Difference between revisions of "Competitive Mode/zh-hant"

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(玩法)
(Recreated the whole page. Will translate it later)
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{{DISPLAYTITLE:競賽模式}}
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{{DISPLAYTITLE:競賽模式/競技模式}}
{{stub}}
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{{trans}}
{{Beta content}}
 
{{hatnote|本條目是有關遊戲模式的。有關其他意思,請觀看[[Competitive_(disambiguation)/zh-hant|競賽(消歧義)]]。}}
 
 
[[Image:Competitive logo laurel.png|right]]
 
[[Image:Competitive logo laurel.png|right]]
[[Image:Competitive Stress-test Main Menu.jpeg|thumb|right|300px|在壓力測試期間的主選單。]]
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{{hatnote|This article is about the game mode. For other uses, please see [[Competitive (disambiguation)]].}}
[[Image:Competitive loading screen.jpg|thumb|right|300px|競賽模式的讀取畫面。]]
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{{quotation|'''The Administrator'''|At least you didn't disappoint me more than usual.|sound=Cm_admin_outlier_no_04.mp3}}
[[Image:Competitive lobby.jpg|thumb|right|300px|競賽模式大廳]]
 
[[Image:Victory screen.jpg|thumb|right|300px|勝利畫面]]
 
'''競賽模式(Competitive Mode)'''是絕地要塞 2 最新的官方遊戲模式。雖然目前處於測試階段,但大部份規則都會採用原先競賽玩法的規則。並將由社群改善。
 
  
2 種玩家可以參與測試。
+
'''競賽模式/競技模式(Competitive Mode)''' is an official [[List of game modes|game mode]] released for [[Team Fortress 2]]. The mode is accessible only by having a [[Premium]] TF2 account and a phone number associated with the Steam account, however purchasing a [[Competitive Matchmaking Pass]] from the Mann Co. Store also grants access. If a player is eligible for Competitive Matchmaking but has a [[VAC]] ban on their account, the only way to get access is to buy a pass from the [[Mann Co. Store]]. Like regular matches, there are no bans to any [[Weapons|weapon]] and/or [[Classes|class]] that can be used.
  
*得到[[Competitive_Matchmaking_Beta_Pass/zh-hant|競賽模式測試通行證]]的玩家
+
== Gameplay ==
*擁有[[Community_(quality)/zh-hant|社群物品]]或[[Self-Made/zh-hant|自製物品]]的玩家。
+
Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match, however it is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the [[Mann vs. Machine]] game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer.
  
如果玩家不符合以上 2 種要求,他們也可以在壓力測試期間參與。
+
=== Ranks ===
 +
Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.
  
== 玩法 ==
 
競賽模式將會是一個標準多人模式的精簡版本,但擁有相比公開遊戲更少的混亂性和隨機性。玩家加入遊戲時,他們可以按下準備鈕(和[[Mann vs. Machine/zh-hant|曼恩對決機器模式]]相似)。如果所有玩家都準備完成,回合就會在倒數直至回合開始。
 
 
=== 軍階 ===
 
每一位玩家在玩競賽模式時都會有一個軍階。如果玩家比賽中較為出色,他們就能晉升一級。玩家一開始的階級是「Fresh Meat」,玩家的軍階會隨着玩家在比賽中的勝利而晉升。
 
 
{| class="wikitable grid"
 
{| class="wikitable grid"
! Rank Icon
+
!class="header" | Rank Icon
! Rank(s)
+
!class="header" | Rank Name
 
|-  
 
|-  
! [[File:Competitive_badge_rank001.png|100px]]
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! [[File:Fresh_Meat.png]]
! 1: Fresh Meat<br>2: Troublemaker<br>3: Small-Time Thug
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! 1: Fresh Meat
 
|-
 
|-
! [[File:Competitive_badge_rank004.png|100px]]
+
! [[File:Troublemaker.png]]
! 4: Local Enforcer<br>5: Problem Solver<br>6: Hired Gun
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! 2: Troublemaker
 
|-
 
|-
! [[File:Competitive_badge_rank007.png|100px]]
+
! [[File:Small-time Thug.png]]
! 7: Mercenary<br>8: Field Mercenary<br>9: Contract Killer
+
! 3: Small-Time Thug
 
|-
 
|-
! [[File:Competitive_badge_rank010.png|100px]]
+
! [[File:Local Enforcer.png]]
! 10: Master Persuader<br>11: Headhunter<br>12: Liquidator
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! 4: Local Enforcer
 
|-
 
|-
! [[File:Competitive_badge_rank013.png|100px]]
+
! [[File:Problem Solver.png]]
! 13: Executioner<br>14: Kill Consultant<br>15: Raging Sociopath
+
! 5: Problem Solver
 
|-
 
|-
! [[File:Competitive_badge_rank016.png|100px]]
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! [[File:Hired Gun.png]]
 +
! 6: Hired Gun
 +
|-
 +
! [[File:Mercenary Comp.png]]
 +
! 7: Mercenary
 +
|-
 +
! [[File:Field Mercenary.png]]
 +
! 8: Field Mercenary
 +
|-
 +
! [[File:Contract Killer.png]]
 +
! 9: Contract Killer
 +
|-
 +
! [[File:Master Persuader.png]]
 +
! 10: Master Persuader
 +
|-
 +
! [[File:Headhunter.png]]
 +
! 11: Headhunter
 +
|-
 +
! [[File:Liquidator.png]]
 +
! 12: Liquidator
 +
|-
 +
! [[File:Excutioner.png]]
 +
! 13: Executioner
 +
|-
 +
! [[File:KIll Conslutant.png]]
 +
! 14: Kill Consultant
 +
|-
 +
! [[File:Raging Siciopath.png]]
 +
! 15: Raging Sociopath
 +
|-
 +
! [[File:Expert Assassin.png]]
 
! 16: Expert Assassin
 
! 16: Expert Assassin
 
|-
 
|-
! [[File:Competitive_badge_rank017.png|100px]]
+
! [[File:Elite Exterminator.png]]
 
! 17: Elite Exterminator
 
! 17: Elite Exterminator
 
|-
 
|-
! [[File:Competitive_badge_rank018.png|100px]]
+
! [[File:Death Merchant.png]]
 
! 18: Death Merchant
 
! 18: Death Merchant
 +
 
|}
 
|}
  
=== 與多人模式的分別 ===
+
=== Changes from Standard Multiplayer ===
此模式採用回合制配對系統,並使用管理員的備用語音,一個"勝者之輪"(尚未有官方名稱),以及相比正常多人模式更少的遊戲模式。但更強調在隨機配對中的技術、戰略、走位和團隊溝通的遊玩。
+
* Competitive Mode has a round-based match system with alternate [[Administrator responses#Competitive Mode responses|announcer voice lines]], an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
 +
 
 +
* The current available game modes are [[Control Point (game mode)|Control Points]], [[King of the Hill]], and [[Payload]] on a limited number of maps.
  
目前尚未知道任何武器或裝飾品會不會在最後版本中被禁止。
+
* Random [[critical hits]] and random bullet spread is turned off.
  
目前支援的模式有控制點、山丘之王和搶奪情報箱,並分別只有數張地圖。更多支援地圖將會隨著開發進度公開。
+
* Competitive Mode currently supports [[Standard competitive lineup|6v6]].
  
*支援[[Standard_competitive_lineup/zh-hant|6 對 6]]。9對9雖然在設定中顯示,但是不能使用。
+
== Stress Tests ==
*直到目前為止都未能確定某些武器或裝飾品在
+
The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the [https://steamcommunity.com/groups/tfcompetitive official group] and have the [https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030 Steam Guard Mobile Authenticator] enabled, as well as have a [[Competitive Matchmaking Beta Pass]]. When a stress test was active, a "Play Competitive" button would appear on the [[main menu]] with a Stress Test badge when the test began.
  
== 地圖 ==
+
== Maps ==
 
{{main|List of maps}}
 
{{main|List of maps}}
 
{{Competitive Mode maps}}
 
{{Competitive Mode maps}}
  
{{maps}}
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== Update history ==
 +
{{Update history | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* {{Undocumented}} Added the [[Competitive Matchmaking Beta Pass]].
 +
 
 +
'''{{Patch name|2|29|2016}}'''
 +
* Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.
 +
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
 +
** Updated several maps to support competitive mode.
 +
 
 +
'''{{Patch name|3|3|2016}}'''
 +
* Updated {{code|cp_foundry}} to support the Competitive mode beta.
 +
 
 +
'''{{Patch name|3|10|2016}}'''
 +
* Updated content and features for the TF2 Competitive Mode beta.
 +
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
 +
 
 +
'''{{Patch name|3|17|2016}}'''
 +
* This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
 +
* Updated content and features for the TF2 Competitive Mode beta.
 +
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
 +
* {{Undocumented}} Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
 +
* {{Undocumented}} Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.
 +
 
 +
'''{{Patch name|3|18|2016}}'''
 +
* {{Undocumented}} Converted existing Competitive Matchmaking Beta Passes to [[Vintage]] quality.
 +
* {{Undocumented}} Added a general purpose Competitive Matchmaking Beta Pass.
 +
* {{Undocumented}} Added the [[Competitive Matchmaking Beta Invite]].
 +
 
 +
'''{{Patch name|3|22|2016}}'''
 +
* Fixed bugs for the TF2 Competitive Mode beta. 
 +
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
 +
* Fixed round timer not being displayed outside of competitive mode.
 +
 
 +
'''{{Patch name|3|24|2016}}'''
 +
* Updated content and features for the TF2 Competitive Mode beta.
 +
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
 +
* Actually fixed the round timer not showing up in non-competitive games.
 +
 
 +
'''{{Patch name|3|29|2016}}'''
 +
* Updated content and features for the TF2 Competitive Mode beta.
 +
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
 +
** Fixed seeing incorrect rank icons during the match summary.
 +
** Fixed team medal totals not matching the total medals handed out during the match summary.
 +
** Increased the rate at which medals are revealed during the match summary.
 +
 
 +
'''{{Patch name|4|25|2016}} #1'''
 +
* Updated content and features for the TF2 Competitive Mode beta.
 +
** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
 +
** Added a ten second countdown to the beginning of each round after the first.
 +
** Added {{code|cp_gorge}} to the map rotation to test attack/defense format (using stopwatch mode).
 +
* {{Undocumented}} Removed {{code|cp_granary}} and {{code|cp_foundry}} from the Competitive Mode rotation.
 +
 
 +
'''{{Patch name|4|26|2016}}'''
 +
* Fixed the round timer not showing up in non-competitive games.
 +
 
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Competitive Mode is no longer in beta.
 +
* Added new sound vo files for Competitive Mode.
 +
* Added check to prevent players with P-REC loaded from participating in matchmaking.
 +
** Prevents P-REC crashing which results in players receiving abandon penalties.
 +
* Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
 +
* {{Undocumented}} Added the [[Competitive Matchmaking Pass]].
 +
 
 +
'''{{Patch name|7|9|2016}}'''
 +
* Updated ConVar {{code|zoom_sensitivity_ratio}} so its value is saved across sessions and it can be adjusted in Competitive Mode.
 +
 
 +
'''{{Patch name|7|28|2016}}'''
 +
* Abandon penalty times are now longer for first-time abandoners with a low number of games played.
 +
* Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
 +
* Fixed an issue where players could drop and reconnect too many times before triggering an abandon.
 +
 
 +
'''{{Patch name|8|16|2016}}'''
 +
* Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
 +
* Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.
 +
 
 +
'''{{Patch name|8|29|2016}}'''
 +
* Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.
 +
 
 +
'''{{Patch name|9|12|2016}}'''
 +
*  Fixed an [[Exploits|exploit]] related to not [[respawn]]ing in the spawn room at the beginning of Competitive Mode matches.}}
 +
 
 +
== Gallery ==
 +
<gallery perrow=3>
 +
File:Competitive_Info.jpg|A screen explaining the basics of Competitive.
 +
File:Competitive_lobby.jpg|The lobby showing the player's badges and statistics.
 +
File:Victory_screen.jpg|The winner's podium with players.
 +
File:Comp_emptypodium_spec.png|An empty winner's podium, seen from spectate.
 +
Competitive_badge_rank001.png|Beta Badge at Rank 1
 +
Competitive_badge_rank002.png|Beta Badge at Rank 2
 +
Competitive_badge_rank003.png|Beta Badge at Rank 3
 +
Competitive_badge_rank004.png|Beta Badge at Rank 4
 +
Competitive_badge_rank005.png|Beta Badge at Rank 5
 +
Competitive_badge_rank006.png|Beta Badge at Rank 6
 +
Competitive_badge_rank007.png|Beta Badge at Rank 7
 +
Competitive_badge_rank008.png|Beta Badge at Rank 8
 +
Competitive_badge_rank009.png|Beta Badge at Rank 9
 +
Competitive_badge_rank010.png|Beta Badge at Rank 10
 +
Competitive_badge_rank011.png|Beta Badge at Rank 11
 +
Competitive_badge_rank012.png|Beta Badge at Rank 12
 +
Competitive_badge_rank013.png|Beta Badge at Rank 13
 +
Competitive_badge_rank014.png|Beta Badge at Rank 14
 +
Competitive_badge_rank015.png|Beta Badge at Rank 15
 +
Competitive_badge_rank016.png|Beta Badge at Rank 16
 +
Competitive_badge_rank017.png|Beta Badge at Rank 17
 +
Competitive_badge_rank018.png|Beta Badge at Rank 18
 +
</gallery>
 +
<!--Need better example image of winner's podium, Victory_screen.jpg is covered in scribbles and taken from a real game-->
 +
 
 +
== 參見 ==
 +
* [[Casual Mode/zh-hant|休閒模式]]
 +
* [[Competitive play/zh-hant|競賽式遊玩指導]]
 +
 
 +
== 外部連結 ==
 +
* [http://www.teamfortress.com/meetyourmatch/faq/ Competitive Mode FAQ]
 +
* [https://steamcommunity.com/groups/tfcompetitive/discussions/0/405692224225135720/ Competitive Beta -- The Plan and FAQ]
 +
* [https://steamcommunity.com/groups/tfcompetitive Team Fortress 2 Competitive Beta Steam Group]
 +
 
 +
[[Category:Game modes/zh-hant]]
 +
 
 +
{{Meet Your Match Update Nav}}
 +
{{Maps Nav}}

Revision as of 10:16, 22 September 2016

Competitive logo laurel.png
This article is about the game mode. For other uses, please see Competitive (disambiguation).
At least you didn't disappoint me more than usual.
The Administrator

競賽模式/競技模式(Competitive Mode) is an official game mode released for Team Fortress 2. The mode is accessible only by having a Premium TF2 account and a phone number associated with the Steam account, however purchasing a Competitive Matchmaking Pass from the Mann Co. Store also grants access. If a player is eligible for Competitive Matchmaking but has a VAC ban on their account, the only way to get access is to buy a pass from the Mann Co. Store. Like regular matches, there are no bans to any weapon and/or class that can be used.

Gameplay

Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match, however it is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the Mann vs. Machine game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer.

Ranks

Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.

Rank Icon Rank Name
Fresh Meat.png 1: Fresh Meat
Troublemaker.png 2: Troublemaker
Small-time Thug.png 3: Small-Time Thug
Local Enforcer.png 4: Local Enforcer
Problem Solver.png 5: Problem Solver
Hired Gun.png 6: Hired Gun
Mercenary Comp.png 7: Mercenary
Field Mercenary.png 8: Field Mercenary
Contract Killer.png 9: Contract Killer
Master Persuader.png 10: Master Persuader
Headhunter.png 11: Headhunter
Liquidator.png 12: Liquidator
Excutioner.png 13: Executioner
KIll Conslutant.png 14: Kill Consultant
Raging Siciopath.png 15: Raging Sociopath
Expert Assassin.png 16: Expert Assassin
Elite Exterminator.png 17: Elite Exterminator
Death Merchant.png 18: Death Merchant

Changes from Standard Multiplayer

  • Competitive Mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
  • Competitive Mode currently supports 6v6.

Stress Tests

The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the official group and have the Steam Guard Mobile Authenticator enabled, as well as have a Competitive Matchmaking Beta Pass. When a stress test was active, a "Play Competitive" button would appear on the main menu with a Stress Test badge when the test began.

Maps

主條目: List of maps

Template:Competitive Mode maps

Update history

2015年7月2日更新 #1 (Gun Mettle Update)

2016年2月29日更新

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.

2016年3月3日更新

  • Updated cp_foundry to support the Competitive mode beta.

2016年3月10日更新

2016年3月17日更新

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta.
  • [未記載] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
  • [未記載] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.

2016年3月18日更新

  • [未記載] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
  • [未記載] Added a general purpose Competitive Matchmaking Beta Pass.
  • [未記載] Added the Competitive Matchmaking Beta Invite.

2016年3月22日更新

2016年3月24日更新

  • Updated content and features for the TF2 Competitive Mode beta.
  • Actually fixed the round timer not showing up in non-competitive games.

2016年3月29日更新

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Fixed seeing incorrect rank icons during the match summary.
    • Fixed team medal totals not matching the total medals handed out during the match summary.
    • Increased the rate at which medals are revealed during the match summary.

2016年4月25日更新 #1

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Added a ten second countdown to the beginning of each round after the first.
    • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode).
  • [未記載] Removed cp_granary and cp_foundry from the Competitive Mode rotation.

2016年4月26日更新

  • Fixed the round timer not showing up in non-competitive games.

2016年7月7日更新 #1 (Meet Your Match Update)

  • Competitive Mode is no longer in beta.
  • Added new sound vo files for Competitive Mode.
  • Added check to prevent players with P-REC loaded from participating in matchmaking.
    • Prevents P-REC crashing which results in players receiving abandon penalties.
  • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
  • [未記載] Added the Competitive Matchmaking Pass.

2016年7月9日更新

  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode.

2016年7月28日更新

  • Abandon penalty times are now longer for first-time abandoners with a low number of games played.
  • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
  • Fixed an issue where players could drop and reconnect too many times before triggering an abandon.

2016年8月16日更新

  • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
  • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.

2016年8月29日更新

  • Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.

2016年9月12日更新

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.

Gallery

參見

外部連結