Difference between revisions of "Community Hoodoo strategy"

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'''[[Hoodoo]]''' [[strategy]].
 
'''[[Hoodoo]]''' [[strategy]].
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{{Map infobox
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| game-type=Payload
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| file-name=pl_hoodoo_final
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| map-image=plhoodoo.jpg
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| developer=[http://steamcommunity.com/id/Y_M Tim "YM" Johnson] <br>[http://steamcommunity.com/id/snipergen Jeroen "Snipergen" Dessaux] <br>[[User:Nineaxis|Wade "Nineaxis" Fabry]] <br>Drew "Oxy" Fletcher
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| map-multiple-stages = 3
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| map-environment = Desert
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| map-setting = Daylight, sunny
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| map-health-pickups-small = 13
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| map-health-pickups-medium = 16
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| map-health-pickups-large =
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| map-ammo-pickups-small = 7
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| map-ammo-pickups-medium = 19
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| map-ammo-pickups-large = 2
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}}
  
 
==General==
 
==General==

Revision as of 18:21, 8 April 2011

Hoodoo strategy.

Community Hoodoo strategy
300px
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Photos
Loading screen photos.

General

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • The ledge at the beginning of the tight passage is an excellent Engineer spot for BLU players. With an influx of reinforcement you can stall the enemy for quite some time.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as the map is very small.