Difference between revisions of "User:Denied/Weapon stats history"
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m (→Melee: Back to work) |
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| + | {{AllowedEditors | ||
| + | | user-1 = Denied | ||
| + | | user-2 = fisherboy800 | ||
| + | | notice = | ||
| + | }} | ||
| + | |||
{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}} | {{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}} | ||
| + | |||
| + | {{youtube|xvvuNHMHyGc}} | ||
= [[Scout]] = | = [[Scout]] = | ||
| Line 6: | Line 14: | ||
= [[Pyro]] = | = [[Pyro]] = | ||
| + | |||
| + | == Melee == | ||
| + | |||
| + | === [[Neon Annihilator]] === | ||
| + | {{Tabs | ||
| + | | title = Neon Annihilator statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{Patch name|7|18|2024}} #1 | ||
| + | | icon2 = {{Patch name|8|10|2012}} | ||
| + | | icon3 = {{update link|Triad_Pack}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Neon Annihilator | ||
| + | | item-kind = {{item kind|Sign}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{attribute|DmgAppliesToSappers}} | ||
| + | | att-2-positive = {{attribute|CritVsWet}} | ||
| + | | att-3-negative = {{attribute|DmgVsPlayer_Decreased|-20}} | ||
| + | | att-4-negative = {{attribute|CritChance_Disabled}} | ||
| + | | att-5-positive = {{Tooltip|?|Fixed the Neon Annihilator not getting Crit-attacks when hitting players covered with gas.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Neon Annihilator | ||
| + | | item-kind = {{item kind|Sign}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{attribute|DmgAppliesToSappers}} | ||
| + | | att-2-positive = {{attribute|CritVsWet}} | ||
| + | | att-3-negative = {{attribute|DmgVsPlayer_Decreased|-20}} | ||
| + | | att-4-negative = {{attribute|CritChance_Disabled}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Neon Annihilator | ||
| + | | item-kind = {{item kind|Sign}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{attribute|CritVsWet}} | ||
| + | | att-2-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | | att-3-negative = {{attribute|CritChance_Disabled}} | ||
| + | }}}} | ||
= [[Demoman]] = | = [[Demoman]] = | ||
| Line 81: | Line 130: | ||
| item-level = 15 | | item-level = 15 | ||
| item-description = {{item description|Crusader's Crossbow}} | | item-description = {{item description|Crusader's Crossbow}} | ||
| − | | att-1-negative = {{Tooltip|?|Übercharge gain rate is | + | | att-1-negative = {{Tooltip|?|Now Übercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat. Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.}} |
| att-2-negative = {{attribute|SniperNoHeadshots}} | | att-2-negative = {{attribute|SniperNoHeadshots}} | ||
| att-3-negative = {{attribute|MaxammoPrimary_Reduced|-75}} | | att-3-negative = {{attribute|MaxammoPrimary_Reduced|-75}} | ||
| Line 91: | Line 140: | ||
| item-level = 15 | | item-level = 15 | ||
| item-description = {{item description|Crusader's Crossbow}} | | item-description = {{item description|Crusader's Crossbow}} | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now healing patients with the Crusader's Crossbow grants the Medic a small amount of ÜberCharge.}} |
| att-2-negative = {{attribute|SniperNoHeadshots}} | | att-2-negative = {{attribute|SniperNoHeadshots}} | ||
| att-3-negative = {{attribute|MaxammoPrimary_Reduced|-75}} | | att-3-negative = {{attribute|MaxammoPrimary_Reduced|-75}} | ||
| Line 109: | Line 158: | ||
| item-kind = {{item kind|Crossbow}} | | item-kind = {{item kind|Crossbow}} | ||
| item-level = 15 | | item-level = 15 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now bolts deal a maximum of 75 damage at max distance (from 50 damage).}} |
| att-2-positive = Fires special bolts that heal teammates and deal damage based on distance traveled | | att-2-positive = Fires special bolts that heal teammates and deal damage based on distance traveled | ||
| att-3-negative = {{attribute|SniperNoHeadshots}} | | att-3-negative = {{attribute|SniperNoHeadshots}} | ||
| Line 119: | Line 168: | ||
| item-kind = {{item kind|Crossbow}} | | item-kind = {{item kind|Crossbow}} | ||
| item-level = 15 | | item-level = 15 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Lowered reload time from 3 seconds to 1.5 seconds.}} |
| att-2-positive = Fires special bolts that heal teammates and deal damage based on distance traveled | | att-2-positive = Fires special bolts that heal teammates and deal damage based on distance traveled | ||
| att-3-negative = {{Tooltip|?|Reduced damage from 75 to 50.}} | | att-3-negative = {{Tooltip|?|Reduced damage from 75 to 50.}} | ||
| Line 214: | Line 263: | ||
| item-kind = {{item kind|Medi Gun}} | | item-kind = {{item kind|Medi Gun}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of | + | | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}} |
| − | | att-2-negative = {{Tooltip|?|Now ÜberCharge stored in Medi Guns begins to decay over time after | + | | att-2-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}} |
}} | }} | ||
| content2 = | | content2 = | ||
| Line 222: | Line 271: | ||
| item-kind = {{item kind|Medi Gun}} | | item-kind = {{item kind|Medi Gun}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}} |
}} | }} | ||
| content3 = | | content3 = | ||
| Line 236: | Line 285: | ||
| item-kind = {{item kind|Medi Gun}} | | item-kind = {{item kind|Medi Gun}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | att-1-positive = {{Tooltip|?|Medi Guns | + | | att-1-positive = {{Tooltip|?|Now all Medi Guns charge at an increased rate during setup time.}} |
}} | }} | ||
| content5 = | | content5 = | ||
| Line 243: | Line 292: | ||
| item-kind = {{item kind|Medi Gun}} | | item-kind = {{item kind|Medi Gun}} | ||
| item-level = 1 | | item-level = 1 | ||
| + | }}}} | ||
| + | |||
| + | === [[Kritzkrieg]] === | ||
| + | {{Tabs | ||
| + | | title = Kritzkrieg statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Meet Your Match Update}} | ||
| + | | icon2 = {{update link|Tough Break Update}} | ||
| + | | icon3 = {{update link|Sniper vs. Spy Update}} | ||
| + | | icon4 = {{update link|Heavy Update}} | ||
| + | | icon5 = {{update link|Gold Rush Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Kritzkrieg | ||
| + | | item-kind = {{item kind|Medi Gun}} | ||
| + | | item-level = 8 | ||
| + | | att-1-neutral = {{attribute|Medigun_CritBoost}} | ||
| + | | att-2-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}} | ||
| + | | att-3-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | | att-4-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Kritzkrieg | ||
| + | | item-kind = {{item kind|Medi Gun}} | ||
| + | | item-level = 8 | ||
| + | | att-1-neutral = {{attribute|Medigun_CritBoost}} | ||
| + | | att-2-positive = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}} | ||
| + | | att-3-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Kritzkrieg | ||
| + | | item-kind = {{item kind|Medi Gun}} | ||
| + | | item-level = 8 | ||
| + | | att-1-neutral = {{attribute|Medigun_CritBoost}} | ||
| + | | att-2-positive = {{Tooltip|?|Added a new taunt for the weapon, called Oktoberfest, which also heals the Medic for 10 health points.}} | ||
| + | | att-3-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Kritzkrieg | ||
| + | | item-kind = {{item kind|Medi Gun}} | ||
| + | | item-level = 8 | ||
| + | | att-1-neutral = {{attribute|Medigun_CritBoost}} | ||
| + | | att-2-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Kritzkrieg | ||
| + | | item-kind = {{item kind|Medi Gun}} | ||
| + | | item-level = 8 | ||
| + | | att-1-neutral = {{attribute|Medigun_CritBoost}} | ||
| + | | att-2-positive = {{attribute|UberchargeRate_Positive|10}} | ||
| + | }}}} | ||
| + | |||
| + | === [[Quick-Fix]] === | ||
| + | {{Tabs | ||
| + | | title = Quick-Fix statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Meet Your Match Update}} | ||
| + | | icon2 = {{update link|Tough Break Update}} | ||
| + | | icon3 = {{update link|Gun Mettle Update}} | ||
| + | | icon4 = {{Patch name|7|24|2013}} | ||
| + | | icon5 = {{Patch name|7|10|2013}} | ||
| + | | icon6 = {{update link|Pyromania Update}} | ||
| + | | icon7 = {{update link|Über Update}} | ||
| + | | icon8 = {{Patch name|6|17|2011|beta}} | ||
| + | | icon9 = {{Patch name|3|9|2011|beta}} | ||
| + | | icon10 = {{Patch name|2|11|2011|beta}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = {{item description|Quick-Fix}} | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{attribute|HealRate_Positive|40}} | ||
| + | | att-3-positive = {{attribute|UberchargeRate_Positive|10}} | ||
| + | | att-4-negative = {{attribute|OverhealAmount_Negative|50}} | ||
| + | | att-5-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target.<br>Mirror blast jumps of patients. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}} | ||
| + | | att-3-positive = {{attribute|HealRate_Positive|40}} | ||
| + | | att-4-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | | att-5-negative = {{Tooltip|?|Players can no longer capture objectives while under the effect of the ÜberCharge.}} | ||
| + | | att-6-negative = {{attribute|OverhealAmount_Negative|50}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target.<br>Mirror blast jumps of patients. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{attribute|HealRate_Positive|40}} | ||
| + | | att-3-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | | att-4-negative = {{attribute|OverhealAmount_Negative|50}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{Tooltip|?|Now the Medic mirrors the jump force from Pyros using the Detonator.}} | ||
| + | | att-3-positive = {{attribute|HealRate_Positive|40}} | ||
| + | | att-4-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | | att-5-negative = {{attribute|OverhealAmount_Negative|50}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{Tooltip|?|Now the Medic is also affected by the ÜberCharge when there's no target to heal.}} | ||
| + | | att-3-positive = {{Tooltip|?|The Force-A-Nature no longer affects players under the effect of the ÜberCharge.}} | ||
| + | | att-4-positive = {{attribute|HealRate_Positive|40}} | ||
| + | | att-5-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | | att-6-negative = {{attribute|OverhealAmount_Negative|50}} | ||
| + | }} | ||
| + | | content6 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{Tooltip|?|Now the Medic also mirrors blast jumps of his heal target.}} | ||
| + | | att-3-positive = {{Tooltip|?|Now the Medic mirrors the speed of sources that increase speed, rather than only classes' base movement speed.}} | ||
| + | | att-4-positive = {{attribute|HealRate_Positive|40}} | ||
| + | | att-5-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | | att-6-negative = Can't overheal | ||
| + | }} | ||
| + | | content7 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{attribute|HealRate_Positive|40}} | ||
| + | | att-3-positive = {{attribute|UberchargeRate_Positive|25}} | ||
| + | | att-4-negative = Can't overheal | ||
| + | }} | ||
| + | | content8 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{attribute|HealRate_Positive|40}} | ||
| + | | att-3-positive = {{attribute|UberchargeRate_Positive|40}} | ||
| + | | att-4-negative = Can't overheal | ||
| + | }} | ||
| + | | content9 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{Tooltip|?|Now the ÜberCharge also works on the Medic while healing his target.}} | ||
| + | | att-3-positive = {{attribute|HealRate_Positive|50}} | ||
| + | | att-4-positive = {{attribute|UberchargeRate_Positive|50}} | ||
| + | | att-5-negative = Can't overheal | ||
| + | }} | ||
| + | | content10 = | ||
| + | {{Backpack item | ||
| + | | item-name = Quick-Fix | ||
| + | | item-kind = {{item kind|Medi Gun Prototype}} | ||
| + | | item-level = 8 | ||
| + | | item-description = Move at the speed of any faster heal target. | ||
| + | | att-1-neutral = {{attribute|Medigun_MegaHeal}} | ||
| + | | att-2-positive = {{attribute|HealRate_Positive|50}} | ||
| + | | att-3-positive = {{attribute|UberchargeRate_Positive|50}} | ||
| + | | att-4-negative = Can't overheal | ||
| + | }}}} | ||
| + | |||
| + | === [[Vaccinator]] === | ||
| + | {{Tabs | ||
| + | | title = Vaccinator statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Meet Your Match Update}} | ||
| + | | icon2 = {{update link|Tough Break Update}} | ||
| + | | icon3 = {{update link|Scream Fortress 2015}} | ||
| + | | icon4 = {{update link|Gun Mettle Update}} | ||
| + | | icon5 = {{Patch name|10|30|2013}} | ||
| + | | icon6 = {{Patch name|7|10|2013}} | ||
| + | | icon7 = {{update link|Mecha Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vaccinator | ||
| + | | item-kind = {{item kind|Vaccinator}} | ||
| + | | item-level = 8 | ||
| + | | item-description = {{item description|Vaccinator}} | ||
| + | | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}} | ||
| + | | att-2-positive = {{attribute|UberchargeRate_Positive|67}} | ||
| + | | att-3-positive = {{attribute|Medigun_Resists}} | ||
| + | | att-4-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}} | ||
| + | | att-5-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}} | ||
| + | | att-6-negative = {{attribute|OverhealUberchargeRate_Negative|-33}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vaccinator | ||
| + | | item-kind = {{item kind|Vaccinator}} | ||
| + | | item-level = 8 | ||
| + | | item-description = {{item description|Vaccinator}} | ||
| + | | att-1-positive = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}} | ||
| + | | att-2-positive = {{attribute|UberchargeRate_Positive|67}} | ||
| + | | att-3-positive = {{attribute|Medigun_Resists}} | ||
| + | | att-4-negative = {{attribute|Overheal_Fill_Rate_Reduced|-33}} | ||
| + | | att-5-negative = {{attribute|OverhealUberchargeRate_Negative|-66}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vaccinator | ||
| + | | item-kind = {{item kind|Vaccinator}} | ||
| + | | item-level = 8 | ||
| + | | item-description = {{item description|Vaccinator}} | ||
| + | | att-1-positive = {{attribute|UberchargeRate_Positive|50}} | ||
| + | | att-2-positive = {{attribute|Medigun_Resists}} | ||
| + | | att-3-positive = You are healed for 10% of the matched incoming damage on your patient. | ||
| + | | att-4-negative = {{Tooltip|?|Now switching weapons while under the effect of the ÜberCharge cancels its effect.}} | ||
| + | | att-5-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}} | ||
| + | | att-6-negative = {{attribute|OverhealUberchargeRate_Negative|-66}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vaccinator | ||
| + | | item-kind = {{item kind|Vaccinator}} | ||
| + | | item-level = 8 | ||
| + | | item-description = {{item description|Vaccinator}} | ||
| + | | att-1-positive = {{attribute|UberchargeRate_Positive|50}} | ||
| + | | att-2-positive = {{attribute|Medigun_Resists}} | ||
| + | | att-3-positive = You are healed for 10% of the matched incoming damage on your patient. | ||
| + | | att-4-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}} | ||
| + | | att-5-negative = {{attribute|OverhealUberchargeRate_Negative|-66}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vaccinator | ||
| + | | item-kind = {{item kind|Vaccinator}} | ||
| + | | item-level = 8 | ||
| + | | att-1-positive = {{attribute|UberchargeRate_Positive|50}} | ||
| + | | att-2-positive = {{attribute|Medigun_Resists}} | ||
| + | | att-3-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}} | ||
| + | | att-4-neutral = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target. | ||
| + | }} | ||
| + | | content6 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vaccinator | ||
| + | | item-kind = {{item kind|Vaccinator}} | ||
| + | | item-level = 8 | ||
| + | | att-1-positive = {{Tooltip|?|Now the ÜberCharge fully absorbs Crit damage for the selected damage type, but depletes the ÜberCharge based on the amount of damage prevented.}} | ||
| + | | att-2-positive = {{attribute|UberchargeRate_Positive|50}} | ||
| + | | att-3-positive = Special-Attack: Cycle through resist types. | ||
| + | | att-4-positive = While healing, provides you and your target with constant 10% resistance to the selected damage type. | ||
| + | | att-5-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}} | ||
| + | | att-6-neutral = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target. | ||
| + | }} | ||
| + | | content7 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vaccinator | ||
| + | | item-kind = {{item kind|Vaccinator}} | ||
| + | | item-level = 8 | ||
| + | | att-1-positive = {{attribute|UberchargeRate_Positive|50}} | ||
| + | | att-2-positive = Special-Attack: Cycle through resist types. | ||
| + | | att-3-positive = While healing, provides you and your target with constant 10% resistance to the selected damage type. | ||
| + | | att-4-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}} | ||
| + | | att-5-neutral = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target. | ||
| + | }}}} | ||
| + | |||
| + | == Melee == | ||
| + | |||
| + | === [[Bonesaw]] === | ||
| + | * No changes. | ||
| + | |||
| + | === [[Übersaw]] === | ||
| + | {{Tabs | ||
| + | | title = Übersaw statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough Break Update}} | ||
| + | | icon2 = {{update link|Hatless Update}} | ||
| + | | icon3 = {{Patch name|1|13|2010}} | ||
| + | | icon4 = {{update link|Gold Rush Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Übersaw | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 10 | ||
| + | | item-description = {{Tooltip|?|Now the taunt kill can be activated via alt-fire.}} | ||
| + | | att-1-positive = {{attribute|AddUber_OnHit_Positive|25}} | ||
| + | | att-2-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Übersaw | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 10 | ||
| + | | att-1-positive = {{Tooltip|?|Now a successful kill with the taunt kill fully fills the Medic's ÜberCharge.}} | ||
| + | | att-2-positive = {{attribute|AddUber_OnHit_Positive|25}} | ||
| + | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Übersaw | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 10 | ||
| + | | att-1-positive = {{Tooltip|?|The weapon received its own unique taunt kill, called Uberslice.}} | ||
| + | | att-2-positive = {{attribute|AddUber_OnHit_Positive|25}} | ||
| + | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Übersaw | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 10 | ||
| + | | att-1-positive = {{attribute|AddUber_OnHit_Positive|25}} | ||
| + | | att-2-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }}}} | ||
| + | |||
| + | === [[Vita-Saw]] === | ||
| + | {{Tabs | ||
| + | | title = Vita-Saw statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Jungle Inferno Update}} | ||
| + | | icon2 = {{update link|Mann-Conomy Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vita-Saw | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | item-description = {{item description|Vita-Saw}} | ||
| + | | att-1-positive = {{attribute|UberchargeSavedOnHit}} | ||
| + | | att-2-negative = {{attribute|MaxHealth_Negative|-10}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vita-Saw | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = On death up to 20% of your stored ÜberCharge is retained | ||
| + | | att-2-negative = {{attribute|MaxHealth_Negative|-10}} | ||
| + | }}}} | ||
| + | |||
| + | === [[Amputator]] === | ||
| + | {{Tabs | ||
| + | | title = Amputator statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough Break Update}} | ||
| + | | icon2 = {{update link|Two Cities Update}} | ||
| + | | icon3 = {{update link|Australian Christmas}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = {{attribute|ProvideOnActive}} | ||
| + | | att-2-positive = {{attribute|HealthRegen|3}} | ||
| + | | att-3-positive = {{attribute|EnablesAOEHeal}} | ||
| + | | att-4-positive = {{Tooltip|?|Healing done with the taunt now grants small amounts of ÜberCharge.}} | ||
| + | | att-5-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | | att-6-negative = {{Tooltip|?|Health regeneration rate is now decreased if player has been recently damaged.}} | ||
| + | | att-7-neutral = {{Tooltip|?|Now the taunt can be activated via alt-fire.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = {{attribute|ProvideOnActive}} | ||
| + | | att-2-positive = {{attribute|HealthRegen|3}} | ||
| + | | att-3-positive = On Taunt: Applies a healing effect to all nearby teammates | ||
| + | | att-4-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = On Taunt: Applies a healing effect to all nearby teammates | ||
}}}} | }}}} | ||
| Line 248: | Line 697: | ||
= [[Spy]] = | = [[Spy]] = | ||
| + | == Secondary == | ||
| + | === [[Revolver]] === | ||
| + | {{Tabs | ||
| + | | title = Revolver statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{Patch name|10|9|2007}} | ||
| + | | icon2 = {{common string|itt tf2 release}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Revolver | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 1 | ||
| + | | att-1-negative = {{Tooltip|?|Now can no longer reload while cloaking.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Revolver | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{Tooltip|?|First shot is perfectly accurate before bullet spread takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.}} | ||
| + | }}}} | ||
| + | |||
| + | === [[Ambassador]] === | ||
| + | {{Tabs | ||
| + | | title = Ambassador statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Jungle Inferno Update}} | ||
| + | | icon2 = {{update link|Gun Mettle Update}} | ||
| + | | icon3 = {{Patch name|7|22|2011}} | ||
| + | | icon4 = {{Patch name|6|23|2009}} | ||
| + | | icon5 = {{Patch name|5|26|2009}} | ||
| + | | icon6 = {{update link|Sniper vs. Spy Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Ambassador | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|RevolverUseHitLocations}} | ||
| + | | att-2-negative = {{attribute|DamageDone_Negative|-15}} | ||
| + | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| + | | att-4-negative = {{attribute|CritChance_Disabled}} | ||
| + | | att-5-negative = {{attribute|Dmg_Crit_Falloff}} {{Tooltip|?|Now the Ambassador deals full Crit damage up to 500 Hammer units. After 500 Hammer units Crit damage starts to be reduced, down to 54 damage at 950 Hammer units. Headshots beyond 1200 Hammer units do normal (non-Crit) damage.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Ambassador | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|RevolverUseHitLocations}} | ||
| + | | att-2-negative = {{attribute|DamageDone_Negative|-15}} | ||
| + | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| + | | att-4-negative = {{attribute|CritChance_Disabled}} {{Tooltip|?|Previously it was a hidden attribute. The Ambassador was never able to deal random critical hits.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Ambassador | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|RevolverUseHitLocations}} {{Tooltip|?|The Ambassador still Crits only on accurate headshots; only the text referencing this was removed.}} | ||
| + | | att-2-negative = {{attribute|DamageDone_Negative|-15}} | ||
| + | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Ambassador | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = Crits on an accurate headshot | ||
| + | | att-2-negative = {{Tooltip|?|Now the Ambassador can only Crit when fully accurate (after cooldown).}} | ||
| + | | att-3-negative = {{Tooltip|?|Shots can no longer penetrate enemies.}} | ||
| + | | att-4-negative = -15% damage done | ||
| + | | att-5-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Ambassador | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|RevolverUseHitLocations}} | ||
| + | | att-2-negative = -15% damage done | ||
| + | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }} | ||
| + | | content6 = | ||
| + | {{Backpack item | ||
| + | | item-name = Ambassador | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = Mini-Crits on headshot | ||
| + | | att-2-negative = -15% damage done | ||
| + | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }}}} | ||
| + | |||
| + | === [[L'Etranger]] === | ||
| + | {{Tabs | ||
| + | | title = L'Etranger statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Summer_Event_2013}} | ||
| + | | icon2 = {{Patch name|7|22|2011}} | ||
| + | | icon3 = {{update link|Mann-Conomy_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|CloakConsumeRate_Decreased|40}} | ||
| + | | att-2-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-3-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-2-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-2-negative = -20% damage done | ||
| + | }}}} | ||
| + | |||
| + | == Melee == | ||
| + | === [[Knife]] === | ||
| + | {{Tabs | ||
| + | | title = Knife statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough_Break_Update}} | ||
| + | | icon2 = {{update link|Sniper_vs._Spy_Update}} | ||
| + | | icon3 = {{Patch name|3|5|2009}} | ||
| + | | icon4 = {{update link|Scout_Update}} | ||
| + | | icon5 = {{common string|itt tf2 release}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Knife}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{Tooltip|?|The Fencing taunt has been turned into a taunt kill. It is a 5.2 second animation with 2 initial 25 damage swings before a final trust that deals 500 damage. This taunt can destroy buildings.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{Tooltip|?|Reverted the backstab range angle reduction back to 180°.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{Tooltip|?|Now backstabs can be performed without the knife lift animation finishing, allowing backstabs the instant a Spy is in range.}} | ||
| + | | att-2-negative = {{Tooltip|?|Reduced the range angle behind an enemy player where the knife can backstab from 180° to 160°.}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | }}}} | ||
| + | |||
| + | === [[Your Eternal Reward]] === | ||
| + | {{Tabs | ||
| + | | title = Your Eternal Reward statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Jungle_Inferno_Update}} | ||
| + | | icon2 = {{Patch name|7|22|2011}} | ||
| + | | icon3 = {{update link|Australian_Christmas}} | ||
| + | | icon4 = {{update link|Mann-Conomy_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{attribute|DisguiseOnBackstab}} | ||
| + | | att-2-positive = {{attribute|SilentKiller}} | ||
| + | | att-3-negative = {{attribute|CloakMeterConsumeRate|33}} | ||
| + | | att-4-negative = {{attribute|DisguiseConsumesCloak}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = This weapon is a silent killer {{Tooltip|?|Now Spy will no longer play voice lines when getting a kill with this weapon.}} | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | | att-4-positive = {{Tooltip|?|Spies can now change what weapon their disguise is holding via the last disguise key.}} | ||
| + | | att-5-positive = {{Tooltip|?|Now Sentry Guns lose their targeting of Spies gaining a disguise with this weapon.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = This weapon is a silent killer | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | }}}} | ||
| + | |||
| + | === [[Big Earner]] === | ||
| + | {{Tabs | ||
| + | | title = Big Earner statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon2 = {{update link|Über_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Big Earner | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{attribute|AddCloakOnKill|30}} | ||
| + | | att-2-positive = {{attribute|SpeedBoostOnKill}} | ||
| + | | att-3-negative = {{attribute|MaxHealth_Negative|-25}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Big Earner | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = +30% cloak on kill | ||
| + | | att-2-negative = -25 max health on wearer | ||
| + | }}}} | ||
| + | |||
| + | === [[Spy-Cicle]] === | ||
| + | {{Tabs | ||
| + | | title = Spy-Cicle statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough_Break_Update}} | ||
| + | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon3 = {{Patch name|12|23|2011}} | ||
| + | | icon4 = {{update link|Australian_Christmas_2011}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = {{attribute|BecomeFireproofOnHitByFire|10}} | ||
| + | | att-2-negative = {{attribute|FreezeBackstabVictim}} | ||
| + | | att-3-negative = {{attribute|MeltsInFire|15}} | ||
| + | | att-4-positive = {{Tooltip|?|Removed fire immunity indicator bubble.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = {{attribute|BecomeFireproofOnHitByFire|10}} | ||
| + | | att-2-negative = {{attribute|FreezeBackstabVictim}} | ||
| + | | att-3-negative = {{attribute|MeltsInFire|15}} | ||
| + | | att-4-negative = {{Tooltip|?|Added a fire immunity indicator bubble when fire immunity is triggered on Spy.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-2-positive = On Hit by Fire: Become fireproof for 2 seconds | ||
| + | | att-3-negative = Backstab turns victim to ice | ||
| + | | att-4-negative = Melts in fire, regenerates for 15 seconds | ||
| + | | att-5-negative = {{Tooltip|?|Replaced Fencing taunt kill with the Revolver taunt.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-2-positive = On Hit by Fire: Become fireproof for 2 seconds | ||
| + | | att-3-negative = Backstab turns victim to ice | ||
| + | | att-4-negative = Melts in fire, regenerates for 15 seconds | ||
| + | }}}} | ||
| + | |||
| + | == PDA 1 == | ||
| + | === [[Disguise Kit]] === | ||
| + | {{Tabs | ||
| + | | title = Disguise Kit statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{Patch name|7|25|2023}} | ||
| + | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon3 = {{update link|Classless_Update}} | ||
| + | | icon4 = {{Patch name|6|25|2009}} | ||
| + | | icon5 = {{Patch name|6|23|2009}} | ||
| + | | icon6 = {{Patch name|3|5|2009}} | ||
| + | | icon7 = {{update link|Gold_Rush_Update}} | ||
| + | | icon8 = {{common string|itt tf2 release}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Disguise Kit | ||
| + | | item-kind = {{item kind|...Cigarette Case?}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-neutral = {{Tooltip|?|Now disguised spies now receive the teleporter particle effect trail when using an enemy teleporter.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Disguise Kit | ||
| + | | item-kind = {{item kind|...Cigarette Case?}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{Tooltip|?|Now changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Disguise Kit | ||
| + | | item-kind = {{item kind|...Cigarette Case?}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{Tooltip|?|Now disguised spies no longer trigger On-Hit effects. (Blutsager's heal, Ubersaw uber gain, etc.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Disguise Kit | ||
| + | | item-kind = {{item kind|...Cigarette Case?}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-negative = {{Tooltip|?|Reverted disguised spies immunity to knockback effects of the Force-A-Nature and Flamethrowers.}} | ||
| + | | att-2-negative = {{Tooltip|?|Enemy Pyro's airblast will no longer extinguish disguised spies.}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Disguise Kit | ||
| + | | item-kind = {{item kind|...Cigarette Case?}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{Tooltip|?|Now disguised spies are immune to knockback effects of the Force-A-Nature and Flamethrowers while disguised.}} | ||
| + | | att-2-positive = {{Tooltip|?|Now enemy Pyro's compression blasts will extinguish disguised spies.}} | ||
| + | }} | ||
| + | | content6 = | ||
| + | {{Backpack item | ||
| + | | item-name = Disguise Kit | ||
| + | | item-kind = {{item kind|...Cigarette Case?}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{Tooltip|?|Disguises always start out holding their primary weapon regardless of what weapon the Spy is holding.}} | ||
| + | | att-2-positive = {{Tooltip|?|Spies can now change the weapon their disguise is holding by switching to that weapon slot and hitting their last-disguise key.}} | ||
| + | }} | ||
| + | | content7 = | ||
| + | {{Backpack item | ||
| + | | item-name = Disguise Kit | ||
| + | | item-kind = {{item kind|...Cigarette Case?}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-neutral = {{Tooltip|?|Now disguised spies no longer receive teleporter particle effect trails when exiting an enemy teleporter.}} | ||
| + | }} | ||
| + | | content8 = | ||
| + | {{Backpack item | ||
| + | | item-name = Disguise Kit | ||
| + | | item-kind = {{item kind|...Cigarette Case?}} | ||
| + | | item-level = 1 - 100 | ||
| + | }}}} | ||
| + | |||
| + | == PDA 2 == | ||
| + | === [[Invis Watch]] === | ||
| + | {{Tabs | ||
| + | | title = Invis Watch statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough_Break_Update}} | ||
| + | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon3 = {{Patch name|12|11|2008}} | ||
| + | | icon4 = {{common string|itt tf2 release}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Invis Watch | ||
| + | | item-kind = {{item kind|Invis Watch}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Invis Watch}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Invis Watch | ||
| + | | item-kind = {{item kind|Invis Watch}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{Tooltip|?|Now, Cloaking gives a 20% resistance against all damage sources.}} | ||
| + | | att-2-positive = {{Tooltip|?|Now, Cloaking reduces the duration of debuffs (fire, Jarate, milk, bleed).}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Invis Watch | ||
| + | | item-kind = Invisibility Watch | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{Tooltip|?|Added the ability to recharge cloak meter by touching supply lockers and picking up ammo pickups.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Invis Watch | ||
| + | | item-kind = Invisibility Watch | ||
| + | | item-level = 1 | ||
| + | }}}} | ||
| + | |||
| + | === [[Cloak and Dagger]] === | ||
| + | {{Tabs | ||
| + | | title = Cloak and Dagger statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough_Break_Update}} | ||
| + | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon3 = {{Patch name|6|23|2009}} | ||
| + | | icon4 = {{update link|Sniper_vs._Spy_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Cloak and Dagger | ||
| + | | item-kind = {{item kind|Invis Watch}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = {{attribute|CloakIsMovementBased}} | ||
| + | | att-2-positive = {{attribute|CloakMeterRegenRate|100}} | ||
| + | | att-3-negative = {{attribute|NoCloakWhenCloaked}} | ||
| + | | att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Cloak and Dagger | ||
| + | | item-kind = {{item kind|Invis Watch}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = Cloak Type: Motion Sensitive | ||
| + | | att-2-neutral = Cloak drain rate based on movement speed. | ||
| + | | att-3-positive = {{attribute|CloakMeterRegenRate|100}} | ||
| + | | att-4-negative = {{attribute|NoCloakWhenCloaked}} | ||
| + | | att-5-negative = {{attribute|ReducedCloakFromAmmo|-35}} | ||
| + | | att-6-positive = {{Tooltip|?|Now, Cloaking gives a 20% resistance against all damage sources.}} | ||
| + | | att-7-positive = {{Tooltip|?|Now, Cloaking reduces the duration of debuffs (fire, Jarate, milk, bleed).}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Cloak and Dagger | ||
| + | | item-kind = {{item kind|Invis Watch}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = Cloak Type: Motion Sensitive. | ||
| + | | att-2-positive = {{attribute|CloakMeterRegenRate|100}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Cloak and Dagger | ||
| + | | item-kind = Invisibility Watch | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-neutral = Cloak Type: Motion Sensitive | ||
| + | | att-2-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}} | ||
| + | }}}} | ||
| + | |||
| + | == Building == | ||
| + | |||
| + | === [[Sapper]] === | ||
| + | {{Tabs | ||
| + | | title = Sapper statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough_Break_Update}} | ||
| + | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon3 = {{update link|Classless_Update}} | ||
| + | | icon4 = {{Patch name|12|20|2007}} | ||
| + | | icon5 = {{common string|itt tf2 release}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Sapper | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Sapper}} | ||
| + | | att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Sapper | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 | ||
| + | | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from Revolver fire when a Sapper is attached to 33%.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Sapper | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Sapper | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 | ||
| + | | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from Revolver fire by 66%.}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Sapper | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 | ||
| + | }}}} | ||
| + | |||
| + | === [[Red-Tape_Recorder|Red-Tape Recorder]] === | ||
| + | {{Tabs | ||
| + | | title = Red-Tape Recorder statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough_Break_Update}} | ||
| + | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon3 = {{Patch name|8|3|2012}} | ||
| + | | icon4 = {{update link|Triad_Pack}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Red-Tape Recorder | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | ||
| + | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| + | | att-3-positive = {{Tooltip|?|Added a 0.5s delay after a Sapper is removed before the Sentry Gun is active again.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Red-Tape Recorder | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | ||
| + | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| + | | att-3-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from Revolver fire when a Sapper is attached to 33%.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Red-Tape Recorder | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | ||
| + | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| + | | att-3-negative = {{Tooltip|?|Now downgrades a building one level every 3.0 seconds.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Red-Tape Recorder | ||
| + | | item-kind = {{item kind|Sapper}} | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} {{Tooltip|?|Downgrades a building one level every 1.6 seconds.}} | ||
| + | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| + | | att-3-positive = {{Tooltip|?|Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.}} | ||
| + | | att-4-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from Revolver fire by 66%.}} | ||
| + | }}}} | ||
Latest revision as of 14:34, 17 November 2025
| This user page is allowed to be edited by the following user(s): |
Scout
Soldier
Pyro
Melee
Neon Annihilator
Demoman
Heavy
Engineer
Medic
Primary
Syringe Gun
- No changes.
Blutsauger
Crusader's Crossbow
Overdose
Secondary
Medi Gun
- Meet Your Match Update
- Tough Break Update
- April 1, 2008 Patch
- December 20, 2007 Patch
- Initial Game Release
Kritzkrieg
Quick-Fix
Vaccinator
Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
?
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-33% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
You are healed for 10% of the matched incoming damage on your patient.
?
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
You are healed for 10% of the matched incoming damage on your patient.
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Vaccinator
Level 8 Vaccinator
?
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Melee
Bonesaw
- No changes.
Übersaw
Vita-Saw
Amputator
Sniper
Spy
Secondary
Revolver
Ambassador
L'Etranger
Melee
Knife
- Tough Break Update
- Sniper vs. Spy Update
- March 5, 2009 Patch
- Scout Update
- Initial Game Release
Your Eternal Reward
Big Earner
Spy-Cicle
Spy-Cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates for 15 seconds
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates for 15 seconds
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
PDA 1
Disguise Kit
PDA 2
Invis Watch
- Tough Break Update
- Gun Mettle Update
- December 11, 2008 Patch
- Initial Game Release
Cloak and Dagger
Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.
+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes
Building
Sapper
- Tough Break Update
- Gun Mettle Update
- Classless Update
- December 20, 2007 Patch
- Initial Game Release