Difference between revisions of "User:Texaneer"
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{{buff|+65% airblast cost}} | {{buff|+65% airblast cost}} | ||
− | {{buff|+ | + | {{buff|+25% airblast push force}} |
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
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{{note|-20% slower firing speed (hidden)}} | {{note|-20% slower firing speed (hidden)}} | ||
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− | {{note|No fire rate penalty}} | + | {{note|No hidden fire rate penalty}} |
{{nerf|-20% fire damage penalty}} | {{nerf|-20% fire damage penalty}} | ||
{{nerf|-25% burn duration}} | {{nerf|-25% burn duration}} | ||
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{{note|No damage penalty vs. players}} | {{note|No damage penalty vs. players}} | ||
− | {{nerf| | + | {{nerf|-20% slower firing speed}} |
{{note|Recipe for maul: Powerjack + 3x Refined metal}} | {{note|Recipe for maul: Powerjack + 3x Refined metal}} | ||
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Line 283: | Line 283: | ||
~ | ~ | ||
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− | {{buff|- | + | {{buff|-25% damage taken from ranged sources while deployed}} |
{{nerf|+50% damage taken from melee sources while deployed}} | {{nerf|+50% damage taken from melee sources while deployed}} | ||
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''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.'' | ''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Tide Turner.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Tide Turner]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{nerf|Increase in push force taken from damage and airblast}} | ||
+ | | | ||
+ | ''This should stop them from spamming'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | | align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/> | ||
Line 345: | Line 355: | ||
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''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | ||
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| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
Line 470: | Line 469: | ||
''~'' | ''~'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] |
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/> | | align="center" | [[File:Item icon Blutsauger.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 507: | Line 506: | ||
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.'' | ''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.'' | ||
|- | |- | ||
− | | align="center" | [[File:Item icon | + | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] |
− | <small>[[ | + | | align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/> |
− | '''[[ | + | <small>[[Primary]]</small><br/> |
+ | '''[[Sydney Sleeper]]''' | ||
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− | {{note| | + | {{note|No headshots}} |
− | |||
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− | + | {{buff|Can headshot}} | |
− | + | {{nerf|-25% damage on head shot}} | |
− | {{buff| | ||
− | |||
− | |||
− | {{nerf|- | ||
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− | '' | + | ''~'' |
|- | |- | ||
− | |||
| align="center" | [[File:Item icon Machina.png|100px]]<br/> | | align="center" | [[File:Item icon Machina.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
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''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.'' | ''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Classic.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Classic]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|+25% charge rate}} | ||
+ | | | ||
+ | ''The weapon is good, but it's underpowered.'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Razorback.png|100px]]<br/> | | align="center" | [[File:Item icon Razorback.png|100px]]<br/> |
Latest revision as of 12:05, 9 August 2014
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
![]() | |
Basic information | |
Icon: | ![]() |
Type: | Multiprupose |
Health: | 125 /![]() 150 / ![]() |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
~Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes | ![]() |
~ |
| |
![]() Scout |
![]() |
~ |
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New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short. |
![]() |
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You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool. | |
![]() |
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This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool. | |
![]() |
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I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device. | |
![]() Soldier |
![]() |
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Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything. |
![]() |
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I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag. | |
![]() |
~ |
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If soldier loses pump gun, he deserves a speed boost. | |
![]() |
~ |
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Rocket jumping "soldiers" would like it. | |
![]() |
~ |
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Idk | |
![]() |
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Better "deal no damage at all" than die faster by self mark for death. | |
![]() |
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| ||
![]() Pyro |
![]() |
~ |
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We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. |
![]() |
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If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | |
![]() |
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I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun? | |
![]() |
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Have you seen anyone with this? | |
![]() |
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Why not make it like Neon annihilator? | |
![]() |
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Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | |
![]() |
~ |
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Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | |
![]() Demoman |
![]() |
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~ |
![]() |
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Dick move, Valve. | |
![]() |
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Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes. | |
![]() |
~ |
|
This should stop them from spamming | |
![]() |
|
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I don't see anything "unusual" in remodeled halloween eyelander | |
![]() |
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If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid" | |
![]() Heavy |
![]() |
~ |
|
Since Valve removed the item set bonuses, we need to give something to brass. |
![]() |
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Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | |
![]() |
~ |
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We have Ap-Sap in store. Now we have to do the same thing with this. | |
![]() |
~ |
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Family Business is just an upgrade for stock Shotgun. | |
![]() |
~ |
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Just a little idea came to my mind. I think this will make more useful than current one. | |
![]() Engineer |
![]() |
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I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. |
![]() |
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Why. | |
![]() |
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~ | |
![]() |
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I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | |
![]() |
~ |
|
~ | |
![]() Medic |
![]() |
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We didn't asked for Tank Medic. |
![]() |
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It needs something different to make it more challenging for user and for foe. | |
![]() |
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It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | |
![]() Sniper |
![]() |
|
|
~ |
![]() |
|
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Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
![]() |
~ |
|
The weapon is good, but it's underpowered. | |
![]() |
~ |
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Have you ever seen a guy who's using Razorback? | |
![]() |
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It's still a rubbish. | |
![]() Spy |
![]() |
~ |
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This is the part where I kill you. |
![]() |
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Someone suggested this on steam forums. I must say, I approve his suggestion | |
![]() |
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Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
![]() Scout |
![]() Giant Scout |
![]() Scattergun |
![]() Bolt Boy |
None |
|
![]() Pyro |
![]() Pyro Runner |
![]() Powerjack |
![]() Hottie's Hoodie |
None |
|
![]() Demoman |
![]() Titan Demoman |
![]() Grenade Launcher |
![]() Black Watch |
![]() Gaelic Garb |
|
![]() Scatter Demo |
![]() Loch-n-Load |
![]() Scotch Bonnet |
![]() Juggernaut Jacket |
| |
![]() Super Demoknight |
![]() Eyelander + Chargin' Targe |
![]() Dark Falkirk Helm |
None |
| |
![]() Armored Demoknight |
![]() Scotsman's Skullcutter + Chargin' Targe |
![]() Glasgow Great Helm |
![]() Dark Age Defender |
| |
![]() Heavy |
![]() Heavy Slowdown-On-hit |
![]() Natascha |
None | None |
|
![]() Heavy Titan |
![]() Natascha |
![]() Bunsen Brave |
None |
| |
![]() Heavy Brawler Type 1 |
![]() Eviction Notice |
None | None |
| |
![]() Heavy Brawler Type 2 |
![]() Eviction Notice |
![]() Hound Dog |
None |
| |
![]() Fast Heavy Shotgun |
![]() Family Business |
![]() Capo's Capper |
None |
|