Difference between revisions of "Anti-Sniper strategy/zh-hans"

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m (Darkid moved page Anti-Sniper Strategy/zh-hans to Anti-Sniper strategy/zh-hans: Casing consistency with english)
m (re-translating.)
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{{DISPLAYTITLE:反狙击手战术}}
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[[File:SniperHumiliation.png|right|160px|That's some shonky business right there!]]
[[File:SniperHumiliation.png|right|200px|现在这里有一件麻烦讨厌的事啦!]]
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{{Quotation|'''The Spy'''|Perhaps they can bury you in that van you call 'home.'|sound=Spy_DominationSniper06.wav}}
{{Quotation|'''间谍'''|也许他们会把你埋在你那台你称为「家」的露营车里。|sound=Spy_DominationSniper06.wav}}
 
  
'''[[Sniper/zh-hans|狙击手]]'''能够利用一发完全充能的[[headshot/zh-hans|爆头]]杀死任何职业的能力,让他成为在远距离时极具威胁性的职业。一般而言,由于缺乏具足够威胁性的近战武器,因此与狙击手接战时的距离是越近越好。<br />然而,当你处在远距离时,你应该藉由不规则移动、混合交替使用蹲下与跳跃来躲避狙击手的攻击;但这方法在对抗老练的狙击手时却不见得会这么有效。<br />除了逃跑或是利用较不具威胁性的武器(像是[[Submachine Gun/zh-hans|冲锋枪]]或是近战武器)与你交战之外,一名被拉近距离的狙击手并没有其他有效的对策可以对抗敌人。但是根据装备的不同,一名狙击手可以对敌人造成[[bleeding/zh-hans|流血]]或是[[Mini-Crit/zh-hans|小爆击]]的效果。<br />另外,一名装备[[Huntsman/zh-hans|猎人长弓]]的狙击手虽然失去了原本擅于长距离的优势,但却可以快速地发射箭矢并加强了狙击手在中至近距离的交战能力。
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The '''[[Sniper]]''' specializes in eliminating enemies at long range. He will typically position himself at a vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver [[headshot]]s at extreme range, so ignoring him is never an option. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another route or firing at him to force him behind cover.
  
== 一般对应法 ==
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The Sniper is very weak at close combat; his [[Submachine Gun]] and melee weapon lose out to most other guns. Maneuvering close enough to engage him is best done by the Spy, who can Cloak and [[backstab]], or the Scout, who can approach from alternate routes and is a difficult target.
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 +
== General ==
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 特性
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! class="header" colspan="1" width="200" | Attributes
! class="header" colspan="1" width="800"| 对应法
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! class="header" colspan="1" width="800" | Anti-Sniper strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Sniper_badge_RED.png|40px]] [[Classes/zh-hans|角色]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Sniper_badge_RED.png|40px]] '''[[Classes|Role]]'''
 
|
 
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*尽可能的找好掩护;如果必须暴露在开阔地时,请持续移动,不然很容易成为狙击手眼中容易下手的目标。
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* The Sniper's role is to pick off any exposed enemies. Make good use of cover and keep moving to avoid being an easy target.
*狙击手在远距离交战的情况下是最有效率的,所以请尽可能的接近狙击手好增加你的存活机会。
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* A Sniper is most effective when he fights from a distance. If you get close, he will have difficulty landing a headshot on you.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] [[Health/zh-hans|生命值]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]'''
|  
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|
*狙击手的生命值相较于其他职业来说并不高;这点让狙击手在近距离战斗时显得脆弱,并容易在与其他生命值较高的职业交战时落败。
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* The Sniper shares the lowest base health with the [[Scout]], [[Spy]], & [[Engineer]]. He will generally lose direct fights against sturdier classes.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] [[Speed/zh-hans|速度]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]'''
 
|
 
|
*狙击手拥有平均的移动速度,但通常会在队伍进攻时停留在后方好获得保护。同时,狙击手在瞄准时的移动速度非常缓慢,这点让他更难从战斗中脱离。
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* The Sniper runs at an average pace, but is heavily slowed while aiming. He has difficulty fleeing from mobile opponents such as the [[Scout]], [[Soldier]], and [[Pyro]].
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] [[Weapons/zh-hans|武力]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]'''
 
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*狙击手的主要武器伤害不会因为距离的影响而有所增减,这让狙击手即使在远距离时依然是十分危险的对手。狙击手同时也有一击杀死对手的能力,所以请尽可能不要被他们射中。
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* The Sniper's primary weapons are unaffected by damage fall-off. Try not to get hit at all, as even an uncharged headshot or a fully-charged bodyshot from the default Sniper Rifle deals 150 damage - enough to instantly kill weaker classes and severely injure tougher ones.
 +
*A fully-charged headshot will instantly kill any class, barring a combination of overhealing and damage reduction.
 +
* Pay attention to the rifle the Sniper is using. Different rifles have varying damage and charge rate.
 +
|-
 
|}
 
|}
  
== 特定武器对应法 ==
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== Weapon-specific ==
以下是对付狙击手所持有物品的各种对应法。
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{{main|Weapons#Sniper|l1=Sniper weapons}}
 
 
=== 主要武器 ===
 
  
 +
=== Primary weapons ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 武器
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! class="header" colspan="1" width="200" | Weapon
! class="header" colspan="1" width="800"| 对应法
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! class="header" colspan="1" width="800" | Anti-Sniper strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{icon item|Sniper Rifle|100px}} {{icon item|Festive Sniper Rifle|100px}}<br />'''[[Sniper Rifle/zh-hans|狙击枪]]'''  
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sniper Rifle}} + '''reskins'''
 
|
 
|
*当狙击手利用狙击镜瞄准时,他的视野范围是很狭小的;请试着从侧面或后方突袭狙击手。狙击手在受到伤害时准度会受到干扰,因此假如你无法逃脱狙击手的视线时,不妨试着攻击狙击手好让他无法瞄准你。
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* The Sniper Rifle fires single, accurate bullets over extreme distances, but takes nearly two seconds to reload. It is less effective against several foes or when up close.
*发射抛射体(例如火箭)好迫使狙击手进行闪避动作,让她们没有时间进行瞄准。持续利用掩体进行移动,并尽可能减少暴露在开阔地区的时间。
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* The Sniper Rifle can zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, the Sniper walks slowly and has a limited field of vision, making him susceptible to flanks from Scouts and Spies.
*如果前方有狙击手在监视时,试着在情况许可的情况下寻找替代路线或是先行攻击狙击手。
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* If you're caught in his sights, move unpredictably and shoot at him to make him flinch and misaim. As you approach, keep in mind that experienced Snipers can still headshot enemies who are only a few feet away.
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** Although certain weapons, like the Rocket Launcher and Scorch Shot, can be fired at extreme ranges, avoid getting into a "sniping" war with an enemy Sniper, lest they land a quick headshot on you.
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* Check if there is a Sniper or his rifle's laser dot before entering an area. He can only cover one route at a time, so take a different route, attack with teammates, or move once his laser dot goes away and his attention is somewhere else.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Huntsman}} + '''reskins'''
 
|
 
|
*虽然猎人短弓的箭矢比子弹慢上许多,但是却同样危险,甚至在狙击手拉近距离时会更加地危险。请持续移动好避免狙击手有机会进行精准射击。
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* The Huntsman fires arrows, which move slower than bullets. Incoming arrows can be dodged, unlike Sniper Rifle bullets.
*如果可能的话,让狙击手停留在空中,好避免狙击手开枪或是发射箭矢。请记住箭矢可以被点火,同时也可以被吹回去(但这需要高超的技巧,因此火焰兵最好还是节省弹药)。同时请避免随便冲向转角,埋伏的狙击手可能会藉由嘲讽攻击杀死你
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* Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult.
 +
* The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sydney Sleeper}}
 
|
 
|
*不要因为悉尼沉睡者无法爆头就小看这把武器;悉尼沉睡者充能的速度较默认狙击枪快了 25% (完全充能的悉尼沉睡者一发便能立刻杀死任何生命值小于 150 的对手),同时在充能超过 50% 的时候击中敌人时还会产生瓶手道的效果,这点在你与敌人交战时十分危险,因为此时敌人极有可能转而集中火力攻击你。
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* The Sydney Sleeper’s headshot deals less damage (a maximum of 202 damage, compared to the Sniper Rifle’s 450). This means that not even a skilled Sniper can instantly kill you without some delay.
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* A scoped shot from this weapon coats the victim in Jarate, allowing the Sniper's allies to finish you off easily. If you are hit, consider falling back for a few seconds until the debuff wears off.
 +
* Overall, the Sydney Sleeper deals less damage on headshot, but charges faster; beware fast 150-damage bodyshots if playing as a fragile class like the Medic.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bazaar Bargain}}
 
|
 
|
*由于需要较长的充能时间才能造成高攻击力的伤害,因此装备市场还价者的狙击手在一开始便处于劣势。然而,每发爆头都会加快市场还价者的充能速率;因此请随时待在掩体后方。
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* The Bazaar Bargain reduces the Sniper’s rifle's charge time as he lands multiple headshots. If you see teammates dying to his headshots, note his skill level and avoid his line of sight.
*利用狙击镜瞄准时,打中身体或是没打中目标都会减少充能速率加快的加成-因此假如你无法躲过狙击手的攻击,请至少迫使他朝你的身体部位而非头部射击。
 
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Machina}} + '''reskins'''
 
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*这把武器的子弹轨迹让你能更容易找到狙击手的位置;然而,由于完全充能时能造成强大的伤害,因此在接近这种狙击手时请尽可能的利用掩护。
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* The Machina's fully charged shot pierces enemies. Don't count on teammates being able to bodyblock for you if the Sniper has time to charge, especially if you play as the Medic.
*尽量不要在开阔地与队友排成一直线;装备这种武器的狙击手可以藉由穿透能力一击杀死复数敌人。
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* The Machina's tracer rounds reveal its user, making tracking the Sniper down much easier.
*鬼械神狙只有在开启瞄准镜时才能开火,因此请尽可能选在近距离交战;最佳的交战距离大约是狙击手开镜时无法精准射击,但同时保持在近战武器攻击范围之外。
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* This weapon can only fire while scoped, leaving the Sniper more vulnerable up close.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Hitman's Heatmaker}}
 
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* 当只击中身体时,职业杀手的手感所造成的伤害值比其他的狙击枪还低。这迫使狙击手需要多花点时间仔细瞄准,多给了你一点突袭他的时间。
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* After obtaining an amount of kills or assists, the Sniper can activate the Heatmaker's “focus” ability, which charges his rifle faster and keeps him scoped between shots. A Sniper who stays alive long enough to obtain that much kill credit may be skilled.
* 每次成功的杀敌和助攻都能累积全面狙杀令的聚焦能量。当启动时,狙击镜的充电速率会快 25%,且狙击手的视线不会退出狙击镜外。在这段期间请小心狙击手的连续攻击。
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* When focus is activated, the Hitman's Heatmaker stays scoped after each shot and fires tracer rounds that reveal the Sniper. This could be a chance to track and defeat the Sniper up close while he is too focused on making use of his buff.
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* The Hitman's Heatmaker suffers a bodyshot damage penalty, rewarding you for partially dodging the Sniper's shots.
 
|-
 
|-
 +
| align="center" valign="center" style="padding:0.5em" |
 +
{{Table icon|Classic}}
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|
 +
* The Classic allows the Sniper to charge his shot while unscoped. This means that he'll have an easier time spotting and aiming at potential attackers.
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* The Classic can headshot only when it is fully charged. Engage the Sniper between charged shots.
 
|}
 
|}
  
=== 次要武器 ===
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=== Secondary weapons ===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 武器
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! class="header" colspan="1" width="200" | Weapon
! class="header" colspan="1" width="800"| 对应法
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! class="header" colspan="1" width="800" | Anti-Sniper strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Submachine Gun}} + '''reskins'''
 
|
 
|
*冲锋枪拥有令人惊异的准确度,但距离一旦被拉开便会显得十分无力。如果一名狙击手试图用冲锋枪攻击你的话,试着稍微拉开一点距离,同时用其他更具威力的武器反击。
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* The Submachine Gun is surprisingly accurate. Don't get complacent if a Sniper switches to it; move away and retaliate with a more powerful weapon.
*冲锋枪总共只有三个弹夹,因此在战斗时,狙击手可能很快就会因弹药耗尽而被迫切换其他武器。
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* The Sniper only holds three clips of SMG ammo; he cannot fight for long before you can overwhelm him.
|-
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* If you are struck by a strong attack, such as a fully-charged Huntsman arrow, the Sniper may switch to his SMG to finish you off. This takes him less time than attacking again with his primary weapon.
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}}
 
|
 
* 扫荡者卡宾枪跟冲锋枪一样,都是准度很高的武器,但威力却受限于快速耗尽子弹的小弹匣以及减慢的射速,而且也没有随机爆击。
 
* 杀死敌人后,扫荡者卡宾枪能给予所有武器 3 秒的爆击加成。请注意这段期间的狙击手,因为他用任何武器都可能一击就将附近的你杀死。
 
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Razorback}}
 
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|
*电击背脊盾取代了狙击手原本的次要武器,因此在近距离战斗时只需注意保持在狙击手的近战武器攻击范围外即可。
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* The Razorback deprives a Sniper of his secondary weapon, making him much weaker in direct combat.
*这项武器也许会让间谍在下手背刺狙击手之前三思,但其他职业仍然应该维持原本由侧面或后方等视野死角攻击狙击手的攻击方式。
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* A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your primary weapon.
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** This would take up to 3 shots depending on your gun choice, so wait until the Sniper scopes in before striking.
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* The Razorback renders the Sniper unable to receive any kind of overheal, meaning that in a Sniper duel, he will always die to an uncharged headshot.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Jarate}} + '''reskins'''
 
|
 
|
*当你被瓶手道溅到时,最好的应对方式便是撤退并寻找掩护,因为狙击手的队友此时极有可能会因为瓶手道对你造成的小爆击伤害效果而追击你。瓶手道的效果可以藉由持续治疗、进入水中或是碰触补给柜的方式移除。
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* If you're covered in Jarate, the Sniper's team will deal guaranteed [[mini-crit]]s to you, for about 35% more damage. Take cover if there are other enemies nearby until the debuff wears off in ten seconds.
 +
* Jarate can be removed by extended [[Healing]], entering water, or touching a Resupply cabinet.
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* A lone Sniper will often follow up his Jarate toss with his weapon. React to his ranged or melee weapon appropriately.
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** As the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage.
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* The Sniper can use Jarate to extinguish himself or his teammates. As the Pyro, don't always rely on afterburn to finish him off.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Darwin's Danger Shield}}
 
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*不要低估装备这项武器的狙击手的生命值;利用这种狙击手缺乏次要武器这点做为优势,并谨记保持在近战武器的范围之外,如此便可轻易杀死狙击手。
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* Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. If ambushing him as the Pyro, switch to your Shotgun or melee weapon instead.
*如果你是间谍,不要因为狙击手装备达尔文的危险护盾就放弃背刺他;这项武器无法像剑脊野猪盾一样为狙击手提供背刺保护。
 
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cozy Camper}}
 
|  
 
|  
* 正面攻击装备这背包的狙击手时,他的视线不会晃动,因此很有可能射中袭来的你。但是,他们对于侧面和背后的攻击通常比较迟钝。
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* A Sniper equipped with the Cozy Camper will not flinch if his Sniper Rifle is fully charged. Force him to take cover or shoot early.
* 瞄准或拉弓时的狙击手会因为背包的效果而移动缓慢,这使他们更容易在住期间被轻易干掉。
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* A Sniper with the Cozy Camper may stay scoped in more often, so assume his shots will deal extra damage, but that his field of vision is severely reduced.
* 此外,装备惬意蹲坑汉的狙击手还能像医护兵一样自动回复生命值,不过每秒只能回复 1 单位。即使如此,杀死这种狙击手,不让他们逃跑存活,还是非常重要的。
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* Be on the lookout for if a Sniper comes out of cover - his Rifle may already be charged.
 +
* The Cozy Camper deprives the Sniper of a secondary weapon, making him nearly useless in close-range combat.
 +
* The Cozy Camper gives passive health regeneration to the Sniper, nullifying chip damage. Threaten him with heavy damage so he takes cover.
 
|-
 
|-
 +
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cleaner's Carbine}}
 +
|
 +
* Dealing 100 damage with the Cleaner's Carbine fills a "CRIKEY" bar, giving the Sniper 8 seconds of mini-crits once filled and activated. If this happens, treat fighting him as if you have been hit by Jarate.
 +
* The Cleaner's Carbine suffers from a smaller clip size and lower fire rate, so the Sniper either has to surprise an enemy or deal substantial chip damage. If you spot the Sniper trying to do either, attack back to prevent them from reaching full "CRIKEY."
 +
* The Carbine's damage boost works well with the Bushwacka; be prepared for it!
 
|}
 
|}
  
=== 近战武器 ===
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=== Melee Weapons ===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| 武器
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! class="header" colspan="1" width="200"| Weapon
! class="header" colspan="1" width="800"| 对应法
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! class="header" colspan="1" width="800"| Anti-Sniper strategy
 
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Kukri|icon-size=100x100px}}<br />'''[[Kukri/zh-hans|喀尔克大弯刀]]'''
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Kukri}} + '''reskins'''
 
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*狙击手通常只有在迫不得已时才会使用这项武器。只要记得保持在近战武器攻击范围外,便可轻易杀死狙击手。
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* A Sniper will generally use the Kukri weapon as a last resort when cornered. It is still as strong as other melee weapons, so back up and finish him off.
 
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Tribalman's Shiv}}
 
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*部落战刀所能造成的伤害较喀尔克大弯刀少,这表示你在与狙击手进行白刃战时拥有比较大的胜算。然而,这把武器所造成的[[bleeding/zh-hans|流血]]效果会随着时间对你造成更大的伤害,所以在与装备这种武器的狙击手进行白刃战前,请谨记医疗包的位置或者有医护兵在一旁进行治疗。
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* Don't get careless just because the Tribalman's Shiv seemingly does little damage – it inflicts [[bleed]], causing you to take extra damage over time.
*被瓶手道溅到时,请不要让狙击手有机会接近你,因为流血效果所造成的伤害也会因瓶手道而有小爆击的效果。
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* After applying bleed, the Sniper may create space and attack you with a ranged weapon. Quickly decide to end the fight or retreat, before the damage stacks up.
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* If you are hit by the Shiv again, your bleeding duration will reset. Know where you can find healing once the fight ends.
 
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bushwacka}}
 
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*狙击手通常会先使用瓶手道攻击你之后,再使用这项武器。此时应先等待瓶手道的效果消退之后再与狙击手交战,或是在交战时尽可能使用远距武器并与狙击手保持距离。
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* A Sniper will typically pull out the Bushwacka after accessing mini-crits, usually from Jarate or the Cleaner's Carbine. Fight from just outside melee range, where he is weakest, and take advantage of the damage vulnerability he receives while the Bushwacka is active.
*当你正处于[[Crit-a-Cola/zh-hans|爆击可乐]]、[[Buffalo Steak Sandvich/zh-hans|水牛排三明治]]的效果下,或是狙击手正受到[[Buff Banner/zh-hans|增幅旗帜]]的影响时,请注意:此时布伊刀将会对你造成爆击伤害,而非原本物品效果的小爆击伤害。
 
*这项武器降低了狙击手对抗火焰伤害的能力,因此利用火焰攻击好快速杀死狙击手。
 
 
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shahanshah}}
 
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*当你与装备王中之王的狙击手进行白刃战时,一旦时间被拖久就必须加倍小心。这把武器在狙击手生命值超过 50% 时,所造成的伤害会较平常减少 25% ;然而一旦狙击手生命值低于 50% 时,这项武器将会较平常多造成 25% 伤害。
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* The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after you land a hit or two.
*装备这项武器的狙击手有可能故意受伤好让自己在接下来的白刃战中能够对你造成严重的伤害;请在狙击手有机会进行白刃战之前先杀死他。
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* A Sniper who fights with the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to when he is using the Bushwacka, keep your distance.
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|}
 
|}
  
== 参见 ==
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== {{common strings|See also}} ==
*[[Team strategy/zh-hans|团队策略]]
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* [[Team strategy]]
  
 
{{Class strategy}}
 
{{Class strategy}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}
  
[[Category:Strategy/zh-hans]]
 
[[Category:Sniper/zh-hans]]
 
 
[[Category:Community strategy/zh-hans]]
 
[[Category:Community strategy/zh-hans]]

Revision as of 13:22, 31 July 2023

That's some shonky business right there!

The Sniper specializes in eliminating enemies at long range. He will typically position himself at a vantage point away from the battlefield, scanning the area for targets. His primary weapons can charge and deliver headshots at extreme range, so ignoring him is never an option. The best way to deal with a Sniper is awareness; if you know he's watching one route, try taking another route or firing at him to force him behind cover.

The Sniper is very weak at close combat; his Submachine Gun and melee weapon lose out to most other guns. Maneuvering close enough to engage him is best done by the Spy, who can Cloak and backstab, or the Scout, who can approach from alternate routes and is a difficult target.

General

Attributes Anti-Sniper strategy
Sniper emblem RED.png Role
  • The Sniper's role is to pick off any exposed enemies. Make good use of cover and keep moving to avoid being an easy target.
  • A Sniper is most effective when he fights from a distance. If you get close, he will have difficulty landing a headshot on you.
Leaderboard class medic.png Health
  • The Sniper shares the lowest base health with the Scout, Spy, & Engineer. He will generally lose direct fights against sturdier classes.
Leaderboard class scout.png Speed
  • The Sniper runs at an average pace, but is heavily slowed while aiming. He has difficulty fleeing from mobile opponents such as the Scout, Soldier, and Pyro.
Leaderboard class soldier.png Power
  • The Sniper's primary weapons are unaffected by damage fall-off. Try not to get hit at all, as even an uncharged headshot or a fully-charged bodyshot from the default Sniper Rifle deals 150 damage - enough to instantly kill weaker classes and severely injure tougher ones.
  • A fully-charged headshot will instantly kill any class, barring a combination of overhealing and damage reduction.
  • Pay attention to the rifle the Sniper is using. Different rifles have varying damage and charge rate.

Weapon-specific

主条目: Sniper weapons

Primary weapons

Weapon Anti-Sniper strategy
Sniper Rifle
狙击步枪 + reskins
  • The Sniper Rifle fires single, accurate bullets over extreme distances, but takes nearly two seconds to reload. It is less effective against several foes or when up close.
  • The Sniper Rifle can zoom in to charge a shot, indicated by the Sniper holding the weapon to his eye. When scoped, the Sniper walks slowly and has a limited field of vision, making him susceptible to flanks from Scouts and Spies.
  • If you're caught in his sights, move unpredictably and shoot at him to make him flinch and misaim. As you approach, keep in mind that experienced Snipers can still headshot enemies who are only a few feet away.
    • Although certain weapons, like the Rocket Launcher and Scorch Shot, can be fired at extreme ranges, avoid getting into a "sniping" war with an enemy Sniper, lest they land a quick headshot on you.
  • Check if there is a Sniper or his rifle's laser dot before entering an area. He can only cover one route at a time, so take a different route, attack with teammates, or move once his laser dot goes away and his attention is somewhere else.
Huntsman
猎人短弓 + reskins
  • The Huntsman fires arrows, which move slower than bullets. Incoming arrows can be dodged, unlike Sniper Rifle bullets.
  • Arrows have deceptively large hitboxes. Beware of fighting in narrow corridors, where dodging is much more difficult.
  • The Huntsman cannot zoom in, forcing the Sniper to fight closer to the front lines and making him easier to target. The lack of zoom also allows him to spot flanking enemies more easily.
Sydney Sleeper
悉尼沉睡者
  • The Sydney Sleeper’s headshot deals less damage (a maximum of 202 damage, compared to the Sniper Rifle’s 450). This means that not even a skilled Sniper can instantly kill you without some delay.
  • A scoped shot from this weapon coats the victim in Jarate, allowing the Sniper's allies to finish you off easily. If you are hit, consider falling back for a few seconds until the debuff wears off.
  • Overall, the Sydney Sleeper deals less damage on headshot, but charges faster; beware fast 150-damage bodyshots if playing as a fragile class like the Medic.
Bazaar Bargain
市场还价者
  • The Bazaar Bargain reduces the Sniper’s rifle's charge time as he lands multiple headshots. If you see teammates dying to his headshots, note his skill level and avoid his line of sight.
Machina
鬼械神狙 + reskins
  • The Machina's fully charged shot pierces enemies. Don't count on teammates being able to bodyblock for you if the Sniper has time to charge, especially if you play as the Medic.
  • The Machina's tracer rounds reveal its user, making tracking the Sniper down much easier.
  • This weapon can only fire while scoped, leaving the Sniper more vulnerable up close.
Hitman's Heatmaker
职业杀手的手感
  • After obtaining an amount of kills or assists, the Sniper can activate the Heatmaker's “focus” ability, which charges his rifle faster and keeps him scoped between shots. A Sniper who stays alive long enough to obtain that much kill credit may be skilled.
  • When focus is activated, the Hitman's Heatmaker stays scoped after each shot and fires tracer rounds that reveal the Sniper. This could be a chance to track and defeat the Sniper up close while he is too focused on making use of his buff.
  • The Hitman's Heatmaker suffers a bodyshot damage penalty, rewarding you for partially dodging the Sniper's shots.

Classic
经典狙击步枪

  • The Classic allows the Sniper to charge his shot while unscoped. This means that he'll have an easier time spotting and aiming at potential attackers.
  • The Classic can headshot only when it is fully charged. Engage the Sniper between charged shots.

Secondary weapons

Weapon Anti-Sniper strategy
Submachine Gun
SMG + reskins
  • The Submachine Gun is surprisingly accurate. Don't get complacent if a Sniper switches to it; move away and retaliate with a more powerful weapon.
  • The Sniper only holds three clips of SMG ammo; he cannot fight for long before you can overwhelm him.
  • If you are struck by a strong attack, such as a fully-charged Huntsman arrow, the Sniper may switch to his SMG to finish you off. This takes him less time than attacking again with his primary weapon.
Razorback
电击背脊盾
  • The Razorback deprives a Sniper of his secondary weapon, making him much weaker in direct combat.
  • A Sniper may wear the Razorback to discourage Spies from backstabbing him. As the Spy, take care to not reveal yourself to the enemy team if you decide to kill the Sniper with your primary weapon.
    • This would take up to 3 shots depending on your gun choice, so wait until the Sniper scopes in before striking.
  • The Razorback renders the Sniper unable to receive any kind of overheal, meaning that in a Sniper duel, he will always die to an uncharged headshot.
Jarate
瓶手道 + reskins
  • If you're covered in Jarate, the Sniper's team will deal guaranteed mini-crits to you, for about 35% more damage. Take cover if there are other enemies nearby until the debuff wears off in ten seconds.
  • Jarate can be removed by extended Healing, entering water, or touching a Resupply cabinet.
  • A lone Sniper will often follow up his Jarate toss with his weapon. React to his ranged or melee weapon appropriately.
    • As the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage.
  • The Sniper can use Jarate to extinguish himself or his teammates. As the Pyro, don't always rely on afterburn to finish him off.
Darwin's Danger Shield
达尔文的危险之盾
  • Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. If ambushing him as the Pyro, switch to your Shotgun or melee weapon instead.
Cozy Camper
惬意蹲坑汉
  • A Sniper equipped with the Cozy Camper will not flinch if his Sniper Rifle is fully charged. Force him to take cover or shoot early.
  • A Sniper with the Cozy Camper may stay scoped in more often, so assume his shots will deal extra damage, but that his field of vision is severely reduced.
  • Be on the lookout for if a Sniper comes out of cover - his Rifle may already be charged.
  • The Cozy Camper deprives the Sniper of a secondary weapon, making him nearly useless in close-range combat.
  • The Cozy Camper gives passive health regeneration to the Sniper, nullifying chip damage. Threaten him with heavy damage so he takes cover.
Cleaner's Carbine
扫荡者卡宾
  • Dealing 100 damage with the Cleaner's Carbine fills a "CRIKEY" bar, giving the Sniper 8 seconds of mini-crits once filled and activated. If this happens, treat fighting him as if you have been hit by Jarate.
  • The Cleaner's Carbine suffers from a smaller clip size and lower fire rate, so the Sniper either has to surprise an enemy or deal substantial chip damage. If you spot the Sniper trying to do either, attack back to prevent them from reaching full "CRIKEY."
  • The Carbine's damage boost works well with the Bushwacka; be prepared for it!

Melee Weapons

Weapon Anti-Sniper strategy
Kukri
反曲刀 + reskins
  • A Sniper will generally use the Kukri weapon as a last resort when cornered. It is still as strong as other melee weapons, so back up and finish him off.
Tribalman's Shiv
部落者刮刀
  • Don't get careless just because the Tribalman's Shiv seemingly does little damage – it inflicts bleed, causing you to take extra damage over time.
  • After applying bleed, the Sniper may create space and attack you with a ranged weapon. Quickly decide to end the fight or retreat, before the damage stacks up.
  • If you are hit by the Shiv again, your bleeding duration will reset. Know where you can find healing once the fight ends.
Bushwacka
灌木丛
  • A Sniper will typically pull out the Bushwacka after accessing mini-crits, usually from Jarate or the Cleaner's Carbine. Fight from just outside melee range, where he is weakest, and take advantage of the damage vulnerability he receives while the Bushwacka is active.
Shahanshah
诸王之王
  • The Shahanshah deals increased damage if the Sniper is below half health. If fighting him in melee combat, know that his strikes may become stronger after you land a hit or two.
  • A Sniper who fights with the Shahanshah is likely injured and trying to take advantage of its damage bonus. Similar to when he is using the Bushwacka, keep your distance.

另见