Difference between revisions of "Bavarian Botbash (mission)"
m (Auto: EnforceCapitalization(Battalion's Backup), EnforceCapitalization(Concheror), EnforceCapitalization(Kritzkrieg), EnforceCapitalization(Quick-Fix), EnforceCapitalization(Dispenser), EnforceCapitalization(Buff Banner), EnforceCapitalization(Sco...) |
Pokecool260 (talk | contribs) (Made a few changes to Strategy) |
||
Line 15: | Line 15: | ||
==Strategy== | ==Strategy== | ||
* There's no Uber medics in the entire mission except for the last wave. However, this mission features a large amount of giant medics. | * There's no Uber medics in the entire mission except for the last wave. However, this mission features a large amount of giant medics. | ||
− | * Deflector Heavies are present only in the last 2 waves | + | * Deflector Heavies are present only in the last 2 waves. |
− | * Team combination of 4 soldiers, 1 Engineer, and 1 Scout is proven effective. The 4 soldiers should do the killing while the Engineer supply them their ammo with the Dispenser and Scout can collect the cash. | + | * Team combination of 4 soldiers, 1 Engineer, and 1 Scout is proven effective (or, if skillful enough, 3 Soldiers). The 4 soldiers should do the killing while the Engineer supply them their ammo with the Dispenser and Scout can collect the cash. |
* The second wave's boss is the 3 giant soldiers after the tank. The entire team has 90 seconds after the incoming tank to prepare for them. Expect a tough fight because their 3 buffs combined and their buffs last for a 1.5 minutes. | * The second wave's boss is the 3 giant soldiers after the tank. The entire team has 90 seconds after the incoming tank to prepare for them. Expect a tough fight because their 3 buffs combined and their buffs last for a 1.5 minutes. | ||
** Until the Battalion's Backup Soldier is dead or the buff ran out, they're immune to critical hits and mini-crits. Using critical hit canteens/Kritzkrieg/Buff Banner and other tool that grants crit or Mini-Crit is almost futile. | ** Until the Battalion's Backup Soldier is dead or the buff ran out, they're immune to critical hits and mini-crits. Using critical hit canteens/Kritzkrieg/Buff Banner and other tool that grants crit or Mini-Crit is almost futile. | ||
** Until the Concheror Soldier is dead or the buff ran out, the Soldier will be healed the more damage they did. Try to use the Medic's shield to block incoming damage. | ** Until the Concheror Soldier is dead or the buff ran out, the Soldier will be healed the more damage they did. Try to use the Medic's shield to block incoming damage. | ||
** It is possible to slow them long enough for the buff to ran out. At that point they will act like a normal giant Soldier | ** It is possible to slow them long enough for the buff to ran out. At that point they will act like a normal giant Soldier | ||
− | * The very last wave | + | ** Pitting the giants is a good idea, assuming you are skillful enough to dodge their rockets. |
+ | * The very last wave is one massive assault of giant Demoman, Heavy, and Soldier being healed by the medics. It also has a tank with 30,000 health. Critical hit canteens are highly advised to bring the tank and the giants down. Each giant will be accompanied by 1 Uber Medic and 2 Quick-Fix medics. Take the medics down then use full firepower to take the giant down as soon as possible. | ||
+ | ** Consider having a Pyro take down the tank and a Demoman to take down the Medics. Assuming the Tank was destroyed fast enough, the Pyro can then pit the giant robots. | ||
{{MvmMissionsNav}} | {{MvmMissionsNav}} |
Revision as of 17:00, 3 September 2015
Bavarian Botbash | |
---|---|
Basic Information | |
Name: | Bavarian Botbash |
File name: |
mvm_rottenburg_advanced2
|
Developer(s): | Valve |
Map: | Rottenburg |
Mission type: | Unknown |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 1200 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Bavarian Botbash is an advanced invasion mission available on the Rottenburg map.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (1100 Credits) | |||||||||
1A | Easy | — | 8 | 16 | 32 | — | 8 | 160 | |
1B-1 | Easy | — | 1 | 2 | 2 | — | 15 | 140 | |
1B-2 | Hard | Spawns at the right | 4 | 20 | 20 | — | 1 | 100 | |
1C-1 | Easy | — | 5 | 12 | 50 | — | 10 | 250 | |
1C-2 | Easy | Spawns at the right | 4 | 6 | 20 | — | 2 | 100 | |
1D | |||||||||
Expert | Spawns at the right | 2 | 2 | 2 | 10 | — | 270 | ||
Expert | — | ||||||||
Easy | — | 4 | 16 | 16 | 20 | 12 | 80 | ||
Wave 2 (1100 Credits) | |||||||||
2A | |||||||||
Expert | Fires continuously 100% crit chance |
5 | 15 | 25 | — | 10 | 200 | ||
Fast Scorch Shot |
Expert | — | |||||||
Normal | — | 5 | 5 | 20 | 15 | 5 | 100 | ||
2B-1 | 35,000 | — | 1 | 1 | 1 | 20 | — | 200 | |
2B-2 | |||||||||
Expert | Spawns with full rage +800% |
3 | 3 | 3 | 90 | — | 300 | ||
Expert | Spawns with full rage +800% | ||||||||
Expert | Spawns with full rage +800% | ||||||||
Support | Hard | Vision range 2500 | 2 | — | — | 45 | 60 | — | |
Normal | Begins after 2B-1 has finished spawning | 6 | 18 | 60 | 30 | 8 | 300 | ||
Wave 3 (1100 Credits) | |||||||||
3A-1 | Hard | — | 4 | 12 | 40 | — | 3 | 200 | |
Hyper League Scout |
Expert | Spawns at the right +75% recharge rate |
3 | 9 | 30 | 8 | 3 | 150 | |
3A-2 | Expert | — | 1 | 1 | 3 | 10 | 20 | 30 | |
3B | |||||||||
Expert | 100% crit chance |
3 | 3 | 3 | — | — | 120 | ||
Expert | — | ||||||||
3C | Normal | Spawns at the right | 5 | 10 | 30 | 30 | 10 | 150 | |
Normal | Spawns at the right | 6 | 12 | 60 | 30 | 5 | 300 | ||
3D | Expert | — | 1 | 3 | 3 | — | 3 | 30 | |
Support | Expert | Begins after 3B has finished spawning | 3 | 12 | 12 | 10 | 6 | 120 | |
Wave 4 (1000 Credits) | |||||||||
4A-1 | Hard | — | 5 | 20 | 30 | — | 2 | 150 | |
4A-2 | Expert | Spawns at the right 100% crit chance |
2 | 6 | 8 | 10 | 35 | 400 | |
4B | 35,000 | — | 1 | 1 | 1 | — | — | 170 | |
4C | Type 2 |
Hard | — | 4 | 12 | 32 | 20 | 10 | 160 |
Hard | The Cow Mangler 5000 | 4 | 12 | 24 | 40 | 10 | 120 | ||
Support | Hard | Vision range 2500 | 1 | — | — | 45 | 60 | — | |
Expert | — | 2 | — | — | 30 | 45 | — | ||
Wave 5 (1000 Credits) | |||||||||
5A | Hard | 100% crit chance 1/3 Melee only |
5 | 20 | 40 | — | 4 | 200 | |
5B | |||||||||
Expert | 100% crit chance |
5 | 5 | 5 | — | — | 65 | ||
Fast Scorch Shot |
Expert | — | |||||||
Expert | — | ||||||||
5C | Hard | — | 5 | 10 | 30 | 30 | 5 | 120 | |
Normal | Spawns at the right | 4 | 8 | 20 | 30 | 5 | 100 | ||
5D | Easy | Spawns at the right | 5 | 15 | 40 | 20 | 5 | 200 | |
5E | |||||||||
Expert | 100% crit chance |
5 | 5 | 5 | 15 | 10 | 65 | ||
Fast Scorch Shot |
Expert | — | |||||||
Expert | — | ||||||||
Normal | Spawns at the right 100% crit chance |
5 | 15 | 20 | 20 | 5 | 100 | ||
Hard | Spawns at the right | 5 | 15 | 15 | 20 | 5 | 75 | ||
Support | Hard | Vision range 2500 | 2 | — | — | 45 | 45 | — | |
Expert | — | 2 | — | — | 30 | 45 | — | ||
Expert | Spawns at the right Begins after 5C has finished spawning Does not teleport in |
1 | 5 | 5 | — | 5 | 75 | ||
Wave 6 (900 Credits) | |||||||||
6A | Hard | Melee only 100% crit chance |
4 | 10 | 20 | — | 4 | 40 | |
Hard | 100% crit chance |
4 | 10 | 20 | — | 4 | 40 | ||
6B | Normal | — | 4 | 20 | 30 | — | 4 | 60 | |
6C | |||||||||
Type 2 |
Expert | — | 3 | 3 | 3 | — | — | 90 | |
Type 2 |
Expert | — | |||||||
30,000 | — | 1 | 1 | 1 | — | — | 200 | ||
6D | Hard | 100% crit chance |
4 | 10 | 20 | 45 | 4 | 40 | |
Hard | Spawns at the right 100% crit chance |
4 | 10 | 20 | 45 | 4 | 40 | ||
6E | Normal | Spawns at the right Spawns with full rage +800% |
5 | 20 | 30 | — | 5 | 60 | |
6F | |||||||||
Expert | Spawns at the right | 3 | 3 | 3 | — | — | 90 | ||
Type 2 |
Expert | — | |||||||
6G-1 | Hard | Spawns at the right 100% crit chance |
4 | 10 | 20 | 45 | 4 | 40 | |
Hard | Spawns at the right 100% crit chance |
4 | 10 | 20 | 45 | 4 | 40 | ||
6G-2 | Normal | Spawns at the right 100% crit chance |
5 | 20 | 20 | 60 | 6 | 40 | |
6H | |||||||||
Expert | Spawns at the right | 3 | 6 | 6 | — | 20 | 120 | ||
Type 2 |
Expert | — | |||||||
Support | Hard | Vision range 2500 | 2 | — | — | 45 | 45 | — | |
Expert | — | 1 | — | — | 45 | 45 | — | ||
Wave 7 (800 Credits) | |||||||||
7 | 30,000 | — | 1 | 1 | 1 | — | — | 200 | |
Expert | 100% crit chance |
1 | 2 | 4 | 20 | 30 | 100 | ||
Expert | Spawns at the right 100% crit chance |
2 | 4 | 8 | 32 | 30 | 200 | ||
Type 2 |
Expert | — | 1 | 2 | 4 | 35 | 30 | 100 | |
Support | Expert | Vision range 2500 | 3 | — | — | 15 | 20 | — | |
Expert | — | 2 | — | — | 15 | 15 | — | ||
1/3 Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration |
3 | 12 | 50 | 20 | 12 | 200 | |
1/3 Quick-Fix Medic |
Normal | +900% heal rate -90% ÜberCharge rate | |||||||
1/3 Quick-Fix Medic |
Easy | — |
Strategy
- There's no Uber medics in the entire mission except for the last wave. However, this mission features a large amount of giant medics.
- Deflector Heavies are present only in the last 2 waves.
- Team combination of 4 soldiers, 1 Engineer, and 1 Scout is proven effective (or, if skillful enough, 3 Soldiers). The 4 soldiers should do the killing while the Engineer supply them their ammo with the Dispenser and Scout can collect the cash.
- The second wave's boss is the 3 giant soldiers after the tank. The entire team has 90 seconds after the incoming tank to prepare for them. Expect a tough fight because their 3 buffs combined and their buffs last for a 1.5 minutes.
- Until the Battalion's Backup Soldier is dead or the buff ran out, they're immune to critical hits and mini-crits. Using critical hit canteens/Kritzkrieg/Buff Banner and other tool that grants crit or Mini-Crit is almost futile.
- Until the Concheror Soldier is dead or the buff ran out, the Soldier will be healed the more damage they did. Try to use the Medic's shield to block incoming damage.
- It is possible to slow them long enough for the buff to ran out. At that point they will act like a normal giant Soldier
- Pitting the giants is a good idea, assuming you are skillful enough to dodge their rockets.
- The very last wave is one massive assault of giant Demoman, Heavy, and Soldier being healed by the medics. It also has a tank with 30,000 health. Critical hit canteens are highly advised to bring the tank and the giants down. Each giant will be accompanied by 1 Uber Medic and 2 Quick-Fix medics. Take the medics down then use full firepower to take the giant down as soon as possible.
- Consider having a Pyro take down the tank and a Demoman to take down the Medics. Assuming the Tank was destroyed fast enough, the Pyro can then pit the giant robots.
|