória (de 10 para 7 em servidores oficiais)
  • Poder de regeneração
    • Mudanças na vida regenerada - aumentada a do Scout, Sniper e Spy e diminuída a do Engineer
  • Poder de refletir
    • Adicionado um pequeno empurrão para os jogadores que danificam o carregador (exceto por danos de fogo)
  • Adicionado efeito de sobrecura para os jogadores que tem a vida máxima aumentada por um poder

Mudanças de jogabilidade

  • Todas as classes
    • A velocidade base de troca de arma mudou de 0,67 segundo para 0,5 segundos.
    • Após o renascimento, as silhuetas dos companheiros de equipe serão visíveis por 10 segundos.
    • Atualizadas várias descrições de armas para detalhar melhor sua funcionalidade
  • Multi classe
    • Ataque de Pânico
      • Não atira mais quando totalmente carregada. Disparos podem ser segurados e lançados à vontade
    • Atirador Reserva
      • Não bonifica mais a velocidade de troca geral, ao invés disso, aumenta a velocidade de ativação em 20% e para guardar em 15%
      • Não mais causa minicrits em qualquer alvo no ar (ex: pulo). Alvos devem ser lançados ao ar por explosões, ganchos ou ataques de inimigos
    • Quase-Zatoichi
      • Agora considerada uma espada (maior tempo para ser empunhada e embainhada e maior alcance)
      • Causa 50 de dano a si mesmo ao guardá-la sem que mate um adversário antes. Não pode ser segurada pelo jogador se o mesmo estiver abaixo de 50 de vida e não tenha matado ninguém.
      • 100% de vida base ao matar foi mudado para 50% de vida base ao matar, o que pode resultar em sobrecura
      • Sem críticos aleatórios
  • Scout
    • Pistola Portátil do Peralta
      • Aumento na recuperação de vida de +3 para +5 por acerto.
    • Leite Louco[3]
      • Apagar um aliado em chamas diminui o tempo de recarga em 20%.
    • Assassino do Embrulho
      • Agora 42% mais festivo! Ornamento se estilhaça, fazendo uma pequena quantidade de dano em um curto alcance. Efeito de sangramento só se aplica no alvo que for atingido diretamente.
      • Bola recarrega 25% mais rápido.
      • Penalidade de dano reduzida de -70% para -65%.
  • Soldier
    • Lança-Foguetes do Lamentável
      • Reduzido raio de explosão em 20%.
    • Conchistador
      • Dobrada a regeneração de vida. Taxa de regeneração reduzida se o jogador sofreu dano recentemente.
    • Saltador de B.A.S.E.
      • Removida a propriedade de se manter no ar enquanto em chamas.
    • Pá-raquedista
      • Adicionada penalidade de 20% na velocidade de ataque.
    • Ataque Aéreo
      • Redução em 20% no raio de explosão enquanto salta com foguetes. (Redução de 28% comparado com o Lança-foguetes padrão)
  • Sniper
    • Carabina do Carrasco
      • Reduzida a penalidade na velocidade de disparo de 35% para 20%
      • Adicionador medidor 'CRIKEY' preenchido ao causar dano
      • Minicrits não são mais ativados ao matar, podendo ser ativado pelo disparo-alt quando o medidor 'CRIKEY' estiver cheio
    • Campista Confortável
      • Quadruplicada a velocidade de regeneração de vida. Velocidade de regeneração agora é reduzida se o jogador sofreu dano recentemente.
    • Jarratê[4]
      • Extinguir um aliado agora reduz o tempo de recarga em 20%
  • Pyro
    • Pyros gostam de colecionar arco-íris! Apagar aliados em chamas agora retorna 20 de vida para Pyro.
    • Refletir consecutivamente deixará de impedir que os inimigos façam air-strafing até que toquem o chão.
    • O dano base de distância do Lança-Chamas agora foi diminuído, resultando em maior produção de dano à distância.
    • Desengraxante
      • Não mais aumenta a velocidade de mudança de armas total. No entanto, aumenta o tempo de ativação em 60% e para guardar para 30%.
      • Removida a penalidade de dano.
      • Aumento no custo de rajada de ar para 25%.
      • Aumento na penalidade de dano em inimigos em chamas de 25% para 66%
    • Flogistinador
      • Removida a penalidade de dano de 10%.
      • Quando ativado o "MMMPH", O Pyro provocando receberá invulnerabilidade temporária e imunidade a efeitos de empurrão.
    • Queimachado[5]
      • Propriedades modificadas
      • 100% de chance de acerto critico em jogadores em chamas.
      • Penalidade de dano de 33%
      • Velocidade de ataque de 20%
      • Mudança de arma-para 75% mais lenta.
  • Medic
    • Medics agora recebem uma regeneração um pouco maior ao curar um paciente ferido
    • Durante o tempo de preparação, a velocidade do carregamento da ÜberCarga foi aumentado para 3x
    • Amputadora
      • Provocação agora pode ser ativada com disparo-alt.
      • Cura realizada com a provocação garante uma pequena quantidade de ÜberCarga.
    • Vacinadora[6]
      • Removida recuperação de 10% de vida ao usar a resistência correta.
      • Aumento na taxa de Übercarga de +50% para +67%.
      • Redução na penalidade na taxa de Übercarga em jogadores sobrecurados de 66% para 33%. Como esta penalidade é aplicada após o aumento base, curar um paciente sobrecurado agora é 33% mais eficaz
    • Besta do Cruzado
      • Curar um jogador com uma flecha[sic] garante uma pequena quantidade de ÜberCarga.
    • Quebra-Galho
      • Corrigidos alguns casos onde jogadores sob os efeitos da Quebra-Galho ainda podiam ser afetados por certos efeitos de coice
      • Jogadores já não podem capturar objetivos enquanto sob os efeitos de uma ÜberCarga da Quebra-Galho
  • Spy
    • O medidor de "CAMUF." na HUD agora mostra "MOVIM." e "FINGIM." quando o Manto e Adaga e a Cópia Mortal estão equipados respectivamente.
    • Cópia Mortal
      • Redução de dano inicial quando fingindo morte aumentado de 50% para 75%
    • Spy-lactite
      • Corrigido um bug onde pacotes de munição de jogadores mortos não estavam enchendo o medidor do Spy-lactite
      • O escudo de imunidade a fogo não aparece mais quando a imunidade a fogo é acionada
  • Heavy
    • Punhos de Ferro
      • Removida penalidade de velocidade na mudança de arma.
      • Adicionada penalidade de mudança de armas para outras armas de 100% (mudar-para não recebeu nenhuma penalidade).
    • Geradoras de Rapidez Urgente[7]
      • Adicionada penalidade de mudança de armas para outras armas (ativação não recebeu nenhuma penalidade).
    • Espírito do Guerreiro
      • Agora recupera 50 pontos de vida ao acertar.
      • Dano recebido aumentado para 30%.
      • Removida a penalidade de vida total.
    • Aviso de Despejo
      • Agora fornece um aumento de velocidade de 15%.
      • Agora aumenta o dano recebido em 20%.
  • Demoman / Demoknight
    • O impacto de escudos[8] agora causa dano de todas as distâncias, escalado pela distância
    • O dano da arma corpo a corpo após investidas com o escudo agora é baseado na quantidade de carga consumida. Agora provoca um minicrit com 25% e um crítico com 60% de carga usada.
    • Investidas agora removem efeitos negativos do Demoknight (Sangramento, Fogo, Leite Louco, Jarratê)
    • Todas as espadas[9] agora têm tempo maior para ativar e guardar comparadas a armas base em adição a seu alcance corpo a corpo maior
    • Escudo Esplêndido
      • Removida a habilidade de causar dano a qualquer distância (agora padrão com todos os escudos).
      • Taxa de recarga da investida 50% mais rápida.
      • Aumento na resistência a dano explosivo de 15% para 20%.
    • Descobridor dos Sete Mares
      • Garante um minicrit ao invés de um critico com ataque de investida.
      • Redução nas resistências para 15%.
    • Tarja de Investida
      • Redução no dano explosivo de 40% para 30%.
      • Removida a imunidade a fogo.
    • Claidheamh Mòr
      • Removido o bônus de duração da investida
      • Agora recupera 25 pontos de vida ao matar.
      • Removida a penalidade de redução de vida total
      • Agora aumenta em 15% o dano recebido quando a arma esta ativa.
    • Persuasor Persa
      • Não mais recupera pontos de vida ao pegar munição.
      • Adicionada penalidade de munição para armas primárias e secundárias.
      • Pegar munição agora recupera enche o medidor de investida.
      • Agora enche o medidor de investida ao acertar.
    • Lança-Rápibombs
      • Tempo de desintegração da stickybomb aumentado de 2 segundos para 4 segundos.
    • Tora de Ullapool
      • Dano corpo a corpo base aumentado de 35 para 55.
      • Adicionada penalidade de 20% de velocidade de ataque.
      • Adicionada penalidade de mudança de ativação de 100%
    • Pavio Curto
      • Redução no dano de impacto de 60 para 50. (Agora visível na descrição da arma)
      • Redução no dano de impacto de 60 para 50. Também aumenta o dano conforme a distancia.
      • Redução na força do empurrão ao acertar. Empurrão similar a uma Rajada de Ar.
  • Engineer
    • Após remover um Sabotador de uma Sentinela, agora há um atraso de 0,5 segundo para a Sentinela ser ativada novamente.
    • Sentinelas levadas para uma sala de renascimento não explodem mais, exceto no modo Mann vs. Máquina.
    • Dentadura
      • Adicionada penalidade de dano contra construções. Agora necessita de 3 golpes para remover um Sabotador.
    • Telescopeta
      • Cura dos projeteis em construções aliadas diminuída de 75 para 60.

Mudanças não documentas

Referências

  1. Bolsa do Batedor Bonk, Calçados Chama-tivos, Diplomata, Papai dos Presentes, Pico Patriota, Caneleiras do Conquistador, Suéter Siberiano, Ferramentas do Frio, Batalhador de Berlim, Veste Balística, Monarca da Medicina, Um Chapéu de Matar, Casacão de Chicago, Um Chapéu Bem Embrulhado, Gorro Glacial
  2. Leite Louco, Larva do Leite, Atomizador, Tiro Certo, Lança-Chamas, Flogistinador, Lança-Stickybombs, Tomislav, Kríticos Garantidos no Boxe, Pomson 6000, Voto Solene, Jarratê, Bolota Senciente, Faca, Relógio de Invisibilidade, Relógio do Entusiasta, Manto e Adaga, Sabotador
  3. Também se aplica ao Larva do Leite
  4. Também se aplica ao Bolota Senciente
  5. Também se aplica ao Pancada Postal
  6. As notas da atualização para a Vacinadora incluíam Adicionado leve aumento na taxa de Übercarga ao uso da resistência correta, mas isto foi rapidamente removido.
  7. Também se aplica ao Pão de Munição
  8. Tarja de Investida, Escudo Esplêndido, Descobridor dos Sete Mares
  9. Eyelander, Corta-Cabeças do Cavaleiro Carente de Cavalo e Cabeça, Ferro Nove do Nessie, Corta-Crânios Escocês, Claidheamh Mòr, Quase-Zatoichi, Persuasor Persa

Arquivos modificados

Observação: o registro de alterações abaixo é gerado pela diferença entre duas versões do jogo. Estes dados podem ser incompletos ou inconsistentes.
Alterações da revisão
Modified: tf/steam.inf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_clouds.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/clouds.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_clouds_sunset.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/clouds_sunset.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concrete.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concrete.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concrete_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concrete_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concretewall_warm.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concretewall_warm.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_cow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/cow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_dirtroad004.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/dirtroad004.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_grain_elevator.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_grain_elevator_silo_10b.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator_silo_10b.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_lily.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/lily.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_metal001.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/metal001.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_metal002.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/metal002.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_monitor_world_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/monitor_world_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_monitor_world_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/monitor_world_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_signage_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/signage_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_signage_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/signage_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall021.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall021.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall028.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall028.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_concrete_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_concrete_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_concrete_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_concrete_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_light_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_light_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_light_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_light_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_beam02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_beam02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_beam03.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_beam03.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall001.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall001.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall005a.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall005a.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall005b.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall005b.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_australia.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/australia.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_australia_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/australia_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_flourescent.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/flourescent.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_geometric.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/geometric.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_gold_pixel.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/gold_pixel.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_heal.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/heal.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_heal_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/heal_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_green_02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_green_02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_grey.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_grey.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_purp.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/purp.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_sticky_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/sticky_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_sticky_01_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/sticky_01_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_stripes_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/stripes_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_topographic.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/topographic.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_calfskin.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/calfskin.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_calfskin_ruined.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/calfskin_ruined.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel2_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel2_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel2_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel2_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_leather_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/leather_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_plywood_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/plywood_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_03.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_03.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_04.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_04.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_05.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_05.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_wearblend.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/gunmettle/c_smg/p_smg_wearblend_gunmettle.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_brickwall_lightning.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/brickwall_lightning.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_pink.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_pink.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_purple.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_purple.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_yellow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_yellow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_hydroelectric_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/hydroelectric_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_hydroelectric_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/hydroelectric_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_lightning_black.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_black.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_lightning_yellow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_yellow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_rockwall.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/rockwall.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_skulls.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/skulls.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_supersniper_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/supersniper_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_supersniper_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/supersniper_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_water.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/water.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_waves.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/waves.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/solid_green-grey_textured.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey_textured.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20b.vcs
Modified: hl2/hl2_sound_misc.vpk.sound.cache
Modified: hl2/hl2_sound_vo_english.vpk.sound.cache
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/maps/cp_vanguard.bsp
Added: tf/maps/ctf_landfall.bsp
Added: tf/maps/koth_highpass.bsp
Modified: tf/maps/pass_pinewood.bsp
Added: tf/maps/pl_snowycoast.bsp
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01_large.vmt
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.mdl
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.vvd
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.mdl
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.mdl
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.vvd
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.mdl
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/spy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.mdl
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_spy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.dx90.vtx
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/taunts/soldier/soldier_aerobic_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/taunts/soldier/soldier_aerobic_07.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/taunts/soldier/soldier_aerobic_14.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/taunts/spy/spy_aerobic_pos_01.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_easy_01.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_easy_03.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_easy_07.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_08.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_09.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_11.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_13.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_14.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_15.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_16.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_10.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_easy_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive03.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_ambush.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_beergarden.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_bookclub.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_boxing.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_bus.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_campfire.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_cavetour.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_conference.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_gargoyles.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_gunshow.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_hotdog.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_keyparty.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_ladiesnight.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_ontherocks.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_piano.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_poopyjoe.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_pottery.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_raccoons.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_shakespearicles.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_tiger.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_tugboat.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_turducken.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_visionquest.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_winetasting.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin01.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_09.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_08.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_10.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_11.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_12.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_08.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_05.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_04.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_02.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_hard_02.mp3
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/gift_festive.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/gift_festive_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_highpass_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_landfall_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snowycoast_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_vanguard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_transfer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_transfer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/ticket_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/ticket_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_manrobic.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_manrobic_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gravel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gravel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_02_craftsman.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_02_craftsman_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_03_pyroland.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_03_pyroland_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_gentlemen.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_gentlemen_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_warbirds.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_warbirds_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_01_concealed.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_01_concealed_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_02_powerhouse.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_02_powerhouse_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_tough_break_large.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/bucking_bronco/bucking_bronco.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/bucking_bronco/bucking_bronco_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/pauling_tough_break_title.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/title_team_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/title_team_tough_break_widescreen.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/gradient_blue_solid.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/gradient_red_solid.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_bot_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_bot_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_high.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_low.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_med.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_very_high.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_streak.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_bronze1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_bronze2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gold1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gold2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gravel1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gravel2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_silver1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_silver2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/team_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/team_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/logo/tough_break_logo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/ticket_tough_break.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/effects/cappoint_beam_lines_n.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/items/tf_gift_festive.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/items/tf_gift_festive_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/pickups/pickup_beam_lines.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/pickups/pickup_powerup_set_temp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_pattern.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/mannco_crate_tradeup.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_bronze_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gold_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gravel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_silver_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_03_pyroland.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_04_gentlemen.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_05_warbirds.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/taunts/lighter_taunt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/round_end_score_wall_spytech.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/c_flamethrower_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/c_flamethrower_balloonicorn.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_wearblend_no_label.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_albedo.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_wearblend.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_engraving.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_gold_engraving.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_engraving_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_wearblend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/c_medigun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups04.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_cig_engraving_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_cig_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_albedo_engraving.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups03.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/c_pistol.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/c_pistol_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_albedo_desat.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_groups_02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/c_revolver.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/c_revolver_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_albedo_burnt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups_03.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups_04.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/c_scattergun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/c_scattergun_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/p_scattergun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/p_scattergun_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/c_shotgun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/p_shotgun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/p_shotgun_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/c_smg_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_groups_02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_wearblend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/c_sniperrifle_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_wearblend.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/dirtground002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator_facade_09.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator_facade_14a.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall014d.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall021_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall021_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall022.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_medic.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_medic_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_medic_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_beam01.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_bridge001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/animal_fur.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/autumn_acorn.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/autumn_acorn_light.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/autumn_leaves.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/autumn_olive.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/autumn_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/autumn_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/bone.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/bone_blood.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/cobwebs.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/dark_wood.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/gargoyle_stone.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/gargoyle_wood.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/gargoyle_wood_light.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/gragoyle_stone.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/green_blue_grad.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/green_purple_grad.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/halloween_candy.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/orange_grey_pink_grad.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/p_flamethrower_groups_gargoyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/p_rocketlauncher_groups_gargoyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/p_sniperrifle_groups_gargoyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/pumpkin_skin.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/sticker_a_bomb.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/sticker_gargoyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/stripes_purple.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/twisted_bark.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/blank_white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/burn_marks.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/camo/dazzle.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/camo/desert.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/camo/stripes_green_multiply.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/camo/topographic_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_argyle_base.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_argyle_brown_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_argyle_burgandy_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_argyle_grey_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_ash001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_ash002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_ash003.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_ash004.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_ash005.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_ash_embers.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_ash_embers_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_balloonicorn_pattern_blu02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_balloonicorn_pattern_red02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient003.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient004.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient005.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient007.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient008.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_base_gradient009.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_black001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_blu_multi.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_blue001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_blue002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_brogue_base.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_brogue_gradient.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_brogue_gradient_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_brogue_gradient_light.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_cracks001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_darkblue001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_demo_pattern001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_demo_pattern_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_demo_pattern_blu02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_demo_pattern_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_demo_pattern_red02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_engy_pattern001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_engy_pattern_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_engy_pattern_blu02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_engy_pattern_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_engy_pattern_red02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_felt_base001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_felt_black001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_felt_green001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_feltgreen001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_filter001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_filter_wear.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_gold001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_gold002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_gold_dark.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_gradient_fade.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_green001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_heavy_pattern001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_heavy_pattern_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_heavy_pattern_blu02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_heavy_pattern_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_heavy_pattern_red02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_leaf001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_leaf002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_marble001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_marble002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_marble_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_marble_gold_wear.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_medic_pattern001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_paisley001.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_paisley001_s.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_paisley_light_blue.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_paisley_multi002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_paisley_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_paisley_yellow.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_quilt_green001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_snkr_yellow.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_sparkles.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_sparkles_overlay.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_stripes_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyr_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/pyro_embers.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_1.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_1_l.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_1_r.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_2.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_2_l.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_2_r.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_3.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_3_l.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_3_r.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_eyes_4.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/balloonicorn_tiger.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/flower.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/hamster.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_crazy.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_default.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_faces.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_mad.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_tongue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_wink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/lollipops.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/puppy.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/rainbow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_blood_buckets.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_grid.vtf
Modified: tf/tf2_textures_dir.vpk/materials/patterns/paint_scratches.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_strokes.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/brickwall_lightning_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_black_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_blue_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_bright_lavendar.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_charcoal_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_dark_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_desert_brown_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_gold_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey_textured_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_powder_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellowish_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/stickers/blank.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/stickers/soldier_logo.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/team_red_bomb.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_demo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_engineer.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_heavy.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_medic.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_pyro.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_scout.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_sniper.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_soldier.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_spy.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1_vacation.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1_vacation_items.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_any_cp.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pl_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/tough_break/contracts_base1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_operation_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_ranked.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_2fort_invasion.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_watergate.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_millstone_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_alamo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_beach.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_merasmus.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_outletmall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_poopyjoe.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_xmas_sale_2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_loaner.vtf