Community Hoodoo strategy
|“Sun Tzu's got nothing on us!”
This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it.
Notes: "General team strategy" and Class strategy specific to this unique map is generally absent.
|Community Hoodoo strategy|
|Developer(s):||Tim "YM" Johnson |
Jeroen "Snipergen" Dessaux
Fay L. "nineaxis" Fabry
Drew "..oxy.." Fletcher
|No. of Stages:||3|
|Health Kits:||×13 • ×16|
|Ammo Boxes:||×7 • ×19 • ×2|
This article is about Community MAP strategy.
Note: It is recommended to read the main Hoodoo article first to become familiar with the names of key map locations used in this article.
- Pyros have a some advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by Afterburn.
- As a Sniper on offense, you can snipe with ease on the balcony gate overlooking Stage A Final, hiding behind the gate while aiming.
- On defense, each rollout offers you long site lines, but you can be easily flanked on the Stage B rollout.