Difference between revisions of "Medkit (Classic)"
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The '''Medkit''' (also '''Bioweapon''' or '''Medpack''') is a primary weapon in the game [[Team Fortress Classic]]. It has both offensive and support/healing capabilities. | The '''Medkit''' (also '''Bioweapon''' or '''Medpack''') is a primary weapon in the game [[Team Fortress Classic]]. It has both offensive and support/healing capabilities. | ||
− | When used on allies, the | + | When used on allies, the Medkit will fully heal the target. If the target has 100% of their health points, each strike will [[Overheal]] the target by five points, up to 150% of the target's health. Overhealed health will decay over time. |
When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact. | When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact. | ||
− | If a Medic uses the | + | If a Medic uses the Medkit on an enemy [[Spy (Classic)|Spy]], the Spy will grunt in pain and be infected. This can be very useful for quickly [[Spychecking]]. |
==Damage== | ==Damage== | ||
− | 9 every time the | + | 9 every time the Medkit hits the enemy, 8 per infection tic. |
==Gallery== | ==Gallery== | ||
==Quake Team Fortress== | ==Quake Team Fortress== | ||
− | There are a few differences between the ''[[Quake Team Fortress]]'' and ''[[Team Fortress Classic]]'' | + | There are a few differences between the ''[[Quake Team Fortress]]'' Bioweapon and ''[[Team Fortress Classic]]'' Medkit; the ''QWTF'' Bioweapon uses [[Health (Classic)|Health pickups]] as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN. In ''TFC'', the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played. |
===Death Messages=== | ===Death Messages=== |
Revision as of 05:32, 27 October 2010
Template:Weapon infobox The Medkit (also Bioweapon or Medpack) is a primary weapon in the game Team Fortress Classic. It has both offensive and support/healing capabilities.
When used on allies, the Medkit will fully heal the target. If the target has 100% of their health points, each strike will Overheal the target by five points, up to 150% of the target's health. Overhealed health will decay over time.
When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact.
If a Medic uses the Medkit on an enemy Spy, the Spy will grunt in pain and be infected. This can be very useful for quickly Spychecking.
Damage
9 every time the Medkit hits the enemy, 8 per infection tic.
Gallery
Quake Team Fortress
There are a few differences between the Quake Team Fortress Bioweapon and Team Fortress Classic Medkit; the QWTF Bioweapon uses Health pickups as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN. In TFC, the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.
Death Messages
“ | Player1 escapes infection from Player2 by dying first.
— Player killed by Bioweapon
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” |
“ | Player1 dies from Player2's mysterious tropical disease.
— Player killed by Bioweapon's infection
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” |
“ | Player died impossibly!
— Bioweapon suicide
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” |
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|