Difference between revisions of "Medkit (Classic)"

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The '''Medkit''' (also '''Bioweapon''' or '''Medpack''') is a primary weapon in the game [[Team Fortress Classic]].  It has both offensive and support/healing capabilities.  
 
The '''Medkit''' (also '''Bioweapon''' or '''Medpack''') is a primary weapon in the game [[Team Fortress Classic]].  It has both offensive and support/healing capabilities.  
  
When used on allies, the Bioweapon will fully heal the target. If the target has 100% of their health points, each strike with the Bioweapon will [[Overheal]] the target by five points, up to 150% of the target's health. Overhealing health obtained by the Medkit will decay over time.
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When used on allies, the Medkit will fully heal the target. If the target has 100% of their health points, each strike will [[Overheal]] the target by five points, up to 150% of the target's health. Overhealed health will decay over time.
  
 
When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact.
 
When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact.
  
If a Medic uses the Bioweapon on an enemy [[Spy (Classic)|Spy]], the Spy will grunt in pain and be infected. This can be very useful for quickly [[Spychecking]].
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If a Medic uses the Medkit on an enemy [[Spy (Classic)|Spy]], the Spy will grunt in pain and be infected. This can be very useful for quickly [[Spychecking]].
  
  
 
==Damage==
 
==Damage==
  
9 every time the Bioweapon hits the enemy, 8 per infection tic.
+
9 every time the Medkit hits the enemy, 8 per infection tic.
  
 
==Gallery==
 
==Gallery==
  
 
==Quake Team Fortress==
 
==Quake Team Fortress==
There are a few differences between the ''[[Quake Team Fortress]]'' and ''[[Team Fortress Classic]]'' Bioweapons; the ''QWTF'' Bioweapon uses [[Health (Classic)|Health pickups]] as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN. In ''TFC'', the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.
+
There are a few differences between the ''[[Quake Team Fortress]]'' Bioweapon and ''[[Team Fortress Classic]]'' Medkit; the ''QWTF'' Bioweapon uses [[Health (Classic)|Health pickups]] as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN. In ''TFC'', the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.
  
 
===Death Messages===
 
===Death Messages===

Revision as of 05:32, 27 October 2010

Template:Weapon infobox The Medkit (also Bioweapon or Medpack) is a primary weapon in the game Team Fortress Classic. It has both offensive and support/healing capabilities.

When used on allies, the Medkit will fully heal the target. If the target has 100% of their health points, each strike will Overheal the target by five points, up to 150% of the target's health. Overhealed health will decay over time.

When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact.

If a Medic uses the Medkit on an enemy Spy, the Spy will grunt in pain and be infected. This can be very useful for quickly Spychecking.


Damage

9 every time the Medkit hits the enemy, 8 per infection tic.

Gallery

Quake Team Fortress

There are a few differences between the Quake Team Fortress Bioweapon and Team Fortress Classic Medkit; the QWTF Bioweapon uses Health pickups as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN. In TFC, the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.

Death Messages

Player1 escapes infection from Player2 by dying first.
Player killed by Bioweapon
Player1 dies from Player2's mysterious tropical disease.
Player killed by Bioweapon's infection
Player died impossibly!
Bioweapon suicide