Difference between revisions of "December 17, 2015 Patch/pt-br"
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* 4 novas coleções de armas | * 4 novas coleções de armas | ||
* 2 novas provocações da comunidade: {{item link|Bad Pipes}} e {{item link|Bucking Bronco}} | * 2 novas provocações da comunidade: {{item link|Bad Pipes}} e {{item link|Bucking Bronco}} | ||
− | * 1 | + | * 1 nova provocação oficial: {{item link|Mannrobics}} |
− | * Nova caixa de cosméticos com 15 itens | + | * Nova caixa de cosméticos com 15 itens<ref>{{item link|Bonk Batter's Backup}}, {{item link|Hot Heels}}, {{item link|Diplomat}}, {{item link|Gift Bringer}}, {{item link|Patriot Peak}}, {{item link|Shin Shredders}}, {{item link|Siberian Sweater}}, {{item link|Winter Backup}}, {{item link|Berlin Brain Bowl}}, {{item link|Bunnyhopper's Ballistics Vest}}, {{item link|Medical Monarch}}, {{item link|A Hat to Kill For}}, {{item link|Chicago Overcoat}}, {{item link|A Well Wrapped Hat}}, {{item link|Chill Chullo}}</ref> |
− | === | + | === Geral === |
* Balanceamento significativo de armas e classe (veja a seção abaixo para mais detalhes) | * Balanceamento significativo de armas e classe (veja a seção abaixo para mais detalhes) | ||
− | * O Natal de 2015 começou! Inicie o Team Fortress 2 para receber sua medalha do {{item link|Spirit of Giving}}, {{item link|Gift-Stuffed Stocking}}, e o[[Noise_Maker/pt-br#Australian_Christmas_2011|Brinquedo Barulhento - Festas de Fim de Ano]] | + | * O Natal de 2015 começou! Inicie o Team Fortress 2 para receber sua medalha do {{item link|Spirit of Giving}}, {{item link|Gift-Stuffed Stocking}}, e o [[Noise_Maker/pt-br#Australian_Christmas_2011|Brinquedo Barulhento - Festas de Fim de Ano]] |
* Adicionado o {{item link|Smissmas 2015 Festive Gift}}. Pode ser em contrato em Caixas de Arma das Férias Frustradas. Você se comportou ou não? | * Adicionado o {{item link|Smissmas 2015 Festive Gift}}. Pode ser em contrato em Caixas de Arma das Férias Frustradas. Você se comportou ou não? | ||
− | * | + | * Adicionada a {{item link|Strange Count Transfer Tool}} |
− | ** Pega a contagem [[Strange/pt-br|Estranha]] de um item e | + | ** Pega a contagem [[Strange/pt-br|Estranha]] de um item e a soma à de outro. A contagem do primeiro item é zerada. As contagens de Peças Estranhas só serão transferidas e zeradas caso haja a mesma peça estranha em ambos os itens. Só pode ser usada em itens Estranhos do mesmo tipo base. |
− | ** Pode ser fabricada usando 2 [[Strange parts/pt-br|partes estranhas]] | + | ** Pode ser fabricada usando 2 [[Strange parts/pt-br|partes estranhas]] no menu de fabricação de itens raros |
− | * Atualizado o | + | * Atualizado o algoritmo de abertura caixas. Agora os jogadores são menos propensos a receber itens duplicados do mesmo nível de raridade em aberturas repetidas de caixas de armas. |
− | * | + | * Atualizados vários sons de armas com correções de consistência do membro da comunidade Mateusz Grzesik |
* Atualizado o [[scoreboard/pt-br|placar]] | * Atualizado o [[scoreboard/pt-br|placar]] | ||
− | ** | + | ** Reordenadas as colunas |
− | ** Adicionado uma | + | ** Adicionado uma imagem para representar o valor de ping do usuário ao invés do valor real. Adicionada uma opção no [[Multiplayer_options/pt-br#Advanced_multiplayer_options|menu de opções avançadas]] para usar os valores reais. |
− | * | + | * Atualizadas várias descrições de armas para detalhar melhor suas funcionalidades<ref>{{item name|Mad milk}}, {{item link|Mutated milk}}, {{item link|Atomizer}}, {{item link|Direct hit}}, {{item link|Flame Thrower}}, {{item link|Phlogistinator}}, {{item link|Stickybomb Launcher}}, {{item link|Tomislav}}, {{item link|Killing Gloves of Boxing}}, {{item link|Pomson 6000}}, {{item link|Solemn Vow}}, {{item name|Jarate}}, {{item link|Self-Aware Beauty Mark}}, {{item link|Knife}}, {{item link|Invis Watch}}, {{item link|Enthusiast's Timepiece}}, {{item link|Cloak and Dagger}}, {{item link|Sapper}}</ref> |
* O nome do remetente agora pode ser removido pela ação "Restaurar?" da mochila | * O nome do remetente agora pode ser removido pela ação "Restaurar?" da mochila | ||
* Corrigido um bug no modo [[Mann vs. Machine/pt-br|Mann vs. Máquina]] onde [[Medic Robot/pt-br|robôs Medic]] com efeitos extraordinariamente longos de über poderiam perder o efeito prematuramente | * Corrigido um bug no modo [[Mann vs. Machine/pt-br|Mann vs. Máquina]] onde [[Medic Robot/pt-br|robôs Medic]] com efeitos extraordinariamente longos de über poderiam perder o efeito prematuramente | ||
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* Partes Estranhas adicionadas ao menu de contexto da [[backpack/pt-br|mochila]] para itens Estranhos | * Partes Estranhas adicionadas ao menu de contexto da [[backpack/pt-br|mochila]] para itens Estranhos | ||
* O preço das tintas agora é exibido ambos no Mercado e na [[Mann Co. Store/pt-br|Loja Mann Co.]] no menu de contexto de itens pintáveis na mochila | * O preço das tintas agora é exibido ambos no Mercado e na [[Mann Co. Store/pt-br|Loja Mann Co.]] no menu de contexto de itens pintáveis na mochila | ||
− | * | + | * Adicionada animação de abertura de caixas na mochila |
* Corrigido ver texturas de fogo no {{item link|Captain Space Mann}}, {{item link|A Head Full of Hot Air}} e nos {{item link|Tomb Readers}} no DirectX 8 | * Corrigido ver texturas de fogo no {{item link|Captain Space Mann}}, {{item link|A Head Full of Hot Air}} e nos {{item link|Tomb Readers}} no DirectX 8 | ||
− | * | + | * Atualizados os modelos/materiais do {{item link|Der Wintermantel}} e o tornado pintável |
* Atualizado o {{item link|Caped Crusader}} para incluir um estilo cor de equipe na capa | * Atualizado o {{item link|Caped Crusader}} para incluir um estilo cor de equipe na capa | ||
* Jogadores não podem mais usar dano explosivo para se moverem durante o período de preparação | * Jogadores não podem mais usar dano explosivo para se moverem durante o período de preparação | ||
** Adicionado a [[Console/pt-br|convar]] de servidor {{cvar|tf_preround_push_from_damage_enable}} para servidores utilizarem o comportamento antigo | ** Adicionado a [[Console/pt-br|convar]] de servidor {{cvar|tf_preround_push_from_damage_enable}} para servidores utilizarem o comportamento antigo | ||
− | * Corrigido | + | * Corrigido o {{item link|Spy-cicle}} não derretendo corretamente quando o Spy era incendiado enquanto atordoado |
− | * | + | * Adicionada uma opção no menu de opções avançadas para o texto de combate |
=== Melhorias de desempenho === | === Melhorias de desempenho === | ||
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** Carregamento de mapas mais rápido!! | ** Carregamento de mapas mais rápido!! | ||
* Os jogadores no Mac agora podem selecionar "Alto" nas configurações de textura | * Os jogadores no Mac agora podem selecionar "Alto" nas configurações de textura | ||
− | * | + | * Eliminados muitos casos de engate enquanto usando armas pintadas |
− | * Eliminado o | + | * Eliminado o engate ocasional causado pelo uso de {{kbd|{{cvar|mat_picmip}} 2}} (ou selecionando qualidade baixa texturas em Opções de vídeo -> Avançado) |
* Maciçamente reduzido o consumo de memória ao usar armas pintadas | * Maciçamente reduzido o consumo de memória ao usar armas pintadas | ||
* Melhorado o desempenho do sistema de partículas, aumentando a taxa de quadros, especialmente em situações com várias partículas. | * Melhorado o desempenho do sistema de partículas, aumentando a taxa de quadros, especialmente em situações com várias partículas. | ||
− | * | + | * Corrigidas duas formas mais comuns de perda de taxas de quadro quando usando configurações de FPS populares |
− | * | + | * Adicionada a opção de inicialização {{code|-default}} para ajudar os jogadores com problemas de desempenho / estabilidade. |
** Quando executado com {{code|-default}}, o jogo irá ignorar a maioria das configurações de convar e executar puramente com opções padrão | ** Quando executado com {{code|-default}}, o jogo irá ignorar a maioria das configurações de convar e executar puramente com opções padrão | ||
** Ao sair, {{code|-default}} não sobrescreve o arquivo {{code|config.cfg}} do jogador. Se um jogador quiser salvar as configurações de uma execução padrão, ele deve executar {{code|host_writeconfig}} no console. | ** Ao sair, {{code|-default}} não sobrescreve o arquivo {{code|config.cfg}} do jogador. Se um jogador quiser salvar as configurações de uma execução padrão, ele deve executar {{code|host_writeconfig}} no console. | ||
* Corrigido 5 segundos de travamento ao abrir o menu de opções | * Corrigido 5 segundos de travamento ao abrir o menu de opções | ||
− | * Jogadores RV: | + | * Jogadores RV: Vocês devem colocar {{code|-vr}} nas opções de inicialização para jogar TF usando RV |
− | * | + | * Corrigidos casos de perda de FPS relacionado ao sistema de som |
=== Mudanças no [[Mannpower/pt-br|Mannpoder]] === | === Mudanças no [[Mannpower/pt-br|Mannpoder]] === | ||
* Bandeiras se tornarão venenosas (marcar o carregador para morte) por 90 segundos após terem sido roubadas | * Bandeiras se tornarão venenosas (marcar o carregador para morte) por 90 segundos após terem sido roubadas | ||
− | * Se ambas as bandeiras roubadas das equipes | + | * Se ambas as bandeiras roubadas das equipes forem venenosas, elas retornarão quando caídas |
* Corrigido jogadores poderem usar o gancho durante o período de preparação | * Corrigido jogadores poderem usar o gancho durante o período de preparação | ||
* Reduzido o número de bandeiras requeridas para vitória (de 10 para 7 em servidores oficiais) | * Reduzido o número de bandeiras requeridas para vitória (de 10 para 7 em servidores oficiais) | ||
* Poder de regeneração | * Poder de regeneração | ||
− | ** Mudanças na | + | ** Mudanças na vida regenerada - aumentada a do Scout, Sniper e Spy e diminuída a do Engineer |
* Poder de refletir | * Poder de refletir | ||
** Adicionado um pequeno empurrão para os jogadores que danificam o carregador (exceto por danos de fogo) | ** Adicionado um pequeno empurrão para os jogadores que danificam o carregador (exceto por danos de fogo) | ||
− | * Adicionado efeito de sobrecura para os jogadores que tem a | + | * Adicionado efeito de sobrecura para os jogadores que tem a vida máxima aumentada por um poder |
=== Mudanças de jogabilidade === | === Mudanças de jogabilidade === | ||
* Todas as classes | * Todas as classes | ||
− | ** A velocidade base de troca de arma mudou de 0 | + | ** A velocidade base de troca de arma mudou de 0,67 segundo para 0,5 segundos. |
− | ** Após o renascimento, | + | ** Após o renascimento, as silhuetas dos companheiros de equipe serão visíveis por 10 segundos. |
− | ** | + | ** Atualizadas várias descrições de armas para detalhar melhor sua funcionalidade |
− | * Multi | + | * Multi classe |
** {{item link|Panic Attack}} | ** {{item link|Panic Attack}} | ||
− | *** | + | *** Não atira mais quando totalmente carregada. Disparos podem ser segurados e lançados à vontade |
** {{item link|Reserve Shooter}} | ** {{item link|Reserve Shooter}} | ||
− | *** | + | *** Não bonifica mais a velocidade de troca geral, ao invés disso, aumenta a velocidade de ativação em 20% e para guardar em 15% |
− | *** | + | *** Não mais causa minicrits em qualquer alvo no ar (ex: pulo). Alvos devem ser lançados ao ar por explosões, ganchos ou ataques de inimigos |
** {{item link|Half-Zatoichi}} | ** {{item link|Half-Zatoichi}} | ||
− | *** | + | *** Agora considerada uma espada (maior tempo para ser empunhada e embainhada e maior alcance) |
− | *** | + | *** Causa 50 de dano a si mesmo ao guardá-la sem que mate um adversário antes. Não pode ser segurada pelo jogador se o mesmo estiver abaixo de 50 de vida e não tenha matado ninguém. |
− | *** 100% | + | *** 100% de vida base ao matar foi mudado para 50% de vida base ao matar, o que pode resultar em sobrecura |
− | *** | + | *** Sem críticos aleatórios |
* [[Scout/pt-br|Scout]] | * [[Scout/pt-br|Scout]] | ||
** {{item link|Pretty Boy's Pocket Pistol}} | ** {{item link|Pretty Boy's Pocket Pistol}} | ||
− | *** Aumento na recuperação de | + | *** Aumento na recuperação de vida de +3 para +5 por acerto. |
** {{item link|Mad Milk}}<ref>Também se aplica ao {{item name|Mutated Milk}}</ref> | ** {{item link|Mad Milk}}<ref>Também se aplica ao {{item name|Mutated Milk}}</ref> | ||
*** Apagar um aliado em chamas diminui o tempo de recarga em 20%. | *** Apagar um aliado em chamas diminui o tempo de recarga em 20%. | ||
** {{item link|Wrap Assassin}} | ** {{item link|Wrap Assassin}} | ||
*** Agora 42% mais festivo! Ornamento se estilhaça, fazendo uma pequena quantidade de dano em um curto alcance. Efeito de sangramento só se aplica no alvo que for atingido diretamente. | *** Agora 42% mais festivo! Ornamento se estilhaça, fazendo uma pequena quantidade de dano em um curto alcance. Efeito de sangramento só se aplica no alvo que for atingido diretamente. | ||
− | *** Bola | + | *** Bola recarrega 25% mais rápido. |
*** Penalidade de dano reduzida de -70% para -65%. | *** Penalidade de dano reduzida de -70% para -65%. | ||
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*** Reduzido raio de explosão em 20%. | *** Reduzido raio de explosão em 20%. | ||
** {{item link|Concheror}} | ** {{item link|Concheror}} | ||
− | *** Dobrada a regeneração de | + | *** Dobrada a regeneração de vida. Taxa de regeneração reduzida se o jogador sofreu dano recentemente. |
** {{item link|B.A.S.E. Jumper}} | ** {{item link|B.A.S.E. Jumper}} | ||
*** Removida a propriedade de se manter no ar enquanto em chamas. | *** Removida a propriedade de se manter no ar enquanto em chamas. | ||
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* [[Sniper/pt-br|Sniper]] | * [[Sniper/pt-br|Sniper]] | ||
** {{item link|Cleaner's Carbine}} | ** {{item link|Cleaner's Carbine}} | ||
− | *** | + | *** Reduzida a penalidade na velocidade de disparo de 35% para 20% |
− | *** | + | *** Adicionador medidor 'CRIKEY' preenchido ao causar dano |
− | *** | + | *** Minicrits não são mais ativados ao matar, podendo ser ativado pelo disparo-alt quando o medidor 'CRIKEY' estiver cheio |
** {{item link|Cozy Camper}} | ** {{item link|Cozy Camper}} | ||
− | *** | + | *** Quadruplicada a velocidade de regeneração de vida. Velocidade de regeneração agora é reduzida se o jogador sofreu dano recentemente. |
** {{item link|Jarate}}<ref>Também se aplica ao {{item name|Self-Aware Beauty Mark}}</ref> | ** {{item link|Jarate}}<ref>Também se aplica ao {{item name|Self-Aware Beauty Mark}}</ref> | ||
− | *** | + | *** Extinguir um aliado agora reduz o tempo de recarga em 20% |
* [[Pyro/pt-br|Pyro]] | * [[Pyro/pt-br|Pyro]] | ||
− | ** Pyros gostam de colecionar arco-íris! Apagar aliados em chamas agora retorna 20 de | + | ** Pyros gostam de colecionar arco-íris! Apagar aliados em chamas agora retorna 20 de vida para Pyro. |
− | ** [[Compression blast/pt-br|Refletir]] consecutivamente deixará de impedir que os inimigos façam | + | ** [[Compression blast/pt-br|Refletir]] consecutivamente deixará de impedir que os inimigos façam air-strafing até que toquem o chão. |
** O dano base de distância do {{item link|Flamethrower}} agora foi diminuído, resultando em maior produção de dano à distância. | ** O dano base de distância do {{item link|Flamethrower}} agora foi diminuído, resultando em maior produção de dano à distância. | ||
** {{item link|Degreaser}} | ** {{item link|Degreaser}} | ||
− | *** Não mais aumenta a velocidade de mudança de armas total. No entanto, aumenta | + | *** Não mais aumenta a velocidade de mudança de armas total. No entanto, aumenta o tempo de ativação em 60% e para guardar para 30%. |
*** Removida a penalidade de dano. | *** Removida a penalidade de dano. | ||
*** Aumento no custo de rajada de ar para 25%. | *** Aumento no custo de rajada de ar para 25%. | ||
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** {{item link|Phlogistinator}} | ** {{item link|Phlogistinator}} | ||
*** Removida a penalidade de dano de 10%. | *** Removida a penalidade de dano de 10%. | ||
− | *** Quando ativado o "MMMPH", O Pyro provocando | + | *** Quando ativado o "MMMPH", O Pyro provocando receberá invulnerabilidade temporária e imunidade a efeitos de empurrão. |
** {{item link|Axtinguisher}}<ref>Também se aplica ao {{item link|Postal Pummeler}}</ref> | ** {{item link|Axtinguisher}}<ref>Também se aplica ao {{item link|Postal Pummeler}}</ref> | ||
*** Propriedades modificadas | *** Propriedades modificadas | ||
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** Durante o tempo de preparação, a velocidade do carregamento da [[ÜberCharge/pt-br|ÜberCarga]] foi aumentado para 3x | ** Durante o tempo de preparação, a velocidade do carregamento da [[ÜberCharge/pt-br|ÜberCarga]] foi aumentado para 3x | ||
** {{item link|Amputator}} | ** {{item link|Amputator}} | ||
− | *** | + | *** Provocação agora pode ser ativada com disparo-alt. |
− | *** | + | *** Cura realizada com a provocação garante uma pequena quantidade de ÜberCarga. |
− | ** {{item link|Vaccinator}} | + | ** {{item link|Vaccinator}}<ref>As notas da atualização para a Vacinadora incluíam '''Adicionado leve aumento na taxa de Übercarga ao uso da resistência correta''', mas isto foi rapidamente removido.</ref> |
− | *** | + | *** Removida recuperação de 10% de vida ao usar a resistência correta. |
− | *** | + | *** Aumento na taxa de Übercarga de +50% para +67%. |
− | + | *** Redução na penalidade na taxa de Übercarga em jogadores sobrecurados de 66% para 33%. Como esta penalidade é aplicada após o aumento base, curar um paciente sobrecurado agora é 33% mais eficaz | |
− | *** | ||
** {{item link|Crusader's Crossbow}} | ** {{item link|Crusader's Crossbow}} | ||
− | *** | + | *** Curar um jogador com uma flecha{{sic}} garante uma pequena quantidade de ÜberCarga. |
** {{item link|Quick-Fix}} | ** {{item link|Quick-Fix}} | ||
− | *** | + | *** Corrigidos alguns casos onde jogadores sob os efeitos da {{item name|Quick-Fix}} ainda podiam ser afetados por certos efeitos de coice |
− | *** | + | *** Jogadores já não podem capturar objetivos enquanto sob os efeitos de uma ÜberCarga da {{item name|Quick-Fix}} |
* [[Spy/pt-br|Spy]] | * [[Spy/pt-br|Spy]] | ||
** O medidor de "CAMUF." na HUD agora mostra "MOVIM." e "FINGIM." quando o Manto e Adaga e a Cópia Mortal estão equipados respectivamente. | ** O medidor de "CAMUF." na HUD agora mostra "MOVIM." e "FINGIM." quando o Manto e Adaga e a Cópia Mortal estão equipados respectivamente. | ||
** {{item link|Dead Ringer}} | ** {{item link|Dead Ringer}} | ||
− | *** | + | *** Redução de dano inicial quando fingindo morte aumentado de 50% para 75% |
** {{item link|Spy-cicle}} | ** {{item link|Spy-cicle}} | ||
− | *** | + | *** Corrigido um bug onde pacotes de munição de jogadores mortos não estavam enchendo o medidor do {{item name|Spy-cicle}} |
− | *** | + | *** O escudo de imunidade a fogo não aparece mais quando a imunidade a fogo é acionada |
* [[Heavy/pt-br|Heavy]] | * [[Heavy/pt-br|Heavy]] | ||
** {{item link|Fists of Steel}} | ** {{item link|Fists of Steel}} | ||
− | *** | + | *** Removida penalidade de velocidade na mudança de arma. |
− | *** | + | *** Adicionada penalidade de mudança de armas para outras armas de 100% (mudar-para não recebeu nenhuma penalidade). |
** {{item link|Gloves of Running Urgently}}<ref>Também se aplica ao {{item link|Bread Bite}}</ref> | ** {{item link|Gloves of Running Urgently}}<ref>Também se aplica ao {{item link|Bread Bite}}</ref> | ||
− | *** | + | *** Adicionada penalidade de mudança de armas para outras armas (ativação não recebeu nenhuma penalidade). |
** {{item link|Warrior's Spirit}} | ** {{item link|Warrior's Spirit}} | ||
− | *** | + | *** Agora recupera 50 pontos de vida ao acertar. |
− | *** | + | *** Dano recebido aumentado para 30%. |
− | *** | + | *** Removida a penalidade de vida total. |
** {{item link|Eviction Notice}} | ** {{item link|Eviction Notice}} | ||
− | *** | + | *** Agora fornece um aumento de velocidade de 15%. |
− | *** | + | *** Agora aumenta o dano recebido em 20%. |
* [[Demoman/pt-br|Demoman]] / Demoknight | * [[Demoman/pt-br|Demoman]] / Demoknight | ||
− | ** | + | ** O impacto de escudos<ref>{{item name|Chargin' Targe}}, {{item name|Splendid Screen}}, {{item name|Tide Turner}}</ref> agora causa dano de todas as distâncias, escalado pela distância |
− | ** O dano da arma corpo a corpo após investidas com o escudo agora é baseado na quantidade de carga consumida. Agora provoca um | + | ** O dano da arma corpo a corpo após investidas com o escudo agora é baseado na quantidade de carga consumida. Agora provoca um minicrit com 25% e um crítico com 60% de carga usada. |
− | ** Investidas agora removem | + | ** Investidas agora removem efeitos negativos do Demoknight ([[Bleed/pt-br|Sangramento]], [[Fire/pt-br|Fogo]], {{item link|Mad Milk}}, {{item link|Jarate}}) |
− | ** Todas as espadas<ref>{{item link|Eyelander}}, {{item link|Horseless Headless Horsemann's Headtaker}}, {{item link|Nessie's Nine Iron}}, {{item link|Scotsman's Skullcutter}}, {{item name|Claidheamh Mòr}}, {{item name|Half-Zatoichi}}, {{item name|Persian Persuader}}</ref> agora | + | ** Todas as espadas<ref>{{item link|Eyelander}}, {{item link|Horseless Headless Horsemann's Headtaker}}, {{item link|Nessie's Nine Iron}}, {{item link|Scotsman's Skullcutter}}, {{item name|Claidheamh Mòr}}, {{item name|Half-Zatoichi}}, {{item name|Persian Persuader}}</ref> agora têm tempo maior para ativar e guardar comparadas a armas base em adição a seu alcance corpo a corpo maior |
** {{item link|Splendid Screen}} | ** {{item link|Splendid Screen}} | ||
*** Removida a habilidade de causar dano a qualquer distância (agora padrão com todos os escudos). | *** Removida a habilidade de causar dano a qualquer distância (agora padrão com todos os escudos). | ||
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** {{item link|Claidheamh Mòr}} | ** {{item link|Claidheamh Mòr}} | ||
*** Removido o bônus de duração da investida | *** Removido o bônus de duração da investida | ||
− | *** Agora recupera 25 pontos de | + | *** Agora recupera 25 pontos de vida ao matar. |
− | *** Removida a penalidade de redução de | + | *** Removida a penalidade de redução de vida total |
*** Agora aumenta em 15% o dano recebido quando a arma esta ativa. | *** Agora aumenta em 15% o dano recebido quando a arma esta ativa. | ||
** {{item link|Persian Persuader}} | ** {{item link|Persian Persuader}} | ||
− | *** Não mais recupera pontos de | + | *** Não mais recupera pontos de vida ao pegar munição. |
− | *** Adicionada penalidade de munição | + | *** Adicionada penalidade de munição para armas primárias e secundárias. |
*** Pegar munição agora recupera enche o medidor de investida. | *** Pegar munição agora recupera enche o medidor de investida. | ||
*** Agora enche o medidor de investida ao acertar. | *** Agora enche o medidor de investida ao acertar. | ||
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*** Tempo de desintegração da stickybomb aumentado de 2 segundos para 4 segundos. | *** Tempo de desintegração da stickybomb aumentado de 2 segundos para 4 segundos. | ||
** {{item link|Ullapool Caber}} | ** {{item link|Ullapool Caber}} | ||
− | *** Dano corpo | + | *** Dano corpo a corpo base aumentado de 35 para 55. |
*** Adicionada penalidade de 20% de velocidade de ataque. | *** Adicionada penalidade de 20% de velocidade de ataque. | ||
− | *** Adicionada penalidade de mudança de | + | *** Adicionada penalidade de mudança de ativação de 100% |
** {{item link|Loose Cannon}} | ** {{item link|Loose Cannon}} | ||
− | *** | + | *** Redução no dano de impacto de 60 para 50. (Agora visível na descrição da arma) |
− | *** | + | *** Redução no dano de impacto de 60 para 50. Também aumenta o dano conforme a distancia. |
− | *** | + | *** Redução na força do empurrão ao acertar. Empurrão similar a uma Rajada de Ar. |
* [[Engineer/pt-br|Engineer]] | * [[Engineer/pt-br|Engineer]] | ||
− | ** Após remover um {{item link|Sapper}} de uma [[Sentry/pt-br|Sentinela]], agora há um atraso de 0 | + | ** Após remover um {{item link|Sapper}} de uma [[Sentry/pt-br|Sentinela]], agora há um atraso de 0,5 segundo para a Sentinela ser ativada novamente. |
** Sentinelas levadas para uma sala de renascimento não explodem mais, exceto no modo Mann vs. Máquina. | ** Sentinelas levadas para uma sala de renascimento não explodem mais, exceto no modo Mann vs. Máquina. | ||
** {{item link|Jag}} | ** {{item link|Jag}} | ||
− | *** | + | *** Adicionada penalidade de dano contra construções. Agora necessita de 3 golpes para remover um Sabotador. |
** {{item link|Rescue Ranger}} | ** {{item link|Rescue Ranger}} | ||
− | *** | + | *** Cura dos projeteis em construções aliadas diminuída de 75 para 60. |
=== Mudanças não documentas === | === Mudanças não documentas === | ||
− | * | + | * Adicionada uma animação de recarga nova para as escopetas do Heavy |
+ | * Medics agora podem ativar a provocação {{item link|Spinal Tap}} da {{item link|Ubersaw}} com o disparo-alt | ||
* Snipers agora podem atirar com o {{item link|Huntsman}} no ar | * Snipers agora podem atirar com o {{item link|Huntsman}} no ar | ||
− | * A | + | * A vida ganha por vítimas com o {{item link|Powerjack}} não sobrecura |
− | * | + | * Atualizado {{code|[[pass_pinewood/pt-br|pass_pinewood]]}} |
− | ** | + | ** Corrigidos problemas com iluminação |
** Aumentado o tamanho dos gols nas torre de água | ** Aumentado o tamanho dos gols nas torre de água | ||
− | * | + | * Atualizados os [[Localization files/pt-br|arquivos de localização]] |
+ | * [[Halloween Spells/pt-br|Feitiços de Dia das Bruxas]] não pode mais ser trocados | ||
=== Referências === | === Referências === | ||
<references /> | <references /> | ||
}} | }} |
Latest revision as of 02:30, 25 July 2020
|
Fonte: Team Fortress 2 Update Released (em inglês)
Índice
Detalhes da atualização
A Atualização Férias Frustradas chegou!
- Informação adicional disponível no site (http://www.teamfortress.com/toughbreak)
- 4 novos mapas da comunidade: Snowycoast, Vanguard, Highpass, e Landfall
- 26 novos contratos, incluindo contratos que requerem armas emprestadas
- 4 novas coleções de armas
- 2 novas provocações da comunidade: Gaita de Falha e Tecnotouro do Texas
- 1 nova provocação oficial: Manneróbica
- Nova caixa de cosméticos com 15 itens[1]
Geral
- Balanceamento significativo de armas e classe (veja a seção abaixo para mais detalhes)
- O Natal de 2015 começou! Inicie o Team Fortress 2 para receber sua medalha do Espírito Generoso, Meia Cheia de Presentes, e o Brinquedo Barulhento - Festas de Fim de Ano
- Adicionado o Presente Festivo do Natal de 2015. Pode ser em contrato em Caixas de Arma das Férias Frustradas. Você se comportou ou não?
- Adicionada a Ferramenta de Transferência de Contagens Estranhas
- Pega a contagem Estranha de um item e a soma à de outro. A contagem do primeiro item é zerada. As contagens de Peças Estranhas só serão transferidas e zeradas caso haja a mesma peça estranha em ambos os itens. Só pode ser usada em itens Estranhos do mesmo tipo base.
- Pode ser fabricada usando 2 partes estranhas no menu de fabricação de itens raros
- Atualizado o algoritmo de abertura caixas. Agora os jogadores são menos propensos a receber itens duplicados do mesmo nível de raridade em aberturas repetidas de caixas de armas.
- Atualizados vários sons de armas com correções de consistência do membro da comunidade Mateusz Grzesik
- Atualizado o placar
- Reordenadas as colunas
- Adicionado uma imagem para representar o valor de ping do usuário ao invés do valor real. Adicionada uma opção no menu de opções avançadas para usar os valores reais.
- Atualizadas várias descrições de armas para detalhar melhor suas funcionalidades[2]
- O nome do remetente agora pode ser removido pela ação "Restaurar?" da mochila
- Corrigido um bug no modo Mann vs. Máquina onde robôs Medic com efeitos extraordinariamente longos de über poderiam perder o efeito prematuramente
- Corrigido um bug onde a barra de ajuste de Incomuns não estava salvando
- Todas as partes estranhas agora podem ser aplicadas a itens cosméticos Estranhos
- Partes Estranhas adicionadas ao menu de contexto da mochila para itens Estranhos
- O preço das tintas agora é exibido ambos no Mercado e na Loja Mann Co. no menu de contexto de itens pintáveis na mochila
- Adicionada animação de abertura de caixas na mochila
- Corrigido ver texturas de fogo no Capitão Cosmannauta, Cabeça de Ar Quente e nos Tradutores de Tumbas no DirectX 8
- Atualizados os modelos/materiais do Der Wintermantel e o tornado pintável
- Atualizado o Bat-Capa para incluir um estilo cor de equipe na capa
- Jogadores não podem mais usar dano explosivo para se moverem durante o período de preparação
- Adicionado a convar de servidor
tf_preround_push_from_damage_enable
para servidores utilizarem o comportamento antigo
- Adicionado a convar de servidor
- Corrigido o Spy-lactite não derretendo corretamente quando o Spy era incendiado enquanto atordoado
- Adicionada uma opção no menu de opções avançadas para o texto de combate
Melhorias de desempenho
- Melhorias para Mac e Linux (Jogadores no Windows com Direct3D 9 já tem essas melhorias)
- Compartilhamento de textura ativado
- Reduzido o consumo de memória em ~500 megas
- Carregamento de mapas mais rápido!!
- Os jogadores no Mac agora podem selecionar "Alto" nas configurações de textura
- Eliminados muitos casos de engate enquanto usando armas pintadas
- Eliminado o engate ocasional causado pelo uso de
mat_picmip
2 (ou selecionando qualidade baixa texturas em Opções de vídeo -> Avançado) - Maciçamente reduzido o consumo de memória ao usar armas pintadas
- Melhorado o desempenho do sistema de partículas, aumentando a taxa de quadros, especialmente em situações com várias partículas.
- Corrigidas duas formas mais comuns de perda de taxas de quadro quando usando configurações de FPS populares
- Adicionada a opção de inicialização
-default
para ajudar os jogadores com problemas de desempenho / estabilidade.- Quando executado com
-default
, o jogo irá ignorar a maioria das configurações de convar e executar puramente com opções padrão - Ao sair,
-default
não sobrescreve o arquivoconfig.cfg
do jogador. Se um jogador quiser salvar as configurações de uma execução padrão, ele deve executarhost_writeconfig
no console.
- Quando executado com
- Corrigido 5 segundos de travamento ao abrir o menu de opções
- Jogadores RV: Vocês devem colocar
-vr
nas opções de inicialização para jogar TF usando RV - Corrigidos casos de perda de FPS relacionado ao sistema de som
Mudanças no Mannpoder
- Bandeiras se tornarão venenosas (marcar o carregador para morte) por 90 segundos após terem sido roubadas
- Se ambas as bandeiras roubadas das equipes forem venenosas, elas retornarão quando caídas
- Corrigido jogadores poderem usar o gancho durante o período de preparação
- Reduzido o número de bandeiras requeridas para vitória (de 10 para 7 em servidores oficiais)
- Poder de regeneração
- Mudanças na vida regenerada - aumentada a do Scout, Sniper e Spy e diminuída a do Engineer
- Poder de refletir
- Adicionado um pequeno empurrão para os jogadores que danificam o carregador (exceto por danos de fogo)
- Adicionado efeito de sobrecura para os jogadores que tem a vida máxima aumentada por um poder
Mudanças de jogabilidade
- Todas as classes
- A velocidade base de troca de arma mudou de 0,67 segundo para 0,5 segundos.
- Após o renascimento, as silhuetas dos companheiros de equipe serão visíveis por 10 segundos.
- Atualizadas várias descrições de armas para detalhar melhor sua funcionalidade
- Multi classe
- Ataque de Pânico
- Não atira mais quando totalmente carregada. Disparos podem ser segurados e lançados à vontade
- Atirador Reserva
- Não bonifica mais a velocidade de troca geral, ao invés disso, aumenta a velocidade de ativação em 20% e para guardar em 15%
- Não mais causa minicrits em qualquer alvo no ar (ex: pulo). Alvos devem ser lançados ao ar por explosões, ganchos ou ataques de inimigos
- Quase-Zatoichi
- Agora considerada uma espada (maior tempo para ser empunhada e embainhada e maior alcance)
- Causa 50 de dano a si mesmo ao guardá-la sem que mate um adversário antes. Não pode ser segurada pelo jogador se o mesmo estiver abaixo de 50 de vida e não tenha matado ninguém.
- 100% de vida base ao matar foi mudado para 50% de vida base ao matar, o que pode resultar em sobrecura
- Sem críticos aleatórios
- Ataque de Pânico
- Scout
- Pistola Portátil do Peralta
- Aumento na recuperação de vida de +3 para +5 por acerto.
- Leite Louco[3]
- Apagar um aliado em chamas diminui o tempo de recarga em 20%.
- Assassino do Embrulho
- Agora 42% mais festivo! Ornamento se estilhaça, fazendo uma pequena quantidade de dano em um curto alcance. Efeito de sangramento só se aplica no alvo que for atingido diretamente.
- Bola recarrega 25% mais rápido.
- Penalidade de dano reduzida de -70% para -65%.
- Pistola Portátil do Peralta
- Soldier
- Lança-Foguetes do Lamentável
- Reduzido raio de explosão em 20%.
- Conchistador
- Dobrada a regeneração de vida. Taxa de regeneração reduzida se o jogador sofreu dano recentemente.
- Saltador de B.A.S.E.
- Removida a propriedade de se manter no ar enquanto em chamas.
- Pá-raquedista
- Adicionada penalidade de 20% na velocidade de ataque.
- Ataque Aéreo
- Redução em 20% no raio de explosão enquanto salta com foguetes. (Redução de 28% comparado com o Lança-foguetes padrão)
- Lança-Foguetes do Lamentável
- Sniper
- Carabina do Carrasco
- Reduzida a penalidade na velocidade de disparo de 35% para 20%
- Adicionador medidor 'CRIKEY' preenchido ao causar dano
- Minicrits não são mais ativados ao matar, podendo ser ativado pelo disparo-alt quando o medidor 'CRIKEY' estiver cheio
- Campista Confortável
- Quadruplicada a velocidade de regeneração de vida. Velocidade de regeneração agora é reduzida se o jogador sofreu dano recentemente.
- Jarratê[4]
- Extinguir um aliado agora reduz o tempo de recarga em 20%
- Carabina do Carrasco
- Pyro
- Pyros gostam de colecionar arco-íris! Apagar aliados em chamas agora retorna 20 de vida para Pyro.
- Refletir consecutivamente deixará de impedir que os inimigos façam air-strafing até que toquem o chão.
- O dano base de distância do Lança-Chamas agora foi diminuído, resultando em maior produção de dano à distância.
- Desengraxante
- Não mais aumenta a velocidade de mudança de armas total. No entanto, aumenta o tempo de ativação em 60% e para guardar para 30%.
- Removida a penalidade de dano.
- Aumento no custo de rajada de ar para 25%.
- Aumento na penalidade de dano em inimigos em chamas de 25% para 66%
- Flogistinador
- Removida a penalidade de dano de 10%.
- Quando ativado o "MMMPH", O Pyro provocando receberá invulnerabilidade temporária e imunidade a efeitos de empurrão.
- Queimachado[5]
- Propriedades modificadas
- 100% de chance de acerto critico em jogadores em chamas.
- Penalidade de dano de 33%
- Velocidade de ataque de 20%
- Mudança de arma-para 75% mais lenta.
- Medic
- Medics agora recebem uma regeneração um pouco maior ao curar um paciente ferido
- Durante o tempo de preparação, a velocidade do carregamento da ÜberCarga foi aumentado para 3x
- Amputadora
- Provocação agora pode ser ativada com disparo-alt.
- Cura realizada com a provocação garante uma pequena quantidade de ÜberCarga.
- Vacinadora[6]
- Removida recuperação de 10% de vida ao usar a resistência correta.
- Aumento na taxa de Übercarga de +50% para +67%.
- Redução na penalidade na taxa de Übercarga em jogadores sobrecurados de 66% para 33%. Como esta penalidade é aplicada após o aumento base, curar um paciente sobrecurado agora é 33% mais eficaz
- Besta do Cruzado
- Curar um jogador com uma flecha(sic) garante uma pequena quantidade de ÜberCarga.
- Quebra-Galho
- Corrigidos alguns casos onde jogadores sob os efeitos da Quebra-Galho ainda podiam ser afetados por certos efeitos de coice
- Jogadores já não podem capturar objetivos enquanto sob os efeitos de uma ÜberCarga da Quebra-Galho
- Spy
- O medidor de "CAMUF." na HUD agora mostra "MOVIM." e "FINGIM." quando o Manto e Adaga e a Cópia Mortal estão equipados respectivamente.
- Cópia Mortal
- Redução de dano inicial quando fingindo morte aumentado de 50% para 75%
- Spy-lactite
- Corrigido um bug onde pacotes de munição de jogadores mortos não estavam enchendo o medidor do Spy-lactite
- O escudo de imunidade a fogo não aparece mais quando a imunidade a fogo é acionada
- Heavy
- Punhos de Ferro
- Removida penalidade de velocidade na mudança de arma.
- Adicionada penalidade de mudança de armas para outras armas de 100% (mudar-para não recebeu nenhuma penalidade).
- Geradoras de Rapidez Urgente[7]
- Adicionada penalidade de mudança de armas para outras armas (ativação não recebeu nenhuma penalidade).
- Espírito do Guerreiro
- Agora recupera 50 pontos de vida ao acertar.
- Dano recebido aumentado para 30%.
- Removida a penalidade de vida total.
- Aviso de Despejo
- Agora fornece um aumento de velocidade de 15%.
- Agora aumenta o dano recebido em 20%.
- Punhos de Ferro
- Demoman / Demoknight
- O impacto de escudos[8] agora causa dano de todas as distâncias, escalado pela distância
- O dano da arma corpo a corpo após investidas com o escudo agora é baseado na quantidade de carga consumida. Agora provoca um minicrit com 25% e um crítico com 60% de carga usada.
- Investidas agora removem efeitos negativos do Demoknight (Sangramento, Fogo, Leite Louco, Jarratê)
- Todas as espadas[9] agora têm tempo maior para ativar e guardar comparadas a armas base em adição a seu alcance corpo a corpo maior
- Escudo Esplêndido
- Removida a habilidade de causar dano a qualquer distância (agora padrão com todos os escudos).
- Taxa de recarga da investida 50% mais rápida.
- Aumento na resistência a dano explosivo de 15% para 20%.
- Descobridor dos Sete Mares
- Garante um minicrit ao invés de um critico com ataque de investida.
- Redução nas resistências para 15%.
- Tarja de Investida
- Redução no dano explosivo de 40% para 30%.
- Removida a imunidade a fogo.
- Claidheamh Mòr
- Removido o bônus de duração da investida
- Agora recupera 25 pontos de vida ao matar.
- Removida a penalidade de redução de vida total
- Agora aumenta em 15% o dano recebido quando a arma esta ativa.
- Persuasor Persa
- Não mais recupera pontos de vida ao pegar munição.
- Adicionada penalidade de munição para armas primárias e secundárias.
- Pegar munição agora recupera enche o medidor de investida.
- Agora enche o medidor de investida ao acertar.
- Lança-Rápibombs
- Tempo de desintegração da stickybomb aumentado de 2 segundos para 4 segundos.
- Tora de Ullapool
- Dano corpo a corpo base aumentado de 35 para 55.
- Adicionada penalidade de 20% de velocidade de ataque.
- Adicionada penalidade de mudança de ativação de 100%
- Pavio Curto
- Redução no dano de impacto de 60 para 50. (Agora visível na descrição da arma)
- Redução no dano de impacto de 60 para 50. Também aumenta o dano conforme a distancia.
- Redução na força do empurrão ao acertar. Empurrão similar a uma Rajada de Ar.
- Engineer
- Após remover um Sabotador de uma Sentinela, agora há um atraso de 0,5 segundo para a Sentinela ser ativada novamente.
- Sentinelas levadas para uma sala de renascimento não explodem mais, exceto no modo Mann vs. Máquina.
- Dentadura
- Adicionada penalidade de dano contra construções. Agora necessita de 3 golpes para remover um Sabotador.
- Telescopeta
- Cura dos projeteis em construções aliadas diminuída de 75 para 60.
Mudanças não documentas
- Adicionada uma animação de recarga nova para as escopetas do Heavy
- Medics agora podem ativar a provocação Furador de Vértebras da Überserra com o disparo-alt
- Snipers agora podem atirar com o Caçador no ar
- A vida ganha por vítimas com o Ligação Direta não sobrecura
- Atualizado
pass_pinewood
- Corrigidos problemas com iluminação
- Aumentado o tamanho dos gols nas torre de água
- Atualizados os arquivos de localização
- Feitiços de Dia das Bruxas não pode mais ser trocados
Referências
- ↑ Bolsa do Batedor Bonk, Calçados Chama-tivos, Diplomata, Papai dos Presentes, Pico Patriota, Caneleiras do Conquistador, Suéter Siberiano, Ferramentas do Frio, Batalhador de Berlim, Veste Balística, Monarca da Medicina, Um Chapéu de Matar, Casacão de Chicago, Um Chapéu Bem Embrulhado, Gorro Glacial
- ↑ Leite Louco, Larva do Leite, Atomizador, Tiro Certo, Lança-Chamas, Flogistinador, Lança-Stickybombs, Tomislav, Kríticos Garantidos no Boxe, Pomson 6000, Voto Solene, Jarratê, Bolota Senciente, Faca, Relógio de Invisibilidade, Relógio do Entusiasta, Manto e Adaga, Sabotador
- ↑ Também se aplica ao Larva do Leite
- ↑ Também se aplica ao Bolota Senciente
- ↑ Também se aplica ao Pancada Postal
- ↑ As notas da atualização para a Vacinadora incluíam Adicionado leve aumento na taxa de Übercarga ao uso da resistência correta, mas isto foi rapidamente removido.
- ↑ Também se aplica ao Pão de Munição
- ↑ Tarja de Investida, Escudo Esplêndido, Descobridor dos Sete Mares
- ↑ Eyelander, Corta-Cabeças do Cavaleiro Carente de Cavalo e Cabeça, Ferro Nove do Nessie, Corta-Crânios Escocês, Claidheamh Mòr, Quase-Zatoichi, Persuasor Persa
Arquivos modificados
- Observação: o registro de alterações abaixo é gerado pela diferença entre duas versões do jogo. Estes dados podem ser incompletos ou inconsistentes.
Alterações da revisão
Modified: hl2/resource/gameui_english.txt
Modified: hl2/scripts/surfaceproperties.txt
Modified: tf/cfg/config_default.cfg
Modified: tf/cfg/mapcycle_featured_maps.txt
Modified: tf/cfg/server_247_mannpower.cfg
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_quests_dutch.txt
Modified: tf/resource/tf_quests_english.txt
Modified: tf/resource/tf_quests_korean.txt
Modified: tf/resource/tf_quests_koreana.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/steam.inf
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_clouds.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/clouds.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_clouds_sunset.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/clouds_sunset.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concrete.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concrete.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concrete_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concrete_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_concretewall_warm.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/concretewall_warm.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_cow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/cow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_dirtroad004.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/dirtroad004.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_grain_elevator.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_grain_elevator_silo_10b.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator_silo_10b.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_lily.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/lily.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_metal001.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/metal001.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_metal002.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/metal002.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_monitor_world_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/monitor_world_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_monitor_world_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/monitor_world_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_signage_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/signage_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_signage_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/signage_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall021.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall021.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall028.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall028.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_concrete_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_concrete_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_concrete_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_concrete_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_light_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_light_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_light_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_light_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wall_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wall_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_beam02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_beam02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_beam03.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_beam03.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall001.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall001.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall005a.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall005a.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall005b.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall005b.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/2fort_wood_wall_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/2fort/wood_wall_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_australia.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/australia.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_australia_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/australia_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_flourescent.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/flourescent.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_geometric.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/geometric.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_gold_pixel.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/gold_pixel.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_heal.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/heal.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_heal_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/heal_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_green_02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_green_02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_jungle_grey.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/jungle_grey.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_purp.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/purp.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_sticky_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/sticky_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_sticky_01_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/sticky_01_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_stripes_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/stripes_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/camo_topographic.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/camo/topographic.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_calfskin.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/calfskin.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_calfskin_ruined.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/calfskin_ruined.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel2_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel2_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel2_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel2_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel_blue.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel_blue.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/flannel_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_leather_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/leather_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_plywood_01.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/plywood_01.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_02.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_02.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_03.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_03.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_04.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_04.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_05.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/craft/woodgrain_05.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_wearblend.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/gunmettle/c_smg/p_smg_wearblend_gunmettle.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_brickwall_lightning.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/brickwall_lightning.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_green.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_green.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_pink.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_pink.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_purple.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_purple.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_yellow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_yellow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_hydroelectric_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/hydroelectric_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_hydroelectric_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/hydroelectric_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_lightning_black.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_black.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_lightning_yellow.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_yellow.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_rockwall.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/rockwall.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_skulls.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/skulls.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_supersniper_blu.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/supersniper_blu.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_supersniper_red.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/supersniper_red.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_water.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/water.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_waves.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/waves.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/patterns/solid_green-grey_textured.vtf -> tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey_textured.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20b.vcs
Modified: hl2/hl2_sound_misc.vpk.sound.cache
Modified: hl2/hl2_sound_vo_english.vpk.sound.cache
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/maps/cp_vanguard.bsp
Added: tf/maps/ctf_landfall.bsp
Added: tf/maps/koth_highpass.bsp
Modified: tf/maps/pass_pinewood.bsp
Added: tf/maps/pl_snowycoast.bsp
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01_large.vmt
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.mdl
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_tough_break.vvd
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.mdl
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/items/gift_festive.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/cosmetic_case.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/stamp_winter2016.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.mdl
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s01.vvd
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.dx80.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.dx90.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.mdl
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.sw.vtx
Deleted: tf/tf2_misc_dir.vpk/models/player/items/medic/medic_wintercoat_s02.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/spy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.mdl
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/vgui/round_end_score_wall_spytech.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife.sw.vtx
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_knife/c_knife_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_spy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_wrench/c_wrench.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/bagpipes/bagpipes.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater.dx90.vtx
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_easy_01.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_easy_03.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/demo_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_08.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_09.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_11.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_13.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_14.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_15.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_easy_16.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/eng_quest_complete_hard_10.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_easy_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/heavy_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/medic_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgive05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_ambush.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_beergarden.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_bookclub.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_boxing.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_bus.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_campfire.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_cavetour.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_conference.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_gargoyles.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_gunshow.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_hotdog.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_keyparty.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_ladiesnight.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_ontherocks.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_piano.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_poopyjoe.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_pottery.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_raccoons.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_shakespearicles.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_tiger.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_tugboat.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_turducken.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_visionquest.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractgiverare_winetasting.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/plng_toughbreak_contractwin07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/scout_quest_complete_hard_09.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_08.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_10.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_11.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_easy_12.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/sniper_quest_complete_hard_08.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_03.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_easy_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_04.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_06.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/soldier_quest_complete_hard_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_02.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_03.mp3
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Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_05.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_easy_07.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_hard_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/toughbreak/spy_quest_complete_hard_02.mp3
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/cosmetic_case_key_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/gift_festive.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/gift_festive_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_highpass_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_landfall_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snowycoast_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_vanguard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_transfer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_transfer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/ticket_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/ticket_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_highpass_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_landfall_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snowycoast_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_vanguard_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_manrobic.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_manrobic_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/cosmetic_case_tough_break_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gravel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_gravel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/stamp_winter2016_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_02_craftsman.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_02_craftsman_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_03_pyroland.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_03_pyroland_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_gentlemen.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_gentlemen_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_warbirds.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_04_warbirds_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_01_concealed.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_01_concealed_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_02_powerhouse.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_02_powerhouse_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_key_tough_break_large.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_wintercoat_s01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/true_scotsmans_call/true_scotsmans_call_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/bucking_bronco/bucking_bronco.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/bucking_bronco/bucking_bronco_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/pauling_tough_break_title.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/title_team_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/title_team_tough_break_widescreen.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/gradient_blue_solid.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/gradient_red_solid.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_bot_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_bot_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_high.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_low.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_med.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_ping_very_high.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scoreboard_streak.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_bronze1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_bronze2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gold1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gold2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gravel1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_gravel2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_silver1.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/stamp_winter2016_silver2.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/team_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/team_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/logo/tough_break_logo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_gun_mettle_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/cosmetic_case_key_tough_break_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/crafting/ticket_tough_break.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/effects/cappoint_beam_lines_n.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/items/tf_gift_festive.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/items/tf_gift_festive_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/pickups/pickup_beam_lines.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/pickups/pickup_powerup_set_temp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/cosmetic_case_tough_break_pattern.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/mannco_crate_tradeup.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_bronze_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gold_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_gravel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/stamp_winter2016_silver_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_03_pyroland.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_04_gentlemen.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/crafting/weapons_case_05_warbirds.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/taunts/lighter_taunt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/vgui/round_end_score_wall_spytech.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/c_flamethrower_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/c_flamethrower_balloonicorn.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_flamethrower/p_flamethrower_wearblend_no_label.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_albedo.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_grenadelauncher/p_grenadelauncher_wearblend.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/c_knife_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_engraving.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_albedo_gold_engraving.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_engraving_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_groups_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_knife/p_knife_wearblend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/c_medigun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_medigun/p_medigun_groups04.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_cig_engraving_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_cig_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/c_minigun_exp.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_albedo_engraving.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_minigun/p_minigun_groups03.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/c_pistol.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/c_pistol_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_albedo_desat.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_pistol/p_pistol_groups_02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/c_revolver.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/c_revolver_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_albedo_burnt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_revolver/p_revolver_groups_03.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_rocketlauncher/p_rocketlauncher_groups_04.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/c_scattergun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/c_scattergun_exp.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/p_scattergun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_scattergun/p_scattergun_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/c_shotgun_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/p_shotgun_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_shotgun/p_shotgun_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/c_smg_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_groups_02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_smg/p_smg_wearblend.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/c_sniperrifle_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_albedo_desat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_sniperrifle/p_sniperrifle_groups02.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_ao.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_stickybomb_launcher/p_stickybomb_launcher_groups_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench_ao.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/c_wrench_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_albedo.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_albedo_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_groups_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_models/c_wrench/p_wrench_wearblend.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_a_well_wrapped_hat/dec15_a_well_wrapped_hat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_chill_chullo/dec15_chill_chullo_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec15_hot_heels/dec15_hot_heels_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/bagpipes/bagpipes_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/dec15_shin_shredders/dec15_shin_shredders_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/bucking_bronco/bucking_bronco_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/dec15_winter_backup/dec15_winter_backup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/dec15_heavy_sweater/dec15_heavy_sweater_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_berlin_brain_bowl/dec15_berlin_brain_bowl_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_bunnyhoppers_ballistics_vest/dec15_bunnyhoppers_ballistics_vest_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/dec15_medic_winter_jacket2_emblem/dec15_medic_winter_jacket2_emblem_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s01/medic_wintercoat_s01_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/medic_wintercoat_s02/medic_wintercoat_s02_normal.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/dec15_scout_baseball_bag/dec15_scout_baseball_bag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_diplomat/dec15_diplomat_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_gift_bringer/dec15_gift_bringer_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/dec15_patriot_peak/dec15_patriot_peak_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_a_hat_to_kill_for/dec15_a_hat_to_kill_for_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/dec15_chicago_overcoat/dec15_chicago_overcoat_blue_color.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/dirtground002.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/2fort/grain_elevator_facade_09.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/autumn/p_flamethrower_groups_gargoyle.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_ash_embers.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_demo_pattern001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_paisley_pink.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_pinstripe_base001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_quilt_base001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/cig/cig_quilt_green001.vtf
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Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_faces.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_mad.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_tongue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/kitteh_wink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/lollipops.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/puppy.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/stickers/rainbow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/mtp/white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_blood_buckets.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_grid.vtf
Modified: tf/tf2_textures_dir.vpk/materials/patterns/paint_scratches.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_strokes.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/brickwall_lightning_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/electric_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse/lightning_black_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_blue_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_bright_lavendar.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_charcoal_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_dark_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_desert_brown_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_gold_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_green_grey_textured_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_powder_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellowish_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/stickers/blank.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/stickers/soldier_logo.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/team_red_bomb.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_demo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_engineer.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_heavy.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_medic.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_pyro.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_scout.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_sniper.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_soldier.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/class_icons/class_icon_orange_spy.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1_vacation.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1_vacation_items.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_any_cp.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pl_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/tough_break/contracts_base1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_operation_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_ranked.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_tough_break.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_2fort_invasion.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_watergate.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_millstone_event.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_vanguard.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_ctf_landfall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_highpass.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_snowycoast.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_alamo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_beach.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_merasmus.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_outletmall.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/store/postcard_poopyjoe.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_xmas_sale_2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_loaner.vtf