Difference between revisions of "Flamethrower (Classic)"
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− | The '''Flamethrower''' is a weapon in the Classic ''Team Fortress'' games and is only usable by the [[Pyro (Classic)|Pyro]]. It releases a stream of fire that can easily ignite any player, however it suffers from a lack of direct damage. To offset this, the Flamethrower deals additional damage over time due to [[Fire|afterburn]]. | + | The '''Flamethrower''' is a weapon in the Classic ''Team Fortress'' games and is only usable by the [[Pyro (Classic)|Pyro]]. It releases a stream of fire that can easily ignite any player, however it suffers from a lack of direct damage. To offset this, the Flamethrower deals additional damage over time due to [[Fire|afterburn]]. However, in Team Fortress Classic, it does not do much, because of decreased burn rate and burn time from before. |
While under[[Water (Classic)|water]], the flamethrower's rate of fire is reduced and it spews harmless bubbles instead of flames. | While under[[Water (Classic)|water]], the flamethrower's rate of fire is reduced and it spews harmless bubbles instead of flames. | ||
− | ==Damage== | + | == Damage == |
20 per flame that hits the target; 2 point of "on fire" damage four times. | 20 per flame that hits the target; 2 point of "on fire" damage four times. | ||
− | Note: in QWTF, the Flamethrower had a longer burn-time and faster burn-rate. | + | Note: in QWTF, the Flamethrower had a longer burn-time and faster burn-rate. In TFC, killing with afterburn takes greater efforts than in Quake Team Fortress, especially because of the reduced speed of afterburn. |
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
File:HUD_flamethrower_TFC_unused.png|Unused weapon icon. | File:HUD_flamethrower_TFC_unused.png|Unused weapon icon. | ||
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File:Flamethrower without tank TFC.png|Third-person view of the nozzle. | File:Flamethrower without tank TFC.png|Third-person view of the nozzle. | ||
File:Flamethrower tank TFC.png|Third-person view of the tank. | File:Flamethrower tank TFC.png|Third-person view of the tank. | ||
− | File:P_flamethrower_TFC_old.png|Third-person view, of the old Flamethrower model. | + | File:P_flamethrower_TFC_old.png|Third-person view, of the old Flamethrower model. |
</gallery> | </gallery> | ||
− | ==Trivia== | + | == Trivia == |
− | *The ''[[Quake Team Fortress]]'' Flamethrower uses the same model as the [[Grenade Launcher (Classic)|Grenade Launcher]] and [[Pipe bomb Launcher (Classic)|Pipebomb Launcher]]. | + | * The ''[[Quake Team Fortress]]'' Flamethrower uses the same model as the [[Grenade Launcher (Classic)|Grenade Launcher]] and [[Pipe bomb Launcher (Classic)|Pipebomb Launcher]]. |
− | *The Flamethrower in Team Fortress Classic once used a Gluon gun model (from Half-Life 1) during development.{{citation needed}} | + | * The Flamethrower in Team Fortress Classic once used a Gluon gun model (from Half-Life 1) during development.{{citation needed}} |
{{Classic_Weapons_nav}} | {{Classic_Weapons_nav}} | ||
{{Classic_Pyro_nav}} | {{Classic_Pyro_nav}} |
Latest revision as of 15:34, 4 May 2024
The Flamethrower is a weapon in the Classic Team Fortress games and is only usable by the Pyro. It releases a stream of fire that can easily ignite any player, however it suffers from a lack of direct damage. To offset this, the Flamethrower deals additional damage over time due to afterburn. However, in Team Fortress Classic, it does not do much, because of decreased burn rate and burn time from before.
While underwater, the flamethrower's rate of fire is reduced and it spews harmless bubbles instead of flames.
Damage
20 per flame that hits the target; 2 point of "on fire" damage four times.
Note: in QWTF, the Flamethrower had a longer burn-time and faster burn-rate. In TFC, killing with afterburn takes greater efforts than in Quake Team Fortress, especially because of the reduced speed of afterburn.
Gallery
Trivia
- The Quake Team Fortress Flamethrower uses the same model as the Grenade Launcher and Pipebomb Launcher.
- The Flamethrower in Team Fortress Classic once used a Gluon gun model (from Half-Life 1) during development.[citation needed]
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