Difference between revisions of "User:Denied/Weapon stats history"
m (→Melee: From mediocre to bad. Good job Valve.) |
m (→Melee: Back to work) |
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| (6 intermediate revisions by one other user not shown) | |||
| Line 653: | Line 653: | ||
| att-1-positive = On death up to 20% of your stored ÜberCharge is retained | | att-1-positive = On death up to 20% of your stored ÜberCharge is retained | ||
| att-2-negative = {{attribute|MaxHealth_Negative|-10}} | | att-2-negative = {{attribute|MaxHealth_Negative|-10}} | ||
| + | }}}} | ||
| + | |||
| + | === [[Amputator]] === | ||
| + | {{Tabs | ||
| + | | title = Amputator statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough Break Update}} | ||
| + | | icon2 = {{update link|Two Cities Update}} | ||
| + | | icon3 = {{update link|Australian Christmas}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = {{attribute|ProvideOnActive}} | ||
| + | | att-2-positive = {{attribute|HealthRegen|3}} | ||
| + | | att-3-positive = {{attribute|EnablesAOEHeal}} | ||
| + | | att-4-positive = {{Tooltip|?|Healing done with the taunt now grants small amounts of ÜberCharge.}} | ||
| + | | att-5-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | | att-6-negative = {{Tooltip|?|Health regeneration rate is now decreased if player has been recently damaged.}} | ||
| + | | att-7-neutral = {{Tooltip|?|Now the taunt can be activated via alt-fire.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = {{attribute|ProvideOnActive}} | ||
| + | | att-2-positive = {{attribute|HealthRegen|3}} | ||
| + | | att-3-positive = On Taunt: Applies a healing effect to all nearby teammates | ||
| + | | att-4-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = On Taunt: Applies a healing effect to all nearby teammates | ||
}}}} | }}}} | ||
| Line 664: | Line 703: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 | + | | icon1 = {{Patch name|10|9|2007}} |
| − | + | | icon2 = {{common string|itt tf2 release}} | |
| − | | | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 672: | Line 710: | ||
| item-kind = {{item kind|Revolver}} | | item-kind = {{item kind|Revolver}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | att-1- | + | | att-1-negative = {{Tooltip|?|Now can no longer reload while cloaking.}} |
}} | }} | ||
| content2 = | | content2 = | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
{{Backpack item | {{Backpack item | ||
| item-name = Revolver | | item-name = Revolver | ||
| Line 746: | Line 777: | ||
| item-kind = {{item kind|Revolver}} | | item-kind = {{item kind|Revolver}} | ||
| item-level = 5 | | item-level = 5 | ||
| − | | att-1-positive = | + | | att-1-positive = {{attribute|RevolverUseHitLocations}} |
| att-2-negative = -15% damage done | | att-2-negative = -15% damage done | ||
| att-3-negative = {{attribute|FireRate_Negative|20}} | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| Line 755: | Line 786: | ||
| item-kind = {{item kind|Revolver}} | | item-kind = {{item kind|Revolver}} | ||
| item-level = 5 | | item-level = 5 | ||
| − | | att-1-positive = Mini-Crits on | + | | att-1-positive = Mini-Crits on headshot |
| att-2-negative = -15% damage done | | att-2-negative = -15% damage done | ||
| att-3-negative = {{attribute|FireRate_Negative|20}} | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }}}} | ||
| + | |||
| + | === [[L'Etranger]] === | ||
| + | {{Tabs | ||
| + | | title = L'Etranger statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Summer_Event_2013}} | ||
| + | | icon2 = {{Patch name|7|22|2011}} | ||
| + | | icon3 = {{update link|Mann-Conomy_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|CloakConsumeRate_Decreased|40}} | ||
| + | | att-2-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-3-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-2-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-2-negative = -20% damage done | ||
}}}} | }}}} | ||
| Line 766: | Line 831: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 = {{update link|Sniper_vs._Spy_Update}} | + | | icon1 = {{update link|Tough_Break_Update}} |
| − | | | + | | icon2 = {{update link|Sniper_vs._Spy_Update}} |
| − | | | + | | icon3 = {{Patch name|3|5|2009}} |
| − | | | + | | icon4 = {{update link|Scout_Update}} |
| + | | icon5 = {{common string|itt tf2 release}} | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 776: | Line 842: | ||
| item-level = 1 | | item-level = 1 | ||
| item-description = {{item description|Knife}} | | item-description = {{item description|Knife}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| att-1-positive = {{Tooltip|?|The Fencing taunt has been turned into a taunt kill. It is a 5.2 second animation with 2 initial 25 damage swings before a final trust that deals 500 damage. This taunt can destroy buildings.}} | | att-1-positive = {{Tooltip|?|The Fencing taunt has been turned into a taunt kill. It is a 5.2 second animation with 2 initial 25 damage swings before a final trust that deals 500 damage. This taunt can destroy buildings.}} | ||
}} | }} | ||
| − | | | + | | content3 = |
{{Backpack item | {{Backpack item | ||
| item-name = Knife | | item-name = Knife | ||
| item-kind = {{item kind|Knife}} | | item-kind = {{item kind|Knife}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | |||
| att-1-positive = {{Tooltip|?|Reverted the backstab range angle reduction back to 180°.}} | | att-1-positive = {{Tooltip|?|Reverted the backstab range angle reduction back to 180°.}} | ||
}} | }} | ||
| − | | | + | | content4 = |
{{Backpack item | {{Backpack item | ||
| item-name = Knife | | item-name = Knife | ||
| item-kind = {{item kind|Knife}} | | item-kind = {{item kind|Knife}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | + | | att-1-positive = {{Tooltip|?|Now backstabs can be performed without the knife lift animation finishing, allowing backstabs the instant a Spy is in range.}} | |
| − | | att-1-positive = {{Tooltip|?| | ||
| att-2-negative = {{Tooltip|?|Reduced the range angle behind an enemy player where the knife can backstab from 180° to 160°.}} | | att-2-negative = {{Tooltip|?|Reduced the range angle behind an enemy player where the knife can backstab from 180° to 160°.}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | }}}} | ||
| + | |||
| + | === [[Your Eternal Reward]] === | ||
| + | {{Tabs | ||
| + | | title = Your Eternal Reward statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Jungle_Inferno_Update}} | ||
| + | | icon2 = {{Patch name|7|22|2011}} | ||
| + | | icon3 = {{update link|Australian_Christmas}} | ||
| + | | icon4 = {{update link|Mann-Conomy_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{attribute|DisguiseOnBackstab}} | ||
| + | | att-2-positive = {{attribute|SilentKiller}} | ||
| + | | att-3-negative = {{attribute|CloakMeterConsumeRate|33}} | ||
| + | | att-4-negative = {{attribute|DisguiseConsumesCloak}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = This weapon is a silent killer {{Tooltip|?|Now Spy will no longer play voice lines when getting a kill with this weapon.}} | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | | att-4-positive = {{Tooltip|?|Spies can now change what weapon their disguise is holding via the last disguise key.}} | ||
| + | | att-5-positive = {{Tooltip|?|Now Sentry Guns lose their targeting of Spies gaining a disguise with this weapon.}} | ||
}} | }} | ||
| content4 = | | content4 = | ||
{{Backpack item | {{Backpack item | ||
| − | | item-name = Knife | + | | item-name = Your Eternal Reward |
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = This weapon is a silent killer | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | }}}} | ||
| + | |||
| + | === [[Big Earner]] === | ||
| + | {{Tabs | ||
| + | | title = Big Earner statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon2 = {{update link|Über_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Big Earner | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{attribute|AddCloakOnKill|30}} | ||
| + | | att-2-positive = {{attribute|SpeedBoostOnKill}} | ||
| + | | att-3-negative = {{attribute|MaxHealth_Negative|-25}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Big Earner | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = +30% cloak on kill | ||
| + | | att-2-negative = -25 max health on wearer | ||
| + | }}}} | ||
| + | |||
| + | === [[Spy-Cicle]] === | ||
| + | {{Tabs | ||
| + | | title = Spy-Cicle statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough_Break_Update}} | ||
| + | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon3 = {{Patch name|12|23|2011}} | ||
| + | | icon4 = {{update link|Australian_Christmas_2011}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = {{attribute|BecomeFireproofOnHitByFire|10}} | ||
| + | | att-2-negative = {{attribute|FreezeBackstabVictim}} | ||
| + | | att-3-negative = {{attribute|MeltsInFire|15}} | ||
| + | | att-4-positive = {{Tooltip|?|Removed fire immunity indicator bubble.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = {{attribute|BecomeFireproofOnHitByFire|10}} | ||
| + | | att-2-negative = {{attribute|FreezeBackstabVictim}} | ||
| + | | att-3-negative = {{attribute|MeltsInFire|15}} | ||
| + | | att-4-negative = {{Tooltip|?|Added a fire immunity indicator bubble when fire immunity is triggered on Spy.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-2-positive = On Hit by Fire: Become fireproof for 2 seconds | ||
| + | | att-3-negative = Backstab turns victim to ice | ||
| + | | att-4-negative = Melts in fire, regenerates for 15 seconds | ||
| + | | att-5-negative = {{Tooltip|?|Replaced Fencing taunt kill with the Revolver taunt.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| item-kind = {{item kind|Knife}} | | item-kind = {{item kind|Knife}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | item-description = {{item description| | + | | item-description = {{item description|Spy-cicle}} |
| + | | att-1-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-2-positive = On Hit by Fire: Become fireproof for 2 seconds | ||
| + | | att-3-negative = Backstab turns victim to ice | ||
| + | | att-4-negative = Melts in fire, regenerates for 15 seconds | ||
}}}} | }}}} | ||
| Line 822: | Line 1,020: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-neutral = {{Tooltip|?| | + | | att-1-neutral = {{Tooltip|?|Now disguised spies now receive the teleporter particle effect trail when using an enemy teleporter.}} |
}} | }} | ||
| content2 = | | content2 = | ||
| Line 829: | Line 1,027: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.}} |
}} | }} | ||
| content3 = | | content3 = | ||
| Line 836: | Line 1,034: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now disguised spies no longer trigger On-Hit effects. (Blutsager's heal, Ubersaw uber gain, etc.}} |
}} | }} | ||
| content4 = | | content4 = | ||
| Line 851: | Line 1,049: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now disguised spies are immune to knockback effects of the Force-A-Nature and Flamethrowers while disguised.}} |
| − | | att-2-positive = {{Tooltip|?| | + | | att-2-positive = {{Tooltip|?|Now enemy Pyro's compression blasts will extinguish disguised spies.}} |
}} | }} | ||
| content6 = | | content6 = | ||
| Line 867: | Line 1,065: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-neutral = {{Tooltip|?| | + | | att-1-neutral = {{Tooltip|?|Now disguised spies no longer receive teleporter particle effect trails when exiting an enemy teleporter.}} |
}} | }} | ||
| content8 = | | content8 = | ||
| Line 882: | Line 1,080: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 = {{update link| | + | | icon1 = {{update link|Tough_Break_Update}} |
| − | | icon2 = {{Patch name|12|11|2008}} | + | | icon2 = {{update link|Gun_Mettle_Update}} |
| − | | | + | | icon3 = {{Patch name|12|11|2008}} |
| + | | icon4 = {{common string|itt tf2 release}} | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 891: | Line 1,090: | ||
| item-level = 1 | | item-level = 1 | ||
| item-description = {{item description|Invis Watch}} | | item-description = {{item description|Invis Watch}} | ||
| − | |||
| − | |||
}} | }} | ||
| content2 = | | content2 = | ||
| Line 899: | Line 1,096: | ||
| item-kind = {{item kind|Invis Watch}} | | item-kind = {{item kind|Invis Watch}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | | + | | att-1-positive = {{Tooltip|?|Now, Cloaking gives a 20% resistance against all damage sources.}} |
| + | | att-2-positive = {{Tooltip|?|Now, Cloaking reduces the duration of debuffs (fire, Jarate, milk, bleed).}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Invis Watch | ||
| + | | item-kind = Invisibility Watch | ||
| + | | item-level = 1 | ||
| att-1-positive = {{Tooltip|?|Added the ability to recharge cloak meter by touching supply lockers and picking up ammo pickups.}} | | att-1-positive = {{Tooltip|?|Added the ability to recharge cloak meter by touching supply lockers and picking up ammo pickups.}} | ||
}} | }} | ||
| − | | | + | | content4 = |
{{Backpack item | {{Backpack item | ||
| item-name = Invis Watch | | item-name = Invis Watch | ||
| − | | item-kind = | + | | item-kind = Invisibility Watch |
| item-level = 1 | | item-level = 1 | ||
| − | |||
}}}} | }}}} | ||
| Line 915: | Line 1,118: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 = {{update link|Gun_Mettle_Update}} | + | | icon1 = {{update link|Tough_Break_Update}} |
| − | | | + | | icon2 = {{update link|Gun_Mettle_Update}} |
| − | | | + | | icon3 = {{Patch name|6|23|2009}} |
| + | | icon4 = {{update link|Sniper_vs._Spy_Update}} | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 927: | Line 1,131: | ||
| att-3-negative = {{attribute|NoCloakWhenCloaked}} | | att-3-negative = {{attribute|NoCloakWhenCloaked}} | ||
| att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}} | | att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}} | ||
| − | |||
| − | |||
}} | }} | ||
| content2 = | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Cloak and Dagger | ||
| + | | item-kind = {{item kind|Invis Watch}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = Cloak Type: Motion Sensitive | ||
| + | | att-2-neutral = Cloak drain rate based on movement speed. | ||
| + | | att-3-positive = {{attribute|CloakMeterRegenRate|100}} | ||
| + | | att-4-negative = {{attribute|NoCloakWhenCloaked}} | ||
| + | | att-5-negative = {{attribute|ReducedCloakFromAmmo|-35}} | ||
| + | | att-6-positive = {{Tooltip|?|Now, Cloaking gives a 20% resistance against all damage sources.}} | ||
| + | | att-7-positive = {{Tooltip|?|Now, Cloaking reduces the duration of debuffs (fire, Jarate, milk, bleed).}} | ||
| + | }} | ||
| + | | content3 = | ||
{{Backpack item | {{Backpack item | ||
| item-name = Cloak and Dagger | | item-name = Cloak and Dagger | ||
| Line 937: | Line 1,152: | ||
| att-1-neutral = Cloak Type: Motion Sensitive. | | att-1-neutral = Cloak Type: Motion Sensitive. | ||
| att-2-positive = {{attribute|CloakMeterRegenRate|100}} | | att-2-positive = {{attribute|CloakMeterRegenRate|100}} | ||
| − | |||
}} | }} | ||
| − | | | + | | content4 = |
{{Backpack item | {{Backpack item | ||
| item-name = Cloak and Dagger | | item-name = Cloak and Dagger | ||
| item-kind = Invisibility Watch | | item-kind = Invisibility Watch | ||
| − | | item-level = | + | | item-level = 1 - 100 |
| att-1-neutral = Cloak Type: Motion Sensitive | | att-1-neutral = Cloak Type: Motion Sensitive | ||
| att-2-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}} | | att-2-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}} | ||
| Line 957: | Line 1,171: | ||
| icon1 = {{update link|Tough_Break_Update}} | | icon1 = {{update link|Tough_Break_Update}} | ||
| icon2 = {{update link|Gun_Mettle_Update}} | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| − | | icon3 | + | | icon3 = {{update link|Classless_Update}} |
| − | + | | icon4 = {{Patch name|12|20|2007}} | |
| − | | | + | | icon5 = {{common string|itt tf2 release}} |
| − | | | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 966: | Line 1,179: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| + | | item-description = {{item description|Sapper}} | ||
| att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}} | | att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}} | ||
}} | }} | ||
| Line 973: | Line 1,187: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from | + | | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from Revolver fire when a Sapper is attached to 33%.}} |
}} | }} | ||
| content3 = | | content3 = | ||
| Line 980: | Line 1,194: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | att-1- | + | | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}} |
}} | }} | ||
| content4 = | | content4 = | ||
{{Backpack item | {{Backpack item | ||
| item-name = Sapper | | item-name = Sapper | ||
| − | | att-1- | + | | item-kind = {{item kind|Sapper}} |
| + | | item-level = 1 | ||
| + | | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from Revolver fire by 66%.}} | ||
}} | }} | ||
| content5 = | | content5 = | ||
{{Backpack item | {{Backpack item | ||
| − | | item-name | + | | item-name = Sapper |
| − | | | + | | item-kind = {{item kind|Sapper}} |
| − | }} | + | | item-level = 1 |
| − | |||
| − | |||
| − | | item- | ||
}}}} | }}}} | ||
| Line 1,022: | Line 1,235: | ||
| att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | ||
| att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| − | | att-3-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from | + | | att-3-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from Revolver fire when a Sapper is attached to 33%.}} |
}} | }} | ||
| content3 = | | content3 = | ||
| Line 1,031: | Line 1,244: | ||
| att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | ||
| att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| − | | att-3- | + | | att-3-negative = {{Tooltip|?|Now downgrades a building one level every 3.0 seconds.}} |
}} | }} | ||
| content4 = | | content4 = | ||
| Line 1,038: | Line 1,251: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | + | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} {{Tooltip|?|Downgrades a building one level every 1.6 seconds.}} |
| att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| − | | att-3 | + | | att-3-positive = {{Tooltip|?|Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.}} |
| − | + | | att-4-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from Revolver fire by 66%.}} | |
| − | | att- | ||
}}}} | }}}} | ||
Latest revision as of 14:34, 17 November 2025
| This user page is allowed to be edited by the following user(s): |
Scout
Soldier
Pyro
Melee
Neon Annihilator
Demoman
Heavy
Engineer
Medic
Primary
Syringe Gun
- No changes.
Blutsauger
Crusader's Crossbow
Overdose
Secondary
Medi Gun
- Meet Your Match Update
- Tough Break Update
- April 1, 2008 Patch
- December 20, 2007 Patch
- Initial Game Release
Kritzkrieg
Quick-Fix
Vaccinator
Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
?
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-33% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
You are healed for 10% of the matched incoming damage on your patient.
?
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
You are healed for 10% of the matched incoming damage on your patient.
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Vaccinator
Level 8 Vaccinator
?
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Melee
Bonesaw
- No changes.
Übersaw
Vita-Saw
Amputator
Sniper
Spy
Secondary
Revolver
Ambassador
L'Etranger
Melee
Knife
- Tough Break Update
- Sniper vs. Spy Update
- March 5, 2009 Patch
- Scout Update
- Initial Game Release
Your Eternal Reward
Big Earner
Spy-Cicle
Spy-Cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates for 15 seconds
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates for 15 seconds
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
PDA 1
Disguise Kit
PDA 2
Invis Watch
- Tough Break Update
- Gun Mettle Update
- December 11, 2008 Patch
- Initial Game Release
Cloak and Dagger
Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.
+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes
Building
Sapper
- Tough Break Update
- Gun Mettle Update
- Classless Update
- December 20, 2007 Patch
- Initial Game Release