Difference between revisions of "Medkit (Classic)"
Psychopath (talk | contribs) m |
m (Applied filters to Medkit (Classic) (Review RC#206964)) |
||
Line 2: | Line 2: | ||
| game = tfc | | game = tfc | ||
| type = weapon | | type = weapon | ||
− | |||
| two-models = yes | | two-models = yes | ||
| TFC-model = Medkit tfc.png | | TFC-model = Medkit tfc.png |
Revision as of 05:49, 22 November 2010
The Medkit (also Bioweapon or Medpack) is a primary weapon in the game Team Fortress Classic. It has both offensive and support/healing capabilities.
When used on allies, the Medkit will fully heal the target. If the target has 100% of their health points, each strike will [[Adrenalise|Template:Dictionary/classes/adrenalise]] the target by five points, up to 150% of the target's health. Adrenalised health will decay over time.
When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact.
If a Medic uses the Medkit on an enemy Spy, the Spy will grunt in pain and be infected. This can be very useful for quickly Spychecking.
Damage
9 every time the Medkit hits the enemy, 8 per infection tic.
Gallery
Quake Team Fortress
There are a few differences between the Quake Team Fortress Bioweapon and Team Fortress Classic Medkit; the QWTF Bioweapon uses Health pickups as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN. In TFC, the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.
|
|