Difference between revisions of "Medkit (Classic)"

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| game        = tfc
 
| game        = tfc
 
| type        = weapon
 
| type        = weapon
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| slot        = [[Weapons (Classic)#Slot 1 Weapons|Slot 1]]
 
| two-models  = yes
 
| two-models  = yes
 
| TFC-model    = Medkit tfc.png
 
| TFC-model    = Medkit tfc.png

Revision as of 05:41, 22 November 2010

The Medkit (also Bioweapon or Medpack) is a primary weapon in the game Team Fortress Classic. It has both offensive and support/healing capabilities.

When used on allies, the Medkit will fully heal the target. If the target has 100% of their health points, each strike will [[Adrenalise|Template:Dictionary/classes/adrenalise]] the target by five points, up to 150% of the target's health. Adrenalised health will decay over time.

When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact.

If a Medic uses the Medkit on an enemy Spy, the Spy will grunt in pain and be infected. This can be very useful for quickly Spychecking.


Damage

9 every time the Medkit hits the enemy, 8 per infection tic.

Gallery

Quake Team Fortress

There are a few differences between the Quake Team Fortress Bioweapon and Team Fortress Classic Medkit; the QWTF Bioweapon uses Health pickups as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN. In TFC, the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.